Guide to Combat: Difference between revisions

Jump to navigation Jump to search
612 bytes added ,  08:21, 7 February 2023
https://github.com/yogstation13/Yogstation/pull/17582 new aegun
m (→‎Bow: hello I would like to order a side of powercreep please)
(https://github.com/yogstation13/Yogstation/pull/17582 new aegun)
(2 intermediate revisions by one other user not shown)
Line 702: Line 702:
|Nanotrasen
|Nanotrasen
|A long-barreled designated marksman rifle that is vaguely based on the WT platform. Slower-firing than most automatics, but its projectiles travel slightly faster than most others.
|A long-barreled designated marksman rifle that is vaguely based on the WT platform. Slower-firing than most automatics, but its projectiles travel slightly faster than most others.
Also more accurate than your average firearm.
|-
|-
![[File:L6machinegun.png|64px]]
![[File:L6machinegun.png|64px]]
Line 717: Line 718:
![[File:A762.png]]
![[File:A762.png]]
!Standard ammo
!Standard ammo
|45 Brute
|40 Brute
|-
|-
![[File:A762A.png]]
![[File:A762A.png]]
!AP ammo
!AP ammo
|35 Brute, exceptional armor penetration
|30 Brute, exceptional armor penetration
|-
|-
![[File:A762H.png]]  
![[File:A762H.png]]  
!HP ammo
!HP ammo
  |55 Brute, ineffective against armor. Sharp-edged and will likely inflict [[Guide to Wounds#Critical:_Weeping_Avulsion|deadly wounds]]
  |50 Brute, ineffective against armor. Sharp-edged and will likely inflict [[Guide to Wounds#Critical:_Weeping_Avulsion|deadly wounds]]
|-
|-
! [[File:A756I.png]]
! [[File:A756I.png]]
!IC ammo
!IC ammo
|27 Brute, sets the target on fire
|22 Brute, sets the target on fire
|}
|}
|Only available to [[Syndicate guide|Nuclear Operative]] for 20 TC
|Only available to [[Syndicate guide|Nuclear Operative]] for 20 TC
Line 766: Line 767:
|Syndicate
|Syndicate
|A long-range rifle typically used by Syndicate recon operatives. Fires powerful rounds and possesses a short-range scope to better see over distances.
|A long-range rifle typically used by Syndicate recon operatives. Fires powerful rounds and possesses a short-range scope to better see over distances.
Similarly to the LWT, has improved accuracy over other firearms.
|-
|-
![[File:Sniper.png|64px]]
![[File:Sniper.png|64px]]
Line 794: Line 796:
|Syndicate
|Syndicate
|An extremely powerful but unwieldy rifle equipped with a scope to see long distances. Requires both hands to use and can be silenced. A user must remain stationary to use the scope. Very low rate of fire.
|An extremely powerful but unwieldy rifle equipped with a scope to see long distances. Requires both hands to use and can be silenced. A user must remain stationary to use the scope. Very low rate of fire.
Has perfect accuracy.
|}
|}
==== Revolver ====
==== Revolver ====
Line 957: Line 960:
|An uncommon shotgun, typically only used in emergencies by Security. Because of its high capacity, convenience in being able to be worn on security exosuits, and the fact that a handful spawn in the Armory roundstart, this tends to be the most common shotgun on-station. Can be sawn off with a circular saw (make sure it's not loaded). A sawn-off shotgun will fit in your backpack or on your belt, though it will lose some accuracy.
|An uncommon shotgun, typically only used in emergencies by Security. Because of its high capacity, convenience in being able to be worn on security exosuits, and the fact that a handful spawn in the Armory roundstart, this tends to be the most common shotgun on-station. Can be sawn off with a circular saw (make sure it's not loaded). A sawn-off shotgun will fit in your backpack or on your belt, though it will lose some accuracy.
As a pump-action shotgun, you will need to manually rack the pump after each shot or when reloading the shotgun from a fully empty state.
As a pump-action shotgun, you will need to manually rack the pump after each shot or when reloading the shotgun from a fully empty state.
In addition, it requires your off-hand free in order to fire.
|-
|-
![[File:Breachingshotgun.png|64px]]
![[File:Breachingshotgun.png|64px]]
Line 1,006: Line 1,011:


There are two different types of shotgun shells, shot and slugs. Shot shoots pellets in a spread, and is 25% less effective against bullet armor on targets. Slugs shoot a single projectile over a distance. Both lose damage over distance, making shotguns ideal for close-quarters usage.  
There are two different types of shotgun shells, shot and slugs. Shot shoots pellets in a spread, and is 25% less effective against bullet armor on targets. Slugs shoot a single projectile over a distance. Both lose damage over distance, making shotguns ideal for close-quarters usage.  
*[[File:Improvshell-live.png|32px]]'''Improvised Shell:''' Shoots 10 pellets dealing 6 brute damage each. Each pellet has a random range of 1 -> 8 tiles.
*[[File:Improvshell-live.png|32px]]'''Improvised Shell:''' Shoots 10 pellets dealing 6 brute damage each.
*[[File:Buckshot_shell.png|32px]]'''Buckshot:''' Shoots 6 pellets dealing 12 brute damage each. Extremely lethal at close range.
*[[File:Buckshot_shell.png|32px]]'''Buckshot:''' Shoots 6 pellets dealing 11 brute damage each. Extremely lethal at close range.
*[[File:Sgshell-live.png|32px]]'''Syndicate Buckshot:''' Shoots 6 pellets dealing 15.5 brute damage each. Only obtainable as a [[Syndicate guide|Nuclear Operative]].
*[[File:Sgshell-live.png|32px]]'''Syndicate Buckshot:''' Shoots 6 pellets dealing 14.5 brute damage each. Only obtainable as a [[Syndicate guide|Nuclear Operative]].
*[[File:Flechette_shell.png|32px]]'''Flechette:''' Shoots 6 pellets with less spread and less dropoff than regular buckshot dealing 13 brute damage each and penetrating armor. Only obtainable as a [[Syndicate guide|Nuclear Operative]].
*[[File:Flechette_shell.png|32px]]'''Flechette:''' Shoots 6 pellets with less spread and less dropoff than regular buckshot, dealing 12 brute damage each and penetrating armor. Only obtainable as a [[Syndicate guide|Nuclear Operative]].
*[[File:Bean_shell.png|32px]]'''Rubber Shot:''' Shoots 6 pellets dealing 3 brute and 14.5 stamina damage each. Better if you want the target alive. Riot shotguns are loaded with this by default.
*[[File:Bean_shell.png|32px]]'''Rubber Shot:''' Shoots 6 pellets dealing 3 brute and 13 stamina damage each. Better if you want the target alive. Riot shotguns are loaded with this by default.
*[[File:Bean_shell.png|32px]]'''Beanbag:''' Shoots one single beanbag, dealing 5 brute and 55 stamina damage. The bartender uses these by default.
*[[File:Bean_shell.png|32px]]'''Beanbag:''' Shoots one single beanbag, dealing 5 brute and 55 stamina damage. The bartender uses these by default.
*[[File:Blank_shell.png|32px]]'''Standard Slug:''' Shoots a single projectile that does 46 brute damage on impact.
*[[File:Blank_shell.png|32px]]'''Standard Slug:''' Shoots a single projectile that does 46 brute damage on impact.
Line 1,391: Line 1,396:
| A smaller energy gun with a pitiful battery. It can fit in a pocket and has a built-in seclite. Effectively a self-defense weapon.
| A smaller energy gun with a pitiful battery. It can fit in a pocket and has a built-in seclite. Effectively a self-defense weapon.
|-
|-
![[File:Advegun.png|64px]]
![[File:Advegun.gif|64px]]
!{{anchor|Advanced Energy Gun}}Advanced Energy Gun
!{{anchor|Advanced Energy Gun}}Advanced Energy Gun
|[[File:Powercell.png|64px]]<br>Energy (Self-Charging)
|[[File:Uraniumdone.png|64px]]<br>Uranium
|10 Lasers,<br>20 Disable
|20 Anoxia,<br>10 Irradiate,<br>10 Lasers,<br>20 Disable
|20 Burn<br>30 Stamina  
|8 Oxygen,<br>10 Burn + 300 Irradiate,<br>20 Burn<br>30 Stamina  
|Printable at the [[Armory]] protolathe once researched.
|Printable at the [[Armory]] protolathe once researched.
|Nanotrasen
|Nanotrasen
|Utilizes a mini-nuclear generator to self-charge its internal cell. As a result, it cannot be placed in standard rechargers. If EMP'd, the recharge process will leak out radiation.
|Use a mini nuclear reactor refillable with uranium sheets or ore, every refilling will irradiate the user a little; effects of radiation poisoning will start being noticeabla after 2 consecutive full reload. '''Moving while reloading will not only cancel the process but also irradiate and poison the operator.''' The x-ray beams of the irradiate setting pass through walls like the ones of the x-ray gun. With its numerous firemodes and ability to be reloaded it is a highly versatile and effective weapon for those brave or suicidal enough to wield it. '''Start empty when printed.'''
|-
|-
![[File:Bouncer.gif|64px]]
![[File:Bouncer.gif|64px]]
!{{anchor|Bouncer Energy Gun}}Bouncer Energy Gun
!{{anchor|Bouncer Energy Gun}}Bouncer Energy Gun
|[[File:Recharger.gif|64px]]<br>Energy
|[[File:Recharger.gif|64px]]<br>Energy
|16 anoxia,<br>16 disable
|16 Anoxia,<br>16 Disable
|6 Oxygen,<br>20 Stamina
|6 Oxygen,<br>20 Stamina
|Printable at the [[Security Office|Security]] or [[Armory]] protolathe once researched.
|Printable at the [[Security Office|Security]] or [[Armory]] protolathe once researched.
Line 1,727: Line 1,732:
|[[File:Powercell.png|64px]]<br>Energy (Self-Charging)
|[[File:Powercell.png|64px]]<br>Energy (Self-Charging)
|40 Burn (Burn damage on embed),<br>30 Burn + 500 irradiate (Toxin damage on embed)
|40 Burn (Burn damage on embed),<br>30 Burn + 500 irradiate (Toxin damage on embed)
|[[Syndicate Uplink]], available for 8 TC
|[[Syndicate Uplink]], available for 6 TC
|Syndicate  
|Syndicate  
|Completely silent when drawing and firing. It has a built-in scope that can be used to see long distances. Its x-ray mode functions very well when combined with Thermals. Can be folded using CTRL+CLICK to store it in bags.
|Completely silent when drawing and firing. It has a built-in scope that can be used to see long distances. Its x-ray mode functions very well when combined with Thermals. Can be folded using CTRL+CLICK to store it in bags.
446

edits

Navigation menu