446
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m (→Bow: hello I would like to order a side of powercreep please) |
(https://github.com/yogstation13/Yogstation/pull/17582 new aegun) |
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|Nanotrasen | |Nanotrasen | ||
|A long-barreled designated marksman rifle that is vaguely based on the WT platform. Slower-firing than most automatics, but its projectiles travel slightly faster than most others. | |A long-barreled designated marksman rifle that is vaguely based on the WT platform. Slower-firing than most automatics, but its projectiles travel slightly faster than most others. | ||
Also more accurate than your average firearm. | |||
|- | |- | ||
![[File:L6machinegun.png|64px]] | ![[File:L6machinegun.png|64px]] | ||
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![[File:A762.png]] | ![[File:A762.png]] | ||
!Standard ammo | !Standard ammo | ||
| | |40 Brute | ||
|- | |- | ||
![[File:A762A.png]] | ![[File:A762A.png]] | ||
!AP ammo | !AP ammo | ||
| | |30 Brute, exceptional armor penetration | ||
|- | |- | ||
![[File:A762H.png]] | ![[File:A762H.png]] | ||
!HP ammo | !HP ammo | ||
| | |50 Brute, ineffective against armor. Sharp-edged and will likely inflict [[Guide to Wounds#Critical:_Weeping_Avulsion|deadly wounds]] | ||
|- | |- | ||
! [[File:A756I.png]] | ! [[File:A756I.png]] | ||
!IC ammo | !IC ammo | ||
| | |22 Brute, sets the target on fire | ||
|} | |} | ||
|Only available to [[Syndicate guide|Nuclear Operative]] for 20 TC | |Only available to [[Syndicate guide|Nuclear Operative]] for 20 TC | ||
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|Syndicate | |Syndicate | ||
|A long-range rifle typically used by Syndicate recon operatives. Fires powerful rounds and possesses a short-range scope to better see over distances. | |A long-range rifle typically used by Syndicate recon operatives. Fires powerful rounds and possesses a short-range scope to better see over distances. | ||
Similarly to the LWT, has improved accuracy over other firearms. | |||
|- | |- | ||
![[File:Sniper.png|64px]] | ![[File:Sniper.png|64px]] | ||
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|Syndicate | |Syndicate | ||
|An extremely powerful but unwieldy rifle equipped with a scope to see long distances. Requires both hands to use and can be silenced. A user must remain stationary to use the scope. Very low rate of fire. | |An extremely powerful but unwieldy rifle equipped with a scope to see long distances. Requires both hands to use and can be silenced. A user must remain stationary to use the scope. Very low rate of fire. | ||
Has perfect accuracy. | |||
|} | |} | ||
==== Revolver ==== | ==== Revolver ==== | ||
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|An uncommon shotgun, typically only used in emergencies by Security. Because of its high capacity, convenience in being able to be worn on security exosuits, and the fact that a handful spawn in the Armory roundstart, this tends to be the most common shotgun on-station. Can be sawn off with a circular saw (make sure it's not loaded). A sawn-off shotgun will fit in your backpack or on your belt, though it will lose some accuracy. | |An uncommon shotgun, typically only used in emergencies by Security. Because of its high capacity, convenience in being able to be worn on security exosuits, and the fact that a handful spawn in the Armory roundstart, this tends to be the most common shotgun on-station. Can be sawn off with a circular saw (make sure it's not loaded). A sawn-off shotgun will fit in your backpack or on your belt, though it will lose some accuracy. | ||
As a pump-action shotgun, you will need to manually rack the pump after each shot or when reloading the shotgun from a fully empty state. | As a pump-action shotgun, you will need to manually rack the pump after each shot or when reloading the shotgun from a fully empty state. | ||
In addition, it requires your off-hand free in order to fire. | |||
|- | |- | ||
![[File:Breachingshotgun.png|64px]] | ![[File:Breachingshotgun.png|64px]] | ||
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There are two different types of shotgun shells, shot and slugs. Shot shoots pellets in a spread, and is 25% less effective against bullet armor on targets. Slugs shoot a single projectile over a distance. Both lose damage over distance, making shotguns ideal for close-quarters usage. | There are two different types of shotgun shells, shot and slugs. Shot shoots pellets in a spread, and is 25% less effective against bullet armor on targets. Slugs shoot a single projectile over a distance. Both lose damage over distance, making shotguns ideal for close-quarters usage. | ||
*[[File:Improvshell-live.png|32px]]'''Improvised Shell:''' Shoots 10 pellets dealing 6 brute damage each | *[[File:Improvshell-live.png|32px]]'''Improvised Shell:''' Shoots 10 pellets dealing 6 brute damage each. | ||
*[[File:Buckshot_shell.png|32px]]'''Buckshot:''' Shoots 6 pellets dealing | *[[File:Buckshot_shell.png|32px]]'''Buckshot:''' Shoots 6 pellets dealing 11 brute damage each. Extremely lethal at close range. | ||
*[[File:Sgshell-live.png|32px]]'''Syndicate Buckshot:''' Shoots 6 pellets dealing | *[[File:Sgshell-live.png|32px]]'''Syndicate Buckshot:''' Shoots 6 pellets dealing 14.5 brute damage each. Only obtainable as a [[Syndicate guide|Nuclear Operative]]. | ||
*[[File:Flechette_shell.png|32px]]'''Flechette:''' Shoots 6 pellets with less spread and less dropoff than regular buckshot dealing | *[[File:Flechette_shell.png|32px]]'''Flechette:''' Shoots 6 pellets with less spread and less dropoff than regular buckshot, dealing 12 brute damage each and penetrating armor. Only obtainable as a [[Syndicate guide|Nuclear Operative]]. | ||
*[[File:Bean_shell.png|32px]]'''Rubber Shot:''' Shoots 6 pellets dealing 3 brute and | *[[File:Bean_shell.png|32px]]'''Rubber Shot:''' Shoots 6 pellets dealing 3 brute and 13 stamina damage each. Better if you want the target alive. Riot shotguns are loaded with this by default. | ||
*[[File:Bean_shell.png|32px]]'''Beanbag:''' Shoots one single beanbag, dealing 5 brute and 55 stamina damage. The bartender uses these by default. | *[[File:Bean_shell.png|32px]]'''Beanbag:''' Shoots one single beanbag, dealing 5 brute and 55 stamina damage. The bartender uses these by default. | ||
*[[File:Blank_shell.png|32px]]'''Standard Slug:''' Shoots a single projectile that does 46 brute damage on impact. | *[[File:Blank_shell.png|32px]]'''Standard Slug:''' Shoots a single projectile that does 46 brute damage on impact. | ||
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| A smaller energy gun with a pitiful battery. It can fit in a pocket and has a built-in seclite. Effectively a self-defense weapon. | | A smaller energy gun with a pitiful battery. It can fit in a pocket and has a built-in seclite. Effectively a self-defense weapon. | ||
|- | |- | ||
![[File:Advegun. | ![[File:Advegun.gif|64px]] | ||
!{{anchor|Advanced Energy Gun}}Advanced Energy Gun | !{{anchor|Advanced Energy Gun}}Advanced Energy Gun | ||
|[[File: | |[[File:Uraniumdone.png|64px]]<br>Uranium | ||
|10 Lasers,<br>20 Disable | |20 Anoxia,<br>10 Irradiate,<br>10 Lasers,<br>20 Disable | ||
|20 Burn<br>30 Stamina | |8 Oxygen,<br>10 Burn + 300 Irradiate,<br>20 Burn<br>30 Stamina | ||
|Printable at the [[Armory]] protolathe once researched. | |Printable at the [[Armory]] protolathe once researched. | ||
|Nanotrasen | |Nanotrasen | ||
| | |Use a mini nuclear reactor refillable with uranium sheets or ore, every refilling will irradiate the user a little; effects of radiation poisoning will start being noticeabla after 2 consecutive full reload. '''Moving while reloading will not only cancel the process but also irradiate and poison the operator.''' The x-ray beams of the irradiate setting pass through walls like the ones of the x-ray gun. With its numerous firemodes and ability to be reloaded it is a highly versatile and effective weapon for those brave or suicidal enough to wield it. '''Start empty when printed.''' | ||
|- | |- | ||
![[File:Bouncer.gif|64px]] | ![[File:Bouncer.gif|64px]] | ||
!{{anchor|Bouncer Energy Gun}}Bouncer Energy Gun | !{{anchor|Bouncer Energy Gun}}Bouncer Energy Gun | ||
|[[File:Recharger.gif|64px]]<br>Energy | |[[File:Recharger.gif|64px]]<br>Energy | ||
|16 | |16 Anoxia,<br>16 Disable | ||
|6 Oxygen,<br>20 Stamina | |6 Oxygen,<br>20 Stamina | ||
|Printable at the [[Security Office|Security]] or [[Armory]] protolathe once researched. | |Printable at the [[Security Office|Security]] or [[Armory]] protolathe once researched. | ||
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|[[File:Powercell.png|64px]]<br>Energy (Self-Charging) | |[[File:Powercell.png|64px]]<br>Energy (Self-Charging) | ||
|40 Burn (Burn damage on embed),<br>30 Burn + 500 irradiate (Toxin damage on embed) | |40 Burn (Burn damage on embed),<br>30 Burn + 500 irradiate (Toxin damage on embed) | ||
|[[Syndicate Uplink]], available for | |[[Syndicate Uplink]], available for 6 TC | ||
|Syndicate | |Syndicate | ||
|Completely silent when drawing and firing. It has a built-in scope that can be used to see long distances. Its x-ray mode functions very well when combined with Thermals. Can be folded using CTRL+CLICK to store it in bags. | |Completely silent when drawing and firing. It has a built-in scope that can be used to see long distances. Its x-ray mode functions very well when combined with Thermals. Can be folded using CTRL+CLICK to store it in bags. |
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