Bloodsuckers: Difference between revisions

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561 bytes added ,  03:03, 14 December 2023
Upgraded lasombra and Gangrel to today's code (no more werewolves and no more brute inmunity), also explained better how to pick a clan and get new powers, and also added some explanation to the candelabrum building. Deleted blood throne since it's been d
(test)
(Upgraded lasombra and Gangrel to today's code (no more werewolves and no more brute inmunity), also explained better how to pick a clan and get new powers, and also added some explanation to the candelabrum building. Deleted blood throne since it's been d)
(8 intermediate revisions by 2 users not shown)
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=Bloodsucker Powers =
=Bloodsucker Powers =
There are 2 types of bloodsucker powers. The ones you start with and the ones you can obtain during the round.
There are 2 types of bloodsucker powers. The ones you start with and the ones you can obtain during the round.
You can obtain new powers by sleeping on your coffin. Each survived day gives you a level point to spend.
===Starter Powers===
===Starter Powers===
{| class="wikitable sortable"
{| class="wikitable sortable"
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|-
|-
![[File:FeedPower.png|64px]]
![[File:FeedPower.png|64px]]
|'''Feed'''||Draw the heartsblood of living victims in your grasp. You will break the Masquerade if seen feeding.. Blood is sucked faster if the target is passively grabbed. Additionally, the target will be put to sleep if aggressively grabbed. Feeding on a rat as non Nosferatu/Malkavian, or feeding on a human until they die, will cause you to lose Humanity. Aggressively feeding on a human while near another non Bloodsucker/Vassal will cause a Masquerade violation. ||0 blood||3 seconds
|'''Feed'''||Draw the heartsblood of living victims in your grasp. You will break the Masquerade if seen feeding.. Blood is sucked faster if the target is passively grabbed. Additionally, the target will be put to sleep if aggressively grabbed. Feeding on a rat as non Nosferatu/Malkavian, or feeding on a human until they die, will cause you to lose Humanity. Aggressively feeding on a human while near another non Bloodsucker/Vassal will cause a Masquerade violation.||0 blood||3 seconds
|-
|-
![[File:MasqueradePower.png|64px]]
![[File:MasqueradePower.png|64px]]
|'''Masquerade'''|||Feign the vital signs of a mortal, and escape both casual and medical notice as the monster you truly are. Forges a near human-like identity, forging Health and Genetic analyzer results, as well as hiding pale skin and Brain traumas. Additionally, you will forge results for the Archives of the Kindred, appearing as a non Bloodsucker to Curators. All passive Bloodsucker regeneration is halted while this is active. ||10 blood|| 5 seconds
|'''Masquerade'''|||Feign the vital signs of a mortal, and escape both casual and medical notice as the monster you truly are. Forges a near human-like identity, forging Health and Genetic analyzer results, as well as hiding pale skin and Brain traumas. Additionally, you will forge results for the Archives of the Kindred, appearing as a non Bloodsucker to Curators. All passive Bloodsucker regeneration is halted while this is active.||10 blood|| 5 seconds
|-
|-
![[File:VeilPower.png|64px]]
![[File:VeilPower.png|64px]]
|'''Veil of Many Faces'''||Disguise yourself in the illusion of another identity. Hides your identity, becoming a new person until the ability is deactivated.||15 blood||10 seconds
|'''Veil of Many Faces'''||Disguise yourself in the illusion of another identity. Hides your identity, becoming a new person until the ability is deactivated.||15 blood || 10 seconds
|-
|-
![[File:VanishingAct.png|64px]]
![[File:VanishingAct.png|64px]]
|'''Vanishing Act'''||Single use power, only given when Sol is near. Teleports the user to their coffin in exchange for a considerable blood cost. If someone watches you teleport, you drop all your current belongings on the floor before teleporting. ||100 blood||100 seconds
|'''Vanishing Act'''||Single use power, only given when Sol is near. Teleports the user to their coffin in exchange for a considerable blood cost. If someone watches you teleport, you drop all your current belongings on the floor before teleporting.||100 blood||100 seconds
|-
|-
|}
|}
===Obtainable Powers===
===Obtainable Powers===
These powers become obtainable after choosing a clan and sleeping in your coffin at the end of the day.
{| class="wikitable sortable"
{| class="wikitable sortable"
! style="background-color:#8A0707; color:white" class="unsortable" |Icon
! style="background-color:#8A0707; color:white" class="unsortable" |Icon
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|'''Predatory Lunge'''
|'''Predatory Lunge'''
|Single use power, instantly aggressive grabs anyone with a range of three tiles if they are not wearing a Riot suit. Once Predatory Lunge is level 4, it gains the ability to knock people down if lunged from behind or while in a Cloak of Darkness. Lunging at dead beings will tear their heart out.
|Single use power, instantly aggressive grabs anyone with a range of three tiles if they are not wearing a Riot suit. Once Predatory Lunge is level 4, it gains the ability to knock people down if lunged from behind or while in a Cloak of Darkness. Lunging at dead beings will tear their heart out.
| 10 blood
|10 blood
| 10 seconds
|10 seconds
|-
|-
![[File:HastePower.png|64px]]
![[File:HastePower.png|64px]]
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|Single use power, dash somewhere with supernatural speed. Those nearby may be knocked away, stunned, or left empty-handed. It will severely punish anyone affected if they are using the Flow ability.
|Single use power, dash somewhere with supernatural speed. Those nearby may be knocked away, stunned, or left empty-handed. It will severely punish anyone affected if they are using the Flow ability.
|6 blood
|6 blood
| 12 seconds
|12 seconds
|-
|-
![[File:CloakPower.png|64px]]
![[File:CloakPower.png|64px]]
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Higher levels will increase the time of the mesmerize's freeze.
Higher levels will increase the time of the mesmerize's freeze.
| 30 blood
|30 blood
|20 seconds
|20 seconds
|-
|-
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[[File:Sol.png|100px]]<br>
[[File:Sol.png|100px]]<br>
During the day, bloodsuckers who are not in a coffin or locker will be burnt to death. '''The higher your Rank, the higher the damage from the Sun.''' Survive the day to receive a level point and get stronger.
During the day, bloodsuckers who are not in a coffin or locker will be burnt to death. '''The higher your Rank, the higher the damage from the Sun.''' Survive the day to receive a level point and get stronger.
==The Masquerade ==
==The Masquerade==
If you begin feeding on a human while someone is within 2 squares of you, you've risked discovery and exposed the existence of Bloodsuckers to humans! If you do this three times, you break the Masquerade:
If you begin feeding on a human while someone is within 2 squares of you, you've risked discovery and exposed the existence of Bloodsuckers to humans! If you do this three times, you break the Masquerade:
*Every other bloodsucker on the station gets an objective to kill you.
*Every other bloodsucker on the station gets an objective to kill you.
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*Other bloodsuckers can steal your vassals from you.
*Other bloodsuckers can steal your vassals from you.
Note that not all witnesses will cause a Masquerade break. You won't be penalized if you're witnessed by:
Note that not all witnesses will cause a Masquerade break. You won't be penalized if you're witnessed by:
* Bloodsucker vassals (even if they're not yours)
*Bloodsucker vassals (even if they're not yours)
*Other Bloodsuckers
*Other Bloodsuckers
*Your victim
*Your victim
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*You slowly take burn damage over time.
*You slowly take burn damage over time.
If you're still drinking your victim's blood when they die, you lose Humanity. Humanity loss makes it easier to become Frenzied and increases the damage over time in this state, forcing you to be more aggressive about claiming victims.
If you're still drinking your victim's blood when they die, you lose Humanity. Humanity loss makes it easier to become Frenzied and increases the damage over time in this state, forcing you to be more aggressive about claiming victims.
== Structures ==
==Structures==
The most important thing to a Bloodsucker, is sucking blood. The second most important thing is setting a good and safe base for your dark affairs.
The most important thing to a Bloodsucker, is sucking blood. The second most important thing is setting a good and safe base for your dark affairs.


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|0
|0
|70
|70
| 60
|60
|}
|}
===Persuasion Rack===
===Persuasion Rack===
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If you torture a Vassal a second time, they become your favorite Vassal. You can only have one favorite.
If you torture a Vassal a second time, they become your favorite Vassal. You can only have one favorite.
*Empty hand - Slowest
*Empty hand - Slowest
* Blunt objects - Fast
*Blunt objects - Fast
*Sharp objects - Faster
*Sharp objects - Faster
*Open welder - Fastest
*Open welder - Fastest
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{| class="wikitable"
{| class="wikitable"
|+
|+
! Materials
!Materials
|-
|-
|[[File:Planks.png]]3 Wood, [[File:Metal.png]]2 Metal,[[File:CableCoils.png]] 2 Cable
|[[File:Planks.png]]3 Wood, [[File:Metal.png]]2 Metal,[[File:CableCoils.png]] 2 Cable
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[[File:CandelabrumBS.png|64px]]
[[File:CandelabrumBS.png|64px]]


Once wrenched down, you can turn the Candelabrum on and off. While active, the Candelabrum will cause major debuff and hallucinations to non-Bloodsucker/Vassals near it.
Once wrenched down, you can turn the Candelabrum on and off. While active, the Candelabrum will cause major debuff and hallucinations to non-Bloodsucker/Vassals near it. Additionally, you can buckle someone to it to remove a mindshield implant, should they have one.
{| class="wikitable"
{| class="wikitable"
|+
|+
! Materials
!Materials
|-
|-
|[[File:Metal.png]]3 Metal,[[File:Rods.png]] 1 Rod,[[File:Candlebox.png]] 1 Candle,[[File:Welder.png]] Welder,[[File:Wrench.png]] Wrench
|[[File:Metal.png]]3 Metal,[[File:Rods.png]] 1 Rod,[[File:Candlebox.png]] 1 Candle,[[File:Welder.png]] Welder,[[File:Wrench.png]] Wrench
|}
|}
===Blood Throne===
===Blood Altar===
[[File:BloodThrone.png|64px]]
 
Once wrenched down, you'll be able to buckle yourself to it. While buckled to the throne, anything the Bloodsucker says will be heard by all their Vassals.
{| class="wikitable"
|+
!Materials
|-
|[[File:Sheet cloth1.png]]3 Cloth, [[File:Metal.png]]5 Metal,[[File:Planks.png]] 1 Wood,[[File:Wrench.png]] Wrench
|}
=== Blood Altar===
[[File:Bloodaltar.png|64px]]
[[File:Bloodaltar.png|64px]]


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|[[File:Stake.png]]2 Stake, 1u Blood ,[[File:Planks.png]] 2 Wood,[[File:CableCoils.png]] 1 Cable
|[[File:Stake.png]]2 Stake, 1u Blood ,[[File:Planks.png]] 2 Wood,[[File:CableCoils.png]] 1 Cable
|}
|}
==Clans ==
==Clans==
When you reach Rank 3, you will have the option to choose which Clan you will belong to. Choosing a Clan brings both boons and disadvantages; you will also get an extra objective. '''Once you have chosen a clan, there is no going back!'''
As soon as you spawn, you will have to choose a clan to be able to further level up (you can do this in the antag information panel, on top of your hud). Choosing a Clan brings both boons and disadvantages; you will also get an extra objective. '''Once you have chosen a clan, there is no going back!'''
===Lasombra===
===Lasombra===
''The Lasombra worship the Abyss and can control it to an extent through rituals. They possess incredible physical resilience, but fear fire. They may be recognized by their red eyes.''
''The Lasombra worship the Abyss and can control it to an extent through rituals. They possess incredible physical resilience, but fear fire. They may be recognized by their red eyes.''


Accepting the Lasombra clan immediately causes the following effects:
Accepting the Lasombra clan immediately causes the following effects:
*You become completely immune to brute damage but are twice as vulnerable to burn.
* Your eyes become bright red.
*Your eyes become bright red.
*Your heart changes to a ''heart of darkness'', which will fully revive you if your body is in the dark for long enough even if you've been staked.
*Your heart changes to a ''heart of darkness'', which will fully revive you if your body is in the dark for long enough even if you've been staked.
=====Resting Place Altar=====
=====Resting Place Altar =====
Accepting the Lasombra clan grants you the ability to build a resting place altar from metal, rods, and cloth. This structure works the same as a normal blood altar, but you can ascend it to unlock special features exclusive to the clan. You may ascend the altar using '''abyssal essence''', which you can harvest from '''reality smash''' locations on the station. These locations appear randomly and are invisible to mortals; you may harvest one unit of essence per location.
Accepting the Lasombra clan grants you the ability to build a resting place altar from metal, rods, and cloth. This structure works the same as a normal blood altar, but you can ascend it to unlock special features exclusive to the clan. You may ascend the altar using '''abyssal essence''', which you can harvest from '''reality smash''' locations on the station. These locations appear randomly and are invisible to mortals; you may harvest one unit of essence per location.


Once you've ascended the altar, you can use it to permanently upgrade your purchased skills for points. The first upgrade point is free, but you need to spend ranks to gain more. '''Accepting the Lasombra clan adds an objective to ascend 4-5 skills at the altar.'''
Once you've ascended the altar, you can use it to permanently upgrade your purchased skills for points. The first upgrade point is free, but you need to spend ranks to gain more. '''Accepting the Lasombra clan adds an objective to ascend 4-5 skills at the altar.'''
===== Subservient Armor=====
=====Subservient Armor=====
Lasombra bloodsuckers gain the ability to build Subservient Armor using metal and rods; this suit of armor looks inanimate but comes alive if a non-bloodsucker passes too close. Once awakened, it will chase and attack anything around it until subdued, '''including you and your thralls.''' As a Lasombra, however, you are immune to brute damage so this may not be a problem. When killed the armor reverts to its inanimate and unanchored form, allowing you to reuse it.
Lasombra bloodsuckers gain the ability to build Subservient Armor using metal and rods; this suit of armor looks inanimate but comes alive if a non-bloodsucker passes too close. Once awakened, it will chase and attack anything around it until subdued, '''including you and your thralls.''' As a Lasombra, however, you are immune to brute damage so this may not be a problem. When killed the armor reverts to its inanimate and unanchored form, allowing you to reuse it.


The armor may be upgraded with five sheets of silver, adding a sword and improving its melee damage output.
The armor may be upgraded with five sheets of silver, adding a sword and improving its melee damage output.
===Gangrel===
=== Gangrel ===
''Also known as 'Werewolves', the Gangrel are closely linked with their inner beast, being quicker to fall into Frenzy and more powerful in its throes. The more often they survive a Frenzy, the more animalistic and dangerous they become.''
''Also known as 'Werewolves', the Gangrel are closely linked with their inner beast, being quicker to fall into Frenzy and more powerful in its throes. The more often they survive a Frenzy, the more animalistic and dangerous they become.''


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*You lose a large amount of humanity, making it easier to go into a Frenzy.
*You lose a large amount of humanity, making it easier to go into a Frenzy.
*You lose your Masquerade ability.
*You lose your Masquerade ability.
=====Frenzy Effects=====
Gangrel bloodsuckers become Frenzied more easily due to their initial loss of humanity. The first two times they enter Frenzy after accepting the clan, they get no special effects. '''On the third Frenzy after entering the Clan, the beast awakens and you become a full werewolf. Accepting the Gangrel clan adds an objective to enter Frenzy 3-4 times in total.'''
======Werewolves======
As a werewolf you are fast, durable, and do a lot of damage. Instead of biting people to feed, you can use the '''Devour''' power to consume a corpse whole and heal yourself. Your normal Bloodsucker arsenal is unavailable in this state, but you can gain wolf-themed powers depending on which standard powers you have unlocked.
Using Devour on three corpses will satiate you and end your Frenzy. '''Accepting the Gangrel clan adds an objective to enter Frenzy 3-4 times in total.''' The first four times you leave Frenzy as a werewolf, you will become more robust but more wolf-like, starting with a dog collar. You can't take it off, but at least you can maul anyone that laughs at you.
=====Transforming=====
=====Transforming=====
Accepting Gangrel grants you the ability to transform into an animal. The strength of the transformation depends on the total amount of blood you've drunk:
Accepting Gangrel grants you the ability to transform into an animal. The strength of the transformation depends on the total amount of blood you've drunk:
# Under 500 blood you permanently turn into a Felinid. If you're already a Felinid, you become a lizard. Either way, you punch slightly harder and gain natural 30% damage reduction.
#Under 500 blood you permanently turn into a Felinid. If you're already a Felinid, you become a lizard. Either way, you punch slightly harder and gain natural 30% damage reduction.
#Between 500 and 1000 blood you permanently become a Gorillaperson. You get 35% damage reduction and even more robust unarmed damage.
#Between 500 and 1000 blood you permanently become a Gorillaperson. You get 15% damage reduction and even more robust unarmed damage.
#Between 1000 and 1500 blood, the power has no effect.
#Between 1000 and 1500 blood, the power has no effect.
#Over 1500 blood, you become a Giant Bat. This transformation lasts for two minutes but you can turn back at will. The giant bat is less robust than a full Werewolf, but it still does heavy damage and gets powers based on your unlocked bloodsucker abilities.
#Over 1500 blood, you become a Giant Bat. This transformation lasts for two minutes but you can turn back at will. The giant bat is less robust than a full Werewolf, but it still does heavy damage and gets powers based on your unlocked bloodsucker abilities.
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Most rituals require a willing vassal, living or dead; however, a Tzimisce may revive a dead and unvassalized human at the cost of 150 blood.
Most rituals require a willing vassal, living or dead; however, a Tzimisce may revive a dead and unvassalized human at the cost of 150 blood.
=====Dice=====
=====Dice =====
Tzimisce can harvest muscles from dead humans by targeting their limbs and using the Dice power. Muscles can be combined freely into larger muscles or separated into smaller ones with a sharp object. All limbs can be Diced except for the head and the chest.
Tzimisce can harvest muscles from dead humans by targeting their limbs and using the Dice power. Muscles can be combined freely into larger muscles or separated into smaller ones with a sharp object. All limbs can be Diced except for the head and the chest.


Dice can be used in combat by targeting arms and legs. The effect depends on the rank of the power:
Dice can be used in combat by targeting arms and legs. The effect depends on the rank of the power:
#Below rank 3, deals a large amount of stamina damage to the limb, usually crippling it.
# Below rank 3, deals a large amount of stamina damage to the limb, usually crippling it.
#Between rank 3 and 5, deals stamina and brute damage to the limb. Regardless of what you were aiming for, the victim drops items in their hands.
#Between rank 3 and 5, deals stamina and brute damage to the limb. Regardless of what you were aiming for, the victim drops items in their hands.
#At rank 6 and above, outright severs the targeted limb.
#At rank 6 and above, outright severs the targeted limb.
Note that Tzimisce bloodsuckers cannot build an altar, but they can use altars built by others.
Note that Tzimisce bloodsuckers cannot build an altar, but they can use altars built by others.
===Hecata===
''The unified clan of death. The Hecata utilize the art of Oblivion to raise the dead, summon hostile ghosts, and communicate with their vassals from afar.''
Accepting the Hecata clan immediately causes the following effects:
*Adds an objective to necromance 4-5 people.
*You can no longer silently feed. Feeding must be done with an aggressive grab.
* You cannot interact with blood altars to do tasks or gain ranks.
*You gain three abilities: Necromancy, Spirit Call and Deathly Communion.
Favoriting a vassal will turn them into a Sanguine Zombie if they weren't one already.
=====Necromancy=====
The prime ability of the clan. It has a hefty blood cost, but lets you quickly convert the dead into temporary zombie vassals (does not work on Monster Hunters or other Bloodsuckers). Mindshielded personnel cannot be necromanced without a persuasion rack.
Zombie vassals last 2 minutes at level 0, and up to 17 minutes at level 5 ability level (+3 minutes per level). It can also be used on dead vassals you already own in order to resurrect them permanently. The victim becomes a Sanguine Zombie, which cannot use guns, has some slowdown, takes slightly more damage, has soft crit resistance, and high punch damage.
All zombies will die when the controlling bloodsucker dies.
=====Spirit Call=====
Summons temporary wraiths which attack nearby people who aren't zombies (including vassals). They are weak and primarily good as distractions for escapes or bolstering your horde.
=====Deathly Communion=====
On a cooldown you can send messages to all your vassals, allowing you to coordinate your zombie horde.
==Vassals==
==Vassals==
{{JobPageHeader
{{JobPageHeader
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Your function is to act as your master's own little greytider and personal bloodbag.
Your function is to act as your master's own little greytider and personal bloodbag.
=== Powers ===
===Powers===
Don't worry, you have access to powers too. Just not many.
Don't worry, you have access to powers too. Just not many.
{| class="wikitable sortable"
{| class="wikitable sortable"
! style="background-color:#ad2415; color:white" class="unsortable" | Icon
! style="background-color:#ad2415; color:white" class="unsortable" |Icon
! style="background-color:#ad2415; color:white" |Name
! style="background-color:#ad2415; color:white" |Name
! style="background-color:#ad2415; color:white" class="unsortable" |Description
! style="background-color:#ad2415; color:white" class="unsortable" |Description  
! style="background-color:#ad2415; color:white" |Cost
! style="background-color:#ad2415; color:white" | Cost
! style="background-color:#ad2415; color:white" |Cooldown
! style="background-color:#ad2415; color:white" |Cooldown
|-
|-
![[File:PowerRecuperation.png|64px]]
![[File:PowerRecuperation.png|64px]]  
|'''Sanguine Recuperation'''||Slowly regenerate Brute, Burn, and Toxin damage, by using your master's blood,
|'''Sanguine Recuperation'''||Slowly regenerate Brute, Burn, and Toxin damage, by using your master's blood,
in exchange for some of your own blood and effort.
in exchange for some of your own blood and effort.
|1.5 blood||10 seconds
|1.5 blood||10 seconds  
|-
|-
|}Yes, with "just not many" I mean a single one. Sorry.
|}Yes, with "just not many" I mean a single one. Sorry.
===Favorite Vassal===
===Favorite Vassal===
Your master has decided you're the most special little bloodbag. This promotion grants you some benefits.
Your master has decided you're the most special little bloodbag. This promotion grants you some benefits.  
*Favorite Vassals can't be mindshielded.
*Favorite Vassals can't be mindshielded.
*You acquire a new power based on your master's clan
*You acquire a new power based on your master's clan
{| class="wikitable sortable"
{| class="wikitable sortable"
! style="background-color:#ad2415; color:white" class="unsortable" |Icon
! style="background-color:#ad2415; color:white" class="unsortable" |Icon
! style="background-color:#ad2415; color:white" |Name
! style="background-color:#ad2415; color:white" | Name
! style="background-color:#ad2415; color:white" |Clan
! style="background-color:#ad2415; color:white" |Clan
! style="background-color:#ad2415; color:white" class="unsortable" |Description
! style="background-color:#ad2415; color:white" class="unsortable" |Description
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|-
|-
![[File:FeedPower.png|64px]]
![[File:FeedPower.png|64px]]
|'''Minor Beast Form'''||Gangrel
|'''Minor Beast Form'''||Gangrel  
|Turn into a bat. That's it.
|Turn into a bat. That's it.
|
|
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|-
|-
![[File:ShadowWalk.png|64px]]
![[File:ShadowWalk.png|64px]]
|'''Shadow Walk'''
|'''Shadow Walk'''  
|Lasombra
|Lasombra  
|You can jaunt through doors and walls, as long as they are within darkness.
|You can jaunt through doors and walls, as long as they are within darkness.
|-
|-
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|'''Szlachta'''
|'''Szlachta'''
|Tzimisce
|Tzimisce
|Well, you don't actually get a power. You turn into this weird creature!
| Well, you don't actually get a power. You turn into this weird creature!
|
|
|-
|-
!
|'''Spirit Call'''
|Hecata
|Summon angry wraiths which enact vengeance from beyond the grave on those still connected to this world.
|60 seconds
|}
|}
== Monster Hunter ==
== Monster Hunter==
{{Important
{{Important
   
   
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|Image=stake.png
|Image=stake.png
|Color=#ad2415
|Color=#ad2415
}}{{JobPageHeader
}}
{{JobPageHeader
|headerbgcolor = #ad2415
|headerbgcolor = #ad2415
|headerfontcolor = black
|headerfontcolor = black
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Be careful for you're still an antagonist, and security's wrath may fall upon you.  
Be careful for you're still an antagonist, and security's wrath may fall upon you.  
== Hunter-Fu ==
==Hunter-Fu==
You were trained in the secret martial arts of the Monster Hunter order.
You were trained in the secret martial arts of the Monster Hunter order.
{| class="wikitable"
{| class="wikitable"
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!Holy Kick
!Holy Kick
|-
|-
|'''Combo'''
| '''Combo'''
|[[File:Intent Grab.png]] Grab [[File:Intent Harm.png]] Harm
|[[File:Intent Grab.png]] Grab [[File:Intent Harm.png]] Harm
|[[File:Intent Harm.png]] Harm [[File:Intent Harm.png]] Harm
|[[File:Intent Harm.png]] Harm [[File:Intent Harm.png]] Harm
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|-
|-
|'''Normal effect'''
|'''Normal effect'''
|Paralyzes target for '''40''' seconds.
|Paralyzes target for '''4''' seconds.
Paralyzes yourself for '''25''' seconds.
Paralyzes yourself for '''2.5''' seconds.
|Deals '''15''' brute damage.
|Deals '''15''' brute damage.
|Puts target to sleep for '''30''' seconds.
|Puts target to sleep for '''3''' seconds.  
|Deals '''60''' stamina damage.
|Deals '''60''' stamina damage.
Paralyzes target for '''20''' seconds.
Paralyzes target for '''2''' seconds.
|-
|-
|'''Changeling'''
|'''Changeling'''
'''effect'''
'''effect'''
|Deals '''15''' brute damage.
|Deals '''15''' brute damage.
Paralyzes target for '''60''' seconds.
Paralyzes target for '''6''' seconds.
Paralyzes yourself for '''25''' seconds.
Paralyzes yourself for '''2.5''' seconds.  
|Deals '''25''' brute damage.
|Deals '''25''' brute damage.
|No effect.
|No effect.
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|'''Bloodsucker effect'''
|'''Bloodsucker effect'''
|Same as normal.
|Same as normal.
|Deals '''20''' burn damage
|Deals '''20''' burn damage.
and '''10''' brute damage.
and '''10''' brute damage.
|No effect.
|No effect.
|No effect.
|No effect
|-
|-
|'''Heretic effect'''
|'''Heretic effect'''
|Same as normal.
|Same as normal.
|Same as normal
|Same as normal.
|Puts target to sleep for '''40''' seconds.
|Puts target to sleep for '''4''' seconds.
Deals '''15''' brute damage.
Deals '''15''' brute damage.
|Deals '''25''' burn damage.
|Deals '''25''' burn damage.
Deals '''60''' stamina damage.
Deals '''60''' stamina damage.
Paralyzes target for '''20''' seconds.
Paralyzes target for '''2''' seconds.
|-
|-
|'''Cultist effect'''
|'''Cultist effect'''
|Same as normal.
| Same as normal.
|Same as normal.
|Same as normal.
|Same as normal.
|Same as normal.
|Removes target's spells.
|Removes target's spells.
Deals '''60''' stamina damage.
Deals '''60''' stamina damage.
Paralyzes target for '''20''' seconds.
Paralyzes target for '''2''' seconds.
|-
|-
|'''Wizard effect'''
|'''Wizard effect'''
Line 505: Line 512:
|Mutes target.
|Mutes target.
Deals '''60''' stamina damage.
Deals '''60''' stamina damage.
Paralyzes target for '''20''' seconds.
Paralyzes target for '''2''' seconds.
|-
|'''Demon of Sin effect'''
|Same as normal.
| Deals '''25''' brute damage.
|No effect.
|Deals '''25''' burn damage.
Deals '''60''' stamina damage.
Paralyzes target for '''4''' seconds.
|}
|}
==Stakes==
==Stakes==
Line 512: Line 527:
|+
|+
|-
|-
! Stake !! Required tools !! Materials
!Stake
!Required tools!!Materials
|-
|-
|[[File:Stake.png|32px]] Stake || None ||[[File:Planks.png|32px]] 3 Wood
|[[File:Stake.png|32px]] Stake|| None||[[File:Planks.png|32px]] 3 Wood
|-
|-
|[[File:WoodenDucky.png|32px]] Wooden Ducky ||[[File:Hatchet.png|32px]] Hatchet ||[[File:Rubberducky.png|32px]] 1 Rubber Ducky [[File:Stake.png|32px]] 1 Stake
|[[File:WoodenDucky.png|32px]] Wooden Ducky||[[File:Hatchet.png|32px]] Hatchet||[[File:Rubberducky.png|32px]] 1 Rubber Ducky [[File:Stake.png|32px]] 1 Stake
|-
|-
|[[File:Hardenedstake.png|32px]] Hardened Stake ||[[File:Welder.png|32px]] Welder ||[[File:Rods.png]]1 Rod
|[[File:Hardenedstake.png|32px]] Hardened Stake||[[File:Welder.png|32px]] Welder ||[[File:Rods.png]]1 Rod
|-
|-
|[[File:Silverstake.png|32px]] Silver Stake ||[[File:Welder.png|32px]] Welder ||[[File:Hardenedstake.png|32px]] 1 Hardened Stake [[File:Silverdone.png|32px]] 1 Silver
|[[File:Silverstake.png|32px]] Silver Stake||[[File:Welder.png|32px]] Welder||[[File:Hardenedstake.png|32px]] 1 Hardened Stake [[File:Silverdone.png|32px]] 1 Silver
|}
|}

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