Ruins: Difference between revisions

3,615 bytes added ,  19:02, 12 October 2016
More ghost ruins.
imported>XDTM
(Clown Planet)
imported>XDTM
(More ghost ruins.)
Line 6: Line 6:
==Inhabited Ruins==
==Inhabited Ruins==


=== <span class="mw-customtoggle-ash" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Ash Walker Nest ===
<div id="mw-customcollapsible-ash" class="mw-collapsible mw-collapsed">
[[File:Ash_nest.png|512px|thumb|none|baseline]]
{{Anchor|Ash Walker Nest}}
Home to the [[Ashwalkers|Ash Walkers]], this nest is built with runed metal floor and walls.
It contains the Ash Walker Tendril, necessary to make more Ash Walker eggs, and a few Gutlunches, which will eat gibs and can be milked to gain nutriment.<br>
Scattered around there are several crates, containing several sources of light, basic farming and digging equipment and some medical items. There's also a syndicate toolbox containing every type of tool plus combat gloves.<br>
There are also an [[RCD]], a gravitational singularity generator, and an AI combat software upgrade, which gives any AI the same powers a [[Malfunctioning AI]] would normally get.<br>
Several spears are laid out on a table for the first Ash Walker hunters to fight with.<br>
Ash Walkers start with three eggs, and produce more by dragging mobs to their tendril.
</div>
=== <span class="mw-customtoggle-golem" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Free Golem Ship ===
<div id="mw-customcollapsible-golem" class="mw-collapsible mw-collapsed">
[[File:Free_golem_ship.png|512px|thumb|none|baseline]]
{{Anchor|Free Golem Ship}}
This ship is inhabited by [[Adamantine Golem]]s created on another station, who have been given freedom by their creator. The ship crash landed on lavaland, and the golems hibernating inside finally awaken.
The ship initially contains several crates of mining IDs and equipment; since golems cannot use KAs by default they're equipped with Resonators. They also have ore crates, a filled toolbox and some medkits. There is also a land claim, which can be used to rename the Golem Ship's area.<br>
On the ship there are also an Ore Redemption Machine, which will smelt the minerals collected by the golems while giving them mining points; an autolathe; and a modified mining vendor, which will sell some golem-only items, such as R&D machinery boards, grey slime extracts, and acid. Free golems, with enough time, can come to replicate most of the station's Science department.<br>
On a table there is a Golem Creation Disk. If uploaded on an autolathe, it can then create Golem Shells for 40000 metal; they can then be finished with 10 sheets of any mineral and possessed by ghosts.
Golems start with four shells, and can produce more at the autolathe.
</div>


=== <span class="mw-customtoggle-vault" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Seed Vault ===
=== <span class="mw-customtoggle-vault" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Seed Vault ===
Line 16: Line 48:
There is no backpack inside, but the biogenerator can be used to produce leather satchels.
There is no backpack inside, but the biogenerator can be used to produce leather satchels.


Podpeople cannot breathe the harsh air of [[lavaland]] and thus are confined inside until they grow an oxygen-healing plant or they acquire internals from a visitor.
Podpeople cannot breathe the harsh air of [[lavaland]] and thus are confined inside until they grow an oxygen-healing plant or they acquire internals from a visitor.<br>
 
There are four preserved terrariums, and podpeople cannot generate more podpeople, although they can clone each other through replica pods.
</div>
</div>


Line 26: Line 60:
The crash site of a prisoner transfer ship. The guards were killed on landing or by the hostile wildlife, and the only survivors are the prisoners in the sleepers, which ghosts can possess.<br>
The crash site of a prisoner transfer ship. The guards were killed on landing or by the hostile wildlife, and the only survivors are the prisoners in the sleepers, which ghosts can possess.<br>
Prisoners start with an internal mask and tank and a prisoner outfit; the first prisoners can also loot the dead guards for security IDs and equipment, which includes M911 guns, armor and flashlights.<br>
Prisoners start with an internal mask and tank and a prisoner outfit; the first prisoners can also loot the dead guards for security IDs and equipment, which includes M911 guns, armor and flashlights.<br>
Prisoners should aim to get to a safe spot as soon as possible, since the air they start with is limited, and they are not properly equipped for fighting the monsters or healing wounds.  
Prisoners should aim to get to a safe spot as soon as possible, since the air they start with is limited, and they are not properly equipped for fighting the monsters or healing wounds.<br>
 
There are eight prisoner sleepers.
</div>
 
=== <span class="mw-customtoggle-beach" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Beach Biodome ===
<div id="mw-customcollapsible-beach" class="mw-collapsible mw-collapsed">
[[File:Beach_biodome.png|512px|thumb|none|baseline]]
{{Anchor|Beach Biodome}}
 
A pleasant beach enclosed in a reinforced shell, separating it from the lavaland hellscape. It's inhabited by three beach bums: a bartender, a bodybuilder and a lifeguard. Only the bartender can access the food and drink storage.<br>
 
If the beach bums want to leave the biodome, the anterooms contain masks, oxygen tanks and pickaxes. It's still dangerous, due to monsters and ash storms, but it is survivable.
</div>
</div>


Anonymous user