Guide to construction: Difference between revisions

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== Basic Tools ==
== Basic Tools ==


Before you can begin any construction or deconstruction you need to gather a few useful tools.
Before you can begin any construction or deconstruction you need to gather a few useful tools.  


These tools can be found in any blue [[General_items#Mechanical_Toolbox|Mechanical Toolbox]] on the station. They can also be made in an [[Autolathe]] or dispensed from a [[YouTool|YouTool -vending machine]].
These tools can be found in any blue [[General_items#Mechanical_Toolbox|Mechanical Toolbox]] on the station. They can also be made in an [[Autolathe]] or dispensed from a [[YouTool|YouTool -vending machine]].
Line 39: Line 39:


== Materials ==
== Materials ==
To build anything, you need materials.
{{anchor|Materials}}
To build anything, you need materials.<br>
Keep in mind that almost any material can be used to make doors, floor tiles and statues.
 


=== Metal ===
=== Metal ===
 
{{anchor|Metal}}
{{Item
{{Item
|bgcolor1 = #FFEE88
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|bgcolor2 = #FFDD66
|name = Metal
|name = Metal
|image = AniMetal.gif
|image = Metal.png
|foundin = Ready stacks in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Robotics]] and [[Atmospherics]].<br>[[Shaft Miner]]s have the ability to smelt more from iron ore and [[Cargo]] can order more.
|foundin = Ready stacks in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Robotics]] and [[Atmospherics]].<br>[[Shaft Miner]]s have the ability to smelt more from iron ore and [[Cargo]] can order more.
|usedfor = Constructing various things from supportive elements to decorations
|usedfor = Constructing various things from supportive elements to decorations
|strategy = Hold in active hand and activate to start building
|strategy = Hold in active hand and activate to start building
|description = List of things you can make with having Metal in your hand and activating it:
|description = '''Things you can make by having Metal in your hand and activating it:'''
*[[#Chairs|Stool]] (1 metal)
*[[#Chairs|Stool]] (1 sheet)
*[[#Chairs|Chair]] (1 metal)
*[[#Chairs|Bar Stool]] (1 sheet)
*[[#Chairs|Comfy Chair]] (1 metal)
*[[#Chairs|Chair]] (1 sheet)
*[[#Chairs|Office Chair]] (1 metal)
*[[#Chairs|Swivel Chair]] (i.e. office chairs) (5 sheets)
*[[#Beds|Bed]] (2 metal)
*[[#Chairs|Comfy Chair]] (2 sheets)
*[[#Tables|Table parts]] (2 metal)  
*[[#Beds|Bed]] (2 sheets)
*[[#Rack|Rack parts]] (1 metal)
*[[#Rack|Rack parts]] (1 sheets)
*[[#Lockers|Closet]] (2 metal)
*[[#Lockers|Closet]] (2 sheets)
*[[Canister]]s (10 metal)
*[[Canister]]s (10 sheets)
*[[#Floor tile|4x Floor tiles]] (1 metal)
*[[#Floor tile|4x Floor tiles]] (1 sheet)
*[[#Rods|2x Metal rods]] (1 metal)
*[[#Rods|2x Metal rods]] (1 sheet)
*[[#Computers|Computer frame]] (5 metal)
*[[#Wall|Wall girders]] (2 sheets)  
*[[#Wall|Wall girders]] (2 metal)  
*[[#Computers|Computer frame]] (5 sheets)
*[[#Airlock|Airlock assembly]] (4 metal)
*[[#Modular console|Modular console]] (10 sheets)  
*[[#Machine|Machine frame]] (5 metal)
*[[#Machine|Machine frame]] (5 sheets)
*[[#Turret|Turret frame]] (5 metal)
*[[#Airlock|Airlock assembly]] (4 sheets)
*[[#APC|APC frame]] (2 metal)
*[[#Firelock|Firelock frame]] (3 sheets)  
*[[Grenade|Grenade Casing]] (1 metal)
*[[#Turret|Turret frame]] (5 sheets)
*[[#Door|Iron Door]] (20 metal)
*Meatspike frame (5 sheets)
*[[#Reflector|Reflector frame]] (5 sheets)
*[[Grenade|Grenade Casing]] (1 sheet)
*[[##Light_Fixture|Light fixture frame]] (2 sheets)
*[[##Light_Fixture|Small light fixture frame]] (1 sheet)  
*[[#APC|APC frame]] (2 sheets)
*[[##Air_Alarm|Air alarm frame]] (2 sheets)
*[[#Fire_Alarm|Fire alarm frame]] (2 sheets)  
*[[#Extinguisher_Cabinet|Extinguisher cabinet frame]] (2 sheets)
*[[#Button|Button frame]] (1 sheet)  
*[[#Door|Iron Door]] (20 sheets)
*Floodlight frame (5 sheets)


Things you can do with it in your hand:
<br>'''Other things you can do with Metal:'''
*Finish wall girders into walls.
*Turn a scooter frame into a skateboard, a scooter without a handle. (5 sheets)
*Repair broken walls.
*[[#Tables|Metal tables]] when added to table frame. (1 sheet)
*Add armor to turret frames.
*Finish wall girders into walls. (2 sheets)
*Refill an Exosuit Fabricator, Autolathe or Protolathe.
*Repair broken walls. (1 sheet)
*Add armor to turret frames. (5 sheets)
*Refill an Exosuit Fabricator, Autolathe or Protolathe/Techfab. (2000 material per sheet)
<br>See [[#Constructions|Constructions]].  


'''How to produce Metal:'''
<br>'''How to produce Metal:'''


Smelt iron ore at the [[Mining#The_Ores|Mining]] furnace.
Smelt iron ore at the [[Mining#The_Ores|Mining]] furnace.
}}
}}


=== Glass and Reinforced Glass ===
=== Glass and Reinforced Glass ===
 
{{anchor|Glass}}{{anchor|Reinforced Glass}}
{{Item
{{Item
|bgcolor1 = #FFEE88
|bgcolor1 = #FFEE88
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|usedfor = Constructing windows and other things
|usedfor = Constructing windows and other things
|strategy = Hold in active hand and activate to start building
|strategy = Hold in active hand and activate to start building
|description = Here's the list of things you can make with having glass/reinforced glass in your hand:
|description =  
[[File:Glass.png|64px]]'''Glass:'''
[[File:Glass.png|64px]]'''Glass:'''
<br>Things you can make by having Glass in your hand and activating it:
::*[[#One directional|One Directional Glass panel]]
::*[[#One directional|One Directional Glass panel]]
::*[[#Full|Full Glass panel]] (2 sheets)
::*[[#Full|Full Glass panel]] (2 sheets)
::*[[#Tables|Glass Tables]] when added to table frames (1 sheet)
<br>Other things you can do with Glass:
::*Glass Lenses to grenade casings.
::*Glass Lenses to grenade casings.
::*Refill a Circuit Imprinter, Autolathe or Protolathe.
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet)
[[File:Glass_r.png|64px]]'''Reinforced Glass:'''
<br>[[File:Glass_r.png|64px]]'''Reinforced Glass:'''
<br>Things you can make by having Reinforced Glass in your hand and activating it:
::*[[#One directional|One Directional Reinforced Glass panel]]
::*[[#One directional|One Directional Reinforced Glass panel]]
::*[[#Full|Full Glass panel]] (2 sheets)
::*[[#Full|Full Reinforced Glass panel]] (2 sheets)
::*Part of AI Core assembling.
::*Windoor frame (5 sheets)
::*Add windows into [[#Airlock|Airlocks]].
<br>Other things you can do with Reinforced Glass:
::*Part of AI Core assembling
::*Add windows into [[#Airlock|Airlocks]]
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 glass and 1000 metal materials per sheet)


'''How to produce Glass:'''
<br>'''How to produce Glass:'''


Smelt sand at the [[Mining#The_Ores|Mining]] furnace, or smelt Glass shards with a [[Welding Tool]] to reform them into Glass sheets.
Smelt sand at the [[Mining#The_Ores|Mining]] furnace, or smelt Glass shards with a [[Welding Tool]] to reform them into Glass sheets.


'''How to produce Reinforced Glass:'''
<br>'''How to produce Reinforced Glass:'''


Use <font color='gray'>'''rods'''</font> on <font color='blue'>'''glass'''</font>
Use <font color='gray'>'''rods'''</font> on <font color='blue'>'''glass'''</font>
}}
}}


=== Plasteel (Reinforced Metal) ===


=== Plasteel ===
{{anchor|Plasteel}}
{{Item
{{Item
|bgcolor1 = #FFEE88
|bgcolor1 = #FFEE88
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|description = Plasteel is an alloy of [[plasma]] and [[iron]].
|description = Plasteel is an alloy of [[plasma]] and [[iron]].


List of things you can make having plasteel in your hand and activating it:
'''Things you can make by having Plasteel in your hand and activating it:'''
*[[#AI Core|AI core]] (4 metal)
*[[#AI Core|AI core]] (4 sheets)
*[[Reinforced walls|Reinforcing, repairing and finalizing walls]]
*[[#Bomb Assembly|Bomb Assembly]] (10 sheets)
<br>'''Other things you can do with Plasteel:'''
*[[Reinforced walls|Reinforcing, repairing and finalizing walls]] (2 sheets)
*[[#Tables|Reinforced Tables]] when added to table frames (1 sheet)
<br>See [[#Constructions|Constructions]].


'''How to produce Plasteel:'''
<br>'''How to produce Plasteel:'''


Smelt a combination of iron ore and plasma ore at the [[Mining#The_Ores|Mining]] furnace.
Smelt a combination of iron ore and plasma ore in the [[Mining#The_Ores|Mining]] furnace.
}}
}}


=== Rods ===
=== Rods ===
{{anchor|Rod}}
{{anchor|Rod}}
{{Item
{{Item
|bgcolor1 = #FFEE88
|bgcolor1 = #FFEE88
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|usedfor = Constructing grilles and reinforcing
|usedfor = Constructing grilles and reinforcing
|strategy = Hold in active hand and use it on things
|strategy = Hold in active hand and use it on things
|description = Here's the list of things you can make with having rods in your active hand:
|description = '''Things you can make by having rods in your hand and activating them:'''
* [[#Grille|Grille]] (by clicking in your hand).
* [[#Grille|Grille]] (by clicking in your hand)
* [[#Lattice|Lattice]] (for floors, by clicking on a space tile).
* Make a scooter frame
* Reinforcing [[#Reinforced Table|tables]].
 
* Reinforcing plating (by clicking on the plating).
<br>'''Other things you can do with rods:'''
* Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet).
* [[#Lattice|Lattice]] (for floors, by clicking on a space tile)
* Can be turned back into metal sheets by being welded with a [[Welding Tool]].
* Reinforcing plating (by clicking on the plating)
* Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet)
* Put a handle on a skateboard and turn it into a scooter
* Can be turned back into metal sheets by being welded with a [[Welding Tool]]
<br>See [[#Constructions|Constructions]]


'''How to produce Rods:'''
<br>'''How to produce Rods:'''


Use <font color='gray'>'''metal'''</font> and click "2x metal rods" (makes two sets of rods)
Use [[#Metal|Metal]] and click "2x metal rods" (makes two sets of rods).
}}
}}


=== Floor Tiles ===
=== Floor Tiles ===
{{anchor|Floor Tile}}
{{anchor|Floor Tile}}
{{Item
{{Item
|bgcolor1 = #FFEE88
|bgcolor1 = #FFEE88
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|foundin = Ready stacks can be found nowhere, can be made from metal or removed from the floor with a crowbar
|foundin = Ready stacks can be found nowhere, can be made from metal or removed from the floor with a crowbar
|usedfor = Constructing [[#Plating|Plating]] or [[#Steel_Floor|Steel Floor]]
|usedfor = Constructing [[#Plating|Plating]] or [[#Steel_Floor|Steel Floor]]
|strategy = Hold in active hand and use it on lattices or a floor without plating
|strategy =  
|description = A surprisingly effective ranged weapon.
|description = Tiles used to construct floors.
<br>'''Things you can do with Floor Tiles:'''
* Use on lattice to build plating.
* Use on plating to build steel floor.
* Use on another type of already placed floor tile while holding a [[Engineering_items#Crowbar|crowbar]] in other hand to replace existing floor.
* Use on [[Guide_to_chemistry#Smart_Metal_Foam|Metal Foam]] floor to convert it to plating.
<br>See [[#Constructions|Constructions]].  


'''How to produce Floor Tiles:'''
<br>'''How to produce Floor Tiles:'''


   Use <font color='gray'>'''metal'''</font> and click "4x floor tiles" (makes 4 floor tiles)
 
   Use [[#Metal|metal]] or almost any other material and click "4x floor tiles" (makes 4 floor tiles).
}}
}}


=== Planks ===
=== Planks ===
{{anchor|Wood}}{{anchor|Plank}}{{anchor|Logs}}
{{anchor|Wood}}{{anchor|Plank}}{{anchor|Logs}}
{{Item
{{Item
  |bgcolor1 = #FFEE88
  |bgcolor1 = #FFEE88
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  |usedfor = Constructing various wooden things
  |usedfor = Constructing various wooden things
  |strategy = Hold in active hand and activate it to start constructing
  |strategy = Hold in active hand and activate it to start constructing
  |description = List of things you get when activated in hand:
  |description = '''Things you can make by having Planks in your hand and activating them:'''
* Wooden Sandals (1 plank)
*Wooden Sandals (1 plank)
* [[#Tables|Table]] parts (2 planks)
*[[#Wood Floor|Wood floor tile]] 4x (1 plank)
* [[#Wood Floor|Wood floor tile]] 4x (1 plank)
*Wooden table frame (2 planks)  
* Wooden [[#Chair|chair]] (3 planks)
*[[Makeshift_weapons#Improvised_Shotgun|Rifle stock]] (10 planks)
* Wooden [[#Barricade|barricade]] (5 planks)
*Rolling pin (2 planks)  
* Wooden [[#Door|door]] (10 planks)
*Wooden [[#Chair|chair]] (3 planks)
* [[#Locker|Coffin]] (5 planks)
*Winged wooden [[#Chair|chair]] (3 planks)  
* [[#Bookcase|Bookcase]] (5 planks)
*Wooden [[#Barricade|barricade]] (5 planks)
*Wooden [[#Door|door]] (10 planks)
*[[#Locker|Coffin]] (5 planks)
*[[#Bookcase|Bookcase]] (4 planks)
*[[#Drying Rack|Drying Rack]] (10 planks)
*Dog bed (10 planks)
*Dresser (10 planks)
*Picture frame (1 plank)
*[[#Display Case|Display case chassis]] (5 planks)
*[[Weapons#Damage_Prevention|Wooden buckler]] (20 planks)
*[[Beekeeping|Apiary]] (40 planks)
*Tiki mask (2 planks)
*[[Beekeeping|Honey frame]] (5 planks)
*Ore box (4 planks)
*Wooden crate (6 planks)
*[[Makeshift_weapons#Baseball_Bat|Baseball Bat]] (5 planks)
*Loom (10 planks)
*Pew (3 planks)
<br>'''How to produce Planks:'''
 
Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a [[Botanist##Tools_of_the_Trade|Hatchet]].
}}
 
===Leather===
{{anchor|Leather}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = Leather
|image = Sheet_leather1.png
|foundin = Ready stacks can be found nowhere, but can be produced.
|usedfor = Making leather products such as toolbelts and bandoliers
|strategy = Hold in active hand and use it to craft things
|description = '''Things you can make by having Leather in your hand and activating it:'''
*Wallet (1 piece)
*Muzzle (2 pieces)
*Botany gloves (3 pieces)
*Toolbelt (4 pieces)
*Leather satchel (5 pieces)
*Bandolier (5 pieces)
*Leather jacket (7 pieces)
*Leather overcoat (10 pieces)
 
<br>'''How to produce Leather:'''
 
Either use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, <br><br>
or create leather through tanning:
# Slaughter/gib certain animals/creatures for their hides. [[File:Sheet_hide1.png|32px]]
# Use a sharp weapon on a hide to turn it into hairless hide. [[File:Sheet_hairless_hide1.png|32px]]
# Wash the hairless hide by using water on it, to turn it into wet leather. [[File:Sheet_wet_leather1.png|32px]]
# Dry the wet leather by using it on a drying rack, or by heating it above 500 Kelvin for some time. [[File:Sheet_leather1.png|32px]]
 
}}
 
 
=== Cloth ===
{{anchor|Cloth}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = Cloth
|image = Sheet_cloth1.png
|foundin = Ready stacks can be found nowhere, but can be produced.
|usedfor = Crafting certain textiles
|strategy = Hold in active hand and use it to craft things
|description = '''Things you can make by having Cloth in your hand and activating it:'''
*Grey jumpsuit (3 rolls)
*Black shoes (2 rolls)
*Backpack (4 rolls)
*Duffel bag (6 rolls)
*Plant bag (4 rolls)
*Book bag (4 rolls)
*Mining satchel (4 rolls)
*Chemistry bag (4 rolls)
*Bio bag (4 rolls)
*2x improvised gauzes (1 roll)
*Rag (1 roll)
*Bedsheet (3 rolls)
*Empty sandbag (4 rolls)
*Fingerless gloves (1 roll)
*Black gloves (3 rolls)
*Blindfold (2 rolls)
 
<br>'''How to produce Cloth:'''
 
Use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, or use [[Engineering_items#Wirecutters|Wirecutters]] on bedsheets.
}}
 
===Plastic===
{{anchor|Plastic}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = Plastic
|image = Sheet_plastic1.png
|foundin = Ready stacks can be found nowhere, but can be produced.
|usedfor = Making a few plastic products, or used in a department Protolathe/Techfab
|strategy = Hold in active hand and use it to craft things
|description = '''Things you can make by having Plastic in your hand and activating it:'''
*Plastic flaps (5 sheets)
*Water bottle (1 sheet)
*Large water bottle (3 sheets)
*Wet floor sign (2 sheets)
 
<br>'''Other things you can do with Plastic:'''
*Insert into a Protolath/Techfab. Some products need plastic, such as XL beakers
 
<br>'''How to produce Plastic:'''
 
Made in the [[Guide_to_chemistry#Plastic Sheets|Chemistry lab]]
}}


'''How to produce Planks:'''


Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a hatchet, or deconstruct already existing wooden tables in the [[Vacant Office]].
===Cardboard===
{{anchor|Cardboard}}
{{Item
|bgcolor1 = #FFEE88
|bgcolor2 = #FFDD66
|name = Cardboard
|image = Sheet_cardboard1.png
|foundin = Can sometimes be found in [[Maintenance]].
|usedfor = Making a few items
|strategy = Hold in active hand and use it to craft things
|description = '''Things you can make by having Cardboard in your hand and activating it:'''
*Box (1 cardboard sheet)
*Light tubes (1 cardboard sheet)
*Light bulbs (1 cardboard sheet)
*Mouse traps (1 cardboard sheet)
*Cardborg suit (3 cardboard sheets)
*Cardborg helmet (1 cardboard sheet)
*Pizza box (1 cardboard sheet)
*Folder (1 cardboard sheet)
*Large box (4 cardboard sheets)
*Cardboard cutout (5 cardboard sheets)
 
<br>'''How to produce Cardboard:'''
 
Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack.  
}}
}}


== Constructions ==
== Constructions ==
{{anchor|Constructions}}


=== Lattice ===
=== Lattice ===
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!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
Use a '''welder''' to cut the lattice into one rod.
Use '''wirecutters''' to cut the lattice into one rod.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]
[[File:Wirecutters.png|Wirecutters]]
|}
|}


Line 243: Line 418:
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
!colspan="1"  style='background-color:#FFDD66; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
Use a '''welder''' to cut the catwalk into 2 rods.
Use '''wirecutters''' to cut the catwalk into 2 rods.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]
[[File:Wirecutters.png|Wirecutters]]
|}
|}


Line 266: Line 441:
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
Use a '''crowbar''' on ''broken'' plating, otherwise it does not deconstruct.
Use a '''crowbar''' on ''broken'' plating, otherwise it does not deconstruct.
Can be deconstructed with an [[RCD]].
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
Line 381: Line 558:
! style='background-color:#FFDD66'|How to build
! style='background-color:#FFDD66'|How to build
|-
|-
|[[File:Glass.png|Glass]]x1<br>[[File:AniMetal.gif|Metal]]x1<br>[[File:CableCoils.png|Cable Pieces]]x5
|[[File:Glass.png|Glass]]x1<br>[[File:Metal.png|Metal]]x1<br>[[File:CableCoils.png|Cable Pieces]]x5
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
# Use the cable wire on glass.
# Use the cable wire on glass.
Line 413: Line 590:
! style='background-color:#FFDD66'|How to build
! style='background-color:#FFDD66'|How to build
|-
|-
|[[File:AniMetal.gif|Metal]]x4
|[[File:Metal.png|Metal]]x4
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
# Stand where you want the wall.
# Stand where you want the wall.
Line 442: Line 619:
! style='background-color:#FFDD66'|How to build
! style='background-color:#FFDD66'|How to build
|-
|-
|[[File:AniMetal.gif|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2
|[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
# Stand where you want the reinforced wall.
# Stand where you want the reinforced wall.
Line 475: Line 652:
* Click to open.
* Click to open.
* An almost undetectable escape route.
* An almost undetectable escape route.
* Not airtight, leaks gases through.
* Otherwise, same as a regular wall.
* Otherwise, same as a regular wall.


Line 483: Line 659:
! style='background-color:#FFDD66'|How to build
! style='background-color:#FFDD66'|How to build
|-
|-
|[[File:AniMetal.gifg|Metal]]x4 or<br>[[File:AniMetal.gif|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2
|[[File:Metal.png|Metal]]x4 or<br>[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2
| style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;"|
# Stand where you want the door.
# Stand where you want the door.
Line 518: Line 694:
! style='background-color:#FFDD66'|How to build
! style='background-color:#FFDD66'|How to build
|-
|-
|[[File:Glass.png|Glass]]x2 or<br>[[File:Glass_r.png|Reinforced Glass]]x2
|[[File:Glass.png|Glass]]x1/x2 (single/full)<br>or<br>[[File:Glass_r.png|Reinforced Glass]]x1/x2 (single/full)
| style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;"|
# Click the <font color="blue">'''glass/reinforced glass'''</font> in hand.
# Click the <font color="blue">'''glass/reinforced glass'''</font> in hand.
Line 552: Line 728:
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:APC.png|64px|Area Power Controller]]<br>APC
!rowspan="2" style='background-color:#cce6ff;'|[[File:ModernAPC.png|64px|Area Power Controller]]<br>APC
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
! style='background-color:#99ccff'|How to build
|-
|-
|[[File:AniMetal.gif|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Power Control Module x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Power_cell.png|Power Cell]]x1<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Id regular.png|Authorized ID]]x1
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Power Control Module x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Power_cell.png|Power Cell]]x1<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Id regular.png|Authorized ID]]x1
| style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;"|
# Use the <font color='gray'>'''metal'''</font> and make an APC frame.
# Use the <font color='gray'>'''metal'''</font> and make an APC frame.
# Use the frame on the wall you want the APC on (may only be placed in areas which have been defined as a Station Area using the Chief Engineer's [[High-risk_items|Station Blueprints]]).
# Use the frame on the wall you want the APC on (may only be placed in areas which have been defined as a Station Area using the Chief Engineer's [[High-risk_items|Station Blueprints]]).
# Fit it with the Power Control Module.
# Fit it with the cable coil.
# Fit it with the cable coil.
# Fit it with the Power Control Module.
# Screwdriver the electronics into place.
# Screwdriver the electronics into place.
# Add the power cell.
# Add the power cell.
Line 575: Line 751:
# '''Wirecutters''' to remove cables.
# '''Wirecutters''' to remove cables.
# '''Crowbar''' to lift floor tile in front of APC
# '''Crowbar''' to lift floor tile in front of APC
# '''Crowbar''' to remove Power Control Board.
# '''Crowbar''' to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction)
# '''Welder''' to remover from wall.
# '''Welder''' to remover from wall.
# '''Wrenching''' the frame, that is now detached from the wall, deconstructs it to two metal sheets.
# '''Wrenching''' the frame, that is now detached from the wall, deconstructs it to two metal sheets.
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! style='background-color:#99ccff'|How to build
! style='background-color:#99ccff'|How to build
|-
|-
|[[File:AniMetal.gif|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
| style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;"|
# Use the metal and make an Air Alarm frame.
# Use the metal and make an Air Alarm frame.
Line 621: Line 797:
! style='background-color:#99ccff'|How to build
! style='background-color:#99ccff'|How to build
|-
|-
|[[File:AniMetal.gif|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make an Fire Alarm frame.
# Use the metal and make an Fire Alarm frame.
Line 658: Line 834:
! style='background-color:#99ccff'|How to build
! style='background-color:#99ccff'|How to build
|-
|-
|[[File:Autolathe.png|Autolathe]]<br>[[File:AniMetal.gif|Metal]]x1(400units per camera)<br>[[File:glass.png|Glass]]x1(250units per camera)<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
|[[File:Autolathe.png|Autolathe]]<br>[[File:Metal.png|Metal]]x1(400units per camera)<br>[[File:glass.png|Glass]]x1(250units per camera)<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
# Use the autolathe to create a Camera Assembly.
# Use the autolathe to print a Camera Assembly.
# Drop the camera assembly on the tile where'd you like the camera to be.
# Attach the Camera Assembly to a wall.  
# Wrench it into position.
# Weld it to the wall.
# Weld it to the wall.
# Add wire.
# OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor).
# OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor).
# Add wire.
# Screwdriver the camera to complete it.
# Screwdriver the camera to complete it.
# Set camera network (default is SS13).
# Set camera network (default is SS13).
# Set camera direction.
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
!colspan="3" style="background-color:#99ccff"|How to deconstruct
Line 693: Line 867:
! style='background-color:#99ccff'|How to build
! style='background-color:#99ccff'|How to build
|-
|-
|[[File:AniMetal.gif|Metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Light_Tube.png|Light Tube]]x1 or<br>[[File:Light_Bulb.png|Light Bulb]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
|[[File:Metal.png|Metal]]x1/x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Light_Tube.png|Light Tube]]x1 or<br>[[File:Light_Bulb.png|Light Bulb]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
# Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).
# Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).
Line 780: Line 954:
==== Windoor (Window-door) ====
==== Windoor (Window-door) ====
{{anchor|Window-door}}{{anchor|Windoor}}
{{anchor|Window-door}}{{anchor|Windoor}}
Like a door, but more minimalistic.
Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. Emagging works.  


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
Line 787: Line 961:
! style='background-color:#99ccff'|How to build
! style='background-color:#99ccff'|How to build
|-
|-
|[[File:Glass_r.png|Reinforced glass]]x5<br>[[File:Metal_r.png|Reinforced metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Circuitboard.png|Circuitboard]] Airlock Electronics x1
|[[File:Glass_r.png|Reinforced glass]]x5<br>[[File:Metal_r.png|Reinforced metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Door_electronics.png|Airlock Electronics]] Airlock Electronics x1
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
# Click the <font color="blue">'''reinforced glass'''</font> pane.
# Click the <font color="blue">'''reinforced glass'''</font> pane.
Line 801: Line 975:
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
# '''Screwdriver''' to remove airlock electronics.
# Open the windoor.
# '''Screwdriver''' to open the maintenance panel.
# '''Crowbar''' out the airlock electronics.
# Remove wires from the assembly with '''wirecutters'''.
# Remove wires from the assembly with '''wirecutters'''.
#Unanchor it by '''wrenching'''.
# Unanchor it by '''wrenching'''.
# '''Weld''' it to deconstruct the assembly into reinforced glass and rods.
# '''Weld''' it to deconstruct the assembly into reinforced glass and rods.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
|}
 
 
==== Button ====
{{anchor|Button}}
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:AirLockButton.png|A Button]]<br>Button
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|[[File:Metal.png|Metal]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>'''OPTIONAL'''[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make a Button Frame.
# Use the Button Frame on a wall.
# Click the Button Frame on the wall to change its button type.
# Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned).
# Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this)
# Screwdriver the Button Frame to close it.
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
# ('''Screwdriver''' the button open.)
# Remove the airlock electronics.
# '''Wrench''' the open button frame.
# '''Weld''' it to deconstruct to metal plates.
|-
|colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
|}
|}


==== Firelock ====
==== Firelock ====
{{anchor|Firelock}}
{{anchor|Firelock}}
This is a firelock - it locks an area when a fire alarm in the area is triggered.
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|<br>Firelock
!rowspan="2" style='background-color:#cce6ff;'|[[File:firelock.png|A Firelock]]<br>Firelock
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
! style='background-color:#99ccff'|How to build
|-
|-
|[[File:AniMetal.gif|Metal]]x3<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:''[[File:Metal_r.png|Reinforced Metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Circuitboard.png|Firelock Electronics]]Firelock Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
|[[File:Metal.png|Metal]]x3<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:''[[File:Metal_r.png|Reinforced Metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Circuitboard.png|Firelock Electronics]]Firelock Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make a Firelock Assembly.
# Use the metal and make a Firelock Assembly.
# Add the Firelock Electronics Board to the firelock frame.
# Add the Firelock Electronics Board to the firelock frame.
# Add Wires.
# Add Wires.
# Weld the firelock frame
# Crobaw the firelock frame.
# ''(OPTIONAL)'' Add Reinforced Metal to make a heavy firelock.
# ''(OPTIONAL)'' Add Reinforced Metal to make a heavy firelock.
# Wrench to bolt it and finish.
# Wrench to bolt it and finish.
Line 832: Line 1,040:
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
# '''Screwdriver''' the firelock.
# ('''Crowbar''' the firelock shut.)
# '''Weld''' the firelock shut.
# '''Screw''' the access panel open.
# '''Wrench''' the firelock to unbolt it.
# '''Wrench''' the firelock to unbolt it.
# '''Crowbar''' to pry the firelock.
# '''Crowbar''' to pry the wire cover off.
# '''Wirecut''' the wires out.
# '''Wirecut''' the wires out.
# '''Crowbar''' the electronics out.
# '''Crowbar''' the electronics out.
Line 841: Line 1,051:
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
|}
==== Reflector ====
{{anchor|Reflector}}
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. ''Ballistic projectiles will not be reflected!''
* You can '''weld''' it to anchor it to or unanchor it from the floor, or to repair it.
* Use a '''screwdriver''' to lock or unlock its rotation.
* '''Alt-click''' it to rotate its angle.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Energy_reflector.png|A reflector|64px]]  [[File:Energy_reflector_double.png|A double reflector|64px]][[File:Energy_reflector_box.png|A box reflector|64px]]<br>Reflector
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|[[File:Metal.png|Metal]]x5<br>[[File:Glass.png|Glass]]x3 '''OR''' [[File:Glass_r.png|Reinforced glass]]x10 '''OR''' [[File:Diamonddone.png|Diamond]]x1<br>[[File:Welder.png|Welder]]
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make a reflector frame.
# '''Option 1:''' Add 5 glass sheets to make a single-sided reflector.
# '''Option 2:''' Add 10 reinforced glass sheets to make a double-sided reflector.
# '''Option 3:''' Add 1 diamond sheet to make a box reflector.
# '''Weld''' the reflector to the floor.
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
# '''Weld''' the reflector to cut it free from the floor.
# '''Wrench''' the reflector to disassemble it.
|-
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]
|}
|}


Line 852: Line 1,093:
! style='background-color:#99ccff'|How to build
! style='background-color:#99ccff'|How to build
|-
|-
|[[File:AniMetal.gifMetal]]x4<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:'' [[File:Pen.png|Pen]] [[File:Glass_r.png|Reinforced glass]]x1<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Circuitboard.png|Airlock Electronics]]Airlock Electronics x1<br>[[File:Id_regular.png|ID]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
|[[File:Metal.png|Metal]]x4<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:'' [[File:Pen.png|Pen]] [[File:Glass_r.png|Reinforced glass]]x1<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make an Airlock Assembly.
# Use the metal and make an Airlock Assembly.
Line 859: Line 1,100:
# ''(OPTIONAL)'' Add Reinforced Glass to make a glass airlock.
# ''(OPTIONAL)'' Add Reinforced Glass to make a glass airlock.
# Add Wires.
# Add Wires.
# Unlock the Airlock Electronics Board with an ID.
# Use the Airlock Electronics Board and set the access level.
# Use the Airlock Electronics Board and set the access level.
# Add the Airlock Electronics Board to the airlock frame.
# Add the Airlock Electronics Board to the airlock frame.
# ''(Optional)'' Use 2 sheets of Metal or Plasteel for added security
# Screwdriver to finish.
# Screwdriver to finish.
|-
|-
Line 868: Line 1,109:
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
'''Can''' be done to an [[Syndicate_Items#Cryptographic_Sequencer|emagged]] airlock, but you will not get the electronics back, as it will be broken.
If the airlock has been [[Syndicate_Items#Cryptographic_Sequencer|'''emagged''']], skip to step 4.
# '''Weld''' the door shut. (Must be in ''harm'' intent).
# '''Screwdriver''' the door.
# '''Screwdriver''' the door.
# Use '''multitool''' and '''wirecutters''' to disable everything except the doorbolts as detailed [[Hacking#Airlocks|here.]]
# Use '''multitool''' and/or '''wirecutters''' to disable the power whilst keeping the doorbolts up as detailed [[Hacking#Airlocks|here.]]
(Doorbolts must be up for this to work!)
# '''Crowbar''' the electronics out. (Make sure you have exposed the panel with a screwdriver first.)
# '''Weld''' the door shut.
# '''Crowbar''' the electronics out (if the door is electrified, this won't work for some reason).
# '''Wirecut''' the wires out.
# '''Wirecut''' the wires out.
# Unsecure it with a '''wrench'''.
# Unsecure it with a '''wrench'''.
Line 898: Line 1,138:
! style='background-color:#99ccff'|How to build
! style='background-color:#99ccff'|How to build
|-
|-
|[[File:AniMetal.gif|Metal]]x7<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Hybrid taser.gif|Any energy-based gun]] Any energy-based gun x1<br>[[File:Prox_Sensor.png|Proximity Sensor]]x1
|[[File:Metal.png|Metal]]x7<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Hybrid taser.gif|Any energy-based gun]] Any energy-based gun x1<br>[[File:Prox_Sensor.png|Proximity Sensor]]x1
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
# Build a turret frame from <font color='gray'>'''metal'''</font>.
# Build a turret frame from <font color='gray'>'''metal'''</font>.
Line 1,031: Line 1,271:
! style='background-color:#99ccff'|How to build
! style='background-color:#99ccff'|How to build
|-
|-
|[[File:AniMetal.gif|Metal]]x5<br>[[File:Glass.png|Glass]]x2<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|Circuitboard]]x1
|[[File:Metal.png|Metal]]x5<br>[[File:Glass.png|Glass]]x2<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|Circuitboard]]x1
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make a Computer Frame.
# Use the metal and make a Computer Frame.
Line 1,055: Line 1,295:
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
|}
====  [[Modular Computers|Modular Consoles]] ====
{{anchor|Modular_Console}}
[[Modular Hardware|Modular Consoles]] are very flexible machines.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Modular console.gif|64px|A console]]<br>Console
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|[[File:Metal.png|Metal]]x10<br>'''At least:'''<br>one power source<br>one drive (HDD or SSD)<br>one processing unit<br>access to programs (network cards or datadisks)
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make a Modular Console.
# Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional "powercell controller" component).
# install a network card to access the NET and download more programs.
#Use disks to transfer data or programs from another modular decive in case you cannot access the NET.
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
# '''Screwdriver''' to remove components.
# '''Wrench''' to deconstruct the empty console.
|-
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>
|}
|}


==== [[File:Machine_Frame.png|64px]] [[Guide_to_advanced_construction|Machines]] ====
==== [[File:Machine_Frame.png|64px]] [[Guide_to_advanced_construction|Machines]] ====
{{anchor|Machine}}
{{anchor|Machine}}
Their construction and deconstruction is detailed in the [[Guide_to_advanced_construction|machine construction guide.]]
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Machine_Frame_Board.png|64px|A machine frame with wiring and board installed]]<br>A machine frame with wiring and board installed
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|[[File:Metal.png|Metal]]x5<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Circuitboard.png|Circuitboard]]x1<br>Components as specified by examining the mounted board
|style="vertical-align: top; padding: 10px;"|
# Use the metal and make a machine frame.
# Add wiring to the frame .
# Add the board.
# Add your components. You can examine the unifished machine at this point to see what you still need.
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
# '''Screwdriver''' to open the panel.
# '''Crowbar''' to remove all components.
# '''Wirecutters''' to remove the wires.
# '''Wrench''' to unsecure the frame.
# '''Screwdriver''' to disassemble into sheets.
|-
|colspan="1" style="text-align: center;"|
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:crowbar.png]]<br>[[File:Wirecutters.png]]<br>[[File:Wrench.png|Wrench]]<br>
|}
 
For detailed information about each machine: [[Guide_to_advanced_construction|machine construction guide.]]


==== [[File:Floorbot.gif|64px|Robot]] [[File:Generic_borg.png|64px|Cyborg]] [[File:Ripley.png|64px|Mech]] Robots, Cyborgs and Mechs ====
==== [[File:Floorbot.gif|64px|Robot]] [[File:Generic_borg.png|64px|Cyborg]] [[File:Ripley.png|64px|Mech]] Robots, Cyborgs and Mechs ====
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|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
|}
==== Conveyor Belt ====
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|Conveyor Belt and Conveyor Belt Switch
[[File:ConveyorBelt.png]]
! style='background-color:#99ccff; width:20%'|Requires to build
! style='background-color:#99ccff'|How to build
|-
|An Autolathe, with enough metal and glass.
|style="vertical-align: top; padding: 10px;"|
# Use the lever on the belt assemblies to link them. This must be done before placing them!
# Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a '''Wrench''').
# Place the lever somewhere by clicking the floor with it.
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
|-
!colspan="1"  style='background-color:#99ccff; width:20%'|Tools
|rowspan="2" colspan="3"|
# '''Crowbar''' to remove the Conveyor Belt tiles and Switches.
|-
|colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]<br>
|}
|}


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==== Chairs ====
==== Chairs ====
{{anchor|Chair}}{{anchor|Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}}
{{anchor|Chair}}{{anchor|Stool}}{{anchor|Bar Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}}{{anchor|Winged Wooden Chair}}{{anchor|Swivel Chair}}
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#ddddff;'|[[File:Chair.png|64px|Chair]]<br>Chair<br>[[File:Stool.png|64px|Stool]]<br>Stool<br>[[File:Comfy_Chair.png|64px|Comfy Chair]]<br>Comfy Chair<br>[[File:Office_Chair.png|64px|Office Chair]]<br>Office Chair<br>[[File:Wooden_Chair.png|64px|Wooden Chair]]<br>Wooden Chair
!rowspan="2" style='background-color:#ddddff;'|[[File:Chair.png|64px|Chair]]<br>Chair<br>[[File:Stool.png|64px|Stool]]<br>Stool<br>[[File:bar stool.png|64px|Bar Stool]]<br>Bar Stool<br>[[File:Comfy_Chair.png|64px|Comfy Chair]]<br>Comfy Chair<br>[[File:Office_Chair.png|64px|Office Chair]]<br>Office Chair<br>[[File:Wooden_Chair.png|64px|Wooden Chair]]<br>Wooden Chair<br>[[File:Winged_wooden_chair.png|64px|Winged Wooden Chair]]<br>Winged Wooden Chair
! style='background-color:#ccccee; width:20%'|Requires to build
! style='background-color:#ccccee; width:20%'|Requires to build
! style='background-color:#ccccee'|How to build
! style='background-color:#ccccee'|How to build
|-
|-
|[[File:AniMetal.gif|Metal]]x1<br>or<br>[[File:AniMetal.gif|Metal]]x3<br>or<br>[[File:AniMetal.gif|Metal]]x5<br>or<br>[[File:planks.png|Planks]]x3
|[[File:Metal.png|Metal]]x1<br>or<br>[[File:Metal.png|Metal]]x2<br>or<br>[[File:Metal.png|Metal]]x5<br>or<br>[[File:planks.png|Planks]]x3
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
# Stand where you want the chair.
# Stand where you want the chair.
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!colspan="1"  style='background-color:#ccccee; width:20%'|Tools
!colspan="1"  style='background-color:#ccccee; width:20%'|Tools
|rowspan="2" colspan="3"|
|rowspan="2" colspan="3"|
'''Wrench''' a chair to transform it back into a metal sheet.
'''Wrench''' a chair to transform it back into the starting material.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
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==== Tables/Reinforced Table ====
==== Tables/Reinforced Table ====
{{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}}
{{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} {{anchor|Poker Table}} {{anchor|Fancy Table}}
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for [[Ghetto Surgery|ghetto surgery]].
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for [[Ghetto Surgery|ghetto surgery]].


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#ddddff;'|[[File:table.png|64px|Table]]<br>Table<br>[[File:woodtable.png|64px|Wooden Table]]<br>Wooden Table<br>[[file:Poker_Table.png|64px|Poker Table]]<br>Poker Table<br>[[file:r-table.png|64px|Reinforced Table]]<br>Reinforced Table
!rowspan="2" style='background-color:#ddddff;'|[[File:table.png|64px|Table]]<br>Table<br>[[File:woodtable.png|64px|Wooden Table]]<br>Wooden Table<br>[[File:Glass table.png|64px|Glass Table]]<br>Glass Table<br>[[file:Poker_Table.png|64px|Poker Table]]<br>Poker Table<br>[[file:Fancy_table.png|64px|Fancy Table]]<br>Fancy Table<br>[[file:r-table.png|64px|Reinforced Table]]<br>Reinforced Table
! style='background-color:#ccccee; width:20%'|Requires to build
! style='background-color:#ccccee; width:20%'|Requires to build
! style='background-color:#ccccee'|How to build
! style='background-color:#ccccee'|How to build
|-
|-
|[[File:Rods.png|Rods]]x2<br><br>[[File:planks.png|Planks]]x2<br>or<br>[[File:AniMetal.gif|Metal]]x2<br>or<br>[[File:Glass.png|Glass]]x2<br>or<br>[[File:Carpet Tile.png|Carpet]]x2
|[[File:Rods.png|Rods]]x2 or [[File:planks.png|Planks]]x2<br><br>[[File:Metal.png|Metal]]x1<br>or<br>[[File:planks.png|Planks]]x1<br>or<br>[[File:Glass.png|Glass]]x1<br>or<br>[[File:Carpet Tile.png|Carpet]]x1<br>or<br>[[File:Metal_r.png|Carpet]]x1
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
# Pick up some rods (or wooden planks, if you want to make a poker table).
# Pick up some rods (or wooden planks, if you want to make a poker table).
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# Activate them in your hand.
# Activate them in your hand.
# Select table frame from menu.
# Select table frame from menu.
# Use material on the table frame (Wood/glass/plasteel/metal)(carpet for a poker table).
# Use material on the table frame (Wood/glass/plasteel/metal/)(carpet on metal frame for fancy table, on wooden frame for poker table).
|-
|-
!colspan="3" style="background-color:#ccccee"|How to deconstruct
!colspan="3" style="background-color:#ccccee"|How to deconstruct
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Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, [[crates]], and certain especially large objects like [[#Racks|racks]] and [[quartermaster|MULEbots]].
Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, [[crates]], and certain especially large objects like [[#Racks|racks]] and [[quartermaster|MULEbots]].


Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level [[identification card]], [[Syndicate_Items#Cryptographic Sequencer|emag]] item, or a few good laser blasts.
Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level [[identification card]], [[Syndicate_Items#Cryptographic Sequencer|emag]] item, or with enough damage.
If you don't want to take out your id to open these every time, you can '''alt-click''' them to lock/unlock them.


If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a '''BANG BANG''' sound that can be heard from several squares away. Using the [[Resist]] button will allow you to slowly open the locker.
If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a '''BANG BANG''' sound that can be heard from several squares away. Using the [[Resist]] button will allow you to slowly open the locker.
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Coffins count as lockers.
Coffins count as lockers.


Different types of lockers: [[File:Emergencylocker.png|Emergency Locker]][[File:Jumpsuitlocker.png|Jumpsuit Locker]][[File:Medicallocker.png|Medical Locker]][[File:L2locker.png|L2 Locker]][[File:L3locker.png|L3 Locker]][[File:L4locker.png|L4 Locker]][[File:Coffin.png|Coffin]]
Different types of lockers: [[File:Jumpsuitlocker.png|Jumpsuit Locker]][[File:Emergencylocker.png|Emergency Locker]][[File:Medicallocker.png|Medical Locker]][[File:Securitylocker.png|Security Locker]][[File:Firesafetycloset.png|Fire Saftey Locker]][[File:L2locker.png|L2 Locker]][[File:L3locker.png|L3 Locker]][[File:L4locker.png|L4 Locker]][[File:Coffin.png|Coffin]]


{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
Line 1,163: Line 1,483:
! style='background-color:#ccccee'|How to build
! style='background-color:#ccccee'|How to build
|-
|-
|[[File:AniMetal.gif|Metal]]x2
|[[File:Metal.png|Metal]]x2 or [[File:planks.png|Planks]]x5 for coffin
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
# Stand where you want the locker.
# Stand where you want the locker.
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! style='background-color:#ccccee'|How to build
! style='background-color:#ccccee'|How to build
|-
|-
|[[File:AniMetal.gif|Metal]]x1
|[[File:Metal.png|Metal]]x1
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
# Activate metal in hand.
# Activate metal in hand.
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! style='background-color:#ccccee'|How to build
! style='background-color:#ccccee'|How to build
|-
|-
|[[File:AniMetal.gif|Metal]]x2
|[[File:Metal.png|Metal]]x2
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;"|
# Stand where you want the bed.
# Stand where you want the bed.
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|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;"|
[[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
[[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
|}
==== Drying Rack ====
Dries herbs for smoking, meat into jerky and grapes into raisins.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#ddddff;'|[[File:Drying_rack.gif|64px|Drying rack]]<br>Drying rack
! style='background-color:#ccccee; width:20%'|Requires to build
! style='background-color:#ccccee'|How to build
|-
|[[File:Planks.png|Planks]]x10<br>
|style="vertical-align: top; padding: 10px;"|
# Use the planks in hand.
|-
!colspan="3" style="background-color:#ccccee"|How to deconstruct
|-
!colspan="1"  style='background-color:#ccccee; width:20%'|Tools
|rowspan="2" colspan="3"|
# '''Wrench''' to unsecure the rack.
# '''Screwdriver''' to disassemble it.
|-
|colspan="1" style="text-align: center;"|
[[File:Wrench.png|Wrench]]<br>[[File:screwdriver_tool.png]]
|}
|}


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