Random events: Difference between revisions

Jump to navigation Jump to search
844 bytes removed ,  09:30, 30 June 2020
no edit summary
(→‎Moderate Events: stray cargo pod)
No edit summary
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
These are random events that occur during a game regardless of gamemode. They have a relatively low chance of occurring, and are often (but not always) accompanied by a broadcasted message from CentCom. Some may only occur after so much time has elapsed during a round.
These are random events that occur during a game regardless of gamemode. They have a relatively low chance of occurring, and are often (but not always) accompanied by a broadcasted message from CentCom. Some may only occur after so much time has elapsed during a round.


= Unremarkable Events =
The '''weight''' stands for how likely an event is to show up. A higher weight gives it a higher chance of occurring, and a lower weight gives it a lower chance of occurring.


=Unremarkable Events=
==[[File:Space.png|32px]] Aurora Caelus==
==[[File:Space.png|32px]] Aurora Caelus==
''A harmless cloud of ions is approaching your station, and will exhaust their energy battering the hull. Nanotrasen has approved a short break for all employees to relax and observe this very rare event. During this time, starlight will be bright but gentle, shifting between quiet green and blue colors. Any staff who would like to view these lights for themselves may proceed to the area nearest to them with viewing ports to open space. We hope you enjoy the lights.''
''A harmless cloud of ions is approaching your station, and will exhaust their energy battering the hull. Nanotrasen has approved a short break for all employees to relax and observe this very rare event. During this time, starlight will be bright but gentle, shifting between quiet green and blue colors. Any staff who would like to view these lights for themselves may proceed to the area nearest to them with viewing ports to open space. We hope you enjoy the lights.''
Line 10: Line 11:
Minimum round time: 5 minutes
Minimum round time: 5 minutes


Chance of occurrence: Rare
Weight: 1


==[[File:Security Camera.gif|32px]] Camera Failure==
==[[File:Security Camera.gif|32px]] Camera Failure==
Line 17: Line 18:
Minimum round time: 20 minutes
Minimum round time: 20 minutes


Chance of occurrence: Extremely High
Weight: 100


==[[File:OrderRequestConsole.gif|32px]] High Priority Bounty==
==[[File:OrderRequestConsole.gif|32px]] High Priority Bounty==
Line 26: Line 27:
Minimum round time: 10 Minutes
Minimum round time: 10 Minutes


Chance of occurrence: Common
Weight: 20


==Probabilistic Anomaly==
==Probabilistic Anomaly==
Line 33: Line 34:
An event that breaches the physics of reality and forces the RNG to be stuck on the same value for 2 to 10 minutes. "Random" elements of the game will become static resulting in the possibility of arcade machines dispensing the same reward or disarms always or never succeeding.
An event that breaches the physics of reality and forces the RNG to be stuck on the same value for 2 to 10 minutes. "Random" elements of the game will become static resulting in the possibility of arcade machines dispensing the same reward or disarms always or never succeeding.


Chance of occurrence: Average
Weight: 10


==[[File:Goose.png|32px]] Random Human-level Intelligence==
==[[File:Goose.png|32px]] Random Human-level Intelligence==
Line 42: Line 43:
Minimum round time: 20 Minutes
Minimum round time: 20 Minutes


Chance of occurrence: Average
Weight: 10


==[[File:Dust.png|32px]] Minor Space Dust==
==[[File:Dust.png|32px]] Minor Space Dust==
Line 49: Line 50:
Minimum round time: 0 minutes
Minimum round time: 0 minutes


Chance of occurrence: Extremely High
Weight: 200


==[[File:Dolphin.gif|32px]] Dolphin Migration==
==[[File:Dolphin.gif|32px]] Dolphin Migration==
Line 58: Line 59:
Minimum round time: 10 minutes
Minimum round time: 10 minutes


Chance of occurrence: Above Average
Weight: 15


=Moderate Events=
=Moderate Events=
==Anomalies==
==Anomalies==
A random type of anomaly spawns in a random location on the station! These tend to cause bad things if left alone. So hop to it! To neutralize an anomaly, grab an analyzer from a toolbox and a remote signaling device. Scan the anomaly with the analyzer, then send the signal with the frequency shown! This will neutralize the anomaly and leave behind a core, a relatively valuable item to science.
A random type of anomaly spawns in a random location on the station! These tend to cause bad things if left alone. So hop to it! To neutralize an anomaly, grab an analyzer from a toolbox and a remote signaling device. Scan the anomaly with the analyzer, then send the signal with the frequency shown! This will neutralize the anomaly and leave behind a core, a relatively valuable item to science.
Line 74: Line 74:
Minimum round time: 20 minutes
Minimum round time: 20 minutes


Chance of occurrence: Low
Weight: 5


===[[File:Electricity2.gif|32px]] Hyper-Energetic Flux===
===[[File:Electricity2.gif|32px]] Hyper-Energetic Flux===
Line 85: Line 85:
Minimum players: 10
Minimum players: 10


Chance of occurrence: Common
Weight: 20


===[[File:Shield2.gif|32px]] Gravitational===
===[[File:Shield2.gif|32px]] Gravitational===
Line 94: Line 94:
Minimum round time: 20 minutes
Minimum round time: 20 minutes


Chance of occurrence: Common
Weight: 20


===[[File:Mustard.gif|32px]] Pyroclastic===
===[[File:Mustard.gif|32px]] Pyroclastic===
Line 103: Line 103:
Minimum round time: 20 minutes
Minimum round time: 20 minutes


Chance of occurrence: Common
Weight: 20


===[[File:Anom.gif|32px]] Vortex===
===[[File:Anom.gif|32px]] Vortex===
Line 114: Line 114:
Minimum players: 20
Minimum players: 20


Chance of occurrence: Low
Weight: 5


==[[File:Vendcoffee.gif|32px]] Brand Intelligence ==
==[[File:Vendcoffee.gif|32px]] Brand Intelligence ==
Line 127: Line 127:
Minimum players: 15
Minimum players: 15


Chance of occurrence: Low
Weight: 5


==[[File:Head of Personell.png|32px]] Bureaucratic Error ==
==[[File:Head of Personell.png|32px]] Bureaucratic Error ==
Line 136: Line 136:
Minimum round time: 20 minutes
Minimum round time: 20 minutes


Chance of occurrence: Rare
Weight: 2


==[[File:Carp.gif|32px]] [[Critters#Hostile|Carp Migration]]==
==[[File:Carp.gif|32px]] [[Critters#Hostile|Carp Migration]]==
Line 147: Line 147:
Minimum players: 2
Minimum players: 2


Chance of occurrence: Above average
Weight: 15


==[[File:Atmos Technician.png|32px]] Clogged Vents==
==[[File:Atmos Technician.png|32px]] Clogged Vents==
Line 158: Line 158:
Minimum players: 10
Minimum players: 10


Chance of occurrence: Average
Weight: 10


==[[File:Headset.png|32px]] Communications Blackout==
==[[File:Headset.png|32px]] Communications Blackout==
Line 167: Line 167:
Minimum round time: 20 minutes
Minimum round time: 20 minutes


Chance of occurrence: Very Common
Weight: 30


==[[File:Clown.png|32px]] False Alarm==
==[[File:Clown.png|32px]] False Alarm==
Line 174: Line 174:
Minimum round time: 20 Minutes
Minimum round time: 20 Minutes


Chance of occurrence: Common
Weight: 20


==[[File:Virologist.png|32px]] [[Infections|Disease Outbreak]]==
==[[File:Virologist.png|32px]] [[Infections|Disease Outbreak]]==
Line 189: Line 189:
Minimum players: 10
Minimum players: 10


Chance of occurrence: Low
Weight: 5


==[[File:Tube_broken.png|32px]] Electrical Storm==
==[[File:Tube_broken.png|32px]] Electrical Storm==
Line 200: Line 200:
Minimum players: 5
Minimum players: 5


Chance of occurrence: Common
Weight: 15


==[[File:Apc frame.png|32px]] Grid Check==
==[[File:Apc frame.png|32px]] Grid Check==
Line 209: Line 209:
Minimum round time: 20 Minutes
Minimum round time: 20 Minutes


Chance of occurrence: Average
Weight: 10


==[[File:Gravity Generator.png|32px]] Gravity Systems Failure==
==[[File:Gravity Generator.png|32px]] Gravity Systems Failure==
Line 216: Line 216:
Causes the [[Gravity Generator]] to stop functioning, leaving the station without gravity for 80 to 120 seconds. Can be fixed early by turning the [[Gravity Generator]]'s APC on and off.
Causes the [[Gravity Generator]] to stop functioning, leaving the station without gravity for 80 to 120 seconds. Can be fixed early by turning the [[Gravity Generator]]'s APC on and off.


Chance of occurrence: Above Average
Weight: 15


==[[File:Immrod.png|32px]] Immovable Rod==
==[[File:Immrod.png|32px]] Immovable Rod==
Line 227: Line 227:
Minimum players: 15
Minimum players: 15


Chance of occurrence: Average
Weight: 10


==[[File:Immquack.png|32px]] Immovable Duck==
==[[File:Immquack.png|32px]] Immovable Duck==
Line 233: Line 233:
Something of a humorous '''''DUCK''''' joke, an immovable '''''DUCK''''' will travel through the station in a straight line causing reasonable amounts of damage to the structure and killing anybody unfortunate to be in its path. They take some time to travel through the station, make an immense amount of noise, and as such are avoidable to players with quick reflexes. They will often open up secure areas, resulting in looting. If an Immovable '''''DUCK''''''s path includes the arrivals shuttle, or any of the escape pods, you will find out what happens when an unstoppable '''''DUCK''''' meets an immovable object.  
Something of a humorous '''''DUCK''''' joke, an immovable '''''DUCK''''' will travel through the station in a straight line causing reasonable amounts of damage to the structure and killing anybody unfortunate to be in its path. They take some time to travel through the station, make an immense amount of noise, and as such are avoidable to players with quick reflexes. They will often open up secure areas, resulting in looting. If an Immovable '''''DUCK''''''s path includes the arrivals shuttle, or any of the escape pods, you will find out what happens when an unstoppable '''''DUCK''''' meets an immovable object.  


Chance of occurrence: Rare
Weight: 2


==[[File:AI.gif|32px]] Ion Storm==
==[[File:AI.gif|32px]] Ion Storm==
Line 248: Line 248:
Minimum players: 2
Minimum players: 2


Chance of occurrence: Above Average
Weight: 20


==[[File:Spacedust.png|32px]] Major Space Dust==
==[[File:Spacedust.png|32px]] Major Space Dust==
Line 255: Line 255:
Spawns small meteors that can cause trouble. Like [[Random_events#Minor Space Dust|minor space dust]], but stronger.
Spawns small meteors that can cause trouble. Like [[Random_events#Minor Space Dust|minor space dust]], but stronger.


Chance of occurrence: Low
Weight: 8


==[[File:High_alert.png|32px]] Mass Hallucination==
==[[File:High_alert.png|32px]] Mass Hallucination==
Line 264: Line 264:
Minimum players: 1
Minimum players: 1


Chance of occurrence: Average
Weight: 10


==Meteor Wave==
==Meteor Wave==
Line 276: Line 276:
Minimum players: 25
Minimum players: 25


Chance of occurrence: Rare
Weight: 1


===[[File:Spacedust.png|32px]] Normal===
===[[File:Spacedust.png|32px]] Normal===
Line 287: Line 287:
Minimum players: 10
Minimum players: 10


Chance of occurrence: Rare
Weight: 4


===[[File:Meateor.png|32px]] Meaty===
===[[File:Meateor.png|32px]] Meaty===
Line 296: Line 296:
Minimum round time: 20 minutes
Minimum round time: 20 minutes


Chance of occurrence: Rare
Weight: 4


===[[File:Spacedust.png|32px]] Threatening===
===[[File:Spacedust.png|32px]] Threatening===
Line 307: Line 307:
Minimum players: 20
Minimum players: 20


Chance of occurrence: Rare
Weight: 2


==[[File:Mouse.png|32px]] Mice Migration==
==[[File:Mouse.png|32px]] Mice Migration==
Line 316: Line 316:
Minimum round time: 20 Minutes
Minimum round time: 20 Minutes


Chance of occurrence: Average
Weight: 10


==[[File:Airlock.gif|32px]] Grey Tide==
==[[File:Airlock.gif|32px]] Grey Tide==
Line 327: Line 327:
Minimum players: 5
Minimum players: 5


Chance of occurrence: Average
Weight: 10


'''''"Gr3y.T1d3 virus detected in <station name> imprisonment subroutines. Recommend station AI involvement."'''''
'''''"Gr3y.T1d3 virus detected in <station name> imprisonment subroutines. Recommend station AI involvement."'''''
Line 342: Line 342:
Minimum players: 20
Minimum players: 20


Chance of occurrence: Above average
Weight: 15


==[[File:Maintenancelocationpage.png|32px]] Radiation Storm==
==[[File:Maintenancelocationpage.png|32px]] Radiation Storm==
Line 351: Line 351:
Minimum round time: 20 minutes
Minimum round time: 20 minutes


Chance of occurrence: Average
Weight: 10


==[[File:Heart.png|32px]] Random Heart Attack==
==[[File:Heart.png|32px]] Random Heart Attack==
Line 360: Line 360:
Minimum players: 40
Minimum players: 40


Chance of occurrence: Common
Weight: 20


==[[File:GrayCrate.png|32px]] Shuttle Loan==
==[[File:GrayCrate.png|32px]] Shuttle Loan==
Line 369: Line 369:
Minimum round time: 7 Minutes
Minimum round time: 7 Minutes


Chance of occurrence: Average
Weight: 10


===[[File:Generic nukesyndie.png|32px]] Hijack Syndie===
===[[File:Generic nukesyndie.png|32px]] Hijack Syndie===
Line 410: Line 410:


The shuttle will contain a live explosive. Do not call this unless you can safely evacuate the area.
The shuttle will contain a live explosive. Do not call this unless you can safely evacuate the area.
==[[File:Morph.png|32px]] Spawn [[Morph]]==
Spawns a player-controlled morph.
Weight: 5


==[[File:space_dragon.gif|32px]] Spawn Space Dragon==
==[[File:space_dragon.gif|32px]] Spawn Space Dragon==
Line 420: Line 425:
Minimum players: 20
Minimum players: 20


Chance of occurrence: Low
Weight: 8


==[[File:Kudzugrowth.gif|32px]] Space Vines==
==[[File:Kudzugrowth.gif|32px]] Space Vines==
A plant which spreads extremely rapidly around the station. Space vines will grow thicker with time, first getting thick enough to block vision, then capable of entangling people. You can resist entanglement, but it is safer to avoid the vines. Airlocks, fire doors and windows will stop their growth until someone opens them. If in an open area, the vines will continue to expand until they engulf every space not blocked off! Space vines will always spawn in maintenance.
A plant which spreads extremely rapidly around the station. Space vines will grow thicker with time, first getting thick enough to block vision, then capable of entangling people. You can resist entanglement, but it is safer to avoid the vines. Fire doors and windows will stop their growth until someone opens them, but airlocks won't. If in an open area, the vines will continue to expand until they engulf every space not blocked off! Space vines will always spawn in maintenance.


To fight the vines:
To fight the vines:
Line 435: Line 440:
Minimum players: 10
Minimum players: 10


Chance of occurrence: Above Average
Weight: 15


==[[File:Appendix inflamed.png|32px]] Spontaneous Appendicitis==
==[[File:Appendix inflamed.png|32px]] Spontaneous Appendicitis==
Line 444: Line 449:
Minimum players: 5
Minimum players: 5


Chance of occurrence: Common
Weight: 20


==[[File:Brain.png|32px]] Spontaneous Brain Trauma==
==[[File:Brain.png|32px]] Spontaneous Brain Trauma==
Line 451: Line 456:
Minimum round time: 20 minutes
Minimum round time: 20 minutes


Chance of occurrence: Very Common
Weight: 25


==[[File:GrayCrate.png|32px]] Stray Cargo Pod==
==[[File:GrayCrate.png|32px]] Stray Cargo Pod==
Line 460: Line 465:
Minimum round time: 10 minutes
Minimum round time: 10 minutes


Chance of occurrence: Common
Weight: 20


==[[File:Anom.gif|32px]] Wormholes==
==[[File:Anom.gif|32px]] Wormholes==
Line 473: Line 478:
Minimum players: 2
Minimum players: 2


Chance of occurrence: Rare
Weight: 2


==[[File:Revenant.png|32px]] Revenant==
==[[File:Revenant.png|32px]] Revenant==
Line 482: Line 487:
Minimum players: 5
Minimum players: 5


Chance of occurrence: Low
Weight: 10


=Major Events=
=Major Events=
==[[File:Cluwne.png|32px]] Floor Cluwne==
==[[File:Cluwne.png|32px]] Floor Cluwne==
Spawns a floor cluwne.
Spawns a floor cluwne.
Line 491: Line 495:
Minimum players: 20
Minimum players: 20


Chance of occurrence: Average
Weight: 10


==[[File:Generic nukesyndie.png|32px]] Portal Storm: Syndicate Shocktroops==
==[[File:Generic nukesyndie.png|32px]] Portal Storm: Syndicate Shocktroops==
Line 502: Line 506:
Minimum players: 15
Minimum players: 15


Chance of occurrence: Rare
Weight: 2


==[[File:Spider.png|32px]] Spider Infestation==
==[[File:Spider.png|32px]] Spider Infestation==
Line 513: Line 517:
Minimum players: 15
Minimum players: 15


Chance of occurrence: Low
Weight: 5


==[[File:Agent.png|32px]] [[Abductor|Abductors]]==
==[[File:Agent.png|32px]] [[Abductor|Abductors]]==
Line 522: Line 526:
Minimum players: 20
Minimum players: 20


Chance of occurrence: Average
Weight: 12


==[[File:Alien.png|32px]] [[Xenos|Alien Infestation]]==
==[[File:Alien.png|32px]] [[Xenos|Alien Infestation]]==
Line 533: Line 537:
Minimum players: 10
Minimum players: 10


Chance of occurrence: Low
Weight: 5


==[[File:Wizard.png|32px]] Bad Wizard==
==[[File:Wizard.png|32px]] Bad Wizard==
Line 540: Line 544:
Minimum players: 20
Minimum players: 20


Chance of occurrence: Low
Weight: 5


==[[File:Blob core.gif]] [[Blob]]==
==[[File:Blob core.gif]] [[Blob]]==
Line 551: Line 555:
Minimum players: 20
Minimum players: 20


Chance of occurrence: Average
Weight: 8


==[[File:Devil.gif|32px]] [[Devil]]==
==[[File:Devil.gif|32px]] [[Devil]]==
Line 560: Line 564:
Minimum players: 20
Minimum players: 20


Chance of occurrence: Never
Weight: 0


==[[File:Generic nukesyndie.png|32px]] Lone Operative==
==[[File:Generic nukesyndie.png|32px]] Lone Operative==
Line 574: Line 578:
Minimum players: 15
Minimum players: 15


Chance of occurrence: Average
Weight: 10


==[[File:Hugbox.png|32px]] Obsession Awakening==
==[[File:Hugbox.png|32px]] Obsession Awakening==
Line 582: Line 586:


Minimum players: 20
Minimum players: 20
Weight: 10


==[[File:Pirate.png|32px]] [[Pirate|Space Pirates]]==
==[[File:Pirate.png|32px]] [[Pirate|Space Pirates]]==
Line 596: Line 602:
Minimum players: 10
Minimum players: 10


Chance of occurrence: Low
Weight: 8


==[[File:Slaughterdemon.png|32px]] Slaughter Demon==
==[[File:Slaughterdemon.png|32px]] Slaughter Demon==
Line 604: Line 610:


Minimum players: 20
Minimum players: 20
Chance of occurrence: Rare


==Sentient Disease==
==Sentient Disease==
Line 611: Line 615:


Minimum round time: None
Minimum round time: None
Chance of occurrence: Low


==[[File:Revolver.png|32px]] [[Fugitive|Spawn Fugitives]]==
==[[File:Revolver.png|32px]] [[Fugitive|Spawn Fugitives]]==
Line 624: Line 626:
Spawns a sentient Nightmare.
Spawns a sentient Nightmare.


Minimum round time: 20 minutes
Minimum round time: 45 minutes


Minimum players: 20
Minimum players: 30
 
Chance of occurrence: Average


==[[File:Swarmer.png|32px]] Swarmers==
==[[File:Swarmer.png|32px]] Swarmers==
Line 639: Line 639:
Minimum players: 15
Minimum players: 15


Chance of occurrence: Low
Weight: 7
 
= Wizard Events =


=Wizard Events=
These events replace the regular events when the wizard casts [[Wizard#Rituals|Summon Events.]]
These events replace the regular events when the wizard casts [[Wizard#Rituals|Summon Events.]]


Wiki Staff
6,167

edits

Navigation menu