Official:Space Law: Difference between revisions

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#Modify their brig sentence for additional offenses or good behavior, if applicable.
#Modify their brig sentence for additional offenses or good behavior, if applicable.
'''Do''' ''NOT''''' fully strip the prisoner unless they have earned a permanent sentence.'''<br><br>
'''Do''' ''NOT''''' fully strip the prisoner unless they have earned a permanent sentence.'''<br><br>
Perma prisoners may have headsets taken from them at will. Standard prisoners may only have their headset taken if it has been abused to commit further crimes or encourage others to do so like asking others to break them out or telling the AI to release them. Additionally, a headset may be taken if there is reasonable suspcion of it being used for malicious purposes. <br><br>
In the event of a sentence exceeding the 20 minute limit of the timer inform the Warden so he may add the rest of the time later. <br> <br>
In the event of a sentence exceeding the 20 minute limit of the timer inform the Warden so he may add the rest of the time later. <br> <br>
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners in permanent confinement.
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners in permanent confinement.
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There are a few circumstances where deadly force is permissible:
There are a few circumstances where deadly force is permissible:
*'''Code Red Situation''' - situations which would warrant a Code Red, such as full-blown mutinies, hostile boarding parties, and Space Wizards automatically authorize lethal force. <br>Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.
*'''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.
*'''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.
*'''Severe Personal Risk''' - sometimes getting close enough to a target to slap the cuffs on will create a significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.
*'''Severe Personal Risk''' - sometimes getting close enough to a target to slap the cuffs on will create a significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.
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*'''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally, it is better to retreat and regroup than stand your ground.
*'''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally, it is better to retreat and regroup than stand your ground.
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.
====Alert Procedures====
Depending on the events occurring on station, the heads of staff may see it fit to raise or lower the station's alertness level, it is up to you as a member of the station's Security force to act accordingly depending on the current alert level:
*'''Green Alert:''' There is no threat to the station, security may not have weapons visible, random searching is not allowed.
*'''Blue Alert:''' There is a threat on station, random searches are permitted, non-lethal weapons may be visible.
*'''Red Alert:''' There is a major threat on station, lethal weapons are expected to be distributed to security personnel.
*'''Gamma Alert:''' There is a major and imminent threat on station, lethal weapons are to be distributed to all security, and may be distributed to any capable crew members.
*'''Delta Alert:''' Destruction of the station is imminent, either eliminate the threat immediately or evacuate.
In the event its impossible to raise the alert level due to lack of personnel, weapons may be distributed when deadly force is authorised
Standard issue lethal weapons, such as the Warden's shotgun, or the Head of Security's X-01 MultiPhase Energy Gun may be carried at any alert level. Usage of these weapons is still governed by the deadly force clause
==== The Cargo Department ====
Security is permitted (with cargo staff's consent) to order and use anything at any time from the Security category at cargo.
* The Armory and Outside Weaponry categories may not be ordered unless the station is in a Red Alert state, or to restock stolen, used, or otherwise lost goods
==== Exchanging Equipment ====
On Green and Blue alert, security is barred from carrying extra guns or swords or ammo than is available to them individually at the beginning of the shift. Officers and the Captain are allowed one gun, while the Head of Security and Warden are allowed two. Any spares should be deposited in the armory.<br>
Security is allowed to exchange or "trade" weapons of similar capabilities as detailed by the table below at the armory, with permission from anyone who has armory access like the warden, HoS, or captain.
{| class="wikitable" style="margin:auto"
|+ Equipment Exchanges
! width="150px" | Category
! Description
|-
|Non-lethal or Less-than-lethal guns & ammo
|Weapons that are only capable of non-lethal or less-than-lethal force such as:
*Disabler [[File:Disablernew.png]]
*Detective's Revolver [[File:Detectivegun.png]] with rubber ammunition [[File:Ammo 38gut.png]]
*Vatra M38 [[File:V38.png]] with rubber ammunition [[File:V38R-8.png]]
*Ion Rifle [[File:Ionrifle.png]]
*Temperature Gun [[File:Tempgun.png]]
|-
|Lethal capable guns, swords & ammo
|Weapons that are capable of lethal force such as:
*Energy Gun [[File:Energy Gun.gif]]
*Laser Rifle [[File:Oldrifle.gif]]
*Vibration Blade [[File:Vibroblade extended.png]]
*Detective's Revolver [[File:Detectivegun.png]] with lethal ammunition [[File:Ammo 38.png]]
|-
|Ballistic shotguns, rifles, and carbines
|Larger ballistic weapons such as:
*Riot Shotgun [[File:Shotgun.png]]
*Compact Combat Shotgun [[File:WardenSG.png]]
*Winton Rifle [[File:Wintonrifle.png]]
*WT Rifle [[File:Autorifle.png]]
|}
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">'''Note: The examples provided for each category are non-exhaustive and officers are to use reasonable judgement when considering how a weapon not shown would be classified.'''</div>
The Warden may not carry additional shotgun shells but are permitted to trade out the 4 they start with.
Weapon restrictions are lifted should Red Alert be declared.
====Executions and Cyborgizations within Space Law====
====Executions and Cyborgizations within Space Law====
One of the below conditions must be met before seeking approval from the Captain or a Trial for a prisoner to be forcibly executed or cyborgized. In addition, the [[#Modifiers_.26_Special_Situations|Special Circumstances and Modifiers]] table must be consulted for any applicable modifiers.
One of the below conditions must be met before seeking approval from the Captain or a Trial for a prisoner to be forcibly executed or cyborgized. In addition, the [[#Modifiers_.26_Special_Situations|Special Circumstances and Modifiers]] table must be consulted for any applicable modifiers.
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'''Remember: Executions and forced cyborgizations cannot be performed with just the Captain's order or a Trial, they must meet one of the other criteria above as well.'''
'''Remember: Executions and forced cyborgizations cannot be performed with just the Captain's order or a Trial, they must meet one of the other criteria above as well.'''


An exception to the above criteria would be if the Use of Deadly Force is permissible by the [[User:LoliconSlayer/Space Law#Use of Deadly Force|Use of Deadly Force]] clause stated previously.
An exception to the above criteria would be if the Use of Deadly Force is permissible by the [[#Use of Deadly Force|Use of Deadly Force]] clause stated previously.
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===The Brig Physician===
===The Brig Physician===
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|[[File:Lethal_Weapon.PNG]]
|[[File:Lethal_Weapon.PNG]]
|'''Possession of a Restricted Weapon'''
|'''Possession of a Restricted Weapon'''
|To be in possession of a restricted weapon without prior authorization, such as guns, batons, flashes, grenades, etc.
|To be in possession of a restricted weapon without prior authorization, such as guns, riot darts, batons, flashes, grenades, and lethal ammo types.  
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime404"></div>Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel has an unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. <br>The Barman is permitted his double-barrel shotgun loaded with beanbag rounds. <br>'''Only the Captain and HoS can issue weapon permits.'''
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime404"></div>Any item that can cause severe bodily harm or incapacitate for a significant time. The following personnel has an unrestricted license to carry weapons and firearms: Captain, HoP, all Security Personnel. <br>The Barman is permitted his double-barrel shotgun loaded with beanbag rounds. <br>'''Only the Captain and HoS can issue weapon permits.'''
|-
|-
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|'''Priority Threat Entity'''
|'''Priority Threat Entity'''
|To be found as a designated high priority threat to the station.
|To be found as a designated high priority threat to the station.
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime710"></div><br>Entities of this nature currently include Changelings, Servants of Ratvar, Blood Cultists, Nuclear Operatives, Revolutionaries, Wizards, Vampires, Bloodsuckers, Gangsters, Shadowlings, Heretics, Darkspawn, Abductors, Ashwalkers, Pirates, Ninjas, and Nightmares. <br>Note that this is one of the few crimes for which you may summarily execute someone if they present a significant risk to detain them.
|<div style="display: block;height: 500px;margin-top: -500px;visibility: hidden; float:right;" id="crime710"></div><br>Entities of this nature currently include Demons of Sin (Greed, Envy, and Wrath ONLY), Devils, Changelings, Servants of Ratvar, Blood Cultists, Nuclear Operatives, Revolutionaries, Wizards, Vampires, Bloodsuckers, Gangsters, Shadowlings, Heretics, Darkspawn, Abductors, Ashwalkers, Pirates, Ninjas, and Nightmares. <br>Note that this is one of the few crimes for which you may summarily execute someone if they present a significant risk to detain them.
|-
|-
|}
|}


----
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===Modifiers & Special Situations===
===Modifiers & Special Situations===
{{anchor|Modifiers and Special Situations}}
{{anchor|Modifiers and Special Situations}}
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|'''Repeat Offender'''
|'''Repeat Offender'''
|If a convict reoffends after being released they may receive a harsher punishment, which can include [[Labor Camp]] work. Depending on the severity of the crimes committed after the third, or even second, strike their sentence may be increased to Permanent Imprisonment.
|If a convict reoffends after being released they may receive a harsher punishment, which can include [[Labor Camp]] work. Depending on the severity of the crimes committed after the third, or even second, strike their sentence may be increased to Permanent Imprisonment.
|Additional brig time, consideration of [[Labor Camp]] point goal assignment.
|Additional brig time up to 2x of the original crime, consideration of [[Labor Camp]] point goal assignment.
|-
|-
|'''Permanent Incarceration'''
|'''Permanent Incarceration'''
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