Maps: Difference between revisions

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* The small maintenance room north-east of atmospherics rotates between a detective room and a roleplaying room.
* The small maintenance room north-east of atmospherics rotates between a detective room and a roleplaying room.
</tab>
</tab>
<tab style="width: 100%" name="EclipseStation">
<tab style="width: 100%" name="AsteroidStation">
==EclipseStation==  
==[[AsteroidStation]]==
[[File:EclipseStationThumb.png|400px|center|link=https://affectedarc07.github.io/SS13WebMap/YogStation/EclipseStation/]]<center>''Click the image to view it in full.''</center>
Asteroid station is currently in alpha testing, please report any issues to the GitHub.
[[File:AsteroidStationThumb.png|400px|center|link=https://affectedarc07.github.io/SS13WebMap/YogStation/AsteroidStation/]]<center>''Click the image to view it in full.''</center>


'''About'''<br>
'''About'''<br>
EclipseStation was created by Mayhem, intended for a much larger population than any other map. It is a lot different than other maps, with arrivals in the center of the station and telepads scattered around. The map has a lot of room, with some hallways stretching out to 5 tiles wide, preventing the station from feeling cramped at any time.
AsteroidStation is a med-highpop size map with a population of 40-80 players in mind. A station built into an asteroid, the mining areas and hidden ruins therein should provide extra space and activities in higher pops, while not causing the station to feel too large or empty on the lower end. Gives a sweet spot of a modern map while not going overboard on size. Created by MenacingManatee.


'''Key Points'''
'''Key Points'''
* This map is best suited for 60+ players.
*The station consists of: 1 large asteroid containing the main station, 2 medium-sized asteroids, and 3 small asteroids.
* A very large map, with plenty of room and empty maintenance.
*The mining area contains a few hidden ruins that can be discovered each round.
* Gas miners.
*The station is built around the research department at the center, with departments spread out around it.
*The AI satellite is south-east of the station, accessible via teleport pads from the bridge or the RD's office, with additional access via catwalks from engineering.
*The station only has 3 solar arrays compared to Box's 4, with one of them being extra large to compensate.
</tab>
</tab>
<tab style="width: 100%" name="MetaStation">
<tab style="width: 100%" name="MetaStation">
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* Breaching shotguns and specialised breaching ammo added to the armory.
* Breaching shotguns and specialised breaching ammo added to the armory.
</tab>
</tab>
<tab style="width: 100%" name="OmegaStation">
<tab style="width: 100%" name="NVS Gax">
==[[NVS Gax]]==
[[File:GaxStationThumb.png|400px|center|link=https://affectedarc07.github.io/SS13WebMap/YogStation/GaxStation/]]<center>''Click the image to view it in full.''</center>
 
'''About'''<br>
NVS Gax is a lowpop (0-40) station modelled after a ship (with a follower AI ship) the likes of Atlas from other servers. Departments are clear and compact, while leaving open space for busy areas (Medbay and Security). Created by baiomu.
 
'''Key Points'''
* This map is best suited for 0-30 players.
* Medbay is centered prominently in the middle.
* Many departments have a foyer of their own to interact with the people inside, notably Science.
* Service is condensed into one part of the map, with a nearly shared maintenance like box or meta.
* Command is at the front of the ship, while Engineering is at the back.
* Maintenance is much, much smaller, accounting for a tiny portion of this map.
* AI satellite accessible via space, teleporter or shuttle.
 
</tab>
</tabs>
 
= Not in rotation =
These maps are not in rotation.
 
==[[KiloStation]]==
[[File:KiloThumb.png|400px|center|link=https://affectedarc07.github.io/SS13WebMap/YogStation/KiloStation/]]<center>''Click the image to view it in full.''</center>
 
'''About'''<br>
A map designed for lower populations without sacrificing some jobs and departments like Omega. Kilostation most notably contains two large asteroids connected to the station that can be used for mining, and has a more run down theme. It was created by Okand37.
 
'''Key Points'''
* It is geared towards lower populations than BoxStation.
* Departments are very compact to encourage player interaction.
* The station has a proportionally large maintenance area compared to its size.
* Low traffic areas like the bar and library are centered to encourage their use.
* Hostile mobs and unusual loot are present around the station and its connected asteroids.
 
==EclipseStation==
[[File:EclipseStationThumb.png|400px|center|link=https://affectedarc07.github.io/SS13WebMap/YogStation/EclipseStation/]]<center>''Click the image to view it in full.''</center>
 
'''About'''<br>
EclipseStation was created by Mayhem, intended for a much larger population than any other map. It is a lot different than other maps, with arrivals in the center of the station and telepads scattered around. The map has a lot of room, with some hallways stretching out to 5 tiles wide, preventing the station from feeling cramped at any time.
 
'''Key Points'''
* This map is best suited for 60+ players.
* A very large map, with plenty of room and empty maintenance.
* Gas miners.
 
==[[OmegaStation]]==
==[[OmegaStation]]==
[[File:OmegaStationThumb.png|400px|center|link=https://affectedarc07.github.io/SS13WebMap/YogStation/OmegaStation/]]<center>''Click the image to view it in full.''</center>
[[File:OmegaStationThumb.png|400px|center|link=https://affectedarc07.github.io/SS13WebMap/YogStation/OmegaStation/]]<center>''Click the image to view it in full.''</center>
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* Window shutters added to the exterior windows.
* Window shutters added to the exterior windows.
* Autumn added to Cargo.
* Autumn added to Cargo.
</tab>
</tabs>
= Not in rotation =
These maps are not in rotation.


==[[DeltaStation|YogsDelta (Deltastation)]]==  
==[[DeltaStation|YogsDelta (Deltastation)]]==  
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