Heretic: Difference between revisions

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Done now, just need Mord to upload the icons, feel free to review/merge W/E
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(Done now, just need Mord to upload the icons, feel free to review/merge W/E)
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You are a nasty little bookworm in search of truth and power, and you have arrived on a station ripe with opportunities. The ultimate goal of a heretic, aside from completing their standard traitor objectives, is to gain power points to unlock their abilities.
You are a nasty little bookworm in search of truth and power, and you have arrived on a station ripe with opportunities. The ultimate goal of a heretic, aside from completing their standard traitor objectives, is to gain power points to unlock their abilities.


You can increase your power in two ways: harvesting magic energies from the eldritch influences around the station, or by sacrificing any crew members to feed your research. To aid this task, you start with two items and a spell:
You can increase your power in two ways: harvesting magic energies from the eldritch influences around the station, or by sacrificing targeted crew members to feed your research. To aid this task, you start with two items and two spells:
* [[File:Heretic_forbidden_book.png]] The '''Codex Cicatrix''', used to draw runes and research.
*[[File:Heretic_forbidden_book.png]] The '''Codex Cicatrix''', used to draw runes.
*[[file:heart.png]] The '''Living Heart''', used to transmute and find your targets.
*[[file:heart.png]] The '''Living Heart''', used to transmute and find your targets.
*[[File:mansus_grasp.gif]] '''Mansus Grasp''', a modular spell that, without upgrades, lets you touch a target to cause knockdown and light burn damage on a 15 second cooldown. As you grow in power, your grasp will gain additional effects.
*[[File:mansus_grasp.gif]] '''Mansus Grasp''', a modular spell that, without upgrades, lets you touch a target to cause knockdown and light burn damage on a 15 second cooldown. As you grow in power, your grasp will gain additional effects.
All of these are critical to your ascension, so don't lose them, and keep them hidden from security!
*[[file:ashen_shift.gif]] '''Ashen Shift''', A very short-range jaunt that can help you escape from bad situations or navigate past obstacles.
All of these items and spells are critical to your ascension, so don't lose them, and keep them and yourself well hidden from security!
Should you lose these occult items, you can transmute new ones using your victims, and items around the station.
Should you lose these occult items, you can transmute new ones using your victims, and items around the station.
*In order to transmute a new '''Codex Cicatrix''', you'll need human flesh, a pair of eyes, a bible, and a pen.
*In order to transmute a new '''Codex Cicatrix''', you'll need human flesh, a pair of eyes, a bible, and a pen.
*Transmuting a new '''Living Heart''' requires a new heart, a splatter of blood, and a poppy flower.
*Transmuting a new '''Living Heart''' requires a new heart, a splatter of blood, and a poppy flower.
[[file:reality_fracture.gif]] '''Influences''' are the easy way to gain power points. Whenever there are heretics aboard Space Station 13, influences will randomly spawn across the station after sometime into the shift. Initially, influences flicker with bursts of energy similar to electricity, have randomized names, and can only be seen by heretics. To harvest an influence, simply hit it with your codex and remain still for four seconds. After being harvested, the influence will lose it's electric-like bursts, gain a yellow glow with a rainbow border originating from the middle, change their name to '''pierced reality''', and become visible to the entire crew. Influences can only be harvested once, so don't waste time trying to collect those that other heretics have already taken!
[[file:reality_fracture.gif]] '''Influences''' are the easy way to gain power points. Whenever there are heretics aboard Space Station 13, influences will randomly spawn across the station after sometime into the shift. Initially, influences flicker with bursts of energy similar to electricity, have randomized names, and can only be seen by heretics. To harvest an influence, simply hit it with your codex and remain still for a few seconds. After being harvested, the influence will lose it's electric-like bursts, gain a yellow glow with a rainbow border originating from the middle, change their name to '''pierced reality.'''


[[file:reality_fracture_harvested.gif]] An already harvested influence. Notice the glow.
[[file:reality_fracture_harvested.gif]] An already harvested influence. Notice the glow.


'''Sacrificing -''' Some members of the crew are worth more points than others when sacrificed. Other heretics are worth 4 points in total, and command & security members are worth a total of 3. Regular crew will give 2 points per sacrifice.


Once you have some power points, it's time to '''research'''! Simply use your codex in-hand to open the research menu and spend your points on abilities. The research menu forms a branching tree (see below), and your first selection will be to commit to a '''lore''' (also known as a path). Your lore determines what special abilities your Mansus grasp and Heretic blade may have. In addition, it ultimately decides the '''ascension''' you will be able to achieve. When you choose your path, you will immediately gain your associated Heretic blade. Otherwise, you are free to gain any research within the tiers; you need three of a tier before you're able to claim your lore-specific upgrade and unlock the next tier of research.
Once you have some power points, it's time to '''research'''! Simply use your antag information HUD icon to open the research menu and spend your points on abilities., Your first selection will be to commit to a '''lore''' (also known as a path). Your lore determines what special abilities your Mansus grasp and Heretic blade may have. In addition, it ultimately decides the '''ascension''' you will be able to achieve. When you choose your path, you will immediately gain your associated Heretic blade. Otherwise, you are free to gain any research within the tiers; you need three of a tier before you're able to claim your lore-specific upgrade and unlock the next tier of research.


Eventually, you'll need to start using proper magics. By hitting any empty tile with your codex, you'll begin to draw a '''transmutation rune''', which takes 8 seconds. These runes are green and take up a 3x3 area, and while they can go under other objects, it's best to keep them clear for transmutation purposes. You can remove runes by hitting them with your codex again, and freely use other heretics' runes. To '''transmute''', simply click the rune with an empty hand while the appropriate object(s) are on top of it, making sure that nothing else is in the way. You can only have one transmutation rune active at once, so creating a new one will destroy the old one.
Eventually, you'll need to start using proper magics. By hitting any empty tile with your codex, you'll begin to draw a '''transmutation rune''', which takes several seconds. These runes are green and take up a 3x3 area, and while they can go under other objects, it's best to keep them clear for transmutation purposes. You can only have one at a time. You can remove runes by hitting them with your codex again, and freely use other heretics' runes. To '''transmute''', simply click the rune with an empty hand while the appropriate object(s) are on top of it, making sure that nothing else is in the way. You can only have one transmutation rune active at once, so creating a new one will destroy the old one.




[[file:heretic_blade.png]] The '''Heretic Blade''' will be your first unlocked research. It can be created by transmuting a common knife with a secondary ingredient based on your path, and serves as a powerful melee weapon. As with the Mansus Grasp, your blade will be upgraded by your research over time. If you lose your blade, simply transmute a new one. A shank can be quickly crafted and used in all transmuting ingredients to make a new Heretic blade. While you do begin your path to ascension with one, it can help to make more, as shattering one can providing a quick escape to a random, safe part of the Z-level. It takes two seconds to break the blade, so make sure you have the time to do so!
[[file:heretic_blade.png]] The '''Heretic Blade''' will be your first unlocked research. It can be created by transmuting a common knife with a secondary ingredient based on your path, and serves as a powerful melee weapon. As with the Mansus Grasp, your blade will be upgraded by your research over time. If you lose your blade, simply transmute a new one. A shank can be quickly crafted and used in all transmuting ingredients to make a new Heretic blade. While you do begin your path to ascension with one, it can help to make more, as shattering one can providing a quick escape to a random, safe part of the Z-level. It takes two seconds to break the blade, so make sure you have the time to do so!


In addition, the blade has the added benefit of shield-breaking and a ranged option. If your blade manages to strike a target who carries a shield, the shield will be destroyed. Furthermore, the blade can be used as a ranged hook on a 3-second cooldown. Hitting a target pulls them to you and immobilizes them for a very short duration: just enough to let you get a hit in. With good good, armor penetration, and wound chance, the blade is your bread-and-butter of dealing with unsavory individuals.  
In addition, the blade has the added benefit of shield-breaking.. If your blade manages to strike a target who carries a shield, the shield will be destroyed. With good good, armor penetration, and wound chance, the blade is your bread-and-butter of dealing with unsavory individuals.  


The most important use of your rune is '''sacrificing'''. To get a sacrifice target, drop your living heart onto a rune and transmute it with nothing else present, making sure your codex is in your inventory. You'll be given a target, and can then squeeze your living heart by using it in-hand to get a vague idea of where your target is as well as if there's anyone around them. Kill them, drag them back to a rune, and transmute their body along side your living heart to messily sacrifice them and earn a power point. They might show up later, but don't worry! They won't have any memory of your brutal murder, so you don't have to worry about them ratting on you to security.
The most important use of your rune is '''sacrificing'''. To get a sacrifice target, drop your living heart onto a rune and transmute it with nothing else present. You'll choose a target from available crew, and can then squeeze your living heart by using it in-hand to get a vague idea of where your target is as well as if there's anyone around them. Kill them or crit them, then drag them back to a rune, and transmute their body along side your living heart to messily sacrifice them and earn points of power. They might show back up later, but don't worry! They won't have any memory of your brutal murder, so you don't have to worry about them ratting on you to security.


Between influences and sacrifices, you'll eventually unlock more and more abilities; the last ability will be your '''ascension''', which guarantees a greentext and gives you massively powerful benefits or transformations. Once you've ascended, all that's left is to unleash your fury upon the crew! Use all of your powers to slaughter everybody who dares stand up to you, or just bask in your dark glory.
Between influences and sacrifices, you'll eventually unlock more and more abilities; the last ability will be your '''ascension''', which guarantees a greentext and gives you massively powerful benefits or transformations. Once you've ascended, all that's left is to unleash your fury upon the crew! Use all of your powers to slaughter everybody who dares stand up to you, or just bask in your dark glory.
===Lore and Paths===
=== Lore and Paths===
There are different aspects of the arcane to which you can devote yourself. While all rituals and spells can be learned, your first and most important choice will decide how your weapon [[file:heretic_blade.png]] and grasp [[file:mansus_grasp.gif]] will evolve, and how your final ascension will transform you.
There are different aspects of the arcane to which you can devote yourself. While all rituals and spells can be learned, your first and most important choice will decide how your weapon [[file:heretic_blade.png]] and grasp [[file:mansus_grasp.gif]] will evolve, and how your final ascension will transform you.
{| class="wikitable" border="2" cellspacing="1" cellpadding="2" style="margin:auto"
{| class="wikitable" border="2" cellspacing="1" cellpadding="2" style="margin:auto"
! style="background-color:green" width="140px" |Path
! style="background-color:green" width="140px" | Path
! style="background-color:green" width="140px" |Name
! style="background-color:green" width="140px" |Name
! style="background-color:green" width="830px" | Description
! style="background-color:green" width="830px" |Description
|-
|-
!Path of Ash
!Path of Ash
|Nightwatcher's Secret
| Nightwatcher's Secret
|Ash is the principle of spirit and ambition, and the everlasting flame that burns bright with the kindling of life. You will become more resistant to heat and several of your abilities will involve fire. As your Mansus grasp gains the ability to fling, this path is best suited for direct combat. As setting individuals on fire is very powerful and this path is the most basic in how its abilities function, it's often recommended for beginners. Your ascension will make you indifferent to most environmental hazards, as well as granting you massive, fiery area-of-effects.
|Ash is the principle of spirit and ambition, and the everlasting flame that burns bright with the kindling of life. You will become more resistant to heat and several of your abilities will involve fire. As your Mansus grasp gains the ability to fling, this path is best suited for direct combat. As setting individuals on fire is very powerful and this path is the most basic in how its abilities function, it's often recommended for beginners. Your ascension will make you indifferent to most environmental hazards, as well as granting you massive, fiery area-of-effects.
|-
|-
!Path of Flesh
!Path of Flesh  
|Principle of Hunger
|Principle of Hunger
|Flesh is the principle of temptation and obedience, and the malformation of will. No doubt the most difficult path, your Mansus grasp and blade upgrades will focus on bleeding out targets. However, uniquely, your Mansus grasp will be able to revive dead bodies into ghouls that will serve you. While you aren't able to sustain many, they still serve as unique allies when you would otherwise only be able to wholly rely on yourself. Your ascension permits you to either metamorphosize as something greater, or summon something lesser, yet still grand to serve you.
|Flesh is the principle of temptation and obedience, and the malformation of will. No doubt the most difficult path, your Mansus grasp and blade upgrades will focus on bleeding out targets. However, uniquely, your Mansus grasp will be able to revive dead bodies into ghouls that will serve you. While you aren't able to sustain many, they still serve as unique allies when you would otherwise only be able to wholly rely on yourself. Your ascension permits you to either metamorphosize as something greater, or summon something lesser, yet still grand to serve you.
|-
|-
!Path of Rust
!Path of Rust
|Blacksmith's Tale
|Blacksmith's Tale  
|Rust is the principle of that which makes and unmakes, and the slow decline of all things civilized. The most well-rounded path, your Mansus grasp will rust surfaces, or destroy rusted surfaces, granting you significant access. Its massive damage to non-organic matter also grants you a significant advantage over any silicons who might interfere with your research. Your blade can later work to destroy someone's equipment, or inject them with a reagent that will poison them. Your ascension spreads rust from your rite site, as well as granting you significantly more self-healing while you stand on rusted tiles.
|Rust is the principle of that which makes and unmakes, and the slow decline of all things civilized. The most well-rounded path, your Mansus grasp will rust surfaces, or destroy rusted surfaces, granting you significant access. Its massive damage to non-organic matter also grants you a significant advantage over any silicons who might interfere with your research. Your blade can later work to destroy someone's equipment, or inject them with a reagent that will poison them. Your ascension spreads rust from your rite site, as well as granting you significantly more self-healing while you stand on rusted tiles.
|-
|-
!Path of Mind
!Path of Mind
|Precipice Of Enlightenment
|Precipice Of Enlightenment  
|Mind is the principle of knowing, a path aimed at confusion and deceit. The ranged grasp allows for a much easier time, and is less punishing as the other paths. Your Mansus grasp will work at a range, only able to hit living targets, blurring their vision and knocking them down. Once upgraded, it will blind them in addition. Your blade once upgraded will inject mute toxin into it's victims, not allowing any organic to speak until it has left their system. Your ascension grants you immunity to all projectiles, along with near total immunity to space. Additionally, you will gain 9 points of knowledge to spend.
|Mind is the principle of knowing, a path aimed at confusion and deceit. The ranged grasp allows for a much easier time, and is less punishing as the other paths. Your Mansus grasp will work at a range, only able to hit living targets, blurring their vision and knocking them down. Once upgraded, it will blind them in addition. Your blade once upgraded will inject mute toxin into it's victims, not allowing any organic to speak until it has left their system. Your ascension grants you immunity to all projectiles, along with near total immunity to space. Additionally, you will gain 9 points of knowledge to spend.
|-
|-
!Path of Void
!Path of Void  
|Glimmer of Winter
|Glimmer of Winter  
|Void is the principle of the endless frozen expanse. A feast-or-famine path, your Mansus grasp will mute your victims, and lower their body temperature. The freezing and silence will ensure your victims have a tough time fighting back, if they are unprepared. Your blade, once upgraded, will inject freezing venom into your targets, ensuring their cold demise. Your ascension calls forth an endless storm, heavy snow from the endless void will rain down upon the area you ascend in, and a lighter storm will blanket the station. Additionally, your body will become immune to space and time, and you will freeze everywhere you walk.
|Void is the principle of the endless frozen expanse. A feast-or-famine path, your Mansus grasp will mute your victims, and lower their body temperature. The freezing and silence will ensure your victims have a tough time fighting back, if they are unprepared. Your blade, once upgraded, will inject freezing venom into your targets, ensuring their cold demise. Your ascension calls forth an endless storm, heavy snow from the endless void will rain down upon the area you ascend in, and a lighter storm will blanket the station. Additionally, your body will become immune to space and time, and you will freeze everywhere you walk.
|-
!Path of Blade
|The Cutting Edge
|Blade is the principle of the infinite edge. A path focused on martial prowess with your sickly blade, your Mansus grasp will only work from behind, dealing a small amount of damage and stunning for an additional few seconds. This will allow you perfection in your kills, as long as the target is unaware of you coming. Your blade, once upgraded, will allow you to attack with both your main hand weapon, and offhand as long as you are using your bone blade in the off-hand. Your ascension calls forth an infinite shield of blades, blocking all attacks and projectiles from hitting you. Additionally, your body will become heavily resistant to damage and stuns.
|-
!Path of Cosmos
|Eternal Gate
|Cosmic is the principle of the unending expanse of the stars. The focus of this path is to control the space you traverse, your Mansus grasp will apply a cosmic halo on your marked targets, restricting their movement on cosmic tiles created by your abilities. Your ability to restrict where your enemies and targets can traverse will be the key to your ascension. Your blade, once upgraded, will cause targets hit to suffer damage via cosmic radiation, dealing cloning damage to them. Your ascension calls forth a Star Gazer, the creator of the infinite expanse. You may take control of them, or allow a ghost to do so and take them on as an ally. If you do not choose to evolve, your body will become heavily resistant to damage, and you will be immune to stuns and space.
|-
|-
|}
|}
 
===Abilities ===
===Abilities===
Below is a table with all your abilities. Each Lore-specific upgrade will be available after gaining three research of the previous tier. This means you need three tier one abilities before you can claim your Grasp Mark, then three tier two abilities before you can claim your Blade Upgrade. As it follows, three tier three abilities are required before you unlock your Ascension Rite.
Below is a table with all your abilities. Each Lore-specific upgrade will be available after gaining three research of the previous tier. This means you need three tier one abilities before you can claim your Grasp Mark, then three tier two abilities before you can claim your Blade Upgrade. As it follows, three tier three abilities are required before you unlock your Ascension Rite.


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You can NEVER gain the Lore, Path Grasp, Grasp Mark, Blade Upgrade, or Ascension Rite of a path different from the one you have chosen.
You can NEVER gain the Lore, Path Grasp, Grasp Mark, Blade Upgrade, or Ascension Rite of a path different from the one you have chosen.
<tabs>
<tabs>
<center>
<center>
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|- style="background-color:#6EE270;"
|- style="background-color:#6EE270;"
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |'''TIER ONE'''
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |'''TIER ONE'''
| style="background-color:#c1c1c1;      border-right:dashed 2px;" |'''Ashen Shift'''
| style="background-color:#c1c1c1;      border-right:dashed 2px;" |'''Mask of Madness'''
|- style="background-color:#6EE270;"
|- style="background-color:#6EE270;"
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |
| style="background-color:#c1c1c1;      border-right:dashed 2px;" |[[file:ashen_shift.gif]] <br>A very short-range jaunt that can help you escape from bad situations or navigate past obstacles.
| style="background-color:#c1c1c1;      border-right:dashed 2px;" |[[file:ashen_shift.gif]] <brTransmute a mask, and a raw liver to create a Mask of Madness<br>It causes passive stamina damage and hallucinations to everyone around the wearer.
Range is about 5-6 tiles.
|- style="background-color:#2aab2a;"
|- style="background-color:#2aab2a;"
| style="border-style: solid; border-width: 2px 2px 2px 2px" |'''GRASP MARK'''
| style="border-style: solid; border-width: 2px 2px 2px 2px" |'''GRASP MARK'''
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|- style="background-color:#6EE270;"
|- style="background-color:#6EE270;"
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |'''TIER TWO'''
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |'''TIER TWO'''
| style="background-color:#c1c1c1;      border-right:dashed 2px;" |'''Mask of Madness'''
| style="background-color:#c1c1c1;      border-right:dashed 2px;" |'''Volcano Blast'''
|- style="background-color:#6EE270;"
|- style="background-color:#6EE270;"
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |
| style="background-color:#c1c1c1;      border-right:dashed 2px;" |[[file:SGlasses.png]] <br>Transmute a mask, and a raw liver to create a Mask of Madness<br>It causes passive stamina damage and hallucinations to everyone around the wearer.
| style="background-color:#c1c1c1;      border-right:dashed 2px;" |[[Image:fireballspell.png]] <br>Shoot a strong blast of fire at an enemy, causing burn damage to them and starting fires around where the blast hit.
|- style="background-color:#2aab2a;"
|- style="background-color:#2aab2a;"
| style="border-style: solid; border-width: 2px 2px 2px 2px" |'''BLADE UPGRADE'''
| style="border-style: solid; border-width: 2px 2px 2px 2px" |'''BLADE UPGRADE'''
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|- style="background-color:#2aab2a;"
|- style="background-color:#2aab2a;"
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[File:mansus_grasp.gif]]
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[File:mansus_grasp.gif]]
| style="background-color:#99FFFF; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:mansus_grasp.gif]] <br>Your Mansus Grasp now applies the Mark of Void. The mark is triggered from an attack with your Void Blade.<br>When triggered, further silences the victim and swiftly lowers the temperature of their body and the air around them.
| style="background-color:#99FFFF; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:mansus_grasp.gif]] <br>Your Mansus Grasp will silence those hit, and lower their body temperature.
|- style="background-color:#6EE270;"
|- style="background-color:#6EE270;"
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |'''TIER ONE'''
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |'''TIER ONE'''
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| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[file:reality_fracture_harvested.gif]]
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[file:reality_fracture_harvested.gif]]
| style="background-color:#99FFFF; border-style: solid; border-width: 0px 2px 2px 2px" |Transmute three corpses to ascend and begin the Waltz at the End of Time.<br>When completed, causes a violent storm of void snow to assault the station, freezing and damaging heathens.<br>Additionally, you will become immune to the effects of space and take reduced damage
| style="background-color:#99FFFF; border-style: solid; border-width: 0px 2px 2px 2px" |Transmute three corpses to ascend and begin the Waltz at the End of Time.<br>When completed, causes a violent storm of void snow to assault the station, freezing and damaging heathens.<br>Additionally, you will become immune to the effects of space and take reduced damage
</tab>
<tab name = "Blade">
{| style="text-align: center; border-spacing: 0px;"
|- style="background-color:#2aab2a;"
| style="border-style: solid; border-width: 5px 5px 3px 5px" |<span style="font-size:larger">'''Progression'''</span>
! scope="col" style="background-color:#D0312D; border-style: solid; border-width: 5px 5px 3px 5px" |<span style="font-size:larger">'''Path of Blade'''</span>
|- style="background-color:#2aab2a;"
| style="border-style: solid; border-width: 2px 2px 2px 2px" |'''LORE'''
| style="background-color:#D0312D; border-style: solid; border-width: 2px 2px 2px 2px" |'''The Cutting Edge'''
|- style="background-color:#2aab2a;"
| style="border-style: solid; border-width: 0px 2px 0px 2px" |[[File:Heretic_forbidden_book.png]]
| style="background-color:#D0312D; border-style: solid; border-width: 0px 2px 0px 2px" |[[File:dark_blade.png]]<br>Pledge yourself to the Void. <br> Transmute a knife and a bar of silver a Sundered Blade
|- style="background-color:#2aab2a;"
| style="border-style: solid; border-width: 2px 2px 2px 2px" |'''PATH GRASP'''
| style="background-color:#D0312D; border-style: solid; border-width: 2px 2px 2px 2px" |'''Grasp of Blade'''
|- style="background-color:#2aab2a;"
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[File:mansus_grasp.gif]]
| style="background-color:#D0312D; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:mansus_grasp.gif]] <br>Your Mansus Grasp now only functions from behind a target.<br>Deals brute damage and paralyzes them.
|- style="background-color:#6EE270;"
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |'''TIER ONE'''
| style="background-color:#EE4B2B;      border-right:dashed 2px;" |'''Dance of the Brand'''
|- style="background-color:#6EE270;"
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |
| style="background-color:#EE4B2B;      border-right:dashed 2px;" |Being attacked while wielding a Heretic Blade in either hand will deliver a riposte towards your attacker.<br>This effect can only trigger once every 20 seconds.
|- style="background-color:#2aab2a;"
| style="border-style: solid; border-width: 2px 2px 2px 2px" |'''GRASP MARK'''
| style="background-color:#D0312D; border-style: solid; border-width: 2px 2px 2px 2px" |'''Mark of The Blade'''
|- style="background-color:#2aab2a;"
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[File:mansus_grasp.gif]]
| style="background-color:#D0312D; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:dark_blade.png]]<br>Moving away from a focus on your grasp, you chose to hone your blade.<br>Allows you to craft Eldrtich Whetstones, one time use items that can enhance the sharpness of your blades up to a certain degree.
|- style="background-color:#6EE270;"
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |'''TIER TWO'''
| style="background-color:#EE4B2B;      border-right:dashed 2px;" |'''Stance of the Torn Champion'''
|- style="background-color:#6EE270;"
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |
| style="background-color:#EE4B2B;      border-right:dashed 2px;" |Grants immunity to having your limbs dismembered.<br>Additionally, when damaged below 50% of your maximum health<br>you gain increased resistance to gaining wounds and reduced damage slowdown."
|- style="background-color:#2aab2a;"
| style="border-style: solid; border-width: 2px 2px 2px 2px" |'''BLADE UPGRADE'''
| style="background-color:#D0312D; border-style: solid; border-width: 2px 2px 2px 2px" |'''Swift Blades'''
|- style="background-color:#2aab2a;"
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[file:heretic_blade.png]]
| style="background-color:#D0312D; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:bone_blade.png]]<br>Allows you to craft a bone blade from a knife and a bar of gold.<br>Additionally will allow you to attack with both a sundered blade, and bone blade at once.
|- style="background-color:#6EE270;"
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |'''TIER THREE'''
| style="background-color:#EE4B2B;      border-right:dashed 2px;" |'''Furious Steel'''
|- style="background-color:#6EE270;"
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |
| style="background-color:#EE4B2B;      border-right:dashed 2px;" |[[File:furious_steel.gif]]<br>Grants you Furious Steel, a targeted spell. Using it will summon three orbiting blades around you.<br>These blades will protect you from all attacks, but are consumed on use.<br>Additionally, you can click to fire the blades at a target, dealing damage and causing bleeding.
|- style="background-color:#2aab2a;"
| style="border-style: solid; border-width: 2px 2px 2px 2px" |'''ASCENSION RITE'''
| style="background-color:#D0312D; border-style: solid; border-width: 2px 2px 2px 2px" |'''Maelstrom of Silver'''
|- style="background-color:#2aab2a;"
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[file:reality_fracture_harvested.gif]]
| style="background-color:#D0312D; border-style: solid; border-width: 0px 2px 2px 2px" |Transmute three corpses to ascend as a Master of blades.<br>You will become immune to stuns, resistant to wounds, and reduced overall damage.<br>Additionally your spell 'furious steel' will have reduced cooldown, and you will create a shield of blades overtime.
</tab>
<tab name = "Cosmic">
{| style="text-align: center; border-spacing: 0px;"
|- style="background-color:#2aab2a;"
| style="border-style: solid; border-width: 5px 5px 3px 5px" |<span style="font-size:larger">'''Progression'''</span>
! scope="col" style="background-color:#BDB5D5; border-style: solid; border-width: 5px 5px 3px 5px" |<span style="font-size:larger">'''Path of Cosmic'''</span>
|- style="background-color:#2aab2a;"
| style="border-style: solid; border-width: 2px 2px 2px 2px" |'''LORE'''
| style="background-color:#BDB5D5; border-style: solid; border-width: 2px 2px 2px 2px" |'''Eternal Gate'''
|- style="background-color:#2aab2a;"
| style="border-style: solid; border-width: 0px 2px 0px 2px" |[[File:Heretic_forbidden_book.png]]
| style="background-color:#BDB5D5; border-style: solid; border-width: 0px 2px 0px 2px" |[[File:cosmic_blade.gif]]<br>Pledge yourself to the Cosmos. <br> Transmute a knife and a piece of plasma to create a Cosmic Blade
|- style="background-color:#2aab2a;"
| style="border-style: solid; border-width: 2px 2px 2px 2px" |'''PATH GRASP'''
| style="background-color:#BDB5D5; border-style: solid; border-width: 2px 2px 2px 2px" |'''Grasp of Cosmos'''
|- style="background-color:#2aab2a;"
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[File:mansus_grasp.gif]]
| style="background-color:#BDB5D5; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:mansus_grasp.gif]] <br>Your Mansus Grasp now grasp will now cause a cosmic ring to appear on your targets,<br>restricting them from moving on cosmic carpet.
|- style="background-color:#6EE270;"
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |'''TIER ONE'''
| style="background-color:#D8BFD8;      border-right:dashed 2px;" |'''Cosmic Runes'''
|- style="background-color:#6EE270;"
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |
| style="background-color:#D8BFD8;      border-right:dashed 2px;" |[[File:cosmic_rune.png]]<br>Grants you Cosmic Runes, a spell that creates two runes linked with each other for easy teleportation.<br>Only the entity activating the rune will get transported, and it can be used by anyone without a star mark.<br>However, people with a star mark will get transported along with another person using the rune.
|- style="background-color:#2aab2a;"
| style="border-style: solid; border-width: 2px 2px 2px 2px" |'''GRASP MARK'''
| style="background-color:#BDB5D5; border-style: solid; border-width: 2px 2px 2px 2px" |'''Mark of The Cosmos'''
|- style="background-color:#2aab2a;"
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[File:mansus_grasp.gif]]
| style="background-color:#BDB5D5; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:cosmic_blade.gif]]<br>Your Mansus Grasp now applies the Mark of Cosmos.<br>The mark is triggered from an attack with your Cosmic Blade.<br>When triggered, the victim is returned to the location where the mark was originally applied to them.<br>They will then be paralyzed for 2 seconds.
|- style="background-color:#6EE270;"
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |'''TIER TWO'''
| style="background-color:#D8BFD8;      border-right:dashed 2px;" |'''Star Blast'''
|- style="background-color:#6EE270;"
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |
| style="background-color:#D8BFD8;      border-right:dashed 2px;" |[[File:star_blast.png]]<br>Fires a projectile that moves very slowly and creates cosmic fields on impact.<br>Anyone hit by the projectile will receive burn damage,<br>a knockdown, and give people in a three tile range a star mark.
|- style="background-color:#2aab2a;"
| style="border-style: solid; border-width: 2px 2px 2px 2px" |'''BLADE UPGRADE'''
| style="background-color:#BDB5D5; border-style: solid; border-width: 2px 2px 2px 2px" |'''Stellar Sublimation'''
|- style="background-color:#2aab2a;"
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[file:heretic_blade.png]]
| style="background-color:#BDB5D5; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:cosmic_blade.gif]]<br>Your blade now deals damage to people's cells through cosmic radiation, dealing clone damage to them.
|- style="background-color:#6EE270;"
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |'''TIER THREE'''
| style="background-color:#D8BFD8;      border-right:dashed 2px;" |'''Cosmic Expansion'''
|- style="background-color:#6EE270;"
| style="border-left:solid 10px #eb7541; border-right:dashed 2px;" |
| style="background-color:#D8BFD8;      border-right:dashed 2px;" |[[File:cosmic_domain.png]]<br>Grants you Cosmic Expansion, a spell that creates a 3x3 area of cosmic fields around you.<br>Nearby beings will also receive a star mark.
|- style="background-color:#2aab2a;"
| style="border-style: solid; border-width: 2px 2px 2px 2px" |'''ASCENSION RITE'''
| style="background-color:#BDB5D5; border-style: solid; border-width: 2px 2px 2px 2px" |'''Creator's Gift'''
|- style="background-color:#2aab2a;"
| style="border-style: solid; border-width: 0px 2px 2px 2px" |[[file:reality_fracture_harvested.gif]]
| style="background-color:#BDB5D5; border-style: solid; border-width: 0px 2px 2px 2px" |[[File:star_gazer.png]]<br>Bring 3 corpses to a transmutation rune to complete the ritual.<br>When completed, you may transform into a Star Gazer.<br>
The Star Gazer has an aura that will heal you and damage opponents.<br>Optionally, you may summon a Star Gazer Ally instead, and gain damage reduction, stun immunity, and space immunity.


</tab>
</tab>
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*If your transmutations are failing, make sure your codex is on your person!
*If your transmutations are failing, make sure your codex is on your person!
*Many unlockable transmutations require body parts or whole corpses. You can get these from your victims, as well as by raiding the Morgue, or with the correct access, turning monkeys into catatonic humans.
*Many unlockable transmutations require body parts or whole corpses. You can get these from your victims, as well as by raiding the Morgue, or with the correct access, turning monkeys into catatonic humans.
*Even if you never fight other heretics, you're inherently at odds with them. Each influence can only be harvested once, so the heretic that goes the fastest and grabs the most influences first has to do less killing and sacrificing to reach their ascensions.
* Even if you never fight other heretics, you're inherently at odds with them. Each influence can only be harvested once, so the heretic that goes the fastest and grabs the most influences first has to do less killing and sacrificing to reach their ascensions.
*As a heretic, access is more important than ever! The more areas you can easily access, the more influences you'll be able to snag. Getting all access can be a godsend, and knowing how to either hack or talk your way into other departments can help you beat other heretics to the free points.
*As a heretic, access is more important than ever! The more areas you can easily access, the more influences you'll be able to snag. Getting all access can be a godsend, and knowing how to either hack or talk your way into other departments can help you beat other heretics to the free points.
*Even after ascension, you aren't completely invincible. Don't get too hasty and end up eating a barrage of deadly lasers to the face.
*Even after ascension, you aren't completely invincible. Don't get too hasty and end up eating a barrage of deadly lasers to the face.
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