Heretic: Difference between revisions

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388 bytes added ,  13:37, 18 August 2021
Added heretic tip // Cleanup - Anvil
(reworded How influences do not spawn into the station shift start anymore. Added tip to heretic Tips)
(Added heretic tip // Cleanup - Anvil)
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*As a heretic, access is more important than ever! The more areas you can easily access, the more influences you'll be able to snag. Getting all access can be a godsend, and knowing how to either hack or talk your way into other departments can help you beat other heretics to the free points.
*As a heretic, access is more important than ever! The more areas you can easily access, the more influences you'll be able to snag. Getting all access can be a godsend, and knowing how to either hack or talk your way into other departments can help you beat other heretics to the free points.
*Even after ascension, you aren't completely invincible. Don't get too hasty and end up eating a barrage of deadly lasers to the face.
*Even after ascension, you aren't completely invincible. Don't get too hasty and end up eating a barrage of deadly lasers to the face.
*Crew will attempt to block off influences and keep a eye on them. Do not get caught standing near one for long or you might be asked for a shake down.
*Crew will attempt to block off influences and keep an eye on them. Do not get caught standing near one for too long or you might be asked for a shake down.
*No matter which heretic blade you choose, each one will have an option to destroy it. Afterwards, it will teleport you to a random spot on the Z level. This provides a very good last ditch option for escaping the authorities or avoiding a shakedown.
*With rust you can practically melt through walls. Use this to your advantage when you and other heretics end up in the [[Brig]].  
{{Jobs}}
{{Jobs}}
{{Game modes}}
{{Game modes}}
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