Guide to robotics

Revision as of 20:06, 11 September 2016 by imported>XDTM (Total part cost for exosuits)

Are you a Roboticist? This guide will explain the creation and maintenance of Cyborgs, bots, and stocky exosuits.


Exosuit Fabricators

These are the main machines used in Robotics, with them you can create various exosuit and cyborg parts and their upgrade modules. Remember to sync these with the R&D servers frequently for new equipment designs and increased production speeds.

If one (or more) of the Exosuit Fabricators gets stuck at updating from R&D servers, use a screwdriver on it and then crowbar that fucker! Remove any metal/glass sheets and then put all the components back into the machine frame, use a screwdriver at the end to reassemble the Exosuit Fabricator.

  Cyborgs

Requires
1 x each Cyborg part (made with the Exosuit Fabricator)

2 x  
1 x  
1 x   (preferably at least High-Capacity)
1 x   


The Cyborg is the Roboticist's primary creation. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the AI is insane. Each cyborg is required to follow the AI's laws, and may choose one of the AIs in the event that more than one exists.

Assuming you already have the necessary components:

  1.   Insert a charged power cell into the cyborg's chest
  2.   Insert a coil of wire into the cyborg's chest
  3.   Insert two flashes in the cyborg's head (one for each eye socket)
  4. For final assembly, take each component and apply it to the cyborg endoskeleton
  5.   Multitools can be used to give cyborgs names. Simply apply the multitool before the brain is installed. Note that calling a borg 'PenisShitter 5000' will not net you any new friends, however, if your borg leaves the name up to you, be sure to name it 'PenisShitter 5000'. For some hilarity and general confusion, try giving the borg the same name as the AI.
  6.   Once it's complete, it's time for the brain. See here how to remove your volunteer's brain.
  7.   Now put the brain into your MMI, and then the MMI into the cyborg suit. Congratulations, your cyborg is complete. Put the brainless corpse into a body bag and deliver it to the Morgue (or throw it down the disposals because ROBOTICS!). If when you insert the MMI into the cyborg it says "This MMI does not seem to fit." it means the user is job banned from cyborg.

Cyborg Maintenance

Dented cyborgs can be repaired with a welding tool. Heat damage to cyborgs (from fires or lasers) can be repaired by using a screwdriver to open the cyborg's wiring panel (concealed inside the power cell cavity) and then re-wiring the damaged circuits. Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.

In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it:

  1.   Use your ID Card to unlock the Cyborg.
  2.   Use a Crowbar to open the cover.

After the maintenance process use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so:

  1.   Use a Crowbar to close the cover.
  2.   Use your ID Card to lock the Cyborg.

Cyborg Batteries

You will often see at least one Cyborg come to your assembly line to ask for an upgrade.

  1. Unlock and open the Cyborg's cover.
  2.   With an Empty Hand, remove the old battery.
  3.   Insert a New Battery.
  4. Close the cover and lock the Cyborg.

Cyborg Radios

Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels.

  1. Unlock and open the Cyborg's cover.
  2.   Insert a New Encryption Key (or Screwdriver to remove the current Key).
  3. Close the cover and lock the Cyborg.

Reviving Cyborgs

A cyborg that has failed but not been turned into scrap can be repaired back to working order.

  1. Create an Emergency Restart Module at the Exosuit Fabricator (under Cyborg Upgrade Modules).
  2. Repair the Cyborg with a welder and/or replace wires.
  3. Unlock and open the Cyborg's cover.
  4.   Insert the Emergency Restart Module.
  5. Close the cover and lock the Cyborg.

Upgrading Cyborgs

  1. Unlock and open the Cyborg's cover.
  2.   Insert the Upgrade Module (or emag to subvert).
  3. Close the cover and lock the Cyborg.

Deconstructing Cyborgs

Cyborgs can be deconstructed to remove their MMI and get their parts back.

  1. Unlock and open the Cyborg's cover.
  2.   Use an Empty Hand to remove battery.
  3.   Screwdriver to open wiring.
  4.   Cut every wire until the lockdown light turns on.
  5.   Wrench to disassemble.

(Alternatively, for steps 4 and 5, you can use a Robotics console)

Removing Brains

  1.  Have a MMI in hand.
  2. Click to remove the brain.

Upgrades

Roboticists can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, request a module reset board be used on you.

Name Description Materials to produce
(unupgraded fabricator)
Cyborg Module Reset Board Used to reset a borg's module. Destroys any other upgrades applied to the borg. 15000 Metal
Cyborg Reclassification Module Allows you to rename the borg. Use it in hand to set the name, then apply it to the cyborg. 35000 Metal
Cyborg Emergency Restart Module Used to force a restart of a disabled-but-repaired borg, bringing it back online.

An important module! This will allow you to bring a dead, but not blown, Cyborg back to life. Remember this when you find an inactive Cyborg that, when examined, says "It looks completely unsalvageable." It can still be brought back to life with a Restart Module.

60000 Metal, 5000 Glass
Cyborg VTEC Module Used to kick in a borgs VTEC systems, increasing their speed. 120000 Metal, 9000 Glass, 7500 Gold
Cyborg Ion Thrusters Module A an ion-powered thruster system that works like a jetpack for movement in no gravity. 80000 Metal, 6000 Glass, 6000 Uranium
Cyborg Self-Repair Module Allows the cyborg to slowly heal over time, increasing power consumption. 15000 Metal, 15000 Glass
Illegal Equipment Module Enables illegal modules, the same that are enabled when cyborgs are emagged. 10000 Metal, 15000 Glass, 10000 Diamond
Cyborg Diamond Drill Upgrades a mining cyborg's drill to be faster. 10000 Metal, 2000 Diamond
Cyborg Hyper-Kinetic Accelerator Upgrades a mining cyborg's Kinetic Accelerator to be faster, stronger, and dig in a 3x3 area. 8000 Metal, 1500 Glass, 2000 Silver, 2000 Gold, 2000 Diamond
Cyborg Ore Satchel of Holding Upgrades a mining cyborg's satchel to hold infinite minerals. 10000 Metal, 250 Gold, 500 Uranium
Cyborg Lava-proof Tracks Allows a mining cyborg to walk over lava undamaged. 8000 Metal, 10000 Plasma

Bots

As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really damned easy to create. The current list of robots, and how to make them, is as follows:

Remember: All bots can be made by placing all the parts on a table and click-dragging it to yourself. This can save a lot of time during construction, especially if Robotics is busy!

  Medibot

Heals anyone nearby. Can be equipped with a beaker to stick people with instead of the default medicine, and when emagged it will inject people with toxins, repeatedly.

To manufacture:

Requires
1 x   Borg Arm (left or right)

1 x   (EMPTY, any color)
1 x  
1 x  

  1. Attach the Borg Arm (left or right, doesn't matter) to an empty Med-kit. Color of the Med-kit doesn't matter, although it will affect the colour of the Medbot.
  2. You can pick the assembly up in your hand at this point and name it something clever/funny/stupid by holding your Pen in the other hand and clicking on it, if you wish.
  3. Add a Medical Analyzer.
  4. Insert the Proximity Sensor and your Medibot is ready!

  Cleanbot

Cleanbots are great, as they serve the exact same purpose as the Janitor. What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.

To make:

Requires
1 x  

1 x  
1 x   Borg Arm (left or right)

  1. Grab a bucket from the Janitor or make with Autolathe and insert the Proximity Sensor to it
  2. Use a Pen to name it if you wish.
  3. Attach a Borg Arm and your Cleanbot is ready!

  Floorbot

Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles. Honestly, they're niche to the point of uselessness. But they make nice pets. Also, if emagged, they will deconstruct the floors into space.

To manufacture:

Requires
1 x  

1 x  
1 x  
1 x   Borg Arm (left or right)

  1. Attach a Floor tile to the Mechanical Toolbox.
  2. Add the Proximity Sensor.
  3. Insert a Borg Arm and your Floorbot is ready!

  Securitron

Basically, Officer Beepsky without the personality. You usually won't need to build any of these, but they can be hilariously helpful for traitors who have invested in a Cryptographic Sequencer, as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.

To manufacture:

Requires
1 x  

1 x  
1 x  
1 x  
1 x   Borg Arm (left or right)
1 x  

  1. Use a Remote Signaling Device on a Helmet.
  2. Weld them together
  3. Add a Proximity Sensor.
  4. Insert a Borg Arm.
  5. Toss in a Stun Baton and your Securitron is ready!

Note: Destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.

  ED-209

PUT DOWN YOUR WEAPON. YOU HAVE 15 SECONDS TO COMPLY.

Beepsky's bigger brother. Has all of the abilities of a standard Securitron with the addition of a ranged attack.

To manufacture:

Requires
1 x   Cyborg Endoskeleton

1 x  
2 x   Cyborg Leg
1 x  
1 x  
1 x  
1 x  
1 x  
1 x  
1 x  
1 x  

  1.   Build a Cyborg Endoskeleton from the Exosuit Fabricator.
  2.   Use a Metal Sheet on a Cyborg Endoskeleton to reinforce it.
  3.   Add two Robot Legs
  4.   Add a Body Armor
  5.   Weld everything together
  6.   Add in a security Helmet
  7.   Attach a Proximity Sensor to the assembly
  8.   Insert wires
  9.     Add a Hybrid Taser and attach it with a Screwdriver
  10.   Insert a Power Cell. Your own exosuit is complete!

A emagged ED-209 fires deadly lasers AND attacks anyone on sight.

  Drone

A disposable little drone that runs around and repairs things. Controlled by players, and can't interact with any other beings at all (besides other drones). Usually good to make lots of these to let ghosts get back into the round.

  1. Drone Shell Build a drone shell from the exosuit fabricator

That's it! Any ghost can click on the drone shell to take control of it and start repairing the station. Note that to unlock drone shells, R&D needs Programming 2 and Biotechnology 4. The metal and glass costs of building a drone shell are trivial.

There is also a drone shell dispenser, in the Testing Lab on Box Station, that can be stocked with metal and glass to constantly produce drones.

Exosuits

Construction of Exosuit are restricted by ID, so they are typically the product of roboticists and the Research Director. These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the Quartermaster or the Research and Development console.

With all Exosuits, MMIs can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don't put any deranged maniacs inside them. Remember to grant the suit access keys, because they don't have anything by default!

List of Exosuits

The current list of exosuits is as follows.


  Ripley APLU

Total Part Cost: 100000  , 7500  

The Ripley APLU (Autonomous Power Loading Unit) is a slow moving, decently protected exosuit. Generally, it can take down a Gygax because of the sheer power of the drill, but it does not make a good combat exosuit because it is slow and has no range. Best used against Spess carp invasions, blobs, Changelings, and for Revs (using it to breach high security areas) Expect Mining to constantly be bugging you to make one for them.

It has good melee armor to protect it from mining mobs, which can be further upgraded by adding Goliath plates to it. It is also shielded from explosions.

To make:

  1. Build all of the Ripley parts using the Exosuit Fabricator.
  2. Attach all of the parts to the Ripley chassis
  3.   Wrench
  4.   Screwdriver
  5.   Cable Coil
  6.   Wirecutters
  7.   Ripley Central Control Module (from R&D or QM)
  8.   Screwdriver
  9.   Ripley Peripherals Control Module (from R&D or QM)
  10.   Screwdriver
  11.   5 pieces of Metal
  12.   Wrench
  13.   Welding Tool
  14.   5 pieces of Plasteel
  15.   Wrench
  16.   Welding Tool
  17.     Add a Hydraulic Clamp and/or an Exosuit Drill to the finished Ripley

The Ripley should be complete, to access it use your ID card on it. The codes on the system mean that you have to have access to those places on your ID to use the Exosuit. Click finish, then drag yourself inside to begin entering.


  Firefighter APLU

Total Part Cost: 100000  , 7500  

  1. Create a Firefighter APLU chassis using the Exosuit Fabricator.
  2. Create all parts of the Ripley APLU except for the chassis.
  3. Assemble all of the Ripley parts to the Firefighter chassis.
  4.   Add a Firesuit
  5.   Wrench
  6.   Screwdriver
  7.   Cable Coil
  8.   Wirecutters
  9.   Ripley Central Control Module (from R&D or QM)
  10.   Screwdriver
  11.   Ripley Peripherals Control Module (from R&D or QM)
  12.   Screwdriver
  13.   5 pieces of Plasteel
  14.   Wrench
  15.   Welding Tool
  16.   10 pieces of Plasteel
  17.   Wrench
  18.   Welding Tool

  Odysseus

Total Part Cost: 74000  , 10000  

A very fast medical exosuit.

  1. Create all of the Odysseus parts using the Exosuit Fabricator.
  2. Assemble all of the Odysseus parts to the chassis (excluding Carapace)
  3.   Wrench
  4.   Screwdriver
  5.   Cable Coil
  6.   Wirecutters
  7.   Odysseus Main Board (from R&D or QM)
  8.   Screwdriver
  9.   Odysseus Peripherals Board (from R&D or QM)
  10.   Screwdriver
  11.   5 pieces of Metal
  12.   Wrench
  13.   Welding Tool
  14.   5 pieces of Plasteel
  15.   Wrench
  16.   Welding Tool
  17.   Mounted Sleeper
  18.   Syringe Gun

  Gygax

Total Part Cost: 110000  , 15000  , 10000  

Rather fast combat exosuit with good overall protection. Requires diamond sheets to complete.

Leg Actuators Overload Function: Movement speed doubled and small amount of damage dealt with each step. Disables when Gygax integrity drops below 2/3.

Instructions

  1. Create all of the Gygax parts using the Exosuit Fabricator.
  2. Assemble all of the Gygax parts to the chassis (except the Armor plates)
  3.   Wrench
  4.   Screwdriver
  5.   Cable Coil
  6.   Wirecutters
  7.   Gygax Central Control module (from R&D)
  8.   Screwdriver
  9.   Gygax Peripherals Control module(from R&D)
  10.   Screwdriver
  11.   Gygax Weapon Control and Targeting module(from R&D)
  12.   Screwdriver
  13.   Add an Advanced Scanning Module (from R&D)
  14.   Screwdriver
  15.   Add an Advanced Capacitor (from R&D)
  16.   Screwdriver
  17.   5 pieces of Metal
  18.   Wrench
  19.   Welding Tool
  20.  Add Gygax Armor Plates (Made in the Exosuit Fabricator)
  21.   Wrench
  22.   Welding Tool

  H.O.N.K.

Total Part Cost: 120000  , 15000  , 35000  

A clown's exosuit. For the love of god and all things holy and sacred, don't give the clown an exosuit. This WILL be annoying if one is made.

Requires Bananium sheets to complete.

Instructions:

  1. Create all of the H.O.N.K. exosuit parts in the Exosuit Fabricator.
  2. Attach all of the H.O.N.K. exosuit parts to the H.O.N.K. exosuit chassis.
  3. HONK at the exosuit with a bike horn.
  4. Add the main circuit board.
  5. HONK at the exosuit again.
  6. Add the peripherals circuit board.
  7. HONK at the exosuit again.
  8. Add the targeting circuit board.
  9. HONK
  10. Add the clown's mask to the exosuit.
  11. HONK
  12. Add clown shoes to it.
  13. HONK

You have awakened an ancient evil that has lain dormant since the Honk Age. I hope you're happy with yourself.


  Durand

Total Part Cost: 110000  , 25000  , 28000  

A Durand is more powerful than Gygax. It has more health and is better armored, but is slower. Requires uranium and silver sheets to complete.

Defence Mode Function: Boosts Durand armor with the penalty of not being able to move or turn.

Instructions

  1. Create all of the Durand parts using the exosuit fabricator.
  2. Assemble all of the Durand parts to the chassis (except the Armor plates)
  3.   Wrench
  4.   Screwdriver
  5.   Cable Coil
  6.   Wirecutters
  7.   Durand Main Circuitboard (from R&D)
  8.   Screwdriver
  9.   Durand Peripherals Circuitboard (from R&D)
  10.   Screwdriver
  11.   Durand Targeting Circuitboard (from R&D)
  12.   Screwdriver
  13.   Add a Phasic Scanning Module (from R&D)
  14.   Screwdriver
  15.   Add a Super Capacitor (from R&D)
  16.   Screwdriver
  17.   5 pieces of Metal
  18.   Wrench
  19.   Welding Tool
  20.   Add Durand Armor Plates (Made in the Exosuit Fabricator)
  21.   Wrench
  22.   Welding Tool

  Phazon

Total Part Cost: 175000  , 90000  , 20000  

The Phazon is the most advanced buildable exosuit. The parts require a large amount of plasma to build, but all minerals are required to complete the exosuit. The research levels required are Materials 7, EMP 6, Bluespace 6, Power 6, Data Theory 5.

Phazons are extremely fast and versatile, but have weak armor compared to other combat exosuits.

Phasing function: Allows the exosuit to move through solid objects (but not people) at a large energy cost per step.

Rearrange microtool arrays function: Changes your melee damage type (fists are brute, torch is fire, toxic injector injects toxin).

Instructions

  1. Create all of the Phazon parts using the exosuit fabricator.
  2. Assemble all of the Phazon parts to the chassis (except the Armor plates)
  3.   Wrench
  4.   Screwdriver
  5.   Cable Coil
  6.   Wirecutters
  7.   Phazon Main Circuitboard (from R&D)
  8.   Screwdriver
  9.   Phazon Peripherals Circuitboard (from R&D)
  10.   Screwdriver
  11.   Phazon Targeting Circuitboard (from R&D)
  12.   Screwdriver
  13.   Add a Phasic Scanning Module (from R&D)
  14.   Screwdriver
  15.   Add a Super Capacitor (from R&D)
  16.   Screwdriver
  17.   Add a Bluespace Crystal
  18.   Cable Coil
  19.   Screwdriver
  20.   5 pieces of Plasteel
  21.   Wrench
  22.   Welding Tool
  23. Add Phazon Armor Plates (Made in the Exosuit Fabricator)
  24.   Wrench
  25.   Welding Tool
  26. Add the Anomaly Core

Handling Exosuits

To climb into an exosuit, just drag and drop your character onto it.

Unlocking Exosuits

Problem: "Access denied" when trying to enter an exosuit.

To unlock an exosuit:

  • Unlock ID upload panel
  • Exit exosuit.
  • Use ID card/PDA on exosuit (may need to wrench first).
  • Delete all key codes.
  • Now anybody can enter the exosuit.

Exosuit Repairs

Turn Maintenance Mode on (from the menu when you activate it with your ID), and then use a welder on the exosuit to repair it.

Exosuit Battery Replacement

  1. Make sure the ID upload panel is closed.
  2.   Hit the exosuit with your ID card or PDA with ID inside.
  3.   Wrench
  4.   Crowbar
  5.   Screwdriver
  6.   Empty Hand to remove old battery
  7.   New Battery
  8.   Screwdriver
  9.   Crowbar
  10.   Wrench
  11.   ID Card

Exosuit Equipment

Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator ("Exosuit Equipment" menu). To attach a tool or weapon, simply click with it on the exosuit. Most exosuits can hold no more than two equipment pieces.

Equipment Description Can be attached to
  Drill The drill can completely destroy most objects (with the exception of reinforced walls) in a few seconds. Using the drill on someone will deal heavy damage to them after a few seconds. So don't do that unless you're a traitor.

When used for mining, targeted and two adjacent mineral deposits will be drilled. If Ripley exosuit is equipped with Hydraulic Clamp and has an Ore Box in cargo, all mined ore will be moved to Ore Box.

Any exosuit except Odysseus
  Diamond Drill Essentially an upgraded drill. Isn't any stronger, but it is faster (all you need for mining really). Bug R&D to sync their servers and in no time mining can obliterate the asteroid (provided that they bring you diamonds first). Any exosuit except Odysseus
  Hydraulic Clamp Gives it an ability to load objects into cargo compartment, or lets you crush people with it. Ripley
  Extinguisher Exosuit-mounted extinguisher. Can be refilled by clicking on the Water Tank. Ripley
  Teleporter Exosuit-mounted teleporter. Can teleport the exosuit to any location in view.

Must be researched first. (Requires: 'Blue-space' Research 8, Electromagnetic Spectrum Research 5. Currently extremely rare due to the high research level - don't bother, really. Or steal it from the CentCom exosuits. You know you want to just hijack the deathsquad shuttles after taking their IDs off their burnt corpses, charge out the doors with your stolen weapons in hand, hack your way through the multitudinous doors as more security rushes in with murder in mind and pulse cannons and power armour at hand, until you finally get to your prizes, the Mech Bay - only to steal the teleporters mounted on them and scarper back to the station to use them in the destructive analyser. You know it's what you want to do. Do it. Do it. Do it.)

Any exosuit
  Gravitational Catapult Can be used to throw objects around (S mode) or move them away from target (P mode).

Must be researched first. (Requires: 'Blue-space' Research 2; Electromagnetic Spectrum Research 3; Engineering 3).

Any exosuit
  Wormhole Generator As the name implies, Wormhole Generator creates a wormhole (similar to ones spawned at Space-Time Anomalies event) at target location.

Must be researched first. (Requires: 'Blue-space' Research 4).

Any exosuit
  Mounted RCD An exosuit-mounted Rapid Construction Device. Ripley
  Armor Booster Module (Close Combat Weaponry) Boosts exosuit armor against armed melee attacks. Requires energy to operate. Any exosuit
  Armor Booster Module (Ranged Weaponry) Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate. Any exosuit
  Repair Droid Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage. Any exosuit
  Energy Relay Wirelessly drains energy from any available power channel in area. The performance index is quite low. Any exosuit
  Plasma Converter Generates power using solid plasma as fuel. Pollutes the environment. Any exosuit
  ExoNuclear Reactor Generates power using uranium. Pollutes the environment. Any exosuit
  Cable Layer Lays cables. Ripley
  Syringe Gun Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur. Can scan and replicate any reagent, and use it for syringes and with a sleeper. Odysseus
  Mounted Sleeper Exo-suit mounted sleeper which can be used to kidnap and heal people. Odysseus

Exosuit Weapons

Weapon Description Can be attached to
File:CH-LC "Solaris" laser cannon.png CH-PS "Immolator" Laser Fires a Laser bolt, identical to the "laser gun". Durand, Gygax, Honker, Phazon and Marauder
File:CH-LC "Solaris" laser cannon.png CH-LC "Solaris" Laser Cannon Fires a Heavy Laser bolt, identical to the "laser cannon". Durand, Gygax, Honker, Phazon and Marauder
  mkIV Ion Heavy Cannon Fires a Ion bolt, identical to the "Ion rifle". Durand, Gygax, Honker, Phazon and Marauder
  eZ-13 mk2 Heavy pulse rifle Fires a heavy pulse laser. Durand, Gygax, Honker, Phazon and Marauder
File:PBT "Pacifier" mounted taser.png PBT "Pacifier" Mounted Taser Fires a taser bolt, identical to the security taser. Durand, Gygax, Honker, Phazon and Marauder
File:LBX AC 10 "Scattershot".png LBX AC 10 "Scattershot" Fires a medium sized bullet, similar damage as the Mini-UZI. Durand, Gygax, Honker, Phazon and Marauder
  Ultra AC 2 Fires a weak bullet, similar damage as the Submachine Gun. Durand, Gygax, Honker, Phazon and Marauder
  SRM-8 Missile Rack Fires a missile which will explode on impact. Durand, Gygax, Honker, Phazon and Marauder
  SGL-6 Grenade Launcher Shoots out a flashbang at medium range. Durand, Gygax, Honker, Phazon and Marauder
  FNX-99 "Hades" Carbine Shoots Dragonsbreath (incendiary) bullets. Durand, Gygax, Honker, Phazon and Marauder
  Banana Mortar Shoots out a banana peel. Very annoying, thus, fun. H.O.N.K.
  Mousetrap Mortar Shoots out a armed mousetrap. H.O.N.K.
  HoNkER BlAsT 5000 Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around. H.O.N.K.