Guide to Combat: Difference between revisions

1,928 bytes added ,  20:59, 6 August 2014
Updates and corrected info in general.
imported>Kelenius
(→‎Three kinds of stuns: A bit more + timings)
imported>RandomMarine
(Updates and corrected info in general.)
Line 16: Line 16:
![[File:Brokenbottle.png|50px]]
![[File:Brokenbottle.png|50px]]
!{{anchor|Broken Bottle}}Broken Bottle
!{{anchor|Broken Bottle}}Broken Bottle
|15 Brute
|15 Brute when breaking<br>9 Brute after broken
|Get a bottle from the Booze-o-mat, smash it on someone.
|Get a bottle from the Booze-o-mat, smash it on someone.
|Has to be broken first, to break simply change intent to harm then smash it against someone; by aiming for the head you will also knock them down if they are not wearing protective head gear. Smashing it spills its contents over the target so you could use it as a chemist to knock out your opponent, by filling it with chloral, and then beat them to death with it. Another reason why traitor Chemist is so great. If the bottle's contents are flammable (booze bottles, for instance) you can follow up by setting your opponent on fire.
|Has to be broken first, to break simply change intent to harm then smash it against someone; by aiming for the head you will also knock them down if they are not wearing protective head gear. Smashing it spills its contents over the target so you could use it as a chemist to knock out your opponent, by filling it with chloral, and then beat them to death with it. Another reason why traitor Chemist is so great. If the bottle's contents are flammable (booze bottles, for instance) you can follow up by setting your opponent on fire.
Line 31: Line 31:
!{{anchor|Circular Saw}}[[Circular Saw]]
!{{anchor|Circular Saw}}[[Circular Saw]]
|15 Brute
|15 Brute
|[[Operating Theatre]]
|[[Operating Theatre]] [[Robotics Lab]] [[Autolathe]]
|One of the most robust things you can find. Sadly they are rather uncommon and departments like to hang onto theirs, and security likes to take them.
|One of the most robust things you can find. Sadly they are rather uncommon and departments like to hang onto theirs, and security likes to take them.
|-
|-
Line 44: Line 44:
![[File:Deathnettle.png|50px]]
![[File:Deathnettle.png|50px]]
!{{anchor|Death Nettle}}[[Death Nettle]]
!{{anchor|Death Nettle}}[[Death Nettle]]
|Damage depends on potency, up to 35(?) Brute
|Max 45 burn.<br>Damage depends on potency<br>Damage diminishes every hit.
|Growing them at [[Hydroponics]]
|Growing them at [[Hydroponics]]
|A red nettle that knocks people down with massive damage and contains polyacid. Requires gloves to wield, lasts for several hits (damage reduced with each hit) until they disintegrate (i.e. the evidence disappears.) Experienced Botanists can make these. At low potency they are mostly a joke but at high potency they are stronger than energy swords.
|A red nettle that knocks people down with massive damage and contains polyacid. Requires gloves to wield, lasts for several hits (damage reduced with each hit) until they disintegrate (i.e. the evidence disappears.) Experienced Botanists can make these. At low potency they are mostly a joke but at high potency they are stronger than energy swords.
Line 53: Line 53:
|3 Brute Off<br>30 Brute On
|3 Brute Off<br>30 Brute On
|Through a [[Syndicate Uplink]]
|Through a [[Syndicate Uplink]]
|Despite being very strong in melee combat, its activation is loud, very obvious to those around you, and not viable unless you are a traitor. However, it can sometimes deflect laser and stun shots back the way they came! Use a multitool on one to turn on RAINBOW MODE (permanently). '''''TURN IT ON BEFORE YOU USE IT'''''
|Despite being very strong in melee combat, its activation is loud, very obvious to those around you, and not viable unless you are a traitor. It also counts as a shield when active! Use a multitool on one to turn on RAINBOW MODE (permanently). '''''TURN IT ON BEFORE YOU USE IT'''''
|-
|-


Line 60: Line 60:
|3 Brute Off<br>34 Brute On
|3 Brute Off<br>34 Brute On
|Combine two Energy Swords
|Combine two Energy Swords
|Has to be held with two hands while on. While not much stronger in terms of damage compared to the Energy Sword, when wielded it gives a guaranteed chance to deflect lasers and stun shots back to their shooter. Like the Energy sword, its activation is very loud. To create this, you must combine two Energy Swords together of any color (hold one in each hand and click the other sword) or receive it in a Syndicate Bundle. You cannot put two holodeck swords together. Use a multitool on one to turn on RAINBOW MODE (permanently).  '''''TURN IT ON BEFORE YOU USE IT'''''
|Has to be held with two hands while on. Four extra damage may not seem much, but it counts as one less hit to crit an unarmored opponent. When wielded it gives a guaranteed chance to deflect lasers and stun shots. Like the Energy sword, its activation is very loud. To create this, you must combine two Energy Swords together of any color (hold one in each hand and click the other sword) or receive it in a Syndicate Bundle. You cannot put two holodeck swords together. Use a multitool on one to turn on RAINBOW MODE (permanently).  '''''TURN IT ON BEFORE YOU USE IT'''''
|-
|-


Line 79: Line 79:
![[File:Hatchet.png|50px]]
![[File:Hatchet.png|50px]]
!{{anchor|Hatchet}}[[Hatchet]]
!{{anchor|Hatchet}}[[Hatchet]]
|12 Brute
|12 Brute<br>15 thrown
|[[Hydroponics]].
|[[Hydroponics]].
|Botanists use these to chop wood, they also are good at chopping limbs. Easy to conceal, and if you're a Botanist, security probably won't care if you're carrying one. Throwing it at someone deals 15 damage. Bonus points for finishing off an escaping enemy this way, Navajo-style. Works as a ghetto circular saw in surgery.
|Botanists use these to chop wood, they also are good at chopping limbs. Easy to conceal, and if you're a Botanist, security probably won't care if you're carrying one. Throwing it at someone deals 15 damage. Bonus points for finishing off an escaping enemy this way, Navajo-style. Works as a ghetto circular saw in surgery.
Line 87: Line 87:
!{{anchor|Kitchen Knife}}[[Kitchen Knife]]
!{{anchor|Kitchen Knife}}[[Kitchen Knife]]
|10 Brute
|10 Brute
|[[Kitchen]].
|[[Kitchen]] [[Autolathe]].
|Useful if you're the Chef, as Security are unlikely to give a single shit if they see you with it. There's still a better knife, but this one is easier to get to. Works as a ghetto scalpel in surgery.
|Useful if you're the Chef, as Security are unlikely to give a single shit if they see you with it. There's still a better knife, but this one is easier to get to. Works as a ghetto scalpel in surgery.
|-
|-
Line 95: Line 95:
|15 Brute
|15 Brute
|[[Chapel]] and on the [[Chaplain]].
|[[Chapel]] and on the [[Chaplain]].
|Similar to the Circular Saw, but there's only of them, and the Chaplain tends to keep it on him. It can destroy runes, and the Chaplain cannot be converted while holding it. Can be stored in the suit storage of any of the Chaplains outfits.
|Similar to the Circular Saw, but there's only one of them, and the Chaplain tends to keep it on him. It can destroy runes and protect against some cult magics. Can be stored in the suit storage of any of the Chaplains outfits.
|-
|-


Line 108: Line 108:
!{{anchor|Scalpel}}[[Scalpel]]
!{{anchor|Scalpel}}[[Scalpel]]
|10 Brute
|10 Brute
|[[Operating Theatre]].
|[[Operating Theatre]] [[Autolathe]].
|Despite being not as good at the saw, this is still quite robust. Best part is you can have it your pocket and if you have access to this (not counting autolathe produced scalpels) security wouldn't care, unless it's covered in blood, of course. But even then they might assume you're just a bad doctor.
|Despite being not as good at the saw, this is still quite robust. Best part is you can have it your pocket and if you have access to this (not counting autolathe produced scalpels) security wouldn't care, unless it's covered in blood, of course. But even then they might assume you're just a bad doctor.
|-
|-
Line 114: Line 114:
![[File:Shard.png|50px]]
![[File:Shard.png|50px]]
!{{anchor|Glass Shard}}[[Glass Shard]]
!{{anchor|Glass Shard}}[[Glass Shard]]
|5 Brute
|5 Brute<br>10 thrown
|Anywhere there's glass (read: everywhere).
|Anywhere there's glass (read: everywhere).
|Extremely easy to obtain, just break a glass/reinforced glass pane. Works also as a ghetto scalpel.
|Extremely easy to obtain, just break a glass/reinforced glass pane. Works also as a ghetto scalpel.
Line 136: Line 136:
!{{anchor|Surgical Drill}}[[Surgical Drill]]
!{{anchor|Surgical Drill}}[[Surgical Drill]]
|15 Brute
|15 Brute
|[[Operating Theatre]].
|[[Operating Theatre]] [[Autolathe]].
|Only found in Surgery. Unfortunately, debate is ongoing whether it can be used to stick cyborg limbs onto people or not. You can probably think of a few other uses for it, though.
|Only found in Surgery. Unfortunately, debate is ongoing whether it can be used to stick cyborg limbs onto people or not. You can probably think of a few other uses for it, though.
|-
|-
Line 145: Line 145:
|Most storage rooms and [[Engineering]].
|Most storage rooms and [[Engineering]].
|Rather common. Althought it deals a moderate amount of damage, it's a bulky item, so you'll have to hold it.
|Rather common. Althought it deals a moderate amount of damage, it's a bulky item, so you'll have to hold it.
|-
![[File:Syndicatetools.png|50px]]
!{{anchor|Toolbox}}[[Toolbox]]
|15 Brute<br>18 thrown
|Syndicate uplink and the [[Derelict]].
|Worth more for emergency tools than anything. Expect security to come cracking down unless they know you've taken a trip to the derelict.
|-
|-


Line 174: Line 181:
|20 Burn/Stun target
|20 Burn/Stun target
|[[R&D Lab]] once researched first.
|[[R&D Lab]] once researched first.
|Using advanced <s>wizardry</s> SCIENCE, a mini nuclear generator has been fitted into this gun to provide unlimited shots! Researched from R&D. Cannot be used in recharging units.
|Using advanced <s>wizardry</s> SCIENCE, a mini nuclear generator has been fitted into this gun to provide unlimited shots! Researched from R&D. Cannot be used in recharging units. Unreliable models may emit radiation, take caution.
|-
|-


Line 180: Line 187:
!{{anchor|Antique Laser Gun}}Antique Laser Gun
!{{anchor|Antique Laser Gun}}Antique Laser Gun
|[[File:Recharger.gif|50px]]<br>Energy
|[[File:Recharger.gif|50px]]<br>Energy
|10 (recharges over time)
|12 (recharges over time)
|20 Burn
|20 Burn
|[[Captain's Quarters]].
|[[Captain's Quarters]].
Line 199: Line 206:
|[[File:Shotgunshells.png|50px]]<br>12 Gauge Shells
|[[File:Shotgunshells.png|50px]]<br>12 Gauge Shells
|8 Shells
|8 Shells
|60 Brute with slugs<br>10 Brute + Knockdown with beanbag<br>Nothing with blank<br>Stuns target with stun<br>5 Toxin with dart
|15(x5) Brute with buckshot<br>60 Brute with slugs<br>5 Brute + Knockdown with beanbag<br>Nothing with blank<br>Stuns target with stun<br>6 brute + 30u chemicals with dart.<br>20 Brute + fire with incendiary
|Found in ballistic crates and from [[Summon guns]].
|Found in ballistic crates and from [[Summon guns]].
|The highest ammo capacity of any shotgun. Best of all, you can load shells in a sequence, for example - Beanbag, Slug, Beanbag, Slug etc., for more effective combat.
|The highest ammo capacity of any shotgun. Best of all, you can load shells in a sequence, for example - Beanbag, Slug, Beanbag, Slug etc., for more effective combat.
Line 217: Line 224:
|[[File:Shotgunshells.png|50px]]<br>12 Gauge shells
|[[File:Shotgunshells.png|50px]]<br>12 Gauge shells
|2 Shells
|2 Shells
|60 Brute with slugs<br>10 Brute + Knockdown with beanbag<br>Nothing with blank<br>Stuns target with stun<br>5 Toxin with dart
|15(x5) Brute with buckshot<br>60 Brute with slugs<br>5 Brute + Knockdown with beanbag<br>Nothing with blank<br>Stuns target with stun<br>6 brute + 30u chemicals with dart.<br>20 Brute + fire with incendiary
|[[Bar]].
|[[Bar]].
|Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. A sawn-off shotgun will fit in your backpack.
|Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. A sawn-off shotgun will fit in your backpack.
Line 235: Line 242:
|[[File:Recharger.gif|50px]]<br>Energy
|[[File:Recharger.gif|50px]]<br>Energy
|10 Lasers/Electrodes
|10 Lasers/Electrodes
|20 Burn <br>Stun
|20 Burn<br>Stun
|[[Armory]], Energy Weapons Crate or Summon guns.
|[[Armory]], Energy Weapons Crate or Summon guns.
|Perhaps the second best energy-based gun. Best thing is to taze once then either handcuff (for arresting) or spam the other 9 shots at them on kill mode (for murder).
|Perhaps the second best energy-based gun. Best thing is to taze once then either handcuff (for arresting) or spam the other 9 shots at them on kill mode (for murder).
Line 244: Line 251:
|[[File:Ammo 75.png|50px]]<br>.75
|[[File:Ammo 75.png|50px]]<br>.75
|8 Rounds
|8 Rounds
|74 Brute from direct hit <br>24 from a tile away <br>3x3 gib range on dead people <br>explosion (-1, 0, 2)
|74 Brute from direct hit <br>24 from a tile away <br>explosion (-1, 0, 2)
|Summon guns exclusive.
|Summon guns exclusive.
|Delivers an explosion with every shot, plus you can afford to be less accurate with it, as the explosion hits 3x3, so it's great against groups.
|Delivers an explosion with every shot, plus you can afford to be less accurate with it, as the explosion hits 3x3, so it's great against groups.
Line 253: Line 260:
|[[File:Recharger.gif|50px]]<br>Energy
|[[File:Recharger.gif|50px]]<br>Energy
|10 Ion Pulses
|10 Ion Pulses
|20 Brute to silicon mobs <br>nothing to any others <br>3x3 EMP
|20 Brute to silicon mobs<br>Up to 90 damage to mechs<br>3x3 EMP
|[[Armory]] and on the Nuclear Operative shuttle.
|[[Armory]] and on the Nuclear Operative shuttle.
|Large and unwieldly, not really that great. Its greatest use is dicking around with the electrics around the station. Cyborgs are weak to it: flashing cyborgs totally immobilises them and it leaves you free to robust them to your heart's content.
|Large and unwieldy, great for dealing with mechs. Cyborgs are weak to it: flashing cyborgs totally immobilizes them and it leaves you free to robust them to your heart's content.
|-
|-


Line 307: Line 314:
|[[File:Ammo 38.png|50px]]<br>.38
|[[File:Ammo 38.png|50px]]<br>.38
|6 Rounds
|6 Rounds
|10 Brute + Knockdown
|15 Brute + Knockdown
|[[Detective]]'s locker or summon guns.
|[[Detective]]'s locker or summon guns.
|Knocks down targets, causing some minor damage. Can be modified to fire .357, but may break with the modification.
|Knocks down targets, causing some minor damage. Can be modified to fire .357, but may break with the modification.
Line 315: Line 322:
!{{anchor|Rapid Syringe Gun}}Rapid Syringe Gun
!{{anchor|Rapid Syringe Gun}}Rapid Syringe Gun
|[[File:Syringe.png|50px]]<br>Syringes
|[[File:Syringe.png|50px]]<br>Syringes
|4 Syringes
|6 Syringes
|Depends on contents of syringe
|6 Brute + 15u chemicals
|[[R&D Lab]] once researched first.
|[[R&D Lab]] once researched first.
|See the syringe gun, but take into account it holds four syringes. Can be made through researching them, and only costs metal to make. This gun gives '''you''' the power to fuck over four people at once!
|See the syringe gun, but take into account it holds four syringes. Can be made through researching them, and only costs metal to make. This gun gives '''you''' the power to fuck over six people at once!
|-
|-


Line 324: Line 331:
!{{anchor|Retro Laser}}Retro Laser
!{{anchor|Retro Laser}}Retro Laser
|[[File:Recharger.gif|50px]]<br>Energy
|[[File:Recharger.gif|50px]]<br>Energy
|10 Lasers
|12 Lasers
|20 Burn
|20 Burn
|[[White Ship]].
|[[White Ship]].
Line 343: Line 350:
|[[File:Shotgunshells.png|50px]]<br>12 Gauge shells
|[[File:Shotgunshells.png|50px]]<br>12 Gauge shells
|4 Shells
|4 Shells
|60 Brute with slugs<br>10 Brute + Knockdown with beanbag<br>Nothing with blank<br>Stuns target with stun<br>5 Toxin with dart
|15(x5) Brute with buckshot<br>60 Brute with slugs<br>5 Brute + Knockdown with beanbag<br>Nothing with blank<br>Stuns target with stun<br>6 brute + 30u chemicals with dart.<br>20 Brute + fire with incendiary
|???
|???
|A rare shotgun, also somewhat worse than the double barrelled, as it needs pumping every time and only holds 2 extra shells.
|A rare shotgun, also somewhat worse than the double barreled, as it needs pumping every time and only holds 2 extra shells.
|-
|-


Line 361: Line 368:
|[[File:Syringe.png|50px]]<br>Syringes
|[[File:Syringe.png|50px]]<br>Syringes
|1 Syringe
|1 Syringe
|Depends on contents of syringe
|6 Brute + 15u chemicals
|[[Medical Storage]].
|[[Medical Storage]].
|In fact, this is very robust. Think of it as a ranged hypospray.
|In fact, this is very robust. Think of it as a ranged hypospray.
Line 378: Line 385:
!{{anchor|Temperature Gun}}Temperature Gun
!{{anchor|Temperature Gun}}Temperature Gun
|[[File:Recharger.gif|50px]]<br>Energy
|[[File:Recharger.gif|50px]]<br>Energy
|5 Freeze Beams
|40 Freeze/heat Beams
|Heats/Cools target dependant upon the setting.
|Heats/Cools target dependent upon the setting.
|[[R&D Lab]] once researched first.
|[[R&D Lab]] once researched first.
|Another researched gun, if you can make this (more importantly, open that damn lockbox), chances are you can construct something better (read: laser cannon).
|Another researched gun, if you can make this (more importantly, open that damn lockbox), chances are you can construct something better (read: laser cannon). Generally useless, except perhaps for killing slimes if you really don't want to get close.
|-
|-


Line 390: Line 397:
|15 Burn + 30 Irradiate
|15 Burn + 30 Irradiate
|[[R&D Lab]] once researched first.
|[[R&D Lab]] once researched first.
|This beams from this gun will pass through everything but a wall. While it does do less burn damage, the radiation it inflicts causes toxin damage and can make someone mutate. Great for shooting up crowded hallways.
|This beams from this gun will pass through everything but a wall. While it does do less burn damage, the radiation it inflicts causes toxin damage and can make someone mutate. Great for shooting up crowded hallways. Kills blobs dead.
|-
 
![[File:Projectile gun.png|50px]]
!{{anchor|Projectile Gun}}Projectile Gun
|[[File:Ammo 9mm.png|50px]]<br>10mm
|???
|???
|???
|Now comes in flavors like GUN. Uses 10mm ammo, for some reason.
|-
|-


Line 408: Line 406:
|Depends on the chemical
|Depends on the chemical
|???
|???
|A utility used to spray large amounts of reagents in a given area.
|Think of it as a spray bottle. Except each spray is three tiles wide and can travel the entire screen. Generally kept away from players due to the potential of the lubepocalypse.
|-
|-


Line 414: Line 412:
!{{anchor|Uzi}}Uzi
!{{anchor|Uzi}}Uzi
|[[File:Ammo 50.png|50px]]<br>.45
|[[File:Ammo 50.png|50px]]<br>.45
|???
|16 rounds
|???
|20 Brute + Knockdown
|[[R&D Lab]] once researched first.
|Summon guns
|A lightweight, fast firing gun, for when you want someone dead. Uses .45 rounds.
|A lightweight, fast firing gun, for when you want someone dead. Uses .45 rounds.
|-
|-
Line 423: Line 421:
!{{anchor|Tommy Gun}}Tommy Gun
!{{anchor|Tommy Gun}}Tommy Gun
|[[File:Ammo 9mm.png|50px]]<br>9mm
|[[File:Ammo 9mm.png|50px]]<br>9mm
|???
|50 rounds
|???
|20 Brute + Knockdown
|???
|Admins
|A genuine Chicago Typewriter.
|A genuine Chicago Typewriter.
|-
|-
Line 432: Line 430:
!{{anchor|Russian Revolver}}Russian Revolver
!{{anchor|Russian Revolver}}Russian Revolver
|[[File:Ammo 357.png|50px]]<br>.357
|[[File:Ammo 357.png|50px]]<br>.357
|???
|1 rounds
|???
|60 Brute<br>300 Brute when used on self
|???
|???
|A Russian made revolver. Uses .357 ammo. It has a single slot in its chamber for a bullet. A gun to play Russian Roulette! You can spin the chamber to randomize the position of the bullet.
|A Russian made revolver. Uses .357 ammo. It has a single slot in its chamber for a bullet. A gun to play Russian Roulette! You can spin the chamber to randomize the position of the bullet.
Line 441: Line 439:
!{{anchor|Silenced Pistol}}Silenced Pistol
!{{anchor|Silenced Pistol}}Silenced Pistol
|[[File:Ammo 50.png|50px]]<br>.45
|[[File:Ammo 50.png|50px]]<br>.45
|12 rounds
|20 Brute + Knockdown
|???
|???
|???
|[[Syndicate Uplink]].
|A small, quiet,  easily concealable gun. Uses .45 rounds.
|A small, quiet,  easily concealable gun. Uses .45 rounds.
|-
|-
Line 450: Line 448:
!{{anchor|Flamethrower}}Flamethrower
!{{anchor|Flamethrower}}Flamethrower
|[[File:Plasma tank.png|50px]]<br>Gas of your choice
|[[File:Plasma tank.png|50px]]<br>Gas of your choice
|Tank volume 70
|Depends on tank pressure
|Depends on the gas
|Depends on the gas
|[[Makeshift weapons|Made by yourself]]
|[[Makeshift weapons|Made by yourself]]
|You are a firestarter!
|You are a firestarter! Allows for creative gas mixes if you know your atmos. An area denial tool, generally useful for making small areas uninhabitable for people, not so useful when trying to kill someone, as it's easy to run away.
|}
|}


Line 478: Line 476:
![[File:StunBaton.gif|50px]]
![[File:StunBaton.gif|50px]]
!{{anchor|Stun Baton}}[[Stun Baton]]
!{{anchor|Stun Baton}}[[Stun Baton]]
|Weaken
|Weaken + Stun<br>Duration 7
|[[Security]]
|[[Security]]
|Not being security, and having this out, is likely to land you in the brig.
|Not being security, and having this out, is likely to land you in the brig.
Line 484: Line 482:
![[File:Stunprod.png|50px]]
![[File:Stunprod.png|50px]]
!{{anchor|Stunprod}}[[Stunprod]]
!{{anchor|Stunprod}}[[Stunprod]]
|Weaken
|Weaken + Stun<br>Duration 5
|[[Makeshift weapons|Made by yourself]]
|[[Makeshift weapons|Made by yourself]]
|Having this is a quick way to get robusted by security.
|Having this is a quick way to get robusted by security.
Line 490: Line 488:
![[File:Flash.gif|50px]]
![[File:Flash.gif|50px]]
!{{anchor|Flash}}[[Flash]]
!{{anchor|Flash}}[[Flash]]
|Weaken
|Weaken<br>Duration 5
|[[Security]], [[Heads of Staff|Heads]], [[Bridge]], [[Security Checkpoint|Sec Checkpoint]], [[Tech Storage]]
|[[Security]], [[Heads of Staff|Heads]], [[Bridge]], [[Security Checkpoint|Sec Checkpoint]], [[Tech Storage]]
|[[Cyborg]]s are vulnerable to this method of stunning. Eye protection, such as sunglasses or welding helmets prevents you from being stunned this way.
|[[Cyborg]]s are vulnerable to this method of stunning. Eye protection, such as sunglasses or welding helmets prevents you from being stunned this way.
Line 496: Line 494:
![[File:Taser.png|50px]]
![[File:Taser.png|50px]]
!{{anchor|Taser}}[[Taser]]
!{{anchor|Taser}}[[Taser]]
|Weaken
|Weaken + Stun<br>Duration 5
|[[Security]]
|[[Security]]
|A ranged stun, which sets Sec apart from everyone else. Has five charges.
|A ranged stun, which sets Sec apart from everyone else. Has five charges.
Line 502: Line 500:
![[File:Energy_Gun.gif|50px]]
![[File:Energy_Gun.gif|50px]]
!{{anchor|Energy Gun}}[[Energy Gun]]
!{{anchor|Energy Gun}}[[Energy Gun]]
|Weaken
|Weaken + Stun<br>Duration 5
|[[Captain]], [[HoS]], [[HoP]], [[Armory]]
|[[Captain]], [[HoS]], [[HoP]], [[Armory]]
|Like a [[Taser]], but with more charges, and the option to kill, if needed. HoS is the only person on station to start with one at round start.
|Like a [[Taser]], but with more charges, and the option to kill, if needed. HoS is the only person on station to start with one at round start.
Line 508: Line 506:
![[File:Disarm.png|50px]]
![[File:Disarm.png|50px]]
!{{anchor|Disarm Intent}}[[Intent|Disarm Intent]]
!{{anchor|Disarm Intent}}[[Intent|Disarm Intent]]
|Weaken
|Weaken<br>Duration 2
|Have arms
|Have arms
|You have a chance to disarm (make someone drop their weapon) or push someone down when attacking with the disarm intent. Someone pushed down will also drop their weapon. Very brief.
|You have a chance to disarm (make someone drop their weapon) or push someone down when attacking with the disarm intent. Someone pushed down will also drop their weapon. Very brief.
Line 516: Line 514:
|Sleep
|Sleep
|[[Chemistry]]
|[[Chemistry]]
|Typically used with a syringe gun, [[Hypospray]], or [[Grenade|Smoke Grenade]]. This puts anyone to sleep for an extended period of time. Large doses can kill someone (30+ units).
|Typically used with a syringe gun, [[Hypospray]], or [[Grenade|Smoke Grenade]]. This puts anyone to sleep for an extended period of time. Large doses can kill someone (41+ units).
|-
|-
![[File:Flashbang.gif|50px]]
![[File:Flashbang.gif|50px]]
!{{anchor|Flashbang}}[[Flashbang]]
!{{anchor|Flashbang}}[[Flashbang]]
|Weaken
|Weaken + Stun<br>Duration varies with distance. Max 10
|[[Security]]
|[[Security]]
|Very good for stunning a whole room. Not wearing ear protection will make you deaf for awhile.
|Very good for stunning a whole room. Not wearing ear protection will make you deaf for awhile.
Line 526: Line 524:
![[File:Laser Pointer.png|50px]]
![[File:Laser Pointer.png|50px]]
!{{anchor|Laser Pointer}}[[High-risk_items#Laser_Pointer|Laser Pointer]]
!{{anchor|Laser Pointer}}[[High-risk_items#Laser_Pointer|Laser Pointer]]
|Weaken on cyborgs, blinds humans
|Blinds humans<br>Weaken on cyborgs<br>Duration 5-10
|[[Lawyer]], [[Librarian]], [[Research Director]]
|[[Lawyer]], [[Librarian]], [[Research Director]]
|Has a chance of blinding people and cyborgs, like a [[Flash]]; a fully upgraded laser pointer has a 100% chance.
|Has a chance of blinding people and cyborgs, like a [[Flash]]; a fully upgraded laser pointer has a 100% chance.
Line 532: Line 530:
![[File:Hud-target.gif|50px]]
![[File:Hud-target.gif|50px]]
!{{anchor|Knockout}}Knockout
!{{anchor|Knockout}}Knockout
|Weaken
|Paralyze<br>Duration varies
|Have arms
|Have arms
|When you hit someone in the head/mouth, there's a fairly low chance for them to be knocked out.
|When you hit someone in the head/mouth, there's a fairly low chance for them to be knocked out.
Line 544: Line 542:
![[File:Stun Revolver.png|50px]]
![[File:Stun Revolver.png|50px]]
!{{anchor|Stun Revolver}}[[Stun Revolver]]
!{{anchor|Stun Revolver}}[[Stun Revolver]]
|Weaken
|Weaken + Stun<br>Duration 5
|Through research
|Through research
|A high-tech revolver that fires stun cartridges. The stun cartridges can be recharged using a conventional energy weapon recharger. Taser with 8 charges.
|A high-tech revolver that fires stun cartridges. The stun cartridges can be recharged using a conventional energy weapon recharger. Taser with 8 charges.
Line 550: Line 548:
!
!
!{{anchor|Resonant Shriek}}[[Resonant Shriek]]
!{{anchor|Resonant Shriek}}[[Resonant Shriek]]
|Weaken (5-10)
|Weaken<br>Duration 5-10
|Being a changeling
|Being a changeling
|Only weakens cyborgs. Humans become deaf and confused.
|Only weakens cyborgs. Humans become deaf and confused.
Line 556: Line 554:
![[File:Fff.png]]
![[File:Fff.png]]
!{{anchor|Stun Talisman}}[[Cult magic|Stun Talisman]]
!{{anchor|Stun Talisman}}[[Cult magic|Stun Talisman]]
|Weaken (10), stun (10), silence (15)
|Weaken + Stun<br>Duration 10 + 15 duration silence
|Being a cultist and making one.
|Being a cultist and making one.
|Works on cyborgs. Blocked by null rod.
|Works on cyborgs. Blocked by null rod.
Line 562: Line 560:
![[File:Beepsky.png]]
![[File:Beepsky.png]]
!{{anchor|Beepsky}}[[Beepsky]]
!{{anchor|Beepsky}}[[Beepsky]]
|Weaken (5), stun (5)
|Weaken + Stun<br>Duration 5
|Made in robotics.
|Made in robotics.
|Attacks those set to arrest, and, depending on the mode, with weapons out without permission.
|Attacks those set to arrest, and, depending on the mode, with weapons out without permission.
Line 568: Line 566:
![[File:Ed209.png]]
![[File:Ed209.png]]
!{{anchor|ED-209}}[[ED-209]]
!{{anchor|ED-209}}[[ED-209]]
|Weaken (5), stun (5)
|Weaken + Stun<br>Duration 5
|Made in robotics.
|Made in robotics.
|Attacks those set to arrest, and, depending on the mode, with weapons out without permission.
|Attacks those set to arrest, and, depending on the mode, with weapons out without permission.
Line 616: Line 614:
|[[Nuke ops]]
|[[Nuke ops]]
|Blocks most melee and ranged projectiles
|Blocks most melee and ranged projectiles
|This will also block [[Taser]]s, making Nuclear Operatives very hard to kill, unless they're surrounded.
|Works just like a riot shield, except with an additional chance to deflect energy projectiles, whether you would have blocked it or not. Can also be turned off to fit in your pocket.
|-
|-


Line 630: Line 628:
|[[Syndicate Items|Syndicate Uplinks]]
|[[Syndicate Items|Syndicate Uplinks]]
|Blocks most projectiles
|Blocks most projectiles
|Needs to be turned on to work. You're still vulnerable to melee attacks with this.
|Needs to be turned on to work. Counts as a shield just like the riot shield.
|-
|-
|}
|}
Line 677: Line 675:
!{{anchor|Mining Hardsuit}}[[Hardsuit|Mining Hardsuit]]
!{{anchor|Mining Hardsuit}}[[Hardsuit|Mining Hardsuit]]
|[[Mining]]
|[[Mining]]
|Gives quite good protection from melee attacks and explosions.
|Gives quite good protection from melee attacks and explosions. Can be upgraded with goliath hide plates to a maximum of 80 melee defense. Essentially becoming a spaceworthy riot suit. The helmet must be upgraded independently of the suit.
|melee = 40 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 50 <br>bio = 100 <br>rad = 50
|melee = 40 - 80 <br>bullet = 5 <br>laser = 10 <br>energy = 5 <br>bomb = 50 <br>bio = 100 <br>rad = 50
|See [[Space_suit|here]] for information on the different styles.
|See [[Space_suit|here]] for information on the different styles.
|-
|-
Line 701: Line 699:
!{{anchor|Ablative Armor Vest}}[[Ablative Armor Vest]]
!{{anchor|Ablative Armor Vest}}[[Ablative Armor Vest]]
|[[Armory]]
|[[Armory]]
|Gvives excellent protection against Laser and Energy attack's and can even deflect them.
|Gives excellent protection against Laser and Energy attack's and can even deflect them.
|melee = 10 <br>bullet = 10 <br>laser = 80 <br>energy = 50
|melee = 10 <br>bullet = 10 <br>laser = 80 <br>energy = 50
|It will sometimes deflect energy projectiles, which includes [[Taser]] shots!  It's also a [[High-risk items|traitor objective]].
|It will sometimes deflect energy projectiles, which includes [[Taser]] shots!  It's also a [[High-risk items|traitor objective]].
Line 744: Line 742:
|melee = 40 <br>laser = 20 <br>energy = 10 <br>bomb = 100
|melee = 40 <br>laser = 20 <br>energy = 10 <br>bomb = 100
|A suit designed for safety when handling explosives.
|A suit designed for safety when handling explosives.
|-
![[File:Secjumpsuit.png|50px]]
!{{anchor|Security Officer's Jumpsuit}}Security Officer's Jumpsuit
|[[Security Offices]]
|A security officer's jumpsuit provides a small amount of melee protection. All security-division jumpsuits have the same benefit, whether it be an officer's, the detective's, or the HoS's. Lawyers do not, however.
|melee = 10
|The kicker? It goes in your jumpsuit slot, and when worn underneath armor will stack their defenses additively. The riot suit's 80% melee reduction becomes an incredible 90%.
|}
|}


Anonymous user