Maps: Difference between revisions

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These maps are currently in rotation, and can be selected and played on.
These maps are currently in rotation, and can be selected and played on.


== Boxstation (YogBox) ==
== [[BoxStation|BoxStation (Default)]] ==
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
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! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
|-
|-
![[File:Yogbox.png|400px]]
![[File:BoxstationThumb.png|400px|link=https://www.mediafire.com/convkey/5cc7/3ec80cqxb6uhijjzg.jpg]]
|'''BoxStation''' is widely regarded as the "official" map of SS13. It may be confusing at first, but it is actually neatly organized, so that every department gets their own wing. The Command Sector is in a centralized location, holding the [[Bridge]] and the [[AI Upload]]. Other departments extend out into various wings around the command sector.
|'''BoxStation''' is widely regarded as the "official" map of SS13. It may be confusing at first, but it is actually neatly organized, so that every department gets their own wing. The Command Sector is in a centralized location, holding the [[Bridge]] and the [[AI Upload]]. Other departments extend out into various wings around the command sector.
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|}
|}


== MetaStation (YogsMeta) ==
== [[MetaStation|MetaStation (YogsMeta)]] ==
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
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! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
|-
|-
![[File:Yogmeta.png|400px]]
![[File:YogsmetaThumb.png|400px|link=https://www.mediafire.com/convkey/0e64/gj0wcfwlnu79uwvzg.jpg]]
|'''MetaStation''' is a fully-functioning map available as an alternative to BoxStation. It is largely maintained and updated by '''[[User:Metacide|Metacide]]''', though it uses the work of many others, and has been worked on by various other people who have updated and maintained the map over its history.
|'''MetaStation''' is a fully-functioning map available as an alternative to BoxStation. It is largely maintained and updated by '''[[User:Metacide|Metacide]]''', though it uses the work of many others, and has been worked on by various other people who have updated and maintained the map over its history.
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|}
|}


== PubbyStation (YogsPubby) ==
== [[PubbyStation|PubbyStation (YogsPubby)]] ==
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
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! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
|-
|-
![[File:Yogpubby.png|300px]]
![[File:YogsPubbyThumb.png|400px|link=https://www.mediafire.com/convkey/0a4f/0ooiyti73wwa6dszg.jpg]]
|'''PubbyStation''' is a map inspired by Box and Meta but smaller and pure, it was created by pubby.
|'''PubbyStation''' is a map inspired by Box and Meta but smaller and pure, it was created by pubby.
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|}
|}


== DeltaStation (YogsDelta) ==  
== [[DeltaStation (YogsDelta)]] ==  


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
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! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
|-
|-
![[File:Yogdelta.png|300px]]
![[File:YogsDeltaThumb.png|400px|link=https://www.mediafire.com/convkey/76cf/jd7jpwynejrohfyzg.jpg]]
|'''DeltaStation''' is a map heavily influenced by Meta and Box, with a large centralized bridge area. Intended for higher populations, the map features a more fleshed out and spacious interior lushly decorated and accomodating a large number of potted plants. A large maintenance with a number of useful half-built rooms and areas give antagonists a large variety of spacious areas to make their on station bases and hiding places.
|'''DeltaStation''' is a map heavily influenced by Meta and Box, with a large centralized bridge area. Intended for higher populations, the map features a more fleshed out and spacious interior lushly decorated and accomodating a large number of potted plants. A large maintenance with a number of useful half-built rooms and areas give antagonists a large variety of spacious areas to make their on station bases and hiding places.
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|}
|}


== Donutstation ==  
== [[MinskyStation]] ==  


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Yogstation Changes
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
|-
|-
![[File:donutfull.png|300px]]
![[File:MinskyStationThumb.png|400px|link=https://www.mediafire.com/convkey/eff7/vm2oqewhwc5r5xjzg.jpg]]
|'''Donutstation''' is a faithful modernization of the Goon classic. A large, circular hallway connects every department meaning that you'll eventually find what department you're looking for if you keep going in one direction. All escape pods can be found in the maintenance sections of each major department, the same with various surplus supplies for each department.
|'''MinskyStation''' is a revival of the old Minsky. A very large station only entering the map rotation at 80 players. With a similar design to Donut, by following the main hallway you'll most likely find what you're looking for. Because of its large size, teleporters are located near Arrivals to aid in getting from one place to another.
|Notes
|
* This map is best suited for medium/high population.
*Currently being re-worked.
* A large circular design with a singularity engine anchored in the center with multiple arms branching out with the main power lines.
|
* Telecomms and AI are on separate satellites on the southern half of the station.
* This map is best suited for a very high population.
* This map will only enter rotation at 80 players.
|}
 
== [[OmegaStation]] ==
 
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
|-
![[File:OmegaStationThumb.png|400px|link=https://www.mediafire.com/convkey/3b01/pmorp6jy8bhssv8zg.jpg]]
|'''OmegaStation''' was created with the intention of being a low population alternative to other larger maps such as Meta or Box. Due to the small size and lack of head offices, many traitor target items are either inside regular department lockers, the vault or engineering secure storage. OmegaStation has suffered from a history of poor maintenance, leading to despate spessmen committing HoPline suicide en masse after arriving here.
|
* The map is best suited for 20-25 players or less.
* Captain and HoP are the only Heads of Staff.
* There are less available slots for certain jobs.
* Removed areas: Permabrig, Law Offices, Head of Staff Offices, Genetics, Virology, Toxins.
|}
|}


= Not in rotation =
= Not in rotation =
These maps either aid in maintaining the game or will be added in the future.
These maps are currently, due to a range of reasons, currently not on rotation.


== RuntimeStation ==
== [[AsteroidStation]] ==
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
|-
![[File:AsteroidStation.png|400px|link=https://cloud.githubusercontent.com/assets/5573038/7975826/523a26ba-0a38-11e5-8a8b-6dcd174b5e10.png]]
|'''AsteroidStation''' is a Nanotrasen facility embedded into a gigantic asteroid. It has been generally well received. (The station is currently out of rotation due to mapping errors and similar problems)
|
* The map plays best with 30+ players.
* The layout of the map is designed to accommodate to the central engine.
* Consequently, the map is much, much larger with long, sprawling hallways.
* Maintenance is very large and open, with several secret rooms to find.
* All jobs have local maintenance access to their nearest public hallway.
* Atmospherics and power have local "checkpoints" to prevent sabotage.
*'''Feedback is welcomed''' [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=1689 in this thread] on the tgstation forums.
|}


== [[Discstation]] ==
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
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! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
|-
|-
![[File:RuntimeStation.png|300px]]
![[File:DiscStationThumb.png|400px|link=https://dl.dropboxusercontent.com/s/bpgq3bvycw3taeg/DiscStation20.png?dl=0]]
|'''Discstation''' is based around providing a more blank slate for the crew to work with, as well as wider corridors with traffic evenly spread along them.
|
* This map plays best with 40+ players
* The transit tube system through the center of the station is a fast and efficient way to get between otherwise far apart departments like Medbay and R&D
* Maintenance is based on organic rounded twists instead of straight lines
*'''Feedback is welcomed''' [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=3871 in this thread] on the tgstation forums.
|}
 
 
== [[RuntimeStation]] ==
 
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
|-
![[File:RuntimeStation.png|400px]]
|'''Runtime Station''' is designed to test new features without having to load a whole new station every time.
|'''Runtime Station''' is designed to test new features without having to load a whole new station every time.
|Notes
|
* All doors bear no access.
* All doors bear no access.
* Has a simple engine room.
* Has a simple engine room.
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* Roundstart mice spawns and space/lavaland ruins can be disabled in config.
* Roundstart mice spawns and space/lavaland ruins can be disabled in config.
|}
|}
== [[Donutstation (YogsDonut)]] ==
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
|-
![[File:donutfull.png|400px]]
|'''Donutstation''' is a faithful modernization of the Goon classic. A large, circular hallway connects every department meaning that you'll eventually find what department you're looking for if you keep going in one direction. All escape pods can be found in the maintenance sections of each major department, the same with various surplus supplies for each department.
|
* This map is best suited for medium/high population.
* A large circular design with a singularity engine anchored in the center with multiple arms branching out with the main power lines.
* Telecomms and AI are on separate satellites on the southern half of the station.
|}
[[Category:Maps]]
[[Category:Maps]]
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