Paramedic: Difference between revisions

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212 bytes added ,  19:46, 29 May 2020
Added minimum requirement suggestion to job page
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{{JobPageHeader
{{JobPageHeader
|headerbgcolor = lightblue
|headerbgcolor = lightblue
|headerfontcolor = BLACK
|headerfontcolor = black
|stafftype = MEDICAL
|stafftype = MEDICAL
|imagebgcolor = #EEEEFF
|imagebgcolor = #d4ebf2
|img_generic = Paramedic.png
|img_generic = Paramedic.png
|img = doctor.png
|img = Gearedparamedic.png
|jobtitle = Paramedic
|jobtitle = Paramedic
|access = [[Medbay]], [[Morgue]], [[Paramedic Staging Area]]
|access = [[Medbay]], [[Morgue]], [[Paramedic Staging Area]], [[Maintenance]]
|difficulty = Medium
|difficulty = Medium
|superior = [[Chief Medical Officer]]
|superior = [[Chief Medical Officer]]
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|quote = SUIT SENSORS TO MAXIMUM!!!
|quote = SUIT SENSORS TO MAXIMUM!!!
}}
}}
'''Bare minimum requirement:''' Watch the crew monitor and remind people to turn their sensors on. Call out major injuries and deaths, and try to retrieve them yourself.
== The Paramedic's Duty ==
== The Paramedic's Duty ==


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Suit Sensors have four distinct operating modes.
Suit Sensors have four distinct operating modes.
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable"
! scope="col" style="background-color:lightblue;" width=200|Mode
! scope="col" style="background-color:lightblue;" |Mode
! scope="col" class="unsortable" style="background-color:lightblue;" |Description
! scope="col" style="background-color:lightblue;" |Example
! scope="col" style="background-color:lightblue;" |Description
|-
|-
!<br>Off
!Off
!
|Your jumpsuit sends no data, and you do not appear on the console.
|Your jumpsuit sends no data, and you do not appear on the console.
|-
|-
![[File:Suitsensorsbinary.png]]<br>Binary
!Binary
![[File:Suitsensorsbinary.png]]
|Your jumpsuit sends the name of the equipped ID, the job of the equipped ID, and if the wearer is alive or dead.
|Your jumpsuit sends the name of the equipped ID, the job of the equipped ID, and if the wearer is alive or dead.
|-
|-
![[File:Suitsensorsexact.png]]<br>Exact
!Exact
![[File:Suitsensorsexact.png]]
|Your jumpsuit sends the name of the equipped ID, the job of the equipped ID, and the exact damage numbers for each damage type.
|Your jumpsuit sends the name of the equipped ID, the job of the equipped ID, and the exact damage numbers for each damage type.
|-
|-
![[File:Suitsensorsmax.png]]<br>Tracking Beacon
!Tracking Beacon
|Your jumpsuit sends the name of the equipped ID, the job of the equipped ID, the exact damage numbers for each damage type, and the wearer's current location. If in Cleveland, it'll just show 'Lavaland Wastes' unless your in the mining base. Use your GPS or Crew Pinpointer to find people in the wastes.
![[File:Suitsensorsmax.png]]
|Your jumpsuit sends the name of the equipped ID, the job of the equipped ID, the exact damage numbers for each damage type, and the wearer's current location. If in Lavaland, it'll just show 'Lavaland Wastes' unless your in the mining base. Use your GPS or Crew Pinpointer to find people in the wastes.
|-
|-
|}
|}
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* '''Jacket''' - Keep your emergency oxygen tank for your internals here.  
* '''Jacket''' - Keep your emergency oxygen tank for your internals here.  
* '''Pockets''' - Flashlight and Handheld Crew Monitor. Maint is dark, don't go without light! And the Handheld Crew Monitor will not update if its inside a belt or bag.
* '''Pockets''' - Flashlight and Handheld Crew Monitor. Maint is dark, don't go without light! And the Handheld Crew Monitor will not update if its inside a belt or bag.
* '''Backpack''' - This can be a duffle bag, Satchel, or normal backpack. Keep a Brute medkit, a Burn medkit, and a Toxin medkit here. You can replace the Charcoal syringes in the toxin medkit with syringes from the Oxygen Deprivation medkit to round out your healing ability for damage types. Your backpack will also hold your crew monitor. Each medkit has an EpiPen to treat patients in crit, and a spare health analyzer. You can replace these with additional supplies if you want.  
* '''Backpack''' - This can be a duffle bag, Satchel, or normal backpack. Keep a Brute medkit, a Burn medkit, and a Toxin medkit here. You can replace the Charcoal syringes in the toxin medkit with syringes from the Oxygen Deprivation medkit to round out your healing ability for damage types. Your backpack will also hold your crew pinpointer. Each medkit has an EpiPen to treat patients in crit, and a spare health analyzer. You can replace these with additional supplies if you want.  


If you need to refill your medkits with patches, use the NanoMed that's on the side of Medbay Storage. Its seldom used and carries 5 of each patch type. And, of course, if the [[Chemist]] makes some better meds, use those!
If you need to refill your medkits with patches, use the NanoMed that's on the side of Medbay Storage. Its seldom used and carries 5 of each patch type. And, of course, if the [[Chemist]] makes some better meds, use those!
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