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(reworded How influences do not spawn into the station shift start anymore. Added tip to heretic Tips) |
(Added heretic tip // Cleanup - Anvil) |
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*As a heretic, access is more important than ever! The more areas you can easily access, the more influences you'll be able to snag. Getting all access can be a godsend, and knowing how to either hack or talk your way into other departments can help you beat other heretics to the free points. | *As a heretic, access is more important than ever! The more areas you can easily access, the more influences you'll be able to snag. Getting all access can be a godsend, and knowing how to either hack or talk your way into other departments can help you beat other heretics to the free points. | ||
*Even after ascension, you aren't completely invincible. Don't get too hasty and end up eating a barrage of deadly lasers to the face. | *Even after ascension, you aren't completely invincible. Don't get too hasty and end up eating a barrage of deadly lasers to the face. | ||
*Crew will attempt to block off influences and keep | *Crew will attempt to block off influences and keep an eye on them. Do not get caught standing near one for too long or you might be asked for a shake down. | ||
*No matter which heretic blade you choose, each one will have an option to destroy it. Afterwards, it will teleport you to a random spot on the Z level. This provides a very good last ditch option for escaping the authorities or avoiding a shakedown. | |||
*With rust you can practically melt through walls. Use this to your advantage when you and other heretics end up in the [[Brig]]. | |||
{{Jobs}} | {{Jobs}} | ||
{{Game modes}} | {{Game modes}} |
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