Guide to toxins

Revision as of 00:21, 28 April 2019 by Identification (talk | contribs) (phase 1 of yacobo's new toxins guide)
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Currently being formatted to not be a boring wall of text. probably better than the ancient crap what was here so phase 1 i guess.


Credit to Yacabo111 for writing this guide!

Introduction

Welcome to a guide to toxins, this is not a guide made by a professional but by someone willing to remake a year out of date guide. If you do not know, Toxins is the place in science that makes bombs and or maxcaps by using a burn chamber to heat Plasma and or Tritium. In this guide, we will be making a Tritium maxcap. This guide will be in boxstation, so some intuition may be needed on other stations.

Your tools

The default toxins setup, while usable, is ineffective in making what we want and as such will require some rearranging. To do this we will need a:

  • Wrench: to fix mistakes and secure canisters
  • Analyzer: to check the gases in pipes and canisters
  • Rapid Pipe Dispenser (RPD): to make new pipes. You can change what pipes it makes by clicking on it while it’s in your active hand

All of these should already be in toxins, so there is no need to hassle someone else for them.

Adjusting Toxins

Part of the burn chamber is an input and output pipe that give and take out gasses of the burn chamber respectively, each with their own issues. The airlock controls are broken at the time of writing so ask the AI to unbolt BOTH doors so that you can enter manually.

The output pipe is simple to adjust, all you must do is replace the manual valve and gas pump with a volume pump and pipe respectively, ensure the volume pump is on, pumping to the east, and on max.


The input pipe is a bit trickier, first, the manual valve must be replaced with a manifold pipe facing west-north-east and directly north of that, another manifold pipe facing north-east-south, attached to the manifold pipe should be two connectors on the north and east side. Finally, replace the southern gas pump with a manual valve and made sure it is closed. Essentially, this setup allows much of the gases to go in all at once for a better burn and while the output dumps as much as it can into the tritium canister.


Next, we will fix the gas mixer. The only thing needed to do is to replace the pipe under the gas flow meter with a gas mixer that connects to the pipes next to it and faces south. Open the mixer’s menu and set Node 1 to 4% and Node 2 to 96%, set the output pressure to the max, and turn the mixer ON. It may be worth taking the southern connector and attaching it directly to the mixer output rather than having a pipe separating the two, but it is not necessary. Once the mixer is setup grab a plasma canister, wrench it on to the northmost connector, grab an oxygen canister, wrench it onto the middle connector, and grab an empty canister and of course, wrench it onto the southmost connecter. Fun Fact: You can relabel the colour and name of the canister but pressing the ‘relabel’ function in their menu, this means that you can keep track of which canister has what gas and also that any canister can have any gas

Mixing Gases

Assuming you connected all the canisters in the right positions, you are now putting a mix of gasses into the caution canister. The actual mix is 4% Plasma and 96% oxygen, and it is impossible to explain why and what this will do as the atmospherics code is based on nearly two decades of spaghetti and duct tape. None the less, we will need three full canisters of this mix which will also require more oxygen canisters as well. The actual max limit of what a canister can handle is infinite, but the for our intents, they can only go up to 4500kPa; it is not necessary to reach this limit but as close as you can. Do note that you can use empty oxygen canisters and fill them with a mix as well Once three mix canisters have been filled, grab an empty canister and set it to the end of the output pipe, it’s also best to relabel it to a tritium canister though it is not necessary. Once the tritium canister is in place, check to make sure that the southern manual valve is closed and wrench the mix canisters on the input pipe’s connectors. Now we will prep the actual chamber. Remember, the airlock controls broken at the time of writing, so ensure the doors are unbolted. First, we will depressurize the chamber by pressing the blast door button, waiting a few seconds, and closing them again. Then grab a lighter, go in between the two airlocks and, as quick as you can, open the airlock, throw the lighter in, and close the airlock, once again as quickly as you can. Go ahead and press the blast door button once more but make sure the lighter doesn’t float out into space, don’t forget to close it again.

Making Tritium

Now’s the fun and relatively automatic part, making and heating the tritium. Go to the air alarm by the burn chamber’s airlock doors, access its menu, go into scrubbers, and set the one and the only scrubber to ON, expanded, turn on tritium, and turn off carbon dioxide. This will set the scrubber to ONLY scrub out tritium, which is what we want. Once everything is set all that’s needed is it to open the manual valve and watch the gases burn. If you’re not curious about what’s happening, skip this paragraph. For those who remain, it is worth noting that as in real life, most things require oxygen to explode and burn. As you might imagine plasma is no different, but what is interesting to note is that the plasma burning is creating H3 or Tritium, which is great for fusion energy both in the game and in real life. Once the tritium is formed the scrubber is automatically and selectively siphoning it out and into the output pipe and since the tritium was made by burning plasma it’s already hot.

Making the Bomb

Once this burn is completed you should be able to scan the tritium canister and get ~22mols or ~2200kPa some of that may be water vapour for some reason, enough to make a few bombs. To do this we’ll be taking the heated tritium and some oxygen, putting them both in their individual tanks, and combining them in a setup that will combine the two on our command. First, take an oxygen tank from the tank dispenser and go to you likely last full oxygen canister. Take the oxygen tank and put it in the canister, open the canisters menu, set the pressure to the max, open the valve, wait for the oxygen tank to fill, close the valve, and eject your now full oxygen tank. Next a plasma tank and fill it up with tritium just like you did with the oxygen tank, and yes, we do want the plasma that is already in the plasma tank. Then take two remote signaling devices and set them both to the same frequency, do NOT set them to the default frequency or someone with another remote signaling device could set your bomb off early. Now that we have everything we need, we will make the bomb: • Take a tank transfer valve, there should be some on the table in toxins • Add the oxygen tank and plasma/tritium tank to the tank transfer valve • At this point, it is a bomb, be careful not to set it off or you will explode. • Screwdriver one of the remote signaling devices, it should say that it’s ready to be attached • Attach the device to the tank transfer valve/bomb so that you can detonate it on your signal. Keep the other one on you.

Explosions

Congrats, you have a bomb you can set off at any moment now. It’s best to say this now, do NOT blow up random parts of the station. If you want to blow something up, be it because you are a traitor, there is a blob, you want to invade Reebee, or some other reason, ahelp an admin before you bomb it to make sure you have a green light to blow it. Obviously, the bomb testing site is an exception to this rule which we will be using in this guide. Go over to the eastern room launch room that gives you a good view into space. In here you will launch, detonate, and scan the bomb. All that’s needed it to place the bomb in the mass driver, press the launch button, check the camera to see if the bomb is clear to explode, and then send the signal to detonate it. The tachyon-doppler array will automatically scan the explosion down and give some points to research. If you check back at the testing site you should see it is only barely there now, admire your new found work and try not to think about blowing up the rest of the station.

So what now?

Weeeelllll… not much actually. The note about how you shouldn’t blow anything up without ahelping is probably the most important thing is the guide, that’s because the devastation you can cause with these bombs is massive. You might be able to hand one off to the miners so they have a bit easier time mining, but really unless you have a bomb target, there isn’t much to do.