Paramedic: Difference between revisions

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Added minimum requirement suggestion to job page
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{{JobPageHeader
{{JobPageHeader
|headerbgcolor = lightblue
|headerbgcolor = lightblue
|headerfontcolor = BLACK
|headerfontcolor = black
|stafftype = MEDICAL
|stafftype = MEDICAL
|imagebgcolor = #EEEEFF
|imagebgcolor = #d4ebf2
|img_generic = Paramedic.png
|img_generic = Paramedic.png
|img = doctor.png
|img = Gearedparamedic.png
|jobtitle = Paramedic
|jobtitle = Paramedic
|access = [[Medbay]], [[Morgue]], [[Paramedic Staging Area]]
|access = [[Medbay]], [[Morgue]], [[Paramedic Staging Area]], [[Maintenance]]
|difficulty = Medium
|difficulty = Medium
|superior = [[Chief Medical Officer]]
|superior = [[Chief Medical Officer]]
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|quote = SUIT SENSORS TO MAXIMUM!!!
|quote = SUIT SENSORS TO MAXIMUM!!!
}}
}}
'''Bare minimum requirement:''' Watch the crew monitor and remind people to turn their sensors on. Call out major injuries and deaths, and try to retrieve them yourself.
== The Paramedic's Duty ==
== The Paramedic's Duty ==


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Suit Sensors have four distinct operating modes.
Suit Sensors have four distinct operating modes.
* '''Off''' - The jumpsuit sends no data, and your information does not appear on the suit sensor network.
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable"
* '''Binary vitals''' - The jumpsuit sends the name of whatever ID the user has, and if the user is alive or dead. [[File:Suitsensorsbinary.png]]
! scope="col" style="background-color:lightblue;" |Mode
* '''Exact Vitals''' - The jumpsuit sends the name of whatever ID the user has, and exact numbers for each damage type.[[File:Suitsensorsexact.png]]
! scope="col" style="background-color:lightblue;" |Example
* '''Tracking Beacon''' - The jumpsuit sends the name of whatever ID the user has, the exact damage numbers, and the location of the user. [[File:Suitsensorsmax.png]]
! scope="col" style="background-color:lightblue;" |Description
|-
!Off
!
|Your jumpsuit sends no data, and you do not appear on the console.
|-
!Binary
![[File:Suitsensorsbinary.png]]
|Your jumpsuit sends the name of the equipped ID, the job of the equipped ID, and if the wearer is alive or dead.
|-
!Exact
![[File:Suitsensorsexact.png]]
|Your jumpsuit sends the name of the equipped ID, the job of the equipped ID, and the exact damage numbers for each damage type.
|-
!Tracking Beacon
![[File:Suitsensorsmax.png]]
|Your jumpsuit sends the name of the equipped ID, the job of the equipped ID, the exact damage numbers for each damage type, and the wearer's current location. If in Lavaland, it'll just show 'Lavaland Wastes' unless your in the mining base. Use your GPS or Crew Pinpointer to find people in the wastes.
|-
|}
 


The jumpsuit doesn't know what your face looks like, so the name of whatever ID is inside its ID slot will appear on the suit sensor network. If there is no ID equipped, it will show as Unknown(). If this happens, don't panic! Some jobs require you to remove your ID to use certain machines, such as signal techs, and Security has a bad habit of not giving their perma prisoners prisoner IDs as they should.
The jumpsuit doesn't know what your face looks like, so the name of whatever ID is inside its ID slot will appear on the suit sensor network. If there is no ID equipped, it will show as Unknown(). If this happens, don't panic! Some jobs require you to remove your ID to use certain machines, such as signal techs, and Security has a bad habit of not giving their perma prisoners prisoner IDs as they should.
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* '''Jacket''' - Keep your emergency oxygen tank for your internals here.  
* '''Jacket''' - Keep your emergency oxygen tank for your internals here.  
* '''Pockets''' - Flashlight and Handheld Crew Monitor. Maint is dark, don't go without light! And the Handheld Crew Monitor will not update if its inside a belt or bag.
* '''Pockets''' - Flashlight and Handheld Crew Monitor. Maint is dark, don't go without light! And the Handheld Crew Monitor will not update if its inside a belt or bag.
* '''Backpack''' - This can be a duffle bag, Satchel, or normal backpack. Keep a Brute medkit, a Burn medkit, and a Toxin medkit here. You can replace the Charcoal syringes in the toxin medkit with syringes from the Oxygen Deprivation medkit to round out your healing ability for damage types. Your backpack will also hold your crew monitor. Each medkit has an EpiPen to treat patients in crit, and a spare health analyzer. You can replace these with additional supplies if you want.  
* '''Backpack''' - This can be a duffle bag, Satchel, or normal backpack. Keep a Brute medkit, a Burn medkit, and a Toxin medkit here. You can replace the Charcoal syringes in the toxin medkit with syringes from the Oxygen Deprivation medkit to round out your healing ability for damage types. Your backpack will also hold your crew pinpointer. Each medkit has an EpiPen to treat patients in crit, and a spare health analyzer. You can replace these with additional supplies if you want.  


If you need to refill your medkits with patches, use the NanoMed that's on the side of Medbay Storage. Its seldom used and carries 5 of each patch type. And, of course, if the [[Chemist]] makes some better meds, use those!
If you need to refill your medkits with patches, use the NanoMed that's on the side of Medbay Storage. Its seldom used and carries 5 of each patch type. And, of course, if the [[Chemist]] makes some better meds, use those!
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