Preternis: Difference between revisions

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Same thing with IPCs, 0.9 action_speed_coefficient should be 10% no?
m (Same thing with IPCs, 0.9 action_speed_coefficient should be 10% no?)
 
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|homeworld = Ur’lan
|homeworld = Ur’lan
|central authority = Remnants of Vxtvul
|central authority = Remnants of Vxtvul
|allowed command roles = [[Chief Engineer]], [[Research Director]]
|allowed command roles = [[Head of Security]], [[Research Director]], [[Chief Engineer]], [[Chief Medical Officer]]
|guides = [https://forums.yogstation.net/threads/nobody-asked-let-me-tell-you-about-preternis.19282/]
|guides = [https://forums.yogstation.net/threads/nobody-asked-let-me-tell-you-about-preternis.19282/]}}
|paycheck=0.8x}}
'''Preterni''' are a hybrid organic-synthetic species consisting of a simple, mechanical chassis that holds an assortment of augmented organs comprised of flesh and metal. Lost relics of the ancient '''Vxtvul Empire''', preterni used to serve their creators, the '''Vxtrin'''. Now, they seek to be their own power under the flag of the '''Remnants of Vxtvul'''. Some end up working in '''Sol Interplanetary Coalition''' space, though tensions between the Remnants and SIC means this is rare.
'''Preterni''' are a hybrid organic-synthetic species consisting of a simple, mechanical chassis that holds an assortment of augmented organs comprised of flesh and metal. Lost relics of the ancient '''Vxtvul Empire''', preterni used to serve their creators, the '''Vxtrin'''. Now, they seek to be their own power under the flag of the '''Remnants of Vxtvul'''. Some end up working in '''Sol Interplanetary Coalition''' space, though tensions between the Remnants and SIC means this is rare.
= Gameplay=
= Gameplay=
Preternis is an optional species that can be chosen for play in the character creation menu. Customization options include eye color, then potential hair styles matching those of humans.
Preternis is an optional species that can be chosen for play in the character creation menu. Customization options include eye color, potential hair styles matching those of humans, and chassis color. They have digitigrade legs, rather than plantigrade legs, though they cannot wear footwear.


They are most commonly found in engineering or scientific departments, receiving impressive pay relative to other non-human species. Despite significant political tensions between the SIC and the Remnants, several preterni still find relatively calm work on Nanotrasen stations. They are not protected under a standard Asimov lawset, and so caution should be exercised when dealing with humans or the AI and its cyborgs if Asimov is in effect.
They are most commonly found in engineering or scientific departments, receiving impressive pay relative to other non-human species. Despite significant political tensions between the SIC and the Remnants, several preterni still find relatively calm work on Nanotrasen stations. They are not protected under a standard Asimov lawset, and so caution should be exercised when dealing with humans or the AI and its cyborgs if Asimov is in effect.
== Racial Benefits ==
== Racial Benefits ==
* Takes 10% less brute damage from all sources
*Naturally well-insulated, meaning it takes a long time for them to overheat or freeze
* Naturally well-insulated, meaning it takes a long time for them to overheat or freeze
* Performs all actions with tools and objects 10% faster
* Performs all actions with tools and objects faster
* Punches have a higher minimum damage and a lower maximum damage; however, they are much more likely to knock people over with their punches
* Punches have a higher minimum damage and a lower maximum damage; however, they are much more likely to knock people over with their punches
* Has inherent maglock capability in their legs which permits for easier travel of slippery or 0-g environments
* Has inherent maglock capability in their legs which permits for easier travel of slippery or 0-g environments
* They cannot husk as a result of severe burn damage
* They cannot husk as a result of severe burn damage
* Their limbs, organs, and internal implants are immune to EMPs
* Immune to radiation, but not contamination
* Immune to radiation, but not contamination
* Requires 33% less oxygen than humans. Their lungs can filter trace amounts of plasma safely
* Requires 33% less oxygen than humans. Their lungs can filter trace amounts of plasma safely
* Much less likely to obtain a virus by natural means
* Much less likely to obtain a virus by natural means
* Their robotic limbs can be repaired with a welder for brute, or with cable coil for burn.  
* Their robotic limbs can be repaired with a welder for brute, or with cable coil for burn.  
* They can drink oil or welding fuel to heal burn across their body. Welding fuel is less effective and will cause toxin damage.
* They can drink oil or welding fuel to heal burn across their body. Welding fuel is less effective.
* Their blood is both uniquely a universal donor and a universal recipient.
== Racial Weaknesses ==
== Racial Weaknesses ==
* Takes 10% more burn damage from all sources
* Takes 10% more burn damage from all sources
* If they grow too hot or too cold, the damage is much more significant
* If they grow too hot or too cold, the damage is much more significant
* They are stunned by all sources for 10% longer
* They are stunned by all sources for 20% longer
* Takes 10% more stamina damage from all sources
* Takes 20% more stamina damage from all sources
* Takes 75% more damage from shocks or electrical sources
* Takes 75% more damage from shocks or electrical sources
* Exposure to water will short out their circuits, which will continue so long as they are soaked
* Exposure to water will short out their circuits, which will continue so long as they are soaked
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* If they somehow catch a disease, it is much harder to cure it
* If they somehow catch a disease, it is much harder to cure it
* Unable to benefit from healing chemicals or traditional medical supplies
* Unable to benefit from healing chemicals or traditional medical supplies
* Their limbs have very low health relative to normal limbs, meaning they are disabled far easier
* Their limbs have very low health relative to normal limbs, meaning they are far more easily disabled
* They cannot wear footwear, meaning they can never gain the benefits of boot storage or items like jump boots and no-slips
* Partially affected by EMPs; light EMPs will do nothing, however heavy EMPs will do damage to them, albeit not to their organs
== Diet ==
== Diet ==
* A preternis sustains itself off of power (which is detailed below), though it can eat to recharge some energy
* A preternis sustains itself off of power (which is detailed below), though it can eat to recharge some energy
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== Unique Mechanics ==
== Unique Mechanics ==
* Preterni, like IPCs, are sustained by power, rather than typical nutrition. They can feed off of power cells, APCs, SMES cells, mechs, or cyborgs by using ALT+CLICK with an empty hand. Insulated gloves will prevent this recharge, while other gloves will slow the rate of recharge. In addition, an inducer applied to the chest will charge them as well, though this inflicts burn damage to the preternis.
* Preterni, like IPCs, are sustained by power, rather than typical nutrition. They can feed off of power cells, APCs, SMES cells, mechs, or cyborgs by using ALT+CLICK with an empty hand. Insulated gloves will prevent this recharge, while other gloves will slow the rate of recharge. In addition, an inducer applied to the chest will charge them as well, though this inflicts burn damage to the preternis.
*
* If a preternis dies from lack of power, they '''must''' be charged with an inducer or fed food to process into power to be revived by normal means. Otherwise, you must clone them.
* If a preternis dies from lack of power, they '''must''' be charged with an inducer or fed food to process into power to be revived by normal means. Otherwise, you must clone them.
* Assuming their eyes are undamaged, they can toggle several tiers of a night vision ability, permitting them to see at any range in darkness. Their eyes will not repair while not in a preternis body.
* Assuming their eyes are undamaged, they can toggle several tiers of a night vision ability, permitting them to see at any range in darkness. Their eyes will not repair while not in a preternis body.
* A cryptographic sequencer will give them significant brain damage the first time one is used on them. A second time will permanently impair their visual ability.
* A cryptographic sequencer will give them significant brain damage the first time one is used on them. A second time will permanently impair their visual ability.
* Their racial language is shared by cyborgs and the AI, permitting one to speak secretly with silicon crew
* Their racial language is shared by cyborgs and the AI, permitting one to speak secretly with silicon crew
* Drinking teslium allows for very quick healing of oxygen, brute, and burn damage. It also makes you faster, resist most stuns, and it charges you. However, you become absurdly vulnerable to burn while you are processing it; a single welder hit is enough to instantly crit you, and a single laser will kill you.
== Repairing and Revival ==
== Repairing and Revival ==
As preternis are abnormal organics, listed here are steps to heal them, and perhaps revive them, should they come under your care as any of the various [[Jobs#Medical|Medical]] jobs.
As preternis are abnormal organics, listed here are steps to heal them, and perhaps revive them, should they come under your care as any of the various [[Jobs#Medical|Medical]] jobs.
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** [[File:CableCoils.png]]Cable coils
** [[File:CableCoils.png]]Cable coils
** Oil
** Oil
** Welding fuel (will cause toxin damage)
** Welding fuel
* Brute Damage
* Brute Damage
** [[File:Welder.png]]Welders
** [[File:Welder.png]]Welders
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