Bloodsuckers

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Revision as of 22:05, 12 June 2022 by Macelarius (talk | contribs) (Adds the basics you need to not die horribly. Still no Clans/Structures/Vassals, but has basic mechanics and details like true death conditions.)
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KINDRED STAFF
Bloodsucker Access: Whatever your job is
Additional Access: Whatever extra acess you manage to get
Difficulty: Medium
Supervisors: The Masquerade
Duties: Drink people's blood, create Vassals, maintain the Masquerade
Guides: This is the guide

Bloodsuckers are undead predators out to enslave the station to their will. Though they can recognize each other, they usually act independently of one another.

You consume blood by using your Feed power. Do not be seen feeding, or the Masquerade will be broken.

Basics

I'm a bloodsucker! How do I survive my first sunrise?

Whether you arrive on the station on the shuttle or start out as a bloodsucker, you have a few things to square away first.

  • Get some materials. At minimum get at least 5 wood so you can build a coffin. A more robust base will need wood, metal, cable, and a set of tools. You can get wood from Botany or by deconstructing wooden structures.
  • Set up a base. Pick a place that you can access quickly and where you won't be disturbed. Hidden walls are a good way to get quick access, but don't be seen by security!
  • Set up your coffin. The most basic coffin only needs 5 wood, but more advanced coffins can be built in the structures tab of the crafting menu.
  • Sleep in your coffin. Drag yourself into the coffin and 'Rest' to lay down, then close the coffin on top of you. This lets you rank up, heal quickly, and survive the rays of the sun.

If you are caught outside of your coffin when the sun comes, you will quickly burn to death. In an emergency you can hide in a locker; you'll get burned, but will survive.

Feeding

Bloodsuckers need blood to use their powers and stave off starvation. Remember that not all races have blood; you cannot feed at all on a Plasmaman or Skeleton. Note that sucking blood near a mortal who is not your victim risks breaking the Masquerade.

You have a few options for sating your hunger:

Aggressive Feeding

If you have someone grabbed aggressively, you can use the Feed power to start drinking their blood. This is obvious to them and everyone else, but once the feeding actually starts they'll be paralyzed and eventually put to sleep.

Stealthy Feeding

If you're standing next to someone or pulling them passively you can feed on them without them noticing. You'll continue feeding as long as your victim remains adjacent, though keep in mind you'll be briefly paralyzed after starting to feed. This is invisible to the victim, but can be noticed by everyone else!

Animal Abuse

If you're desperate you can feed on a monkey for a tiny amount of blood. You'll get much more if you humanize the victim first through genetics, though still less than if you feed on a conscious human.

Torpor, Burn Damage, and Final Death

By entering your coffin while injured or while Sol is ascendant, you will enter the deathless state of Torpor, rapidly healing damage and appearing as a corpse to most onlookers. You will also enter this state if you are damaged to the point of death but do not meet the requirements for Final Death. Even without Torpor, bloodsuckers not using the Masquerade power will naturally heal most types of damage; The exception is burn damage, which must be treated medically or by entering Torpor in your coffin.

There are only a few ways you can die permanently:

  • Taking over 250 points of burn damage, for example by dying to fire and not being extinguished after death.
  • Being staked while in Torpor, or dying to regular damage while staked.
  • Having your body destroyed through cremation or gibbing.

Bloodsucker Powers

There are 2 types of bloodsucker powers. The ones you start with and the ones you can obtain during the round.

You can obtain new powers by sleeping on your coffin. Each survived day gives you a level point to spend.

Starter Powers

Icon Name Description Cost Cooldown
FeedPower.png Feed Draw the heartsblood of living victims in your grasp. You will break the Masquerade if seen feeding.. Blood is sucked faster if the target is passively grabbed. Additionally, the target will be put to sleep if aggressively grabbed. Feeding on a rat as non Nosferatu/Malkavian, or feeding on a human until they die, will cause you to lose Humanity. Aggressively feeding on a human while near another non Bloodsucker/Vassal will cause a Masquerade violation. 0 blood 3 seconds
MasqueradePower.png Masquerade Feign the vital signs of a mortal, and escape both casual and medical notice as the monster you truly are. Forges a near human-like identity, forging Health and Genetic analyzer results, as well as hiding pale skin and Brain traumas. Additionally, you will forge results for the Archives of the Kindred, appearing as a non Bloodsucker to Curators. All passive Bloodsucker regeneration is halted while this is active. 10 blood 5 seconds
VeilPower.png Veil of Many Faces Disguise yourself in the illusion of another identity. Hides your identity, becoming a new person until the ability is deactivated. 15 blood 10 seconds
VanishingAct.png Vanishing Act Single use power, only given when Sol is near. Teleports the user to their coffin in exchange for a considerable blood cost. If someone watches you teleport, you drop all your current belongings on the floor before teleporting. 100 blood 100 seconds

Obtainable Powers

Icon Name Description Cost Cooldown
BrawnPower.png Brawn Single use power that deals ferocious damage to individuals, being able to even knock them unconscious at higher levels, along with being able to snap out of any restraints, lockers and grabs, punishing the grabbing individual.




At level 3, you get the ability to break closets open, additionally can both break restraints AND knock a grabber down in the same use.

At level 4, you get the ability to bash airlocks open, as long as they aren't bolted.||8 blood|| 9 seconds

FortitudePower.png Fortitude Constant cost power which turns the user into a concrete wall, giving brute resistance scaling with level, dismember and pierce immunity. It additionally gives stun resistance scaling with level. This comes at the cost of being unable to run while it is active.


At level 4, you gain complete stun immunity

30 blood 8 seconds
PredatoryPower.png Predatory Lunge Single use power, instantly aggressive grabs anyone with a range of three tiles if they are not wearing a Riot suit. Once Predatory Lunge is level 4, it gains the ability to knock people down if lunged from behind or while in a Cloak of Darkness. Lunging at dead beings will tear their heart out. 10 blood 10 seconds
HastePower.png Immortal Haste Single use power, dash somewhere with supernatural speed. Those nearby may be knocked away, stunned, or left empty-handed. It will severely punish anyone affected if they are using the Flow ability. 6 blood 12 seconds
CloakPower.png Cloak of Darkness Constant cost power that turns the user nearly invisible, and cannot be seen by the AI. You can only activate this in the darkness, and you cannot run while it is active. 5 blood 5 seconds
MesmerizePower.png Mesmerize Single use power, immobilizes mortals who stare into the user's eyes, this only works if the user doesn't have eye protection, and after a short timer delay.


At level 2, your target will additionally be Muted.

At level 3, you will be able to use the power through items covering your face.

At level 5, you will be able to mesmerize regardless of your target's direction.

At level 6, you will cause your target to fall asleep.

Higher levels will increase the time of the mesmerize's freeze.

30 blood 20 seconds
TrespassPower.png Trespass Single use power, a simple two tiles movement, which can let the user skip past doors, barricades, and windows, while also removing restraints. 10 blood 8 seconds

Ranking up will improve the powers you already have but not powers you haven't chosen yet, so if you want rank-related benefits from a power you should choose it early so it ranks up with you. Some powers don't benefit from ranks at all.

Sol

A cycle happens during bloodsucker rounds.

MoonBS.png
During the night, bloodsuckers may roam freely through the station, while keeping an eye in their hud that tells how much time there is until the Sun comes out. By default, Sol starts every 10 minutes, with a warning when there's 1.5 minutes left, and a second when there's 25 seconds left. The power Vanishing Act becomes available when Sol is near, and will teleport you to your base for a considerable blood cost.

Sol.png
During the day, bloodsuckers who are not in a coffin or locker will be burnt to death. The higher your Rank, the higher the damage from the Sun. Survive the day to receive a level point and get stronger.

The Masquerade

If you begin feeding on a human while someone is within 2 squares of you, you've risked discovery and exposed the existence of Bloodsuckers to humans! If you do this three times, you break the Masquerade:

  • Every other bloodsucker on the station gets an objective to kill you.
  • Mortals can identify your bloodsucker status and true name on sight.
  • Other bloodsuckers can steal your vassals from you.

Note that not all witnesses will cause a Masquerade break. You won't be penalized if you're witnessed by:

  • Bloodsucker vassals (even if they're not yours)
  • Other Bloodsuckers
  • Your victim
  • Mindless creatures (ie braindead humans, monkeys, and nonsentient simple animals)
  • Drones
  • Blind people and people with blurry vision
  • Monster Hunters

The Curator has access to the Archives of the Kindred, which contains the record of every Bloodsucker known to Nanotrasen. If the Curator hits you with the Archives while you're not using your Masquerade power, the Masquerade will be broken! Protect yourself by avoiding the Curator, stealing the Archives, or just using Masquerade whenever you're in public.

Humanity & Frenzy

If your supply of blood gets too low, you'll enter Frenzy and lose yourself to hunger. While Frenzied you're fast, resist stamina damage, and all your grabs are aggressive; you also begin feeding faster and get more blood from humans. However, there are downsides:

  • You cannot speak or hear, and lose the ability to manipulate complex machinery like consoles.
  • You cannot use any vampire powers except Feed and Trespass.
  • You slowly take burn damage over time.

If you're still drinking your victim's blood when they die, you lose Humanity. Humanity loss makes it easier to become Frenzied and increases the damage over time in this state, forcing you to be more aggressive about claiming victims.

Vassals

Structures

Clans

Monster Hunters