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{{JobPageHeader
{{JobPageHeader
|headerbgcolor = lightblue
|headerbgcolor = lightblue
|headerfontcolor = BLACK
|headerfontcolor = black
|stafftype = MEDICAL
|stafftype = MEDICAL
|imagebgcolor = #EEEEFF
|imagebgcolor = #d4ebf2
|img_generic = MedicalDoctor.png
|img_generic = MedicalDoctor.png
|img = doctor.png
|img = doctor.png
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|duties = Save lives, mitigate disease outbreaks, scan everyone in sight
|duties = Save lives, mitigate disease outbreaks, scan everyone in sight
|guides = [[Guide to medicine]], [[Surgery|Guide to Surgery]]
|guides = [[Guide to medicine]], [[Surgery|Guide to Surgery]]
|quote = Your bleeding is internal, which is great - that's where the blood is supposed to be!
|quote = Hello, how can I help you? Oh, I see you've already broken into Medical Storage and stolen supplies to treat yourself.... How proactive.
}}
}}


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When you begin a shift as a Medical Doctor, you will spawn with a First-Aid Kit in the station's [[Medbay]].
When you begin a shift as a Medical Doctor, you will spawn with a First-Aid Kit in the station's [[Medbay]].


'''Mnimum requirements:''' Attempt to diagnose and fix injuries to the best of your ability.
'''Bare minimum requirements:''' Attempt to diagnose and fix injuries to the best of your ability.  
=='''MEDIC!'''==
=='''MEDIC!'''==
[[File:Medbay.png|300px|thumb|alt=Medbay|link=http://puu.sh/3EEVj.png|[[Medbay]]]]
[[File:Medbay.png|300px|thumb|alt=Medbay|link=http://puu.sh/3EEVj.png|[[Medbay]]]]
As a Medical Doctor, your primary function is to heal the injured and save them from the brink of death. If this fails, you are expected to drag those that perish into [[Cloning]] to be reborn (or utilize another method of resurrection). You have a powerful tool at your disposal which can diagnose injuries and diseases in the form of a [[Health Analyzer]], conveniently located in all medical kits, including the one you have at round start. You can even use your PDA to scan for injuries by engaging the Health Scanner function of it, thanks to the MED-U cartridge inside it.
As a Medical Doctor, your primary function is to heal the injured and save them from the brink of death. If this fails, you are expected to drag those that perish into [[Cloning]] to be reborn (or utilize another method of resurrection). You have a powerful tool at your disposal that can diagnose injuries and diseases in the form of a [[Health Analyzer]], conveniently located in all medical kits, including the one you have at round start. You can even use your PDA to scan for injuries by engaging the Health Scanner function of it, thanks to the MED-U cartridge inside it.


Utilizing the Health Analyzer will give you a readout of all the ailments a patient is suffering from, and a quick overview of all the damage types and simple treatments is found below. To facilitate conservation of consumable supplies in treatment, it is recommended to bring the patient into Medical and put them in a [[sleeper|Sleeper Pod]], which you can then use to inject them with a limitless amount of five basic healing chemicals, only requiring power to do so. Be aware that Sleepers, much like every other piece of technology on the station, can be upgraded by the [[Science]] department to have a larger array of more powerful healing chemicals to administer, as it detailed on the Sleepers page.
Utilizing the Health Analyzer will give you a readout of all the ailments a patient is suffering from, and a quick overview of all the damage types and simple treatments is found below. To facilitate conservation of consumable supplies in treatment, it is recommended to bring the patient into Medical and put them in a [[sleeper|Sleeper Pod]], which you can then use to inject them with a limitless amount of five basic healing chemicals, only requiring power to do so. Be aware that Sleepers, much like every other piece of technology on the station, can be upgraded by the [[Science]] department to have a larger array of more powerful healing chemicals to administer, as is detailed on the Sleepers page.


===Physical Trauma===
===Physical Trauma===
Regardless of if an implement is as sharp as a kitchen knife, or as puncturing as a bullet, the damage it will cause is classified as ''Brute Damage''. Due to this wide range of applying forces, Brute Damage is inevitably the most common form of damage, and proper treatment thereof is crucial. A patient suffering from enough Brute Damage will visually have large bloody red streaks on their form, or massive purple-red bruises, and an examination will confirm this. Brute Damage is often treated by [[Guide_to_chemistry#Bicardine|Bicardine]] injections through the Sleeper Pods, or through application of [[Guide_to_chemistry#Styptic_Powder|Styptic Powder]] and other advanced medicines to the afflicted areas, which is made in [[Chemistry]], which is attached to the Medical lobby. Your starter First Aid Kit also has a pile of Bruise Packs inside it, which can be applied to injured areas to heal their Brute Damage immediately, though these run out quickly.
Regardless of if an implement is as sharp as a kitchen knife, or as puncturing as a bullet, the damage it will cause is classified as ''Brute Damage''. Due to this wide range of applying forces, Brute Damage is inevitably the most common form of damage, and proper treatment thereof is crucial. A patient suffering from enough Brute Damage will visually have large bloody red streaks on their body or massive purple-red bruises, and an examination will confirm this. Brute damage is often treated by [[Guide_to_chemistry#Bicardine|Bicardine]] injections through the Sleeper Pods, or through the application of [[Guide_to_chemistry#Styptic_Powder|Styptic Powder]] and other advanced medicines to the afflicted areas, which is made in [[Chemistry_Lab|Chemistry]], which is attached to the Medical lobby. Your starter First Aid Kit also has a pile of Bruise Packs inside it, which can be applied to injured areas to heal their Brute Damage immediately, though these run out quickly.


{{anchor|Blood_Loss}}
{{anchor|Blood_Loss}}
====Blood Loss====
====Blood Loss====
Brute Damage can also cause bleeding, which is covered in the [[Guide_to_medicine#Treating_Bleeding|guide to medicine]] more extensively. To put it concisely, if a patient has brute damage, first diagnose if they are bleeding, as that will cause more complications if it continues unabated. If they are bleeding, wrap the wound in gauze (located in your First Aid Kit) to give yourself time to treat the damage causing it, while taking note of their blood levels. More often than not, a patient will be able to recover their lost blood over time (a healthy diet will speed this process up), but if the Health Analyzer reports a '''LOW''' or '''CRITICAL''' blood level, or the patient reports that they are feeling lightheaded or look pale, they will need a [[Guide_to_medicine#Treating_Bleeding|blood transfusion]]. If attempting a transfusion, be certain to give the patient the correct type of replacement blood, or you may end up harming them further - the Health Analyzer will give a blood type readout, as will the patient's medical record file.
Brute damage can also cause bleeding, which is covered in the [[Guide_to_medicine#Treating_Bleeding|guide to medicine]] more extensively. To put it concisely, if a patient has brute damage, first diagnose if they are bleeding, as that will cause more complications if it continues unabated. If they are bleeding, wrap the wound in gauze (located in your First Aid Kit) to give yourself time to treat the damage causing it, while taking note of their blood levels. More often than not, a patient will be able to recover their lost blood over time (a healthy diet will speed this process up). Still, if the Health Analyzer reports a '''LOW''' or '''CRITICAL''' blood level, or the patient says that they are feeling lightheaded or look pale, they will need a [[Guide_to_medicine#Treating_Bleeding|blood transfusion]]. If attempting a transfusion, be sure to give the patient the correct type of replacement blood, or you may end up harming them further - the Health Analyzer will provide a blood type readout, as will the patient's medical record file.


===Burn Trauma===
===Burn Trauma===
The second most common type of damage is ''Burn Damage''. This is caused by a multitude of sources, from fire and inhospitably high (or low) temperatures, to laser blasts, to standing in space unprotected. Burn Damage visually manifests as grey streaks on a person's body, which can be hard to see on more thoroughly dressed up individuals. Burn Damage is often treated by [[Guide_to_chemistry#Kelotane|Kelotane]] injections through the Sleeper Pods, or through application of [[Guide_to_chemistry#Silver_Sulfadiazine|Silver Sulfadiazine]] and other advanced medicines. Your started First Aid Kit also has two tubes of Ointment inside it, which can be applied to injured areas to heal their Burn Damage immediately, though these run out quickly.
The second most common type of damage is ''Burn Damage''. This is caused by a multitude of sources, from fire and inhospitably high (or low) temperatures to laser blasts to standing in space unprotected. Burn Damage visually manifests as grey streaks on a person's body, which can be hard to see on more thoroughly dressed up individuals. Burn damage is often treated by [[Guide_to_chemistry#Kelotane|Kelotane]] injections through the Sleeper Pods or the application of [[Guide_to_chemistry#Silver_Sulfadiazine|Silver Sulfadiazine]] and other advanced medicines. Your started First Aid Kit also has two tubes of Ointment inside it, which can be applied to injured areas to heal their Burn Damage immediately, though these run out quickly.


===Toxins and Poisons===
===Toxins and Poisons===
''Toxin Damage'' is the third type of damage, and is somewhat less commonplace than any of the others. Plasma, radiation, and severe alcohol poisoning all increase toxin levels, at varying effectiveness, as well as other methods.
''Toxin Damage'' is the third type of damage, and is somewhat less commonplace than any of the others. Plasma, radiation, and severe alcohol poisoning all increase toxin levels, at varying effectiveness, as well as other methods.


Regardless of how the damage is accrued, it is dangerous in that it has no visual tell. Individuals suffering from poisoning will appear just the same as anyone else, aside from their decaying health and potential fits of vomiting. Toxin Damage is also marginally more involved to treat than Brute and Burn, as the Sleeper Pods have no inherent way to treat it (until upgraded by Science). As such, these cases will necessitate a trip into [[Medical_Doctor#Medical_Storage|Medical Storage]] to grab a Toxins Treatment Kit, which will contain [[Guide_to_chemistry#Charcoal|Charcoal]] and [[Guide_to_chemistry#Anti-Toxin|Anti-Toxin]] pills. Both are very nearly equivalent, but Anti-Toxin has an overdose threshold of 30u, so use it sparingly.
Regardless of how the damage is accrued, it is dangerous in that it has no visual tell. Individuals suffering from poisoning will appear just the same as anyone else, aside from their decaying health and potential fits of vomiting. Toxin Damage is also marginally more involved to treat than Brute and Burn, as the Sleeper Pods have no way to treat it (until upgraded by Science). As such, these cases will necessitate a trip into [[Medical_Doctor#Medical_Storage|Medical Storage]] to grab a Toxins Treatment Kit, which will contain [[Guide_to_chemistry#Charcoal|Charcoal]] and [[Guide_to_chemistry#Anti-Toxin|Anti-Toxin]] pills. Both are very nearly equivalent, but Anti-Toxin has an overdose threshold of 30u, so use it sparingly.


If a patient has Toxin Damage, it is also prudent to use the chemical scan functionality on your Health Analyzer on them (click the Analyzer in your active hand to change between scanning physical and chemical health). If they are actively suffering from [[Guide_to_chemistry#Toxins|poisoning]], continue to administer Charcoal or Anti-Toxin - both will reduce Toxin Damage ''and'' remove other chemicals from the patient - until the offending substance is purged from their bloodstream and their Toxin Damage is reduced to zero.
If a patient has Toxin Damage, it is also prudent to use the chemical scan functionality on your Health Analyzer on them (click the Analyzer in your active hand to change between scanning physical and chemical health). If they are actively suffering from [[Guide_to_chemistry#Toxins|poisoning]], continue to administer Charcoal or Anti-Toxin - both will reduce Toxin Damage ''and'' remove other chemicals from the patient - until the offending substance is purged from their bloodstream and their Toxin Damage is reduced to zero.


===Suffocation and Asphyxiation===
===Suffocation and Asphyxiation===
The fourth kind of damage deals with oxygen, and a lack thereof. ''Suffocation Damage'' often occurs when a patient is in critical health and are rendered unable to breathe as they bleed out, or it is caused by having entered into an air deficient environment, such as space. If a patient is suffocating, take a moment to identify the root source instead of merely treating the symptom. If the Health Analyzer shows that the patient has over 100 total damage, they are likely in critical condition, and are dying. A quick injection of [[Guide_to_chemistry#Epinephrine|Epinephrine]] (which is contained in the emergency medical injector in your First Aid Kit) can help reduce the amount of Suffocation Damage they have, as well as typically preventing more from accumulating, allowing you to treat their other damage, or perform CPR to reduce their Suffocation Damage faster, and ultimately stabilize them.
The fourth kind of damage deals with oxygen and a lack thereof. ''Suffocation Damage'' often occurs when a patient is in critical health and is rendered unable to breathe as they bleed out, or it is caused by having entered into an air deficient environment, such as space. If a patient is suffocating, take a moment to identify the root source instead of merely treating the symptom. If the Health Analyzer shows that the patient has over 100 total damage, they are likely in critical condition and are dying. A quick injection of [[Guide_to_chemistry#Epinephrine|Epinephrine]] (which is contained in the emergency medical injector in your First Aid Kit) can help reduce the amount of Suffocation Damage they have, as well as typically preventing more from accumulating, allowing you to treat their other damage, or perform CPR to reduce their Suffocation Damage faster, and ultimately stabilize them.


Suffocation can also be chemically treated through [[Guide_to_chemistry#Salbutomal|Salbutomal]], and [[Guide_to_chemistry#Perfluorodecalin|Perfluorodecalin]], as well as other medicines. Perfluorodecalin acts much faster, but it has drawbacks of inflicting toxin damage and having an overdose threshold, whereas Salbutomal acts slowly but surely with no drawbacks, and has no overdose threshold.
Suffocation can also be chemically treated through [[Guide_to_chemistry#Salbutomal|Salbutomal]], and [[Guide_to_chemistry#Perfluorodecalin|Perfluorodecalin]], as well as other medicines. Perfluorodecalin acts much faster, but it has drawbacks of inflicting toxin damage and having an overdose threshold. In contrast, Salbutomal acts slowly but surely with no drawbacks and has no overdose threshold.


'''NOTE: Suffocation Damage can also be gained through having a ''low or critical'' blood level! Depending on how critical the deficiency of blood is, a transfusion may be in order, as is detailed in the above [[Medical_Doctor#Blood_Loss|Blood Loss]] section.'''
'''NOTE: Suffocation Damage can also be gained through having a ''low or critical'' blood level! Depending on how critical the deficiency of blood is, a transfusion may be in order, as is detailed in the above [[Medical_Doctor#Blood_Loss|Blood Loss]] section.'''


===Organ Damage===
===Organ Damage===
The fifth and final kind of damage is relatively rare, and deals with internal organs. Typically, organs inside a healthy living body will continue to function normally (and will regenerate any damage over time so long as the person is healthy and well fed), so they aren't ''usually'' a point of concern. However, in certain cases such as an overweight patient, severe alcohol overdose, or death, organs will decay. This can complicate revival procedures, and will have lingering effects post-revival.  
The fifth and final kind of damage is relatively rare and deals with internal organs. Typically, organs inside a healthy living body will continue to function normally (and will regenerate any damage over time so long as the person is healthy and well-fed), so they aren't ''usually'' a point of concern. However, in some instances, such as an overweight patient, severe alcohol overdose, or death, organs will decay. This can complicate revival procedures and will have lingering effects post-revival.  


There are six internal organs that matter: the heart, the brain, the lungs, the liver, the stomach, and the appendix. For a more complete guide on treatment procedures and the negative impacts that damage to each causes, please see [[Guide_to_medicine#Organ_damage|this page]].
There are six internal organs that matter: the heart, the brain, the lungs, the liver, the stomach, and the appendix. For a complete guide on treatment procedures and the negative impacts that damage of each cause, please see [[Guide_to_medicine#Organ_Damage|this page]].


{{anchor|Medical_Storage}}
{{anchor|Medical_Storage}}
==Medical Storage and Tools==
==Medical Storage and Tools==
This is a more secure location inside of the Medical department, and houses much of the various equipment you'll need to perform your job. One important tool of which is the [[Clothes_and_internals#Eyewear|Health Scanner HUD]]. These eyepieces passively perform scans of the vitals of those within your range of sight, allowing you to see bars over people's heads which indicate their general state of health. Not only is this useful for locating higher priority wounded patients in a crowd, but the [[HUD#Medical_HUD_Icons|red cross icon]] affixed to the displayed bar will change if the patient is detected as having a Disease or Virus, if they can be defibrillated, or if they are carrying an [[Xenomorph|unwanted passenger]].
This is a more secure location inside of the Medical department, and houses much of the various equipment you'll need to perform your job. One important tool of which is the [[Clothes_and_internals#Eyewear|Health Scanner HUD]]. These eyepieces passively perform scans of the vitals of those within your range of sight, allowing you to see bars over people's heads which indicate their general state of health. Not only is this useful for locating higher priority wounded patients in a crowd, but the [[HUD#Medical_HUD_Icons|red cross icon]] affixed to the displayed bar will change if the patient is detected as having a Disease or Virus, if they can be defibrillated, or if they are carrying an [[Xenomorph|unwanted passenger]].
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One of the most important developments of modern medical history is the creation of the Cryogenics system. Every Medical department comes equipped with one to two enormous Cryogenic Cells, and these devices simplify treating even the most wounded of patients down to pressing a few buttons, though they will need to be initially set up and maintained throughout the course of their service.
One of the most important developments of modern medical history is the creation of the Cryogenics system. Every Medical department comes equipped with one to two enormous Cryogenic Cells, and these devices simplify treating even the most wounded of patients down to pressing a few buttons, though they will need to be initially set up and maintained throughout the course of their service.


Cryogenics tubes need a few crucial pieces to function, the first of which is [[Guide_to_chemistry#Cryoxadone]]. Cryoxadone is a powerful regenerative chemical, but it only functions when the patient is at extremely low temperatures, which will be addressed shortly. A few spare beakers of Cryoxadone should be located near the Cryogenic Cells at the start of the round for quick insertion, but with too much use they will need to be replaced by Chemistry.
Cryogenics tubes need a few crucial pieces to function, the first of which is [[Guide_to_chemistry#Cryoxadone||Cryoxadone]]. Cryoxadone is a powerful regenerative chemical, but it only functions when the patient is at extremely low temperatures, which will be addressed shortly. A few spare beakers of Cryoxadone should be located near the Cryogenic Cells at the start of the round for quick insertion, but with too much use they will need to be replaced by Chemistry.


Next, turn on the freezer attached to the Cryogenics pipe network and set the temperature as low as possible. This will cause patients in the cells to plummet in temperature, activating the healing properties of the Cryoxadone.
Next, turn on the freezer attached to the Cryogenics pipe network and set the temperature as low as possible. This will cause patients in the cells to plummet in temperature, activating the healing properties of the Cryoxadone.
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'''NOTE: CRYOGENIC TREATMENT WILL ''NOT'' HEAL ALL RACES. PRETERNIS WILL BE UNAFFECTED BY IT, AND SLIMEPEOPLE WILL BE HARMED BY THE FREEZING TEMPERATURE!'''
'''NOTE: CRYOGENIC TREATMENT WILL ''NOT'' HEAL ALL RACES. PRETERNIS WILL BE UNAFFECTED BY IT, AND SLIMEPEOPLE WILL BE HARMED BY THE FREEZING TEMPERATURE!'''


==Emergency Triage==
==Emergency Triage==
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2. The patient must not have over 180 Brute ''or'' Burn damage. (179 Brute Damage and 179 Burn Damage is fine, so long as it doesn't exceed more than 180 of a single type)
2. The patient must not have over 180 Brute ''or'' Burn damage. (179 Brute Damage and 179 Burn Damage is fine, so long as it doesn't exceed more than 180 of a single type)


3. The patient's internal organs must be in a healthy enough state to support defibrillation. (The heart will be decayed after 3 minutes postmortem, but can be replaced)
3. The patient's internal organs must be in a healthy enough state to support defibrillation. (The heart will be decayed after 3 minutes postmortem, but can be replaced, ''or'' given a [[Surgery#Coronary_Bypass|Coronary Bypass]] to restore function)


3. The patient must not be a suicide. (Examining the body will inform you of this condition)
3. The patient must not be a suicide. (Examining the body will inform you of this condition)
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If all these factors are met, then the patient will be brought back from death! However, this does not mean that death is no longer a concern. Instead, your patient will likely still be deep in critical condition, as a successful revival only removes a small amount of each damage type. They must quickly receive medical attention to be kept alive. Additionally, while the individual is dead, scan them with your Health Analyzer or your PDA to check how they died. If they have poison in their body, they will still have them there post revival, as chemicals remain in bodies after death, but do not metabolize.
If all these factors are met, then the patient will be brought back from death! However, this does not mean that death is no longer a concern. Instead, your patient will likely still be deep in critical condition, as a successful revival only removes a small amount of each damage type. They must quickly receive medical attention to be kept alive. Additionally, while the individual is dead, scan them with your Health Analyzer or your PDA to check how they died. If they have poison in their body, they will still have them there post revival, as chemicals remain in bodies after death, but do not metabolize.


==Medibots and You==
==Medibots and You==
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==Hello, I'm Dr. Death==
==Hello, I'm Dr. Death==
Being a [[Traitor]] Medical Doctor provides a fascinating opportunity. When people are injured, they are taken to MEdical to be "doctored" by you and other people. Once there, they are under your control - you can then shoot them up with poisons, give them debilitating brain injuries, or go for malpractice to simply end them. You can hide victims by putting little notes on Morgue trays saying "This man has been borged" or "This man has been cloned" and no one will bat an eye at why they are naked, and why they are there, and often the [[chaplain]] will cremate them, or the [[chef]] will take some meat.
Being a [[Traitor]] Medical Doctor provides a fascinating opportunity. When people are injured, they are taken to Medical to be "doctored" by you and other people. Once there, they are under your control - you can then shoot them up with poisons, give them debilitating brain injuries, or go for malpractice to simply end them. You can hide victims by putting little notes on Morgue trays saying "This man has been borged" or "This man has been cloned" and no one will bat an eye at why they are naked, and why they are there, and often the [[chaplain]] will cremate them, or the [[chef]] will take some meat.


====Tips for Traitoring====
====Tips for Traitoring====
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* Syringe guns are one of the most potentially lethal weapons on the station. A simple 15 unit [[Guide_to_chemistry#Lexorin|Lexorin]] or [[Plasma]] syringe will either kill or severely wound unless the victim receives actual medical care. If you have more time, you can also create interesting poison mixes that will down people in less than 10 seconds, or add something that stuns to the mix. Anyone with a thick suit will block syringes, unless you are using Piercing Syringes.
* Syringe guns are one of the most potentially lethal weapons on the station. A simple 15 unit [[Guide_to_chemistry#Lexorin|Lexorin]] or [[Plasma]] syringe will either kill or severely wound unless the victim receives actual medical care. If you have more time, you can also create interesting poison mixes that will down people in less than 10 seconds, or add something that stuns to the mix. Anyone with a thick suit will block syringes, unless you are using Piercing Syringes.
* You can hide items in the department linen box.
* You can hide items in the department linen box.
* Debibs make very very potent but very slow stunning machines when emagged.
* Defibs make very very potent but very slow stunning machines when emagged.
 


==To Conclude==
==To Conclude==
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