SS13 for experienced programmers: Difference between revisions

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imported>SpasticVerbalizer
(Google code link updates)
imported>LiamLime
(One intermediate revision by one other user not shown)
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   /obj/var/i3
   /obj/var/i3


For this project use the following layout. (This layout makes searching for variable and proc definitions easier. More detailed version here: http://tgstation13.org/wiki/Getting_Your_Pull_Accepted#3._Absolute_Pathing_is_Essential)
For this project use the following layout. (This layout makes searching for variable and proc definitions easier.)
   /obj
   /obj
     var/i1
     var/i1
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   var/blocks_air = 0 //Determines if the turf prevents air from passing (walls) if set to 1.
   var/blocks_air = 0 //Determines if the turf prevents air from passing (walls) if set to 1.
Other variables exist but they're tied to atmospherics code which is not to be touched as whenever anything is changed in it it results in a million things breaking.
Other variables exist but they're tied to atmospherics code which is not to be touched as whenever anything is changed in it it results in a million things breaking.
   [http://code.google.com/p/tgstation13/source/browse/trunk/code/defines/turf.dm code/defines/turf.dm]
   [https://github.com/tgstation/-tg-station/blob/master/code/game/turfs/turf.dm code/game/turfs/turf.dm]


==== Simulated ====
==== Simulated ====
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Simulated floors are defined in:
Simulated floors are defined in:
   [http://code.google.com/p/tgstation13/source/browse/trunk/code/game/turf.dm code/game/turf.dm]
   [https://github.com/tgstation/-tg-station/blob/master/code/game/turfs/simulated/floor.dm code/game/turfs/simulated/floor.dm]


===== Simulated walls =====
===== Simulated walls =====
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Defined in:
Defined in:
   [http://code.google.com/p/tgstation13/source/browse/trunk/code/defines/turf.dm code/defines/turf.dm]
   [https://github.com/tgstation/-tg-station/blob/master/code/game/turfs/simulated/walls.dm code/game/turfs/simulated/walls.dm]


==Performance References==
==Performance References==
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