Guide to races: Difference between revisions

2,068 bytes added ,  18:30, 29 October 2019
Hmm yes races
(Updated food and some other info)
(Hmm yes races)
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[[File:slimepeople.png]]
[[File:slimepeople.png]]


Former humans who were converted to slime by mutation toxin. Many scientists working in xenobiology will undergo this mutation willingly to work closer with their slimes, but others may mass produce the toxin and try to push it on others. Their bodies are composed of a toxic slime, which shouldn't be consumed by other races.
Former humans who were converted to jelly by mutation toxin thus, becoming jellypeople. Many scientists working in xenobiology will undergo this mutation willingly to work closer with their slimes, but others may mass produce the toxin and try to push it on others. Their bodies are composed of a toxic slime, which shouldn't be consumed by other races.


'''Benefits'''
'''Benefits'''
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* Immunity to viruses.
* Immunity to viruses.
* Immunity to bleeding out.
* Immunity to bleeding out.
* Take half damage from heat, fire, and laser weaponry.
* Take half damage from fire and laser weaponry.
* Can split themselves to create spare bodies.
* Take a quarter of damage from heat.
* Can grow limbs back using their slimelike blood.
** Can split themselves to create spare bodies.
** To split they need to acquire slime jelly; they generate it either by being well fed or by taking toxin damage (which heals them). Toxin healing chemicals will remove blood at a fast rate.
** To split they need to acquire slime jelly; they generate it either by being well fed or by taking toxin damage (which heals them). Toxin healing chemicals will remove blood at a fast rate.
** Reaching 1100 jelly volume will let you split once, and reset you to 600.
** Reaching 1100 jelly volume will let you split once, and reset you to 600.
** They can swap between bodies at will as long as they're conscious; dying in your current body will still kill you, being unconscious in one will trap you in that body.
** They can swap between bodies at will as long as they're conscious; dying in your current body will still kill you, being unconscious in one will trap you in that body.
'''Drawbacks'''
* Lose limbs when blood volume is low.
* Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs.
* Nonhuman to the AI.
* Take triple damage from sources of cold.
'''Where to find them:'''
* [[Xenobiology]].
===Luminescents===
One of the variants of the Jelly people, they are known for infusing their bodies with slime cores.
'''Benefits'''
* Anything that would deal toxin damage will heal toxin damage instead.
* Full immunity from the wrath of hungry slimes.
* Toxic blood that can poison others if ingested.
* Immunity to viruses.
* Immunity to bleeding out.
* Take half damage from fire and laser weaponry.
* Take a quarter of damage from heat.
* Can grow limbs back using their slimelike blood.
* Can grow limbs back using their slimelike blood.
** Can incorporate slime cores into their bodies without expending them, becoming capable of [[Guide_to_xenobiology#Formulas||Wondrous reactions]]
** Every extract has a minor and major activation effect, having cooldowns accordingly. to the effect


'''Drawbacks'''
'''Drawbacks'''
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* Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs.
* Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs.
* Nonhuman to the AI.
* Nonhuman to the AI.
* Large hunger from jelly production.
* Take triple damage from sources of cold.
* Take double damage from sources of cold.
 
'''Where to find them:'''
* [[Xenobiology]].
 
===Stargazer===
 
Stargazers are the telepathic branch of jellypeople, able to project psychic messages and to link minds with willing (optional) participants.
 
'''Benefits'''
* Anything that would deal toxin damage will heal toxin damage instead.
* Full immunity from the wrath of hungry slimes.
* Toxic blood that can poison others if ingested.
* Immunity to viruses.
* Immunity to bleeding out.
* Take half damage from fire and laser weaponry.
* Take a quarter of damage from heat.
* Can grow limbs back using their slimelike blood.
** Can perform a slime link with anyone that is not mindshielded, magic inmune, already linked or dead.
** The linking lasts 60 seconds to complete and must agressive grab the victim.
 
'''Drawbacks'''
 
* Lose limbs when blood volume is low.
* Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs.
* Nonhuman to the AI.
* Take triple damage from sources of cold.


'''Where to find them:'''
'''Where to find them:'''
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