Guide to Combat: Difference between revisions

52 bytes added ,  19:17, 4 September 2022
→‎Ballistic: re-organizes automatics and revolvers based on caliber/damage/dps. Basically, smallest -> highest caliber (or damage). If matching damage, then rate of fire/magazine size takes priority
(moves mateba to admin-only section)
(→‎Ballistic: re-organizes automatics and revolvers based on caliber/damage/dps. Basically, smallest -> highest caliber (or damage). If matching damage, then rate of fire/magazine size takes priority)
Line 281: Line 281:
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
|-
![[File:Autorifle.png|64px]]
!{{anchor|WT550 Automatic Rifle}}WT550 Automatic Rifle
|[[File:46x30ammo.png|64px]]<br>4.6×30mm
|22 Rounds
|
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ style="white-space:nowrap; border:1px solid; padding:3px" |Ammo Types
|-
! class="unsortable" | Icon
! class="unsortable" | Name
! class="unsortable" |Description
|-
![[File:46x30ammo.png]]
! Standard ammo
|15 Brute, small armor penetration
|-
![[File:46x30mmtA.png]]
!AP ammo
|12 Brute, very good armor penetration
|-
! [[File:46x30mmtI.png]]
!IC ammo
|9 Brute, sets the target on fire
|-
! [[File:46x30mmtT.png]]
!Rubber ammo
|5 Brute + 22 Stamina
|}
|Ordered from Cargo. [[Emergency Response Team]] can also buy them for 5 WC.
|Nanotrasen
|An older rifle, often used by paramilitary or high-security forces. Possess a 2-round burst setting. Alternative ammo can be printed by Security once proper research is completed.
|-
![[File:Uzi.png|64px]]
!{{anchor|Uzi}}Type T3 Uzi
|[[File:Uzi9mm.png|64px]]<br>9mm
|32 Rounds
|20 Brute
|Gang Wars
|Sol Interplanetary Coalition
|A lightweight, fast-firing gun with a 2-round burst setting, for when you want someone dead fast. Generally popular only among criminal elements.
|-
![[File:Aps.png|64px]]
!{{anchor|Stechkin APS Pistol}}Stechkin APS Pistol
|[[File:10mmMag.png|64px]]<br>9mm
|15 Rounds
|20 Brute
|Used by Russian officers, also available to [[Syndicate guide|Nuclear Operative]] in the [[Syndicate Items#Spetsnaz Pyro bundle|Spetsnaz Pyro bundle]] for 30 TC
|Space Russians, Syndicate
|The original Russian version of the stechkin used by the Syndicate. Has a 3-round burst setting making it quite powerful despite its small size.
|-
![[File:Saber.png|64px]]
!{{anchor|Nanotrasen Saber SMG}}Nanotrasen Saber SMG
|[[File:Smg9mm.png|64px]]<br>9mm
|21 Rounds
|
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ style="white-space:nowrap; border:1px solid; padding:3px" |Ammo Types
|-
! class="unsortable" | Icon
! class="unsortable" |Name
! class="unsortable" |Description
|-
![[File:Smg9mm.png]]
!Standard ammo
|20 Brute
|-
![[File:Smg9mmA.png]]
!AP ammo
| 18 Brute, very good armor penetration
|-
![[File:Smg9mmI.png]]
!IC ammo
|13 Brute, sets the target on fire
|}
|Only available to [[Emergency Response Team]] for 7 WC
|Nanotrasen
|A standardized SMG used by Nanotrasen paramilitary forces. While it has a three-round burst setting, it fires slower relative to the Boarder Rifle. However, it can be suppressed.
|-
![[File:SurplusGun.png|64px]]
!{{anchor|Surplus Rifle}}Surplus Rifle
|[[File:Ammo_75.png|64px]]<br>10mm
|10 Rounds
|30 Brute
|Gang Wars
|Sol Interplanetary Coalition
|An obsolete weapon still used due to its absurdly cheap cost and abundant supply. Requires both hands to shoot and has a very low rate of fire. Outclassed by most other firearms.
|-
|-
![[File:Stetchkin.png|64px]]
![[File:Stetchkin.png|64px]]
Line 288: Line 375:
|
|
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ style="white-space:nowrap; border:1px solid; padding:3px" | Ammo Types
|+ style="white-space:nowrap; border:1px solid; padding:3px" |Ammo Types
|-
|-
! class="unsortable" |Icon
! class="unsortable" |Icon
  ! class="unsortable" |Name
  ! class="unsortable" |Name
! class="unsortable" |Description
! class="unsortable" |Description
|-
|-
![[File:10mmMag.png]]
![[File:10mmMag.png]]
!Standard ammo
!Standard ammo
|30 Brute
|30 Brute
|-
|-
![[File:10mm_AP.png]]
![[File:10mm_AP.png]]
!AP ammo
!AP ammo
|27 Brute, very good armor penetration
|27 Brute, very good armor penetration
|-
|-
![[File:10_mm_hollow.png]]
![[File:10_mm_hollow.png]]
!HP ammo
!HP ammo
|45 Brute, ineffective against armor
|45 Brute, ineffective against armor
|-
|-
![[File:10mm_incend.png]]
![[File:10mm_incend.png]]
!IC ammo
!IC ammo
|20 Brute, sets target on fire
|20 Brute, sets target on fire
|-
|-
![[File:10mm_Soporific.png]]
![[File:10mm_Soporific.png]]
!SP ammo
!SP ammo
|30 Stamina, will sleep a target that reaches 100 Stamina damage
|30 Stamina, will sleep a target that reaches 100 Stamina damage
|}
|}
|[[Syndicate Uplink]], available for 6 TC
|[[Syndicate Uplink]], available for 6 TC
|Syndicate
| Syndicate
|[[Nuclear Operative|Nuclear Operatives]] spawn with one for free, though it can still be purchased by Traitors and silenced for a stealthy, lethal weapon.
|[[Nuclear Operative|Nuclear Operatives]] spawn with one for free, though it can still be purchased by Traitors and silenced for a stealthy, lethal weapon.
Note that even if suppressed, firing it will leave behind signature 10mm casings for Security to find.
Note that even if suppressed, firing it will leave behind signature 10mm casings for Security to find.
Line 326: Line 413:
|Used by Spacepol officers. [[Emergency Response Team|Emergency Response Teams]] can also buy them for 3 WC.
|Used by Spacepol officers. [[Emergency Response Team|Emergency Response Teams]] can also buy them for 3 WC.
|Sol Interplanetary Coalition
|Sol Interplanetary Coalition
| A classic handgun. Still carried to this day by Spacepol officers and Coalition troops. While very similar to the stechkin, the M1911 is heavier and unable to be suppressed but fires faster. In addition, it's chambered in .45, rather than 10mm.
|A classic handgun. Still carried to this day by Spacepol officers and Coalition troops. While very similar to the stechkin, the M1911 is heavier and unable to be suppressed but fires faster. In addition, it's chambered in .45, rather than 10mm.
|-
![[File:Aps.png|64px]]
!{{anchor|Stechkin APS Pistol}}Stechkin APS Pistol
|[[File:10mmMag.png|64px]]<br>9mm
|15 Rounds
|20 Brute
|Used by Russian officers, also available to [[Syndicate guide|Nuclear Operative]] in the [[Syndicate Items#Spetsnaz Pyro bundle|Spetsnaz Pyro bundle]] for 30 TC
|Space Russians, Syndicate
|The original Russian version of the stechkin used by the Syndicate. Has a 3-round burst setting making it quite powerful despite its small size.
|-
|-
![[File:C20r.png|64px]]
![[File:C20r.png|64px]]
Line 344: Line 422:
|Only available to [[Syndicate guide|Nuclear Operative]] for 10 TC  
|Only available to [[Syndicate guide|Nuclear Operative]] for 10 TC  
|Syndicate
|Syndicate
|Has a 2-round burst setting with decent damage and cheap ammo. Can also be silenced. A good all-arounder for a [[Nuclear Operative]].
| Has a 2-round burst setting with decent damage and cheap ammo. Can also be silenced. A good all-arounder for a [[Nuclear Operative]].
|-
|-
![[File:Autorifle.png|64px]]
![[File:Tommy gun.png|64px]]
!{{anchor|WT550 Automatic Rifle}}WT550 Automatic Rifle
!{{anchor|Tommy Gun}}Tommy Gun
|[[File:46x30ammo.png|64px]]<br>4.6×30mm
|[[File:Thompson mag.png|64px]]<br>.45
|22 Rounds
|50 Rounds
|
|30 Brute
{| class="wikitable sortable mw-collapsible mw-collapsed"
|Only available to [[Emergency Response Team]] for 9 WC
|+ style="white-space:nowrap; border:1px solid; padding:3px" |Ammo Types
|Sol Interplanetary Coalition
|A modernized variant of the Thompson SMG that utilizes light plastics in its wooden furniture, commonly used by Coalition marines. Has a four-round burst setting for a massive spray-and-pray experience. Laughably lethal and horrifying in close quarters.
|-
|-
! class="unsortable" | Icon
![[File:MinigunSpin.gif|64px]]
! class="unsortable" |Name
!{{anchor|M-546 Osprey}}M-546 Osprey
! class="unsortable" |Description
|[[File:MinigunPack.png|64px]]<br>5.46mm
|-
|500 Rounds
![[File:46x30ammo.png]]
|34 Brute
!Standard ammo
|Only available to [[Syndicate guide|Nuclear Operative]] for 30 TC
|15 Brute, small armor penetration
|Syndicate
|-
|The M-546 Osprey minigun is attached to a 500-round backpack, which it can be attached to and removed from. The gun is heavy enough to slow the user, but it fires continuously while the mouse is held, until it overheats.
![[File:46x30mmtA.png]]
!AP ammo
|12 Brute, very good armor penetration
|-
![[File:46x30mmtI.png]]
!IC ammo
| 9 Brute, sets the target on fire
|-
![[File:46x30mmtT.png]]
!Rubber ammo
| 5 Brute + 22 Stamina
|}
|Ordered from Cargo. [[Emergency Response Team]] can also buy them for 5 WC.
|Nanotrasen
|An older rifle, often used by paramilitary or high-security forces. Possess a 2-round burst setting. Alternative ammo can be printed by Security once proper research is completed.
|-
|-
![[File:M90.png|64px]]
![[File:M90.png|64px]]
Line 383: Line 447:
|30 Rounds +<br>1 Grenade
|30 Rounds +<br>1 Grenade
|35 Brute<br>60 Brute, explosion radius (-1, 0, 2)
|35 Brute<br>60 Brute, explosion radius (-1, 0, 2)
|Only available to [[Syndicate guide|Nuclear Operative]] for 18 TC  
|Only available to [[Syndicate guide|Nuclear Operative]] for 18 TC
|Syndicate
|Syndicate
| A powerful weapon that can switch between a 3-round burst setting of 5.56mm bullets and an underbarrel grenade launcher that utilizes 40mm grenades. Capable of downing an unarmored target in a single burst.
|A powerful weapon that can switch between a 3-round burst setting of 5.56mm bullets and an underbarrel grenade launcher that utilizes 40mm grenades. Capable of downing an unarmored target in a single burst.
|-
![[File:Arg.png|64px]]
!{{anchor|NT-ARG "Boarder" Rifle}}NT-ARG "Boarder" Rifle
|[[File:556m.png|64px]]<br>5.56mm
|30 Rounds
|35 Brute
|Only available to [[Emergency Response Team]] for 18 WC
|Nanotrasen
|A standardized assault rifle used by Nanotrasen paramilitary forces. It has a three-round burst setting and fires faster than its cousin the M-90gl Carbine.
|-
|-
![[File:L6machinegun.png|64px]]
![[File:L6machinegun.png|64px]]
Line 391: Line 464:
|[[File:A762.png|64px]]<br>7.12x82mm
|[[File:A762.png|64px]]<br>7.12x82mm
|50 Rounds
|50 Rounds
|
|  
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ style="white-space:nowrap; border:1px solid; padding:3px" |Ammo Types
|+ style="white-space:nowrap; border:1px solid; padding:3px" | Ammo Types
|-
|-
! class="unsortable" |Icon
! class="unsortable" |Icon
! class="unsortable" |Name
! class="unsortable" | Name
! class="unsortable" |Description
! class="unsortable" |Description
|-
|-
Line 407: Line 480:
|35 Brute, exceptional armor penetration
|35 Brute, exceptional armor penetration
|-
|-
![[File:A762H.png]]
![[File:A762H.png]]  
!HP ammo
!HP ammo
  |55 Brute, ineffective against armor. Sharp-edged and will likely inflict [[Guide to Wounds#Critical:_Weeping_Avulsion|deadly wounds]]
  |55 Brute, ineffective against armor. Sharp-edged and will likely inflict [[Guide to Wounds#Critical:_Weeping_Avulsion|deadly wounds]]
|-
|-
![[File:A756I.png]]
! [[File:A756I.png]]
! IC ammo
!IC ammo
|27 Brute, sets the target on fire
|27 Brute, sets the target on fire
|}
|}
Line 418: Line 491:
|Syndicate
|Syndicate
| A fully-automatic gun with 50 shots dealing 45 brute damage each. This beast of an LMG permits sustained, massive volleys of bullets.
| A fully-automatic gun with 50 shots dealing 45 brute damage each. This beast of an LMG permits sustained, massive volleys of bullets.
|-
![[File:SurplusGun.png|64px]]
!{{anchor|Surplus Rifle}}Surplus Rifle
|[[File:Ammo_75.png|64px]]<br>10mm
|10 Rounds
|30 Brute
|Gang Wars
|Gangs
|An obsolete weapon still used due to its absurdly cheap cost and abundant supply. Requires both hands to shoot and has a very low rate of fire. Outclassed by most other firearms.
|-
![[File:Uzi.png|64px]]
!{{anchor|Uzi}}Uzi
|[[File:Uzi9mm.png|64px]]<br>9mm
|32 Rounds
|20 Brute
|Gang Wars
|Gangs
|A lightweight, fast-firing gun with a 2-round burst setting, for when you want someone dead fast.
|-
![[File:MinigunSpin.gif|64px]]
!{{anchor|M-546 Osprey}}M-546 Osprey
|[[File:MinigunPack.png|64px]]<br>5.46mm
|500 Rounds
|34 Brute
|Only available to [[Syndicate guide|Nuclear Operative]] for 30 TC
|Syndicate
|The M-546 Osprey minigun is attached to a 500-round backpack, which it can be attached to and removed from. The gun is heavy enough to slow the user, but it fires continuously while the mouse is held, until it overheats.
|-
|-
![[File:Sniper.png|64px]]
![[File:Sniper.png|64px]]
Line 459: Line 505:
|-
|-
![[File:50mag.png]]
![[File:50mag.png]]
!Standard ammo
!Standard ammo  
|70 Brute + 10 second paralyze, very good armor penetration
|70 Brute + 10 second paralyze, very good armor penetration
|-
|-
Line 468: Line 514:
![[File:Soporific.png]]
![[File:Soporific.png]]
!SP ammo
!SP ammo
|40 second sleep
|40 second sleep
|}
|}
|Only available to [[Syndicate guide|Nuclear Operative]] for 16 TC
| Only available to [[Syndicate guide|Nuclear Operative]] for 16 TC
|Syndicate
|Syndicate
|An extremely powerful but unwieldy rifle equipped with a scope to see long distances. Requires both hands to use and can be silenced. A user must remain stationary to use the scope. Very low rate of fire.
|An extremely powerful but unwieldy rifle equipped with a scope to see long distances. Requires both hands to use and can be silenced. A user must remain stationary to use the scope. Very low rate of fire.
|-
! [[File:Arg.png|64px]]
!{{anchor|NT-ARG "Boarder" Rifle}}NT-ARG "Boarder" Rifle
|[[File:556m.png|64px]]<br>5.56mm
|30 Rounds
|35 Brute
|Only available to [[Emergency Response Team]] for 18 WC
|Nanotrasen
|A standardized assault rifle used by Nanotrasen paramilitary forces. It has a three-round burst setting and fires faster than its cousin the M-90gl Carbine.
|-
![[File:Tommy gun.png|64px]]
!{{anchor|Tommy Gun}}Tommy Gun
|[[File:Thompson mag.png|64px]]<br>.45
|50 Rounds
|30 Brute
|Only available to [[Emergency Response Team]] for 9 WC
|Sol Interplanetary Coalition
|A modernized variant of the Thompson SMG that utilizes light plastics in its wooden furniture, commonly used by Coalition marines. Has a four-round burst setting for a massive spray-and-pray experience. Laughably lethal and horrifying in close quarters.
|-
![[File:Saber.png|64px]]
!{{anchor|Nanotrasen Saber SMG}}Nanotrasen Saber SMG
|[[File:Smg9mm.png|64px]]<br>9mm
|21 Rounds
|
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ style="white-space:nowrap; border:1px solid; padding:3px" |Ammo Types
|-
! class="unsortable" |Icon
! class="unsortable" |Name
! class="unsortable" |Description
|-
![[File:Smg9mm.png]]
!Standard ammo
|20 Brute
|-
![[File:Smg9mmA.png]]
!AP ammo
| 18 Brute, very good armor penetration
|-
![[File:Smg9mmI.png]]
!IC ammo
| 13 Brute, sets the target on fire
|}
|Only available to [[Emergency Response Team]] for 7 WC
|Nanotrasen
|A standardized SMG used by Nanotrasen paramilitary forces. While it has a three-round burst setting, it fires slower relative to the Boarder Rifle. However, it can be suppressed.
|}
|}
===Revolver===
===Revolver===
Revolvers use an internal cylinder as a magazine. As a result, their ammo can be topped off at any point by using individual rounds or a speed loader. By using ALT+CLICK on a revolver, you can spin the cylinder, which will randomize the set position of the cylinder. Overall, they still remain popular due to their ease of use. Interacting with one in hand will dump the internal cylinder.
Revolvers use an internal cylinder as a magazine. As a result, their ammo can be topped off at any point by using individual rounds or a speed loader. By using ALT+CLICK on a revolver, you can spin the cylinder, which will randomize the set position of the cylinder. Overall, they still remain popular due to their ease of use. Interacting with one in hand will dump the internal cylinder.
Line 525: Line 527:
|-
|-
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" style="background-color:#F0DC82;" |Item  
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style="background-color:#F0DC82;" | Ammo
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style="background-color:#F0DC82;" | Capacity  
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style="background-color:#F0DC82;" |How to Acquire
Line 533: Line 535:
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
|-
|-
![[File:Revolver.png|64px]]
![[File:Tracrevolver.png|64px]]
!{{anchor|Syndicate Revolver}}Syndicate Revolver
!{{anchor|Caldwell Tracking Revolver}}Caldwell Tracking Revolver
|[[File:357.png|64px]]<br>.357
|[[File:Ammo 32trac.png|64px]]<br>.32 TRAC
|7 Rounds
|7 Rounds
|
|5 Brute
{| class="wikitable sortable mw-collapsible mw-collapsed"
|Printed at the Security or Armory protolathe once researched.
|+ style="white-space:nowrap; border:1px solid; padding:3px" |Ammo Types
|Security
|A tool, rather than a weapon. Each .32 TRAC round will do minimal damage but plant a temporary tracking implant in any target hit. This tracking implant lasts only 15 minutes and cannot be used as a teleporter beacon. The revolver is also innately suppressed.
|-
|-
! class="unsortable" |Icon
![[File:Nagant.png|64px]]
! class="unsortable" |Name
!{{anchor|Nagant Revolver}}Nagant Revolver
! class="unsortable" |Description
|[[File:10mmbox.png|64px]]<br>7.62x38mmR
|-
|7 Rounds
![[File:357.png]]
| 20 Brute
!Standard ammo
|Ordered through Cargo or dropped by Russian officers.
| 40 Brute
|Space Russians
|-
| An old revolver originally produced in 1895 by the Russian Empire. This double-action variant is still maintained and used by certain Space Russian officers. Its unique gas-seal system allows it to be suppressed.
![[File:357feather.png]]
!Ironfeather
|6 pellets of 8.5 damage each, mildly less damage dropoff than buckshot
|-
![[File:357cracker.png]]
!Nutcracker
|20 Brute, one-shots windows, two-shots doors, three-shots reinforced doors
|-
![[File:357shock.png]]
!Metalshock
|30 Brute, then shock deals 10 Burn and confusion if target is not insulated
|-
![[File:357piercer.png]]
!Heartpiercer
|35 Brute with good armor penetration. Passes through first mob hit
|-
![[File:357stake.png]]
!Wallstake
|25 Brute, throws people two tiles which can impact against walls
|}
|[[Syndicate Uplink]], available for 6 TC
|Syndicate
|Its standard ammunition is twice as expensive and the revolver weighs more, relative to the stechkin. However, topping off the internal cylinder is far easier than unloading and reloading an automatic. In addition, it possesses a much wider array of alternative ammunitions which can possess drastic properties.
|-
|-
![[File:Detectivegun.png|64px]]
![[File:Detectivegun.png|64px]]
Line 587: Line 567:
![[File:Ammo_38.png]]
![[File:Ammo_38.png]]
!Standard ammo
!Standard ammo
|15 Brute + 35 Stamina
| 15 Brute + 35 Stamina
|-
|-
![[File:Ammo_38gut.png]]
![[File:Ammo_38gut.png]]
!Gutterpunch
!Gutterpunch
|15 Brute, induces nausea in target
| 15 Brute, induces nausea in target
|-
|-
![[File:Ammo_38hot.png]]
![[File:Ammo_38hot.png]]
!Hot Shot
!Hot Shot
|15 Brute, sets the target on fire
| 15 Brute, sets the target on fire
|-
|-
![[File:Ammo_38ice.png]]
![[File:Ammo_38ice.png]]
!Iceblox
!Iceblox
|15 Brute, freezes target
| 15 Brute, freezes target
|-
|-
! style="background-color:#d3d3d3" |[[File:357.png]]
! style="background-color:#d3d3d3" |[[File:357.png]]
! style="background-color:#d3d3d3" |.357
! style="background-color:#d3d3d3" |.357
  | style="background-color:#d3d3d3" |40 Brute
  | style="background-color:#d3d3d3" | 40 Brute
|}
|}
|[[Detective]]'s locker
|[[Detective]]'s locker
|Security
|Security
|Can be modified to fire .357, but will suffer [[Detective#The Forbidden Revolver|a variety of downsides]], including a chance to misfire and blow up in the user's hand. Alternative ammo can be printed by Security once proper research is completed.
|Can be modified to fire .357, but will suffer [[Detective#The Forbidden Revolver|a variety of downsides]], including a chance to misfire and blow up in the user's hand. Alternative ammo can be printed by Security once proper research is completed.
|-
![[File:Tracrevolver.png|64px]]
!{{anchor|Caldwell Tracking Revolver}}Caldwell Tracking Revolver
|[[File:Ammo 32trac.png|64px]]<br>.32 TRAC
|7 Rounds
|5 Brute
| Printed at the Security or Armory protolathe once researched.
|Security
|A tool, rather than a weapon. Each .32 TRAC round will do minimal damage but plant a temporary tracking implant in any target hit. This tracking implant lasts only 15 minutes and cannot be used as a teleporter beacon. The revolver is also innately suppressed.
|-
![[File:Nagant.png|64px]]
!{{anchor|Nagant Revolver}}Nagant Revolver
|[[File:10mmbox.png|64px]]<br>7.62x38mmR
|7 Rounds
|20 Brute
|Ordered through Cargo or dropped by Russian officers.
|Space Russians
|An old revolver originally produced in 1895 by the Russian Empire. This double-action variant is still maintained and used by certain Space Russian officers. Its unique gas-seal system allows it to be suppressed.
|-
|-
![[File:Russianrevolver.png|64px]]
![[File:Russianrevolver.png|64px]]
Line 631: Line 593:
|[[File:Ammo 357.png|64px]]<br>.357
|[[File:Ammo 357.png|64px]]<br>.357
|1 Round. Can load up to 6.
|1 Round. Can load up to 6.
|40 Brute<br>300 Brute when used on head
| 40 Brute<br>300 Brute when used on head
|[[MetaStation]], or certain bars
|[[MetaStation]], or certain bars
|Civilian, Space Russians
|Civilian, Space Russians
|A Russian-made revolver. It has a single slot in its chamber for a bullet, as it's meant for playing Russian Roulette! You can spin the chamber to randomize the position of the bullet, and must do so before every shot. It can use .357 alternative ammunition should the user desire to waste TC.
|A Russian-made revolver. It has a single slot in its chamber for a bullet, as it's meant for playing Russian Roulette! You can spin the chamber to randomize the position of the bullet, and must do so before every shot. It can use .357 alternative ammunition should the user desire to waste TC.
|-
![[File:Revolver.png|64px]]
!{{anchor|Syndicate Revolver}}Syndicate Revolver
|[[File:357.png|64px]]<br>.357
|7 Rounds
|
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ style="white-space:nowrap; border:1px solid; padding:3px" |Ammo Types
|-
! class="unsortable" |Icon
! class="unsortable" |Name
! class="unsortable" |Description
|-
![[File:357.png]]
!Standard ammo
|40 Brute
|-
![[File:357feather.png]]
!Ironfeather
|6 pellets of 8.5 damage each, mildly less damage dropoff than buckshot
|-
![[File:357cracker.png]]
!Nutcracker
| 20 Brute, one-shots windows, two-shots doors, three-shots reinforced doors
|-
![[File:357shock.png]]
!Metalshock
| 30 Brute, then shock deals 10 Burn and confusion if target is not insulated
|-
![[File:357piercer.png]]
!Heartpiercer
| 35 Brute with good armor penetration. Passes through first mob hit
|-
![[File:357stake.png]]
!Wallstake
| 25 Brute, throws people two tiles which can impact against walls
|}
|[[Syndicate Uplink]], available for 6 TC
|Syndicate
|Its standard ammunition is twice as expensive and the revolver weighs more, relative to the stechkin. However, topping off the internal cylinder is far easier than unloading and reloading an automatic. In addition, it possesses a much wider array of alternative ammunitions which can possess drastic properties.
|}
|}
===Shotgun===
===Shotgun===
Line 641: Line 643:
|-
|-
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" style="background-color:#F0DC82;" |Item  
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style="background-color:#F0DC82;" | Capacity  
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" class="unsortable" style="background-color:#F0DC82;" | Notes
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
|-
|-
![[File:Improvised_shotgun.png|64px]]
![[File:Improvised_shotgun.png|64px]]
!{{anchor|Improvised Shotgun}}Improvised Shotgun
!{{anchor|Improvised Shotgun}}Improvised Shotgun
|[[File:Buckshot_shell.png|64px]]<br>12 Gauge shells
|[[File:Buckshot_shell.png|64px]]<br>12 Gauge shells
|1 Shell
|1 Shell
Line 659: Line 660:
|-
|-
![[File:Doubleshotgun.png|64px]] [[File:Doubleshotgunsawnoff.png|64px]]
![[File:Doubleshotgun.png|64px]] [[File:Doubleshotgunsawnoff.png|64px]]
!{{anchor|Double-Barrelled Shotgun}}Double-Barrelled Shotgun  
!{{anchor|Double-Barrelled Shotgun}}Double-Barrelled Shotgun
|[[File:Bean_shell.png|64px]]<br>12 Gauge shells
|[[File:Bean_shell.png|64px]]<br>12 Gauge shells
|2 Shells
|2 Shells
Line 667: Line 668:
|-
|-
![[File:Shotgun.png|64px]] [[File:RiotSGSawn.png|64px]]
![[File:Shotgun.png|64px]] [[File:RiotSGSawn.png|64px]]
!{{anchor|Shotgun}}Riot Shotgun  
!{{anchor|Shotgun}}Riot Shotgun
|[[File:Bean_shell.png|64px]]<br>12 Gauge shells  
|[[File:Bean_shell.png|64px]]<br>12 Gauge shells
|6+1 Shells
|6+1 Shells
|The Armory or Cargo
|The Armory or Cargo
|Security
|Security
|An uncommon shotgun, typically only used in emergencies by Security. Because of its high capacity, convenience in being able to be worn on security exosuits, and the fact that a handful spawn in the Armory roundstart, this tends to be the most common shotgun on-station. Can be sawn off with a circular saw (make sure it's not loaded). A sawn-off shotgun will fit in your backpack or on your belt, though it will lose some accuracy.
| An uncommon shotgun, typically only used in emergencies by Security. Because of its high capacity, convenience in being able to be worn on security exosuits, and the fact that a handful spawn in the Armory roundstart, this tends to be the most common shotgun on-station. Can be sawn off with a circular saw (make sure it's not loaded). A sawn-off shotgun will fit in your backpack or on your belt, though it will lose some accuracy.
As a pump-action shotgun, you will need to manually rack the pump after each shot or when reloading the shotgun from a fully empty state.
As a pump-action shotgun, you will need to manually rack the pump after each shot or when reloading the shotgun from a fully empty state.
|-
|-
![[File:Breachingshotgun.png|64px]]
![[File:Breachingshotgun.png|64px]]
!{{anchor|Tactical Breaching Shotgun}}Tactical Breaching Shotgun
!{{anchor|Tactical Breaching Shotgun}}Tactical Breaching Shotgun
|[[File:Breacher-live.png|64px]]<br>Breaching Slugs  
|[[File:Breacher-live.png|64px]]<br>Breaching Slugs
|3+1 Shells
|3+1 Shells
|The Armory
|The Armory
Line 685: Line 686:
|-
|-
![[File:Combatshotgun.png|64px]]
![[File:Combatshotgun.png|64px]]
!{{anchor|Combat Shotgun}}Combat Shotgun  
!{{anchor|Combat Shotgun}}Combat Shotgun
|[[File:Buckshot_shell.png|64px]]<br>12 Gauge Shells
|[[File:Buckshot_shell.png|64px]]<br>12 Gauge Shells
|6+1 Shells
|6+1 Shells
Line 695: Line 696:
!{{anchor|Compact Combat Shotgun}}Compact Combat Shotgun
!{{anchor|Compact Combat Shotgun}}Compact Combat Shotgun
|[[File:Buckshot_shell.png|64px]]<br>12 Gauge Shells
|[[File:Buckshot_shell.png|64px]]<br>12 Gauge Shells
|4+1 Shells  
|4+1 Shells
|Found in the [[Warden|Warden's]] locker.
|Found in the [[Warden|Warden's]] locker.
|Nanotrasen
|Nanotrasen
Line 745: Line 746:
|[[File:Ammo_762.png|64px]]<br>7.62mm
|[[File:Ammo_762.png|64px]]<br>7.62mm
|5 Rounds
|5 Rounds
|60 brute
| 60 brute
|Ordered from Cargo.
|Ordered from Cargo.
|Space Russians
|Space Russians
Line 758: Line 759:
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style="background-color:#F0DC82;" | Draw Time
! scope="col" style="background-color:#F0DC82;" |Draw Time
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" style="background-color:#F0DC82;" |Faction Usage
Line 765: Line 766:
![[File:Bow.png|64px]]
![[File:Bow.png|64px]]
!{{anchor|Wooden Bow}}Wooden Bow
!{{anchor|Wooden Bow}}Wooden Bow
|[[File:Arrow.png|32px]]<br>Arrow  
|[[File:Arrow.png|32px]]<br>Arrow
|0.5 second  
|0.5 second
|[[Makeshift weapons|Made by yourself]].
|[[Makeshift weapons|Made by yourself]].
|Civilian: Botany
|Civilian: Botany
Line 773: Line 774:
![[File:Bow_ash.png|64px]]
![[File:Bow_ash.png|64px]]
!{{anchor|Bone Bow}}Bone Bow
!{{anchor|Bone Bow}}Bone Bow
|[[File:Arrow_bone.png|32px]]<br>Arrow  
|[[File:Arrow_bone.png|32px]]<br>Arrow
|0.5 second
|0.5 second
|[[Makeshift weapons|Made by yourself]].
|[[Makeshift weapons|Made by yourself]].
|Ashwalkers
|Ashwalkers
|An alternative bow made using bones and sinew from Lavaland's fauna. Has more spread than the wooden bow.
| An alternative bow made using bones and sinew from Lavaland's fauna. Has more spread than the wooden bow.
|-
|-
![[File:Bow_makeshift.png|64px]]
![[File:Bow_makeshift.png|64px]]
Line 783: Line 784:
|[[File:Arrow_glass.png|32px]]<br>Arrow
|[[File:Arrow_glass.png|32px]]<br>Arrow
|2 second
|2 second
|[[Makeshift weapons|Made by yourself]].  
|[[Makeshift weapons|Made by yourself]].
|Civilian
|Civilian
|A bow made using scavenged materials commonly found on the station. Has a very wide spread.
|A bow made using scavenged materials commonly found on the station. Has a very wide spread.
Line 789: Line 790:
![[File:Pipebow.png|64px]]
![[File:Pipebow.png|64px]]
!{{anchor|Pipe Bow}}Pipe Bow
!{{anchor|Pipe Bow}}Pipe Bow
|[[File:Arrow_plasmaglass.png|32px]]<br>Arrow  
|[[File:Arrow_plasmaglass.png|32px]]<br>Arrow
|1 second
|1 second
|[[Makeshift weapons|Made by yourself]].
|[[Makeshift weapons|Made by yourself]].
Line 795: Line 796:
|A bow made using harder-to-obtain materials. It's of a higher quality than the makeshift bow, possessing less spread in addition to its faster draw time.
|A bow made using harder-to-obtain materials. It's of a higher quality than the makeshift bow, possessing less spread in addition to its faster draw time.
|}
|}
==== Arrows====
====Arrows====
Note: This lists only arrows that can be acquired by normal means. All arrows do 20 extra damage to fauna unless otherwise stated.  
Note: This lists only arrows that can be acquired by normal means. All arrows do 20 extra damage to fauna unless otherwise stated.  
*[[File:Arrow.png|32px]]'''Wooden Arrow:''' A basic arrow dealing 20 brute damage. Has a small chance to break and a respectable embed chance.
*[[File:Arrow.png|32px]]'''Wooden Arrow:''' A basic arrow dealing 20 brute damage. Has a small chance to break and a respectable embed chance.
Line 817: Line 818:
|-
|-
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" style="background-color:#F0DC82;" |Item  
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style="background-color:#F0DC82;" | Damage & Effects
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style="background-color:#F0DC82;" |Faction Usage  
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes  
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
|-
|-
![[File:Disablernew.png|64px]]
![[File:Disablernew.png|64px]]
!{{anchor|Disabler}}Disabler
!{{anchor|Disabler}}Disabler
|[[File:Recharger.gif|64px]]<br>Energy
|[[File:Recharger.gif|64px]]<br>Energy
|20 Disable
| 20 Disable
|25 Stamina Damage
| 25 Stamina Damage
|Disabler crates and the [[Armory]].
|Disabler crates and the [[Armory]].
|Security
|Security
Line 837: Line 838:
!{{anchor|Laser Gun}}Laser Gun
!{{anchor|Laser Gun}}Laser Gun
|[[File:Recharger.gif|64px]]<br>Energy
|[[File:Recharger.gif|64px]]<br>Energy
|12 Lasers
| 12 Lasers
|20 Burn
| 20 Burn
|[[Armory]] and Laser Guns Crate.
|[[Armory]] and Laser Guns Crate.
|Security
|Security
Line 845: Line 846:
![[File:Hellfire_gun.png|64px]]
![[File:Hellfire_gun.png|64px]]
!{{anchor|Hellfire Laser Gun}} Hellfire Laser Gun
!{{anchor|Hellfire Laser Gun}} Hellfire Laser Gun
|[[File:Recharger.gif|64px]]<br>Energy  
|[[File:Recharger.gif|64px]]<br>Energy
|7 Lasers
|7 Lasers
|25 Burn
| 25 Burn
|Hellgun Single-pack
|Hellgun Single-pack
|Security
|Security
Line 854: Line 855:
![[File:Energy_Gun.gif|64px]]
![[File:Energy_Gun.gif|64px]]
!{{anchor|Energy Gun}}Energy Gun
!{{anchor|Energy Gun}}Energy Gun
|[[File:Recharger.gif|64px]]<br>Energy  
|[[File:Recharger.gif|64px]]<br>Energy
|10 Lasers,<br>20 Disable
| 10 Lasers,<br>20 Disable
|20 Burn<br>25 Stamina
| 20 Burn<br>25 Stamina
|[[Armory]] and Energy Guns Crate.
|[[Armory]] and Energy Guns Crate.
| Security  
|Security
|A versatile energy weapon. Best thing is to disable a target and then either handcuff (for arresting) or spam the other remaining shots at them on kill mode (for murder).
|A versatile energy weapon. Best thing is to disable a target and then either handcuff (for arresting) or spam the other remaining shots at them on kill mode (for murder).
|-
|-
Line 864: Line 865:
!{{anchor|Laser Rifle}}Laser Rifle
!{{anchor|Laser Rifle}}Laser Rifle
|[[File:Oldrifle mag.png|64px]]<br>Energy (Magazine)
|[[File:Oldrifle mag.png|64px]]<br>Energy (Magazine)
|20 Lasers  
|20 Lasers
|20 Burn
| 20 Burn
|[[Emergency Response Team#Amber Task Force|Amber Task Force]] and Space
|[[Emergency Response Team#Amber Task Force|Amber Task Force]] and Space
|Nanotrasen
|Nanotrasen
Line 873: Line 874:
!{{anchor|Tactical Energy Gun}}Tactical Energy Gun
!{{anchor|Tactical Energy Gun}}Tactical Energy Gun
|[[File:Recharger.gif|64px]]<br>Energy
|[[File:Recharger.gif|64px]]<br>Energy
|10 Lasers,<br>20 Disable,<br>10 Stun
| 10 Lasers,<br>20 Disable,<br>10 Stun
|20 Burn<br>25 Stamina<br>Stun
| 20 Burn<br>25 Stamina<br>Stun
|[[Emergency Response Team#Red Emergency Response Team|Red Emergency Response Team]]
|[[Emergency Response Team#Red Emergency Response Team|Red Emergency Response Team]]
|Nanotrasen
|Nanotrasen
Line 883: Line 884:
|[[File:Powercell.png|64px]]<br>Energy (Self-Charging)
|[[File:Powercell.png|64px]]<br>Energy (Self-Charging)
|Infinite Bolts (needs to cooldown after shooting)
|Infinite Bolts (needs to cooldown after shooting)
|15 Toxin + 60 Stamina + Short Knockdown
| 15 Toxin + 60 Stamina + Short Knockdown
|[[Syndicate Uplink]].
|[[Syndicate Uplink]].
|Syndicate
|Syndicate
Line 889: Line 890:
|-
|-
![[File:Advegun.png|64px]]
![[File:Advegun.png|64px]]
!{{anchor|Advanced Energy Gun}}Advanced Energy Gun  
!{{anchor|Advanced Energy Gun}}Advanced Energy Gun
|[[File:Powercell.png|64px]]<br>Energy (Self-Charging)
|[[File:Powercell.png|64px]]<br>Energy (Self-Charging)
|10 Lasers,<br>20 Disable
| 10 Lasers,<br>20 Disable
|20 Burn<br>25 Stamina
| 20 Burn<br>25 Stamina
|[[R&D Lab]] once researched first.
|[[R&D Lab]] once researched first.
|Nanotrasen
|Nanotrasen
| Using advanced <s>wizardry</s> SCIENCE, a mini nuclear generator has been fitted into this gun to provide unlimited shots! Researched from R&D. Cannot be used in recharging units. Unreliable models may emit radiation, take caution.
|Using advanced <s>wizardry</s> SCIENCE, a mini nuclear generator has been fitted into this gun to provide unlimited shots! Researched from R&D. Cannot be used in recharging units. Unreliable models may emit radiation, take caution.
|-
|-
![[File:Antique laser.png|64px]]
![[File:Antique laser.png|64px]]
!{{anchor|Antique Laser Gun}}Antique Laser Gun
!{{anchor|Antique Laser Gun}}Antique Laser Gun
|[[File:Recharger.gif|64px]]<br>Energy (also Self-Charging)
|[[File:Recharger.gif|64px]]<br>Energy (also Self-Charging)
|12 Lasers  
|12 Lasers
|20 Burn
| 20 Burn
|[[Captain's Quarters]].
|[[Captain's Quarters]].
|Nanotrasen
|Nanotrasen
Line 918: Line 919:
!{{anchor|Ion Rifle}}Ion Rifle
!{{anchor|Ion Rifle}}Ion Rifle
|[[File:Recharger.gif|64px]]<br>Energy
|[[File:Recharger.gif|64px]]<br>Energy
|10 Ion Pulses
| 10 Ion Pulses
|20 Brute to silicon mobs<br>Up to 90 damage to mechs<br>3x3 EMP
| 20 Brute to silicon mobs<br>Up to 90 damage to mechs<br>3x3 EMP
|[[Armory]] and on the Nuclear Operative shuttle.
|[[Armory]] and on the Nuclear Operative shuttle.
|Security
|Security
Line 925: Line 926:
|-
|-
![[File:Retrolaser.png|64px]]
![[File:Retrolaser.png|64px]]
!{{anchor|Retro Laser}}Retro Laser  
!{{anchor|Retro Laser}}Retro Laser
|[[File:Recharger.gif|64px]]<br>Energy  
|[[File:Recharger.gif|64px]]<br>Energy
| 12 Lasers  
|12 Lasers
|20 Burn
| 20 Burn
|[[White Ship]].
|[[White Ship]].
|Unknown
|Unknown
Line 936: Line 937:
!{{anchor|Temperature Gun}}Temperature Gun
!{{anchor|Temperature Gun}}Temperature Gun
|[[File:Recharger.gif|64px]]<br>Energy
|[[File:Recharger.gif|64px]]<br>Energy
|40 Freeze/heat Beams  
|40 Freeze/heat Beams
|Heats/Cools target dependent upon the setting.
|Heats/Cools target dependent upon the setting.
|[[Armory]] and [[R&D Lab]] once researched first.
|[[Armory]] and [[R&D Lab]] once researched first.
Line 943: Line 944:
|-
|-
![[File:Xraygun.png|64px]]
![[File:Xraygun.png|64px]]
!{{anchor|X-Ray Gun}}X-Ray Gun  
!{{anchor|X-Ray Gun}}X-Ray Gun
|[[File:Recharger.gif|64px]]<br>Energy
|[[File:Recharger.gif|64px]]<br>Energy
|20 Lasers
| 20 Lasers
| 15 Burn + 300 Irradiate
|15 Burn + 300 Irradiate
|[[R&D Lab]] once researched first.  
|[[R&D Lab]] once researched first.
|Nanotrasen
|Nanotrasen
|This beams from this gun will pass through everything but a wall. While it does do less burn damage, the radiation it inflicts causes toxin damage and can make someone mutate. Great for shooting up crowded hallways. Kills blobs dead. Current range of the gun is 15 tiles and drops further with every obstacle passed by the beam.
|This beams from this gun will pass through everything but a wall. While it does do less burn damage, the radiation it inflicts causes toxin damage and can make someone mutate. Great for shooting up crowded hallways. Kills blobs dead. Current range of the gun is 15 tiles and drops further with every obstacle passed by the beam.
Line 954: Line 955:
!{{anchor|}}Biological Demolecularisor
!{{anchor|}}Biological Demolecularisor
|[[File:Recharger.gif|64px]]<br>Energy
|[[File:Recharger.gif|64px]]<br>Energy
|10 Lasers
| 10 Lasers
|20 Cellular Damage + 100 Irradiate
| 20 Cellular Damage + 100 Irradiate
|[[R&D Lab]] once researched first.
|[[R&D Lab]] once researched first.
|Security
|Security
Line 964: Line 965:
|[[File:Recharger.gif|64px]]<br>Energy
|[[File:Recharger.gif|64px]]<br>Energy
|200 Pulse,<br>400 Lasers,<br>200 Stun
|200 Pulse,<br>400 Lasers,<br>200 Stun
|50 Burn<br>20 Burn<br>Stun
| 50 Burn<br>20 Burn<br>Stun
|Deathsquad
|Deathsquad
|Nanotrasen
|Nanotrasen
Line 972: Line 973:
!{{anchor|Pulse Carbine}}Pulse Carbine
!{{anchor|Pulse Carbine}}Pulse Carbine
|[[File:Recharger.gif|64px]]<br>Energy
|[[File:Recharger.gif|64px]]<br>Energy
|25 Pulse,<br>50 Laser,<br>25 Stun
| 25 Pulse,<br>50 Laser,<br>25 Stun
|50 Burn<br>20 Burn<br>Stun
| 50 Burn<br>20 Burn<br>Stun
|Emergency Response Team
|Emergency Response Team
|Nanotrasen
|Nanotrasen
Line 981: Line 982:
!{{anchor|Pulse Pistol}}Pulse Pistol
!{{anchor|Pulse Pistol}}Pulse Pistol
|[[File:Recharger.gif|64px]]<br>Energy
|[[File:Recharger.gif|64px]]<br>Energy
|10 Pulse,<br>20 Laser,<br>10 Stun
| 10 Pulse,<br>20 Laser,<br>10 Stun
|50 Burn<br>20 Burn<br>Stun
| 50 Burn<br>20 Burn<br>Stun
|Emergency Response Team
|Emergency Response Team
|Nanotrasen
|Nanotrasen
Line 992: Line 993:
|-
|-
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" style="background-color:#F0DC82;" |Item  
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
Line 1,002: Line 1,003:
!{{anchor|Hardlight Bow}}Hardlight Bow
!{{anchor|Hardlight Bow}}Hardlight Bow
|[[File:Powercell.png|64px]]<br>Energy (Self-Charging)
|[[File:Powercell.png|64px]]<br>Energy (Self-Charging)
|25 Burn (Burn damage on embed),<br>40 Stamina (Stamina damage on embed)
| 25 Burn (Burn damage on embed),<br>40 Stamina (Stamina damage on embed)
|[[R&D Lab]] once researched first.
|[[R&D Lab]] once researched first.
|Security
|Security
Line 1,010: Line 1,011:
!{{anchor|Syndicate Hardlight Bow}}Syndicate Hardlight Bow
!{{anchor|Syndicate Hardlight Bow}}Syndicate Hardlight Bow
|[[File:Powercell.png|64px]]<br>Energy (Self-Charging)
|[[File:Powercell.png|64px]]<br>Energy (Self-Charging)
|25 Burn (Burn damage on embed),<br>15 Burn + 300 irradiate (Toxin damage on embed)
| 25 Burn (Burn damage on embed),<br>15 Burn + 300 irradiate (Toxin damage on embed)
|[[Syndicate Uplink]].  
|[[Syndicate Uplink]].
|Syndicate
|Syndicate
|Completely silent when drawing and firing, can be toggled to let you see further for long distance takedowns. Possess a standard lethal mode (red)dealing burn and an xray mode (green)able to go through walls and irradiating targets. Can be folded by ctrl-clicking it to store it in bags.
|Completely silent when drawing and firing, can be toggled to let you see further for long distance takedowns. Possess a standard lethal mode (red)dealing burn and an xray mode (green)able to go through walls and irradiating targets. Can be folded by ctrl-clicking it to store it in bags.
Line 1,018: Line 1,019:
!{{anchor|Brass Bow}}Brass Bow
!{{anchor|Brass Bow}}Brass Bow
|[[File:Clockwork_slab.gif|32px]]<br>Magic (Self-Charging)
|[[File:Clockwork_slab.gif|32px]]<br>Magic (Self-Charging)
|18 Burn (Burn damage on embed)
| 18 Burn (Burn damage on embed)
|[[Clockwork Cult|Clockwork Slab]]
|[[Clockwork Cult|Clockwork Slab]]
|Clockwork Cult
|Clockwork Cult
Line 1,031: Line 1,032:
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style="background-color:#F0DC82;" | How to Acquire
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
Line 1,037: Line 1,038:
![[File:Chem sprayer.png|64px]]
![[File:Chem sprayer.png|64px]]
!{{anchor|Chem Sprayer}}Chem Sprayer
!{{anchor|Chem Sprayer}}Chem Sprayer
|Chemicals  
|Chemicals
|600 units total
|600 units total
*150 units of Spore Toxin (Causes blindness)
*150 units of Spore Toxin (Causes blindness)
Line 1,051: Line 1,052:
!{{anchor|Flamethrower}}Flamethrower
!{{anchor|Flamethrower}}Flamethrower
|[[File:Plasma tank.png|64px]]<br>Gas of your choice
|[[File:Plasma tank.png|64px]]<br>Gas of your choice
| Depends on tank pressure
|Depends on tank pressure
|Depends on the gas
|Depends on the gas
|[[Makeshift weapons|Made by yourself]] after reading the Syndicate Uplink [[Syndicate_Items#.28Pointless.29_Badassery|Makeshift Weapons]] book.
|[[Makeshift weapons|Made by yourself]] after reading the Syndicate Uplink [[Syndicate_Items#.28Pointless.29_Badassery|Makeshift Weapons]] book.
Line 1,064: Line 1,065:
|[[Medbay Storage]].
|[[Medbay Storage]].
|Civilian
|Civilian
|In fact, this is very robust. Think of it as a ranged hypospray.
| In fact, this is very robust. Think of it as a ranged hypospray.
|-
|-
![[File:Rapidsyringegun.png|64px]]
![[File:Rapidsyringegun.png|64px]]
Line 1,084: Line 1,085:
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style="background-color:#F0DC82;" | Damage & Effects
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style="background-color:#F0DC82;" | How to Acquire
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
Line 1,092: Line 1,093:
!{{anchor|Silenced Pistol}}Silenced Pistol
!{{anchor|Silenced Pistol}}Silenced Pistol
|[[File:12mmMag.png|64px]]<br>.45
|[[File:12mmMag.png|64px]]<br>.45
|12 Rounds
| 12 Rounds
|20 Brute + Knockdown
| 20 Brute + Knockdown
|Admin only.
|Admin only.
|Admins
|Admins
Line 1,102: Line 1,103:
|[[File:Ammo 75.png|64px]]<br>.75
|[[File:Ammo 75.png|64px]]<br>.75
| 8 Rounds
| 8 Rounds
|74 Brute from direct hit <br>24 from a tile away <br>explosion (-1, 0, 2)
| 74 Brute from direct hit <br>24 from a tile away <br>explosion (-1, 0, 2)
|Admin only.
|Admin only.
|Admins
|Admins
Line 1,114: Line 1,115:
|Admin only.
|Admin only.
|Nanotrasen
|Nanotrasen
|An advanced laser cannon that does more damage the farther away the target is. Unobtainable without admin spawn.
| An advanced laser cannon that does more damage the farther away the target is. Unobtainable without admin spawn.
|-
|-
![[File:Mateba.png|64px]]
![[File:Mateba.png|64px]]
Line 1,122: Line 1,123:
|
|
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+ style="white-space:nowrap; border:1px solid; padding:3px" | Ammo Types
|+ style="white-space:nowrap; border:1px solid; padding:3px" |Ammo Types
|-
|-
! class="unsortable" |Icon
! class="unsortable" |Icon
! class="unsortable" |Name
! class="unsortable" |Name
! class="unsortable" | Description
! class="unsortable" |Description
|-
|-
![[File:357.png]]
![[File:357.png]]
!Standard ammo
!Standard ammo
|40 Brute
| 40 Brute
|-
|-
![[File:357feather.png]]
![[File:357feather.png]]
! Ironfeather
!Ironfeather
|6 pellets of 8.5 damage each, mildly less damage dropoff than buckshot
|6 pellets of 8.5 damage each, mildly less damage dropoff than buckshot
|-
|-
![[File:357cracker.png]]
![[File:357cracker.png]]
! Nutcracker
!Nutcracker
|20 Brute, one-shots windows, two-shots doors, three-shots reinforced doors
| 20 Brute, one-shots windows, two-shots doors, three-shots reinforced doors
|-
|-
![[File:357shock.png]]
![[File:357shock.png]]
! Metalshock
!Metalshock
| 30 Brute, then shock deals 10 Burn and confusion if target is not insulated
|30 Brute, then shock deals 10 Burn and confusion if target is not insulated
|-
|-
![[File:357piercer.png]]
![[File:357piercer.png]]
!Heartpiercer
!Heartpiercer
|35 Brute with good armor penetration. Passes through first mob hit
| 35 Brute with good armor penetration. Passes through first mob hit
|-
|-
![[File:357stake.png]]
![[File:357stake.png]]
!Wallstake
!Wallstake
|25 Brute, throws people two tiles which can impact against walls
| 25 Brute, throws people two tiles which can impact against walls
|}
|}
| Admin only.
|Admin only.
|Nanotrasen, Syndicate
|Nanotrasen, Syndicate
|An autorevolver chambered in .357 only carried by high-ranking corporate officials.
| An autorevolver chambered in .357 only carried by high-ranking corporate officials.
|-
|-
![[File:Deagle.gif|64px]]
![[File:Deagle.gif|64px]]
Line 1,160: Line 1,161:
|[[File:Deagle mag.png|64px]]<br>.50
|[[File:Deagle mag.png|64px]]<br>.50
| 7 Rounds
| 7 Rounds
|40 Brute
| 40 Brute
| Admin only.
|Admin only.
| Admins
|Admins
|A powerful hand cannon. Shoots slower than other handguns.
|A powerful hand cannon. Shoots slower than other handguns.
Comes in three tasteful variants. Normal, gold and camo gold. Hope for the gold gun.
Comes in three tasteful variants. Normal, gold and camo gold. Hope for the gold gun.
Line 1,175: Line 1,176:
You can also be sleeping, which is the same as paralysis, but caused and treated by different things.
You can also be sleeping, which is the same as paralysis, but caused and treated by different things.
{| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" align="center"
{| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" align="center"
! scope="col" class="unsortable" style="background-color:Lightgreen;" |Icon  
! scope="col" class="unsortable" style="background-color:Lightgreen;" |Icon
! scope="col" style="background-color:Lightgreen;" |Item
! scope="col" style="background-color:Lightgreen;" |Item
! scope="col" class="unsortable" style="background-color:Lightgreen;" |Type of Stun
! scope="col" class="unsortable" style="background-color:Lightgreen;" |Type of Stun
! scope="col" class="unsortable" style="background-color:Lightgreen;" |How to Acquire
! scope="col" class="unsortable" style="background-color:Lightgreen;" |How to Acquire
! scope="col" class="unsortable" style="background-color:Lightgreen;" |Notes  
! scope="col" class="unsortable" style="background-color:Lightgreen;" |Notes
|-
|-
![[File:StunBaton.gif|64px]]
![[File:StunBaton.gif|64px]]
!{{anchor|Stun Baton}}[[Stun Baton]]
!{{anchor|Stun Baton}}[[Stun Baton]]
|70 stamina damage
| 70 stamina damage
|[[Security]]
|[[Security]]
|Not being security and having this out is likely to land you in the brig.
|Not being security and having this out is likely to land you in the brig.
Line 1,189: Line 1,190:
![[File:Stunprod.png|64px]]
![[File:Stunprod.png|64px]]
!{{anchor|Stunprod}}[[Stunprod]]
!{{anchor|Stunprod}}[[Stunprod]]
|45 stamina damage  
|45 stamina damage
|[[Makeshift weapons|Made by yourself]]
|[[Makeshift weapons|Made by yourself]]
|Having this is a quick way to get robusted by security. Doesn't fit in backpacks, but can be carried on your back.  
|Having this is a quick way to get robusted by security. Doesn't fit in backpacks, but can be carried on your back.
|-
|-
![[File:Telescopic_Baton.png|64px]]
![[File:Telescopic_Baton.png|64px]]
!{{anchor|Telescopic Baton}}Telescopic Baton
!{{anchor|Telescopic Baton}}Telescopic Baton
|60 stamina damage
| 60 stamina damage
|Be a [[Head of Staff]]
| Be a [[Head of Staff]]
|Not being a head of staff and having one of these is yet another way to incur security's ire.
|Not being a head of staff and having one of these is yet another way to incur security's ire.
|-
|-
Line 1,208: Line 1,209:
!{{anchor|Disarm Intent}}[[Intent|Disarm Intent]]
!{{anchor|Disarm Intent}}[[Intent|Disarm Intent]]
|Disarm
|Disarm
|Have arms  
|Have arms
|Shoving someone while they're next to something solid will cause them to drop anything in their active hand, and shoving someone twice in quick succession will cause them to drop any guns in their active hand. Shoving someone who is next to someone else will knock both people down for one second.
|Shoving someone while they're next to something solid will cause them to drop anything in their active hand, and shoving someone twice in quick succession will cause them to drop any guns in their active hand. Shoving someone who is next to someone else will knock both people down for one second.
|-
|-
Line 1,221: Line 1,222:
|Weaken + Stun<br>Duration varies with distance. Max 10
|Weaken + Stun<br>Duration varies with distance. Max 10
|[[Security]]
|[[Security]]
| Very good for stunning a whole room. Not wearing ear protection will make you deaf for awhile. Wearing both sunglasses and a bowman headset makes you immune to these.
|Very good for stunning a whole room. Not wearing ear protection will make you deaf for awhile. Wearing both sunglasses and a bowman headset makes you immune to these.
|-
|-
![[File:Laser Pointer.png|64px]]
![[File:Laser Pointer.png|64px]]
!{{anchor|Laser Pointer}}[[High-risk_items#Laser_Pointer|Laser Pointer]]
!{{anchor|Laser Pointer}}[[High-risk_items#Laser_Pointer|Laser Pointer]]
|Blinds humans and cyborgs, deactivate cyborg's equipment<br>Duration 5-10  
|Blinds humans and cyborgs, deactivate cyborg's equipment<br>Duration 5-10
|[[Lawyer]], [[Librarian]], [[Research Director]]
|[[Lawyer]], [[Librarian]], [[Research Director]]
|Has a chance of blinding people and cyborgs, like a [[Flash]]; a fully upgraded laser pointer has a 100% chance.
|Has a chance of blinding people and cyborgs, like a [[Flash]]; a fully upgraded laser pointer has a 100% chance.
Line 1,231: Line 1,232:
![[File:Disablernew.png|64px]]
![[File:Disablernew.png|64px]]
!{{anchor|Disabler}}[[Disabler]]
!{{anchor|Disabler}}[[Disabler]]
|25 stamina damage
| 25 stamina damage
|[[Security]]
|[[Security]]
|A non-lethal type of laser that deals Stamina Damage, which has the same slowing/debilitating effects of normal damage, without actually harming. Heals on its own over time.<br>
|A non-lethal type of laser that deals Stamina Damage, which has the same slowing/debilitating effects of normal damage, without actually harming. Heals on its own over time.<br>
Line 1,240: Line 1,241:
|Weaken<br>Duration 5-10
|Weaken<br>Duration 5-10
|Being a changeling
|Being a changeling
| Only weakens cyborgs. Humans become deaf and confused.
|Only weakens cyborgs. Humans become deaf and confused.
|-
|-
![[File:Bloodspells.png|64px]]
![[File:Bloodspells.png|64px]]
Line 1,276: Line 1,277:
!Eye protection
!Eye protection
|Flashes
|Flashes
|[[Cargo]] and [[Engineering]] for welding helmets, [[Security]] for sunglasses.  
|[[Cargo]] and [[Engineering]] for welding helmets, [[Security]] for sunglasses.
|Doesn't do anything with the stun itself; rather, it protects you from flashing
|Doesn't do anything with the stun itself; rather, it protects you from flashing
|}
|}
==Damage Prevention ==
==Damage Prevention==
A few items, when used, can completely block damage.
A few items, when used, can completely block damage.
{| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" align="center"
{| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" align="center"
Line 1,285: Line 1,286:
! scope="col" class="unsortable" style="background-color:Lightyellow;" |Item
! scope="col" class="unsortable" style="background-color:Lightyellow;" |Item
! scope="col" class="unsortable" style="background-color:Lightyellow;" |How to acquire
! scope="col" class="unsortable" style="background-color:Lightyellow;" |How to acquire
! scope="col" class="unsortable" style="background-color:Lightyellow;" | Protection
! scope="col" class="unsortable" style="background-color:Lightyellow;" |Protection
! scope="col" class="unsortable" style="background-color:Lightyellow;" |Notes
! scope="col" class="unsortable" style="background-color:Lightyellow;" |Notes
|-
|-
Line 1,292: Line 1,293:
|[[Armory]]
|[[Armory]]
|Blocks melee and projectile attacks.
|Blocks melee and projectile attacks.
|Riot shields have 75 health, and will eventually shatter if hit by enough.  
|Riot shields have 75 health, and will eventually shatter if hit by enough.
|-
|-
![[File:Eshield.png|64px]]
![[File:Eshield.png|64px]]
!{{anchor|Energy Combat Shield}}[[Energy Combat Shield]]
!{{anchor|Energy Combat Shield}}[[Energy Combat Shield]]
|[[Nuke ops]]
|[[Nuke ops]]
| Blocks energy projectiles
|Blocks energy projectiles
|Works just like a riot shield, except with a 100% chance to deflect all lasers and energy shots, making it very robust. Can also be turned off to fit in your pocket.
|Works just like a riot shield, except with a 100% chance to deflect all lasers and energy shots, making it very robust. Can also be turned off to fit in your pocket.
|-
|-
Line 1,304: Line 1,305:
|[[Research Director's Office]]
|[[Research Director's Office]]
|Teleports you randomly if you're hit.
|Teleports you randomly if you're hit.
|It could end badly if you get spaced due to this, but it'll still improve your odds of surviving.
| It could end badly if you get spaced due to this, but it'll still improve your odds of surviving.
|-
|-
![[File:Sword.gif|64px]]
![[File:Sword.gif|64px]]
Line 1,310: Line 1,311:
|[[Syndicate Items|Syndicate Uplinks]]
|[[Syndicate Items|Syndicate Uplinks]]
|Blocks projectiles and melee attacks
|Blocks projectiles and melee attacks
|Needs to be turned on to work. Counts as a shield just like the riot shield.  
|Needs to be turned on to work. Counts as a shield just like the riot shield.
|-
|-
|}
|}
Line 1,326: Line 1,327:
! scope="col" class="unsortable" style="background-color:Lightblue;" |Protection
! scope="col" class="unsortable" style="background-color:Lightblue;" |Protection
! scope="col" class="unsortable" style="background-color:Lightblue; width:80px" |Defense values %
! scope="col" class="unsortable" style="background-color:Lightblue; width:80px" |Defense values %
! scope="col" class="unsortable" style="background-color:Lightblue;" | Notes
! scope="col" class="unsortable" style="background-color:Lightblue;" |Notes
|-
|-
![[File:CaptArmor.png|64px]]
![[File:CaptArmor.png|64px]]
Line 1,339: Line 1,340:
|[[Captain's Quarters]]
|[[Captain's Quarters]]
|Offers moderate protection from most sources.
|Offers moderate protection from most sources.
| melee = 50 <br>bullet = 40 <br>laser = 50 <br>energy = 10 <br>bomb = 25
|melee = 50 <br>bullet = 40 <br>laser = 50 <br>energy = 10 <br>bomb = 25
|A special armor vest unique to the Captain. Offers far greater protection than most armor, and also displays your authority to the crew.
|A special armor vest unique to the Captain. Offers far greater protection than most armor, and also displays your authority to the crew.
|-
|-
Line 1,366: Line 1,367:
!{{anchor|CE Hardsuit}}[[Hardsuit|CE Hardsuit]]
!{{anchor|CE Hardsuit}}[[Hardsuit|CE Hardsuit]]
|[[Chief Engineer]]
|[[Chief Engineer]]
| Gives good protection from melee attacks, complete Radiation protection and complete protection against Fire.
|Gives good protection from melee attacks, complete Radiation protection and complete protection against Fire.
|melee = 40 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 50 <br>bio = 100 <br>rad = 100
|melee = 40 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 50 <br>bio = 100 <br>rad = 100
|See [[Space_suit|here]] for information on the different styles.
|See [[Space_suit|here]] for information on the different styles.
Line 1,387: Line 1,388:
!{{anchor|Security Hardsuit}}[[Hardsuit|Security Hardsuit]]
!{{anchor|Security Hardsuit}}[[Hardsuit|Security Hardsuit]]
|[[E.V.A.]]
|[[E.V.A.]]
| Gives slightly increased protection against all damage sources.  
|Gives slightly increased protection against all damage sources.
|melee = 35 <br>bullet = 25 <br>laser = 30 <br>energy = 10 <br>bomb = 10 <br>bio = 100 <br>rad = 50
|melee = 35 <br>bullet = 25 <br>laser = 30 <br>energy = 10 <br>bomb = 10 <br>bio = 100 <br>rad = 50
|See [[Space_suit|here]] for information on the different styles.
|See [[Space_suit|here]] for information on the different styles.
Line 1,394: Line 1,395:
!{{anchor|HoS Hardsuit}}[[Hardsuit|HoS Hardsuit]]
!{{anchor|HoS Hardsuit}}[[Hardsuit|HoS Hardsuit]]
|[[E.V.A.]]
|[[E.V.A.]]
| Gives slightly increased protection against all damage sources.
|Gives slightly increased protection against all damage sources.
|melee = 45 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 25 <br>bio = 100 <br>rad = 50
|melee = 45 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 25 <br>bio = 100 <br>rad = 50
|Offer more protection than the standard Security Hardsuit. Still not as good as the Captain's spacesuit.
|Offer more protection than the standard Security Hardsuit. Still not as good as the Captain's spacesuit.
Line 1,402: Line 1,403:
|[[Wizard]] or Summon magic
|[[Wizard]] or Summon magic
|Offers good protection overall and counts as a robe for spellcasting. Protective against fire and totally acidproof to boot!
|Offers good protection overall and counts as a robe for spellcasting. Protective against fire and totally acidproof to boot!
| melee = 40<br>bullet = 40<br>laser = 40<br>energy = 20<br>bomb = 35<br>bio = 100<br>rad = 50
|melee = 40<br>bullet = 40<br>laser = 40<br>energy = 20<br>bomb = 35<br>bio = 100<br>rad = 50
|See [[Wizard|here]] for information on the magical arts.
|See [[Wizard|here]] for information on the magical arts.
|-
|-
Line 1,410: Line 1,411:
|Gives excellent protection against Laser and Energy attacks and can even deflect them.
|Gives excellent protection against Laser and Energy attacks and can even deflect them.
|melee = 10 <br>bullet = 10 <br>laser = 60 <br>energy = 50
|melee = 10 <br>bullet = 10 <br>laser = 60 <br>energy = 50
|It will sometimes deflect energy projectiles, which includes disabler shots! It's also a [[High-risk items|traitor objective]]. Expect to receive a harsh sentence from security if caught with this.
| It will sometimes deflect energy projectiles, which includes disabler shots! It's also a [[High-risk items|traitor objective]]. Expect to receive a harsh sentence from security if caught with this.
|-
|-
![[File:Bulletproofvest.png|64px]]
![[File:Bulletproofvest.png|64px]]
!{{anchor|Bulletproof Vest}}[[Bulletproof Vest]]
!{{anchor|Bulletproof Vest}}[[Bulletproof Vest]]
|[[Armory]]
|[[Armory]]
|Makes the wearer very resilient to bullets at the cost of being poor defense against other weapons.  
|Makes the wearer very resilient to bullets at the cost of being poor defense against other weapons.
|melee = 15 <br>bullet = 60 <br>laser = 10 <br>energy = 10 <br>bomb = 40
|melee = 15 <br>bullet = 60 <br>laser = 10 <br>energy = 10 <br>bomb = 40
|Very useful against gangsters and nuke ops. The helmet only provides half of the protection of the vest sadly.  
|Very useful against gangsters and nuke ops. The helmet only provides half of the protection of the vest sadly.
|-
|-
![[File:Armor.png|64px]]
![[File:Armor.png|64px]]
!{{anchor|Body Armor}}[[Body Armor]]
!{{anchor|Body Armor}}[[Body Armor]]
|[[HoP]], [[Security]]
|[[HoP]], [[Security]]
| Protects moderately against melee and lasers, which are common things to be harmed by.
|Protects moderately against melee and lasers, which are common things to be harmed by.
|melee = 30 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 25
|melee = 30 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 25
|The standard armor found on security mooks. Also sometimes found on [[Ian]].
|The standard armor found on security mooks. Also sometimes found on [[Ian]].
Line 1,428: Line 1,429:
![[File:Durathreadvest.png|64px]]
![[File:Durathreadvest.png|64px]]
!{{anchor|Durathread Vest}}Durathread Vest
!{{anchor|Durathread Vest}}Durathread Vest
| Crafted from [[Guide to Construction#Durathread|Durathread]] and leather.
|Crafted from [[Guide to Construction#Durathread|Durathread]] and leather.
|Protects moderately against melee and lasers, as well as fire and acid. However, worse against energy, bullets, and bombs.
|Protects moderately against melee and lasers, as well as fire and acid. However, worse against energy, bullets, and bombs.
|melee = 20 <br>bullet = 10 <br>laser = 30 <br>energy = 5 <br>bomb = 15 <br>fire = 40 <br>acid = 50
|melee = 20 <br>bullet = 10 <br>laser = 30 <br>energy = 5 <br>bomb = 15 <br>fire = 40 <br>acid = 50
Line 1,444: Line 1,445:
|[[HoS]]
|[[HoS]]
|A good set of armour that covers the entire body, and the HoS starts with it. Not as powerful as it once was but it's still robust.
|A good set of armour that covers the entire body, and the HoS starts with it. Not as powerful as it once was but it's still robust.
|melee = 30 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 25  
|melee = 30 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 25
|Wear this as your rightful trophy if you manage to outrobust him.  
|Wear this as your rightful trophy if you manage to outrobust him.
|-
|-
![[File:Deathsquad.png|64px]]
![[File:Deathsquad.png|64px]]
Line 1,451: Line 1,452:
|[[Death Squad]]
|[[Death Squad]]
|Extremely robust armor found only on Deathsquad Officers. Offers strong protection against all damage sources to the entire body, in addition to being spaceworthy. Moderate slowdown.
|Extremely robust armor found only on Deathsquad Officers. Offers strong protection against all damage sources to the entire body, in addition to being spaceworthy. Moderate slowdown.
| melee = 80 <br>bullet = 80 <br>laser = 50 <br>energy = 50 <br>bomb = 100 <br>bio = 100 <br>rad = 100
|melee = 80 <br>bullet = 80 <br>laser = 50 <br>energy = 50 <br>bomb = 100 <br>bio = 100 <br>rad = 100
|If you see someone wearing this, it's a good idea to run.
| If you see someone wearing this, it's a good idea to run.
|-
|-
![[File:Bomb-suit.png|64px]]
![[File:Bomb-suit.png|64px]]
Line 1,459: Line 1,460:
|Protects you from bombs. Even if a bomb manages to kill you, your body will not be gibbed and you can be cloned.
|Protects you from bombs. Even if a bomb manages to kill you, your body will not be gibbed and you can be cloned.
|melee = 40 <br>laser = 20 <br>energy = 10 <br>bomb = 100
|melee = 40 <br>laser = 20 <br>energy = 10 <br>bomb = 100
|A suit designed for safety when handling explosives.  
|A suit designed for safety when handling explosives.
|-
|-
![[File:ERTCycle.gif|64px]]
![[File:ERTCycle.gif|64px]]
!{{anchor|ERT Hardsuits}}ERT Hardsuits
!{{anchor|ERT Hardsuits}}ERT Hardsuits
|[[Emergency Response Team]], Lavaland  
|[[Emergency Response Team]], Lavaland
|Offers very robust protection from all damage sources, with zero slowdown.
|Offers very robust protection from all damage sources, with zero slowdown.
|melee = 65 <br>bullet = 50 <br>laser = 50 <br>energy = 50 <br>bomb = 50 <br>bio = 100 <br>rad = 100 <br>fire = 80 <br>acid = 80
|melee = 65 <br>bullet = 50 <br>laser = 50 <br>energy = 50 <br>bomb = 50 <br>bio = 100 <br>rad = 100 <br>fire = 80 <br>acid = 80
Line 1,500: Line 1,501:
![[File:Durathreadhelmet.png|64px]]
![[File:Durathreadhelmet.png|64px]]
!{{anchor|Dureathread Helmet}}Durathread Helmet
!{{anchor|Dureathread Helmet}}Durathread Helmet
| Crafted from [[Guide to plants#Details: Durathread|Durathread]] and leather.
|Crafted from [[Guide to plants#Details: Durathread|Durathread]] and leather.
|
|
|melee = 25 <br>bullet = 10 <br>laser = 20 <br>energy = 10 <br>bomb = 30 <br>bio = 15 <br>rad = 20 <br>fire = 100 <br>acid = 50
|melee = 25 <br>bullet = 10 <br>laser = 20 <br>energy = 10 <br>bomb = 30 <br>bio = 15 <br>rad = 20 <br>fire = 100 <br>acid = 50
Line 1,509: Line 1,510:
|[[Derelict]]
|[[Derelict]]
|A rare and extremely powerful helmet that protects against all kinds of damage. Spaceworthy.
|A rare and extremely powerful helmet that protects against all kinds of damage. Spaceworthy.
| melee = 40 <br>bullet = 30 <br>laser = 30<br>energy = 30 <br>bomb = 50 <br>bio = 90
|melee = 40 <br>bullet = 30 <br>laser = 30<br>energy = 30 <br>bomb = 50 <br>bio = 90
rad = 20
rad = 20


Line 1,515: Line 1,516:


acid = 50
acid = 50
|If you get this, be proud that you are wearing the best protective headgear in the game.
| If you get this, be proud that you are wearing the best protective headgear in the game.
|-
|-
![[File:Riothelm.png|64px]]
![[File:Riothelm.png|64px]]
Line 1,527: Line 1,528:
!{{anchor|Deathsquad Helmet}}Deathsquad Helmet
!{{anchor|Deathsquad Helmet}}Deathsquad Helmet
|[[Death squad]]
|[[Death squad]]
|A strong helmet that provides reduction against most damage types. Spaceworthy.  
|A strong helmet that provides reduction against most damage types. Spaceworthy.
|melee = 80 <br>bullet = 80 <br>laser = 50 <br>energy = 50 <br>bomb = 100 <br>bio = 100 <br> rad = 100
|melee = 80 <br>bullet = 80 <br>laser = 50 <br>energy = 50 <br>bomb = 100 <br>bio = 100 <br> rad = 100
|Underwhelming compared to the deathsquad body armor
|Underwhelming compared to the deathsquad body armor
Line 1,537: Line 1,538:
! scope="col" class="unsortable" style="background-color:Lightblue;" |How to acquire
! scope="col" class="unsortable" style="background-color:Lightblue;" |How to acquire
! scope="col" class="unsortable" style="background-color:Lightblue;" |Protection
! scope="col" class="unsortable" style="background-color:Lightblue;" |Protection
! scope="col" class="unsortable" style="background-color:Lightblue; width:80px" |Defense values %  
! scope="col" class="unsortable" style="background-color:Lightblue; width:80px" |Defense values %
! scope="col" class="unsortable" style="background-color:Lightblue;" |Notes  
! scope="col" class="unsortable" style="background-color:Lightblue;" |Notes
|-
|-
![[File:Hoscap.png|64px]]
![[File:Hoscap.png|64px]]
!{{anchor|Head of Security Hat}}Head of Security Hat  
!{{anchor|Head of Security Hat}}Head of Security Hat
|[[HoS]]
|[[HoS]]
| Provides robust head protection in all damage types. The HoS starts with this.
|Provides robust head protection in all damage types. The HoS starts with this.
|melee = 40 <br>bullet = 30 <br>laser = 25 <br>energy = 10 <br>bomb = 25 <br>bio = 10
|melee = 40 <br>bullet = 30 <br>laser = 25 <br>energy = 10 <br>bomb = 25 <br>bio = 10
|Powerful and stylish, also for showing who is in charge around here. The dermal armor in the HoS's locker offers the same protection as this.
|Powerful and stylish, also for showing who is in charge around here. The dermal armor in the HoS's locker offers the same protection as this.
870

edits