Bloodsuckers: Difference between revisions

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Accepting Gangrel grants you the ability to transform into an animal. The strength of the transformation depends on the total amount of blood you've drunk:
Accepting Gangrel grants you the ability to transform into an animal. The strength of the transformation depends on the total amount of blood you've drunk:
#Under 500 blood you permanently turn into a Felinid. If you're already a Felinid, you become a lizard. Either way, you punch slightly harder and gain natural 30% damage reduction.
#Under 500 blood you permanently turn into a Felinid. If you're already a Felinid, you become a lizard. Either way, you punch slightly harder and gain natural 30% damage reduction.
#Between 500 and 1000 blood you permanently become a Gorillaperson. You get 35% damage reduction and even more robust unarmed damage.
#Between 500 and 1000 blood you permanently become a Gorillaperson. You get 15% damage reduction and even more robust unarmed damage.
#Between 1000 and 1500 blood, the power has no effect.
#Between 1000 and 1500 blood, the power has no effect.
#Over 1500 blood, you become a Giant Bat. This transformation lasts for two minutes but you can turn back at will. The giant bat is less robust than a full Werewolf, but it still does heavy damage and gets powers based on your unlocked bloodsucker abilities.
#Over 1500 blood, you become a Giant Bat. This transformation lasts for two minutes but you can turn back at will. The giant bat is less robust than a full Werewolf, but it still does heavy damage and gets powers based on your unlocked bloodsucker abilities.
Your transformation power is single use, but you can recharge it by sleeping in a coffin during the day. You can only have one use of transformation at a time.
Your transformation power is single use, but you can recharge it by sleeping in a coffin during the day. You can only have one use of transformation at a time.
===Tzimisce===
===Tzimisce===
''The Tzimisce are flesh-shapers, using their mastery of anatomy to create monsters and cripple foes. They often avoid others of their kind, preferring to focus on their experiments.''
''The Tzimisce are flesh-shapers, using their mastery of anatomy to create monsters and cripple foes. They often avoid others of their kind, preferring to focus on their experiments.''
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