Clockwork Cult: Difference between revisions

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262 bytes added ,  20:48, 24 April 2023
Corrects the spelling of Nar'sie
m (→‎The Eminence: adds further eminence abilities)
(Corrects the spelling of Nar'sie)
(One intermediate revision by one other user not shown)
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|quote = "What's this lantern thi-" "QVR, URNGUR'A!!"
|quote = "What's this lantern thi-" "QVR, URNGUR'A!!"
}}
}}
Although Nar-Sie is powerful in her own right, she has a mortal enemy: Ratvar, imprisoned ages ago in a conflict and endlessly seeking out freedom. Trapped in a place that none can enter or leave, Ratvar has enlisted the aid of (unwilling) servants such as yourself to free him.
'''Gamemode in rotation'''
 
Although Nar'sie is powerful in her own right, she has a mortal enemy: Ratvar, imprisoned ages ago in a conflict and endlessly seeking out freedom. Trapped in a place that none can enter or leave, Ratvar has enlisted the aid of (unwilling) servants such as yourself to free him.


If you're one of these servants and you have no idea what to do, you've come to the right place.
If you're one of these servants and you have no idea what to do, you've come to the right place.
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Clockwork structures with effects become up to 50% less effective (at 25% of maximum health) as they lose health.
Clockwork structures with effects become up to 50% less effective (at 25% of maximum health) as they lose health.


All structures can be unsecured from the floor with a wrench.<br>
All structures can be unsecured from the floor with a wrench; floors can be removed after prying at it with a crowbar for several seconds (though this would only typically be done by crew on station).<br>
This only applies to actual structures; brass windows, tables, and doors all have their own deconstruction/unsecuring steps.
This only applies to actual structures; brass windows, tables, and doors all have their own deconstruction/unsecuring steps.
{| class="wikitable" border="3" cellspacing="0" cellpadding="5"
{| class="wikitable" border="3" cellspacing="0" cellpadding="5"
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|A clockwork floor produced by brass or a replica fabricator. Reebe is covered in an indestructible variety.<br>
|A clockwork floor produced by brass or a replica fabricator. Reebe is covered in an indestructible variety.<br>
Replica fabricators can swap between these and clockwork walls at a power cost.<br>
Replica fabricators can swap between these and clockwork walls at a power cost.<br>
|Servants standing on clockwork floors heal 3 toxin damage per second.
|Servants standing on clockwork floors heal 3 toxin damage per second. If located on station, cultists will teleport to them much more rapidly than other tile types.
|1
|1
|- style="text-align: center;"
|- style="text-align: center;"
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