Heretic: Difference between revisions

184 bytes added ,  23:39, 8 April 2021
→‎Basics: Moves the recipe for the living heart underneath the basics, and also adds the recipe for transmuting a new codex cicatrix.
(update heretic abilities page)
(→‎Basics: Moves the recipe for the living heart underneath the basics, and also adds the recipe for transmuting a new codex cicatrix.)
Line 30: Line 30:


All of these are critical to your ascension, so don't lose them, and keep them hidden from security!
All of these are critical to your ascension, so don't lose them, and keep them hidden from security!
Should you lose these occult items, you can transmute new ones using your victims, and items around the station.


* In order to transmute a new '''Codex Cicatrix''', you'll need human flesh, a pair of eyes, a bible, and a pen.
* Transmuting a new '''Living Heart''' requires a new heart, a splatter of blood, and a poppy flower.


[[file:reality_fracture.gif]] '''Influences''' are the easy way to gain power points. Whenever there are heretics aboard Space Station 13, influences will randomly spawn across the station at the start of the round. Initially, influences flicker with bursts of energy similar to electricity, have randomized names, and can only be seen by heretics. To harvest an influence, simply hit it with your codex and remain still for a short period. After being harvested, the influence will lose it's electric-like bursts, gain a yellow glow with a rainbow border originating from the middle, change their name to '''pierced reality''', and become visible to the entire crew. Influences can only be harvested once, so don't waste time trying to collect those that other heretics have already taken!
[[file:reality_fracture.gif]] '''Influences''' are the easy way to gain power points. Whenever there are heretics aboard Space Station 13, influences will randomly spawn across the station at the start of the round. Initially, influences flicker with bursts of energy similar to electricity, have randomized names, and can only be seen by heretics. To harvest an influence, simply hit it with your codex and remain still for a short period. After being harvested, the influence will lose it's electric-like bursts, gain a yellow glow with a rainbow border originating from the middle, change their name to '''pierced reality''', and become visible to the entire crew. Influences can only be harvested once, so don't waste time trying to collect those that other heretics have already taken!
Line 265: Line 268:
===Tips===
===Tips===


*If you ever lose your Living Heart, you can transmute a new one by combining a normal heart, a poppy (check the chapel!) and a blood splatter.
*If your transmutations are failing, make sure your codex is on your person!
*If your transmutations are failing, make sure your codex is on your person!
*Many unlockable transmutations require body parts or whole corpses. You can get these from your victims, as well as by raiding the Morgue, or with the correct access, turning monkeys into catatonic humans.
*Many unlockable transmutations require body parts or whole corpses. You can get these from your victims, as well as by raiding the Morgue, or with the correct access, turning monkeys into catatonic humans.
12

edits