Paramedic: Difference between revisions

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Added minimum requirement suggestion to job page
(Revamp of paramedic page to actually be useful)
(Added minimum requirement suggestion to job page)
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{{JobPageHeader
{{JobPageHeader
|headerbgcolor = lightblue
|headerbgcolor = lightblue
|headerfontcolor = BLACK
|headerfontcolor = black
|stafftype = MEDICAL
|stafftype = MEDICAL
|imagebgcolor = #EEEEFF
|imagebgcolor = #d4ebf2
|img_generic = Paramedic.png
|img_generic = Paramedic.png
|img = doctor.png
|img = Gearedparamedic.png
|jobtitle = Paramedic
|jobtitle = Paramedic
|access = [[Medbay]], [[Morgue]], [[Paramedic Staging Area]]
|access = [[Medbay]], [[Morgue]], [[Paramedic Staging Area]], [[Maintenance]]
|difficulty = Medium
|difficulty = Medium
|superior = [[Chief Medical Officer]]
|superior = [[Chief Medical Officer]]
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|quote = SUIT SENSORS TO MAXIMUM!!!
|quote = SUIT SENSORS TO MAXIMUM!!!
}}
}}
'''Bare minimum requirement:''' Watch the crew monitor and remind people to turn their sensors on. Call out major injuries and deaths, and try to retrieve them yourself.
== The Paramedic's Duty ==
== The Paramedic's Duty ==


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Paramedics get the ability to freely vendor medical gear from medical vendors, like NanoMed and NanoMed+, just like any other doctor. Use this to fill up on useful items before you set out!  
Paramedics get the ability to freely vendor medical gear from medical vendors, like NanoMed and NanoMed+, just like any other doctor. Use this to fill up on useful items before you set out!  


* '''Roller Bed''' - This is a collapsible stretcher that you can deploy to ferry around patients. Its most common use is keeping bodies from leaving blood trails and making the [[Janitor]] mad.
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
 
! scope="col" style="background-color:lightblue;" width=200|Item
* '''GPS Unit''' - The GPS unit is most used by [[Shaft Miners]] and space explorers, but it has its uses onboard the station. Use it if you get lost in maint! This is mostly replaced by the Crew Pinpointer.
! scope="col" class="unsortable" style="background-color:lightblue;" |Description
 
|-
*'''Crew Pinpointer''' - Like the pinpointer for the nuke disk, this points towards whatever crewmember you designate, assuming that said crewmember has their sensors to the maximum. Vended for free inside of the NanoMed+ Vendors.
![[File:Folded_roller.png|32px]]<br>Roller Bed
 
|This is a collapsible stretcher that you can deploy to ferry around patients. Its most common use is keeping bodies from leaving blood trails and making the [[Janitor]] mad.
*'''Handheld Crew Monitor''' - Activate it, move the window to the side, and shove it in your pocket. Now you can view suit sensors without having to be near a console! Used in conjunction with the Crew Pinpointer to find dead or hurt crewmembers. Vended for free inside of the NanoMed+ Vendors.
|-
 
![[File:Global_Positioning_System.gif|32px]]<br>GPS
*'''Health Scanner HUD''' - A Paramedics best tool. This allows you to visually see the health of anything living (Or dead) onboard. This includes crewmembers, bees, spiders, zombies, and even xenos! The Medical Hud will display a bar representing health. When flashing red, that person is in crit. If it flashes rapidly in red, they are VERY close to death! And if it is black, they are dead.  
|The GPS unit is most used by [[Shaft Miners]] and space explorers, but it has its uses onboard the station. Use it if you get lost in maint! This is mostly replaced by the Crew Pinpointer.
 
|-
*'''Brute and Burn patches''' - My favorite tool for paramedics. These can be applied through pesky hardsuits, and have both an instant and heal-over-time effect. A few of these can bring a crewmember out of crit and back into action in just a few seconds! Be careful not to apply too many, you can overdose a crewmember using these!
![[File:crewpinpointer.png|32px]]<br>Crew Pinpointer
 
|Like the pinpointer for the nuke disk, this points towards whatever crewmember you designate, assuming that said crewmember has their sensors to the maximum. Vended for free inside of the NanoMed+ Vendors.
*'''Bruise Packs, Ointment, Bandages''' - These items are found in the medkit every paramedic starts with. These are the most basic healing items. They do not work through hardsuits, and can only heal one body part at a time, but they apply instantly and heal instantly. You cannot overdose with these either. Bandages can stop bleeding.
|-
 
![[File:Handheld_scanner.gif|32px]]<br>Handheld Crew Monitor
*'''Health Analyzer''' - Your one-stop health tool. This neat thing shows you total damage, what limbs have taken what kind of damage, any traumas or quirks, if they are irradiated, if they are sick and a possible cure if they are sick, cellular damage, and blood level. By activating it in your hand, you can scan for chemicals they are overdosing on, chemicals they are addicted to, and what chemicals are currently inside them. Useful for finding if [[Assistant|someone]] took just a little bit too much meth earlier.
|Activate it, move the window to the side, and shove it in your pocket. Now you can view suit sensors without having to be near a console! Used in conjunction with the Crew Pinpointer to find dead or hurt crewmembers. Vended for free inside of the NanoMed+ Vendors.
 
|-
*'''Defibrillator''' - You find these in Medbay Storage and in your lockers. These are worn on your back and used to bring dead crewmembers back to life, assuming they haven't sat dead for too long or had their organs removed. You won't really be using these outside of the Medbay, as keeping a recently defibbed person alive takes lots of resources. The usual procedure for reviving is to check for poisons via health analyzer, check if they can be defibbed via health analyzer, defib if possible, then quickly cyro them before they die again. Defibbing has its perks. Your newly revived person will not suffer from Clone Memory Disorder, and may be able to tell security all the juicy details of who killed them!
|-
![[File:MedGlasses.png|32px]]<br>Health Scanner HUD
|A Paramedics best tool. This allows you to visually see the health of anything living (Or dead) onboard. This includes crewmembers, bees, spiders, zombies, and even xenos! The Medical Hud will display a bar representing health. When flashing red, that person is in crit. If it flashes rapidly in red, they are VERY close to death! And if it is black, they are dead.
|-
![[File:Patch.png|32px]]<br>Brute & Burn Patches
|My favorite tool for paramedics. These can be applied through pesky hardsuits, and have both an instant and heal-over-time effect. A few of these can bring a crewmember out of crit and back into action in just a few seconds! Be careful not to apply too many, you can overdose a crewmember using these!
|-
![[File:Gauze.png|32px]][[File:Ointment.png|32px]][[File:Brutepack.png|32px]]<br>Gauze, Ointment, and Bruisepacks
|These items are found in the medkit every paramedic starts with. These are the most basic healing items. They do not work through hardsuits, and can only heal one body part at a time, but they apply instantly and heal instantly. You cannot overdose with these either. Bandages can stop bleeding.
|-
![[File:Healthanalyzer.png|32px]]<br>Health Analyzer
|Your one-stop health tool. This neat thing shows you total damage, what limbs have taken what kind of damage, any traumas or quirks, if they are irradiated, if they are sick and a possible cure if they are sick, cellular damage, and blood level. By activating it in your hand, you can scan for chemicals they are overdosing on, chemicals they are addicted to, and what chemicals are currently inside them. Useful for finding if [[Assistant|someone]] took just a little bit too much meth earlier.
|-
![[File:Defib.png|32px]]<br>Defibrillator
|You find these in Medbay Storage and in your lockers. These are worn on your back and used to bring dead crewmembers back to life, assuming they haven't sat dead for too long or had their organs removed. You won't really be using these outside of the Medbay, as keeping a recently defibbed person alive takes lots of resources. The usual procedure for reviving is to check for poisons via health analyzer, check if they can be defibbed via health analyzer, defib if possible, then quickly cyro them before they die again. Defibbing has its perks. Your newly revived person will not suffer from Clone Memory Disorder, and may be able to tell security all the juicy details of who killed them!
|-
|}


== Suit Sensors and You ==
== Suit Sensors and You ==
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Suit Sensors have four distinct operating modes.
Suit Sensors have four distinct operating modes.
* '''Off''' - The jumpsuit sends no data, and your information does not appear on the suit sensor network.
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable"
* '''Binary vitals''' - The jumpsuit sends the name of whatever ID the user has, and if the user is alive or dead.
! scope="col" style="background-color:lightblue;" |Mode
* '''Exact Vitals''' - The jumpsuit sends the name of whatever ID the user has, and exact numbers for each damage type.
! scope="col" style="background-color:lightblue;" |Example
* '''Tracking Beacon''' - The jumpsuit sends the name of whatever ID the user has, the exact damage numbers, and the location of the user.
! scope="col" style="background-color:lightblue;" |Description
|-
!Off
!
|Your jumpsuit sends no data, and you do not appear on the console.
|-
!Binary
![[File:Suitsensorsbinary.png]]
|Your jumpsuit sends the name of the equipped ID, the job of the equipped ID, and if the wearer is alive or dead.
|-
!Exact
![[File:Suitsensorsexact.png]]
|Your jumpsuit sends the name of the equipped ID, the job of the equipped ID, and the exact damage numbers for each damage type.
|-
!Tracking Beacon
![[File:Suitsensorsmax.png]]
|Your jumpsuit sends the name of the equipped ID, the job of the equipped ID, the exact damage numbers for each damage type, and the wearer's current location. If in Lavaland, it'll just show 'Lavaland Wastes' unless your in the mining base. Use your GPS or Crew Pinpointer to find people in the wastes.
|-
|}
 


The jumpsuit doesn't know what your face looks like, so the name of whatever ID is inside its ID slot will appear on the suit sensor network. If there is no ID equipped, it will show as Unknown(). If this happens, don't panic! Some jobs require you to remove your ID to use certain machines, such as signal techs, and Security has a bad habit of not giving their perma prisoners prisoner IDs as they should.
The jumpsuit doesn't know what your face looks like, so the name of whatever ID is inside its ID slot will appear on the suit sensor network. If there is no ID equipped, it will show as Unknown(). If this happens, don't panic! Some jobs require you to remove your ID to use certain machines, such as signal techs, and Security has a bad habit of not giving their perma prisoners prisoner IDs as they should.
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* '''Jacket''' - Keep your emergency oxygen tank for your internals here.  
* '''Jacket''' - Keep your emergency oxygen tank for your internals here.  
* '''Pockets''' - Flashlight and Handheld Crew Monitor. Maint is dark, don't go without light! And the Handheld Crew Monitor will not update if its inside a belt or bag.
* '''Pockets''' - Flashlight and Handheld Crew Monitor. Maint is dark, don't go without light! And the Handheld Crew Monitor will not update if its inside a belt or bag.
* '''Backpack''' - This can be a duffle bag, Satchel, or normal backpack. Keep a Brute medkit, a Burn medkit, and a Toxin medkit here. You can replace the Charcoal syringes in the toxin medkit with syringes from the Oxygen Deprivation medkit to round out your healing ability for damage types. Your backpack will also hold your crew monitor. Each medkit has an EpiPen to treat patients in crit, and a spare health analyzer. You can replace these with additional supplies if you want.  
* '''Backpack''' - This can be a duffle bag, Satchel, or normal backpack. Keep a Brute medkit, a Burn medkit, and a Toxin medkit here. You can replace the Charcoal syringes in the toxin medkit with syringes from the Oxygen Deprivation medkit to round out your healing ability for damage types. Your backpack will also hold your crew pinpointer. Each medkit has an EpiPen to treat patients in crit, and a spare health analyzer. You can replace these with additional supplies if you want.  


If you need to refill your medkits with patches, use the NanoMed that's on the side of Medbay Storage. Its seldom used and carries 5 of each patch type. And, of course, if the [[Chemist]] makes some better meds, use those!
If you need to refill your medkits with patches, use the NanoMed that's on the side of Medbay Storage. Its seldom used and carries 5 of each patch type. And, of course, if the [[Chemist]] makes some better meds, use those!
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