Paramedic: Difference between revisions

Jump to navigation Jump to search
748 bytes added ,  13:04, 9 December 2023
no edit summary
m (adds the updated suit sensors guide to the list of guides and also mildly adjusts the suit sensor section to link to it)
No edit summary
 
(4 intermediate revisions by 4 users not shown)
Line 7: Line 7:
|img = Gearedparamedic.png
|img = Gearedparamedic.png
|jobtitle = Paramedic
|jobtitle = Paramedic
|titles=EMT, Paramedic Trainee, Rapid Response Medic
|titles=EMT, Paramedic Trainee, Rapid Response Medic, Space Search & Rescue
|access = [[Medbay]], [[Morgue]], [[Paramedic Staging Area]], [[Maintenance]]
|access = [[Medbay]], [[Morgue]], [[Paramedic Staging Area]], [[Maintenance]]
|additional = Surgery, Cloning
|difficulty = Medium
|difficulty = Medium
|superior = [[Chief Medical Officer]]
|superior = [[Chief Medical Officer]]
|duties = Save lives, scream at people for not enabling their sensors, find bodies
|duties = Save lives, scream at people for not enabling their sensors, find bodies
|guides = [[Guide to medicine]], [[Suit_sensors|Suit Sensors]]
|guides = [[Guide to medicine]], [[Guide to Wounds]], [[Suit_sensors|Suit Sensors]]
|quote = Yessssss, my sssssshotgun issssss named "Preventative Medicine," thank you for noticing.
|quote = Yessssss, my sssssshotgun issssss named "Preventative Medicine," thank you for noticing.
|age=20}}
|age=20}}
Line 51: Line 52:
|-
|-
![[File:Defib.png|32px]]<br>Defibrillator
![[File:Defib.png|32px]]<br>Defibrillator
|You find these in Medbay Storage and in your lockers. These are worn on your back and used to bring dead crewmembers back to life, assuming they haven't sat dead for too long or had their organs removed. You won't really be using these outside of the Medbay, as keeping a recently defibbed person alive takes lots of resources. The usual procedure for reviving is to check for poisons via health analyzer, check if they can be defibbed via health analyzer, defib if possible, then quickly cyro them before they die again. Defibbing has its perks. Your newly revived person will not suffer from Clone Memory Disorder, and may be able to tell security all the juicy details of who killed them!
|You find these in Medbay Storage and in your lockers. These are worn on your back and used to bring dead crewmembers back to life, assuming they haven't sat dead for too long or had their organs removed. You won't really be using these outside of the Medbay, as keeping a recently defibbed person alive takes lots of resources. The usual procedure for reviving is to check for poisons via health analyzer, check if they can be defibbed via health analyzer, defib if possible, then quickly cyro them before they die again. Defibbing has its perks. Your newly revived person will not suffer from Memory Loss Disorder, and may be able to tell security all the juicy details of who killed them!
|-
|-
![[File:Grey space suit.png|32px]][[File:Suit helmet.png|32px]]<br>Space Suit
![[File:Grey space suit.png|32px]][[File:Suit helmet.png|32px]]<br>Space Suit
Line 65: Line 66:
A Paramedic needs to be prepared to heal all types of damage, so bringing lots of meds is a must. This loadout will serve you well, but modify it for whatever threats you face!
A Paramedic needs to be prepared to heal all types of damage, so bringing lots of meds is a must. This loadout will serve you well, but modify it for whatever threats you face!
* '''Clothing''' - Backpack, Medical belt, standard paramedic jacket, jumpsuit and nitrile gloves. Hat optional.
* '''Clothing''' - Backpack, Medical belt, standard paramedic jacket, jumpsuit and nitrile gloves. Hat optional.
* '''Belt Slot''' - Medical belt. Fill with sutures, mesh, bandages, and Epipens. Always keep a Health Analyzer in the right-most slot. You can pull items out of and put items into the belt with Shift-E, so having a Health Analyzer in the rightmost slot lets you whip it out fast to check the damage in an instant!
* '''Belt Slot''' - Medical belt. Fill with sutures, mesh, bandages, and Epipens. Always keep a Health Analyzer in the right-most slot. You can pull items out of and put items into the belt with Shift-E, so having a Health Analyzer in the rightmost slot lets you whip it out fast to check the damage in an instant! A hypospray from the vendor with chemical vials filled with libital and aiuri can also be a big help.
* '''Jacket''' - Keep your emergency oxygen tank for your internals here.  
* '''Jacket''' - Keep your emergency oxygen tank for your internals here.  
* '''Pockets''' - Flashlight and Handheld Crew Monitor. Maint is dark, don't go without light! And the Handheld Crew Monitor will not update if its inside a belt or bag.
* '''Pockets''' - Flashlight and Handheld Crew Monitor. Maint is dark, don't go without light! And the Handheld Crew Monitor will not update if its inside a belt or bag.
* '''Backpack''' - This can be a duffle bag, Satchel, or normal backpack. Keep a Brute medkit, a Burn medkit, and a Toxin medkit here. You can replace the Charcoal syringes in the toxin medkit with syringes from the Oxygen Deprivation medkit to round out your healing ability for damage types. Your backpack will also hold your crew pinpointer. Each medkit has an EpiPen to treat patients in crit, and a spare health analyzer. You can replace these with additional supplies if you want.  
* '''Backpack''' - This can be a duffle bag, Satchel, or normal backpack. Keep a Brute medkit, a Burn medkit, and a Toxin medkit here. You can replace the Charcoal syringes in the toxin medkit with syringes from the Oxygen Deprivation medkit to round out your healing ability for damage types. Your backpack will also hold your crew pinpointer. Each medkit has an EpiPen to treat patients in crit, and a spare health analyzer. You can replace these with additional supplies if you want.  
If you need to refill your medkits with patches, use the NanoMed that's on the side of Medbay Storage. Its seldom used and carries 5 of each patch type. And, of course, if the [[Chemist]] makes some better meds, use those!
If you need to refill your medkits with patches, use the NanoMed that's on the side of Medbay Storage. Its seldom used and carries 5 of each patch type. And, of course, if the [[Chemist]] makes some better meds, use those!
==Tips==
*Epinephrine pens are very robust, keep a few on you. Not only do they slowly heal people in crit, they also can stop bleeding and organ decay. If someone is bleeding all over the place, or just died, jab them with the pen.
*Bluespace Bodybags can hold several people, check your departmental lathe every so often to see if you can print one.
*You can use morphine in small amounts to reduce the slowdown from your hardsuit, just don't take too much or you'll fall asleep!
*If you use the vitals monitor and put it in your pocket, you can still view the screen.
==I'll Max Those Sensors Myself==
==I'll Max Those Sensors Myself==
As a traitor paramedic, you're most prominent tools are your profession and it's importance. You're mobile and can often run around maintenance and carry tools without arousing any suspicion. Most [[HoP|HoPs]] will give you additional access into departments for the sake of rescuing others (this is general consensus, so if HoP gets stingy, try appealing to the [[Captain]]. You even get a dedicated bulky EVA suit, so you can spacewalk on demand, just make sure no [[assistant|delinquents]] break in and take it.
As a traitor paramedic, you're most prominent tools are your profession and it's importance. You're mobile and can often run around maintenance and carry tools without arousing any suspicion. Most [[HoP|HoPs]] will give you additional access into departments for the sake of rescuing others (this is general consensus, so if HoP gets stingy, try appealing to the [[Captain]]. You even get a dedicated bulky EVA suit, so you can spacewalk on demand, just make sure no [[assistant|delinquents]] break in and take it.
Wiki Staff
6,186

edits

Navigation menu