Revolution: Difference between revisions

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Added a line concerning Golems and their ability to obtain revolutionary antagonist status.
(rev page tweaks, mentions flash implant)
m (Added a line concerning Golems and their ability to obtain revolutionary antagonist status.)
 
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An important mechanic of note for this '''game mode''' is that Heads of Staff '''as well as Head Revolutionaries''' are considered to be exiled if they leave the z-level of the station or enter a locker. This means that if either team of Heads hides in lockers, takes the Mining transport shuttle to [[Lavaland]] (willingly or unwillingly), or is thrown far enough out into space, they will be listed as having abandoned the station. This can lead to Revolution rounds ending pre-maturely, but this can also allow one side to non-lethally remove a target.
An important mechanic of note for this '''game mode''' is that Heads of Staff '''as well as Head Revolutionaries''' are considered to be exiled if they leave the z-level of the station or enter a locker. This means that if either team of Heads hides in lockers, takes the Mining transport shuttle to [[Lavaland]] (willingly or unwillingly), or is thrown far enough out into space, they will be listed as having abandoned the station. This can lead to Revolution rounds ending pre-maturely, but this can also allow one side to non-lethally remove a target.


The [[Emergency_Shuttle|Emergency Shuttle]] can be called but will never arrive during this game mode. The round will not end until either side has won by eliminating the leadership of the other side.
The [[Emergency_Shuttle|Emergency Shuttle]] can be called but will never arrive during this game mode. The round will not end until either side has won by eliminating the leadership of the other side.
 
 
However, be aware, if one hour passes, or all of the heads are dead, a Central Command announcement will play indicating that there are revolutionaries on the station.
===Head Revolutionaries [[File:Hudrevhead.png]]===
===Head Revolutionaries [[File:Hudrevhead.png]]===
The Syndicate wishes to take the state-of-the-art research vessel, Space Station 13, for themselves. However before you can do so, they must sway the crew to their side and overthrow the NT loyalists. This is where you come in.
The Syndicate wishes to take the state-of-the-art research vessel, Space Station 13, for themselves. However before you can do so, they must sway the crew to their side and overthrow the NT loyalists. This is where you come in.
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Head Revolutionaries begin alone in their cause, excepting the company of their fellow Head Revolutionaries. The first step to be taken is covertly acquiring more manpower for the Revolution via the cleverly hidden Syndicate Flash Implant, which will brainwash targets that it blinds into fervent Revolutionaries. Be aware that this device is not foolproof - [[welding helmet]] and [[sunglasses]] will completely mitigate the flash, and thus the brainwashings that follow. Additionally, members of Security, those with mindshield implants, and the Heads of Staff themselves cannot be converted at all. As such, discretion and care must be taken when Head Revolutionaries and selecting targets to <s>kidnap</s> liberate from their bonds.
Head Revolutionaries begin alone in their cause, excepting the company of their fellow Head Revolutionaries. The first step to be taken is covertly acquiring more manpower for the Revolution via the cleverly hidden Syndicate Flash Implant, which will brainwash targets that it blinds into fervent Revolutionaries. Be aware that this device is not foolproof - [[welding helmet]] and [[sunglasses]] will completely mitigate the flash, and thus the brainwashings that follow. Additionally, members of Security, those with mindshield implants, and the Heads of Staff themselves cannot be converted at all. As such, discretion and care must be taken when Head Revolutionaries and selecting targets to <s>kidnap</s> liberate from their bonds.


For some general tips, you will want to know the value of pursuing various potential converts. In general, your primary turning targets are [[Roboticist]]s, [[Scientist]]s, the [[Cargo Technician]]s, and [[Geneticist]]s. [[Scientist]]s, and the [[Research Division]] on the whole, can fabricate explosives, and [[Cargo Bay]] serves as a great base of operations, and can order supplies, armor, and [[weapons]]. And finally, [[Genetics]] can supply you and your revolutionary mob beneficial genetic mutations, as well as provide free access to, or lock down, the station's [[cloning|cloning lab]]. Genetics also has an additional use if you've already killed a station head - they can save the heads' appearance enzymes and then inject you with them, making you look exactly like the deceased individual (minus any mindshield implants). With the person's ID and their clothes, you can seamlessly step into their shoes, and do as you may.
For some general tips, you will want to know the value of pursuing various potential converts. In general, your primary turning targets are [[Roboticist]]s, [[Scientist]]s, the [[Cargo Technician]]s, and [[Geneticist]]s. [[Scientist]]s, and the [[Research Division]] on the whole, can fabricate explosives and make [[Golems]] through [[Xenobiology]], which automatically obtain the revolutionary status, and [[Cargo Bay]] serves as a great base of operations, and can order supplies, armor, and [[weapons]]. And finally, [[Genetics]] can supply you and your revolutionary mob beneficial genetic mutations, as well as provide free access to, or lock down, the station's [[cloning|cloning lab]]. Genetics also has an additional use if you've already killed a station head - they can save the heads' appearance enzymes and then inject you with them, making you look exactly like the deceased individual (minus any mindshield implants). With the person's ID and their clothes, you can seamlessly step into their shoes, and do as you may.


By alt-clicking the [[File:AI_Upload.gif]] AI upload console, you can alter its laws to serve your cause. The process take 30 seconds, after doing so the [[AI]] will have its previous laws replaced by the following ones:
By alt-clicking the [[File:AI_Upload.gif]] AI upload console, you can alter its laws to serve your cause. The process take 30 seconds, after doing so the [[AI]] will have its previous laws replaced by the following ones:
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* You and your fellow revolutionaries can speak French (use '',v'' before your text to speak it). Useful for making plans without anyone understanding.
* You and your fellow revolutionaries can speak French (use '',v'' before your text to speak it). Useful for making plans without anyone understanding.
* The mime can understand French by default, so convert them early or be careful discussing ideas around them.
* The mime can understand French by default, so convert them early or be careful discussing ideas around them.
* Steel bats are robust, they do heavy wound damage. Target someone's legs if you wish to ensure that your victim is slowed down until they receive proper medical care.  
* Steel bats are robust, they do heavy wound damage. Target someone's legs if you wish to ensure that your victim is slowed down until they receive proper medical care.
[[Category:Guides]]
[[Category:Guides]]
[[Category:Game Modes]]
[[Category:Game Modes]]

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