Security Officer: Difference between revisions

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{| style="float:top; background-color:#ffae42;font-size:95%; vertical-align:middle;" width=100% background-color:#900; border="2" cellspacing="0" cellpadding="0";
!'''Disclaimer:''' This page cannot be used as an argument for in game actions.
|}
{{JobPageHeader
{{JobPageHeader
|headerbgcolor = darkred
|headerbgcolor = #af6366
|headerfontcolor = white
|headerfontcolor = white
|stafftype = SECURITY
|stafftype = SECURITY
|imagebgcolor = #ff9999
|imagebgcolor = #e3c9ca
|img_generic = Generic_security.png
|img_generic = Generic_security.png
|img = SecurityOfficer.png
|img = SecurityOfficer.png
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|access = [[Security Office|Security]], [[Brig]], [[Prison_Wing|Holding Cells]], [[Courtroom]], Weapon Permit
|access = [[Security Office|Security]], [[Brig]], [[Prison_Wing|Holding Cells]], [[Courtroom]], Weapon Permit
|additional = [[Maintenance]], [[Morgue]], [[Detective's Office]]
|additional = [[Maintenance]], [[Morgue]], [[Detective's Office]]
|difficulty = Very Hard
|difficulty = Hard
|superior = [[Head of Security]]
|superior = [[Head of Security]]
|duties = Protect company assets, follow the [[Standard Operating Procedure]], eat [[Donuts|donuts]]
|duties = Protect company assets, follow the [[Standard Operating Procedure]], eat [[Donuts|donuts]]
|guides = [[Guide to security]], [[Standard Operating Procedure]], [https://tgstation13.org/wiki//index.php?title=Space_Law&oldid=14820 Space Law]
|guides = [[Guide to security]], [[Standard Operating Procedure]], [[Space Law]]
|quote = "Who watches the watchmen?" We do, too. We watch each other.
}}
}}
''"Who watches the watchmen?" We do, too. We watch each other.''




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'''Important: DO NOT play Security if you are new to Space Station 13! You will become a liability and everyone will have a bad time.'''
'''Important: DO NOT play Security if you are new to Space Station 13! You will become a liability and everyone will have a bad time.'''
'''Bare minimum requirements:''' Follow Space Law.


==The Peacekeeper==
==The Peacekeeper==
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* The [[Warden]] has authority over the [[Brig]] and [[Prison Wing]]. You are required to follow his orders while you are there.
* The [[Warden]] has authority over the [[Brig]] and [[Prison Wing]]. You are required to follow his orders while you are there.
* Likewise, the [[Heads of Staff]] have authority over their respective departments. You are expected to assist heads in ejecting unwanted tresspassers and demoting unwanted personnel from their departments.
* Likewise, the [[Heads of Staff]] have authority over their respective departments. You are expected to assist heads in ejecting unwanted tresspassers and demoting unwanted personnel from their departments.
* You are effectively the police. The corporations have agreed upon a set of laws that they are all beholden to. An example of these laws can be found in the [[library]]. Obey the hierarchy and watch everyone with utter suspicion.
* You are effectively the police. The corporations have agreed upon a set of laws that they are all beholden to. An example of these laws can be found at [[Space Law]]. Obey the hierarchy and watch everyone with utter suspicion.
* Your essential job function is to keep the crew safe. ''You will inevitably fail at this task, more or less''. Like a breeding salmon, keep swimming against the rapids, bears be damned.
* Your essential job function is to keep the crew safe. ''You will inevitably fail at this task, more or less''. Like a breeding salmon, keep swimming against the rapids, bears be damned.
* Even though the station is doomed, do your best to keep peace on station and you're the best officer there can be.
* Even though the station is doomed, do your best to keep the peace on station and you'll be the best officer there can be.


==Assignments==
==Assignments==
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Like general Security Officers, department guards report directly to the [[Head of Security]]. However, they should generally follow the wishes of the head of the department they are guarding. Guards may be dismissed from their post by the department head.
Like general Security Officers, department guards report directly to the [[Head of Security]]. However, they should generally follow the wishes of the head of the department they are guarding. Guards may be dismissed from their post by the department head.


[[File:Armband_med.png]] <font size="3">'''Medbay'''</font size>
|[[File:Armband_med.png]] <font size="3">'''Medbay'''</font size>


'''Department Head:''' [[Chief Medical Officer]]
'''Department Head:''' [[Chief Medical Officer]]
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'''Radio Key:''' .u
'''Radio Key:''' .u


==[[Security Offices]]==
==[[Security Office]]==
[[File:SecHq.png|thumb|300px|The [[Security Office]] above [[Brig]]]]
[[File:SecHq.png|thumb|300px|The [[Security Office]] above [[Brig]]]]
The first step after you arrive is to find an unused security [[locker]] either in the brig's equipment room or at the arrivals security checkpoint. If it has all been claimed, ask the [[Warden]] for additional resources.
The first step after you arrive is to find an unused security [[locker]] either in the brig's equipment room or at the arrivals security checkpoint. If it has all been claimed, ask the [[Warden]] for additional resources.


===Security Equipment===
===Security Equipment===
'''[[Security_items|See here what items you're about to use and how to use them.]]
'''[[Security_Items|See here what items you're about to use and how to use them.]]


'''[[Guide_to_security#Security_Equipment|See here how to equip yourself so you'll be ready for everything the station may throw at you.]]'''
'''[[Guide_to_security#Security_Equipment|See here how to equip yourself so you'll be ready for everything the station may throw at you.]]'''
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* You can chain-open things by dragging containers in containers to your sprite. Can't actually take/put things, but it's slightly faster for checking suspect boxes.
* You can chain-open things by dragging containers in containers to your sprite. Can't actually take/put things, but it's slightly faster for checking suspect boxes.
* Filling half of the pepper spray with wielding fuel and having a zippo in pocket is pretty flamy thing, it gives a lot of fun to aliens if they are horribly unrobust.
* Filling half of the pepper spray with wielding fuel and having a zippo in pocket is pretty flamy thing, it gives a lot of fun to aliens if they are horribly unrobust.
* PRO SECURITY SEARCH TIP: Always check the Janitor's trash bag and the Chaplain’s bible.
* PRO SECURITY SEARCH TIP: Always check the Janitor's trash bag and the Chaplain’s bible. Don't forget that boots can hide contraband as well.
* Disablers deal 34 holodamage, take three hits to do anything more than slowdown, and can be reflected. However, they paralyze hulks, so they can safely be dehulked, they knock out wizards, so they can't cast anything, and if someone has been knocked out by it, they are down for however long it takes for them to sleep off the holodamage, no shaking them back up. ADDED: Disablers are nice to have as a sidearm, or if you want to pass out guns. They get twenty shots.
* Disablers deal 34 holodamage, take three hits to do anything more than slowdown, and can be reflected. However, they paralyze hulks, so they can safely be dehulked, they knock out wizards, so they can't cast anything, and if someone has been knocked out by it, they are down for however long it takes for them to sleep off the holodamage, no shaking them back up. ADDED: Disablers are nice to have as a sidearm, or if you want to pass out guns. They get twenty shots.


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