Armory: Difference between revisions

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<tabs>
<tabs>
<tab name="BoxStation">
<tab style="width:100%" name="BoxStation">
{{Location
{{Location
  |headerbgcolor=#AF6365
  |headerbgcolor=#AF6365
  |headerfontcolor = white
  |headerfontcolor=white
  |image=Armory.png
  |image=Armory.png
  |location=The Armory
  |location=The Armory
Line 11: Line 11:
  |workers=[[Warden]]
  |workers=[[Warden]]
  |access=[[Captain]], [[Head of Security]], [[Warden]]
  |access=[[Captain]], [[Head of Security]], [[Warden]]
  |exits=[[Brig|Warden's Office]] south, [[Security Offices]] east
  |exits=[[Brig|Warden's Office]] south, [[Security Office]] east
  |department=Security
  |department=Security
  |footerbgcolor=#AF6365
  |footerbgcolor=#AF6365
  |footerfontcolor = white
  |footerfontcolor=white
  }}
  }}
==Armory Entry==
==Armory Entry==
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</tab>
</tab>


<tab name="DeltaStation">
<tab style="width:100%" name="DeltaStation">
{{Location
{{Location
  |headerbgcolor=#AF6365
  |headerbgcolor=#AF6365
  |headerfontcolor = white
  |headerfontcolor=white
  |image=Armory_delta.png
  |image=Armory_delta.png
  |location=The Armory
  |location=The Armory
Line 65: Line 65:
  |workers=[[Warden]]
  |workers=[[Warden]]
  |access=[[Captain]], [[Head of Security]], [[Warden]]
  |access=[[Captain]], [[Head of Security]], [[Warden]]
  |exits=[[Security Offices]] south, [[Brig|Warden's Office]] west
  |exits=[[Security Office]] south, [[Brig|Warden's Office]] west
  |department=Security
  |department=Security
  |footerbgcolor=#AF6365
  |footerbgcolor=#AF6365
  |footerfontcolor = white
  |footerfontcolor=white
  }}
  }}
==Armory==
==Armory==
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The holodeck is a good place to stash your plunder if you're looking to make multiple rounds due to its proximity and lack of use.
The holodeck is a good place to stash your plunder if you're looking to make multiple rounds due to its proximity and lack of use.
</tab>
<tab style="width:100%" name="KiloStation">
{{Location
|headerbgcolor=#AF6365
|headerfontcolor=white
|image=Armory_Kilo.png
|location=The Armory
|description=The armory is one of the most secure rooms on the station, second only to the [[AI Core]] in protection.
|purpose=Stores various valuable and dangerous pieces of equipment.
|items=Guns and armor.
|workers=[[Warden]]
|access=[[Captain]], [[Head of Security]], [[Warden]]
|exits=North to [[Brig]], east to Equipment Room, west to [[Head of Security's Office]]
|department=Security
|footerbgcolor=#AF6365
|footerfontcolor=white
}}
==Armory==
The armory is located in the security sector, separated by an airlock or shutters which require armory access to enter. The armory is unsurprisingly a prime target for [[traitor]]s and [[nuclear operative]]s, and it is the job of the [[Warden]] to watch over it. Breaking in or trespassing can be justification for [[Space_Law#Capital_Crimes|permanent incarceration]] or even summary execution if the violator proves to be dangerous.
It contains:
* Guns: Three [[File:Energy Gun.gif]] energy guns, [[File:Laser gun.png]] laser guns and [[File:Disabler.png]] disablers.
* Reflective: A [[File:Ablative.png]] reflective jacket, a [[File:Tempgun.png]] temperature gun and an [[File:Ionrifle.png]] ion rifle.
* Riot: Three [[File:RiotS.png]] riot shields, [[File:Riothelm.png]] riot helmets, [[File:Riot.png]] riot suits and [[File:RiotSGSawn.png]] riot shotguns.
* Bulletproof: Three [[File:Bulletproofvest.png]] bulletproof vests and [[File:Helmet.png]] bulletproof helmets.
* Boxes: Teargas grenades, chemical kits, tracking kits, flashbangs and handcuffs.
*Mindshield implants and DRAGnets.
==Gaining Entry==
'''Note:''' Sergeant-at-Armsky usually patrols the armory, he is set to detain which means he will repeatedly stun you. Be prepared to trap, EMP or destroy him.
</tab>
</tab>


<tab name="MetaStation">
<tab style="width:100%" name="MetaStation">
{{Location
{{Location
  |headerbgcolor=#AF6365
  |headerbgcolor=#AF6365
  |headerfontcolor = white
  |headerfontcolor=white
  |image=Armory_meta.png
  |image=Armory_meta.png
  |location=The Armory
  |location=The Armory
Line 110: Line 140:
  |workers=[[Warden]]
  |workers=[[Warden]]
  |access=[[Captain]], [[Head of Security]], [[Warden]]
  |access=[[Captain]], [[Head of Security]], [[Warden]]
  |exits=[[Brig|Warden's Office]] and [[Security Offices]] south
  |exits=[[Brig|Warden's Office]] and [[Security Office]] south
  |department=Security
  |department=Security
  |footerbgcolor=#AF6365
  |footerbgcolor=#AF6365
  |footerfontcolor = white
  |footerfontcolor=white
  }}
  }}
==Armory==
==Armory==
Line 142: Line 172:
</tab>
</tab>


<tab name="OmegaStation">
<tab style="width:100%" name="NVS Gax">
{{Location
{{Location
  |headerbgcolor=#AF6365
  |headerbgcolor=#AF6365
  |headerfontcolor = white
  |headerfontcolor=white
  |image=Armory_omega.png
  |image=Armory_gax.png
  |location=The Armory
  |location=The Armory
  |description=The armory is one of the most secure rooms on the station, second only to the [[AI Core]] in protection.
  |description=The armory is one of the most secure rooms on the station, second only to the [[AI Core]] in protection.
  |purpose=Stores various valuable and dangerous pieces of equipment.
  |purpose=Stores various valuable and dangerous pieces of equipment.
  |items=Guns and armor.
  |items=Guns and armor.
  |workers=
  |workers=[[Warden]]
  |access=[[Captain]]
  |access=[[Captain]], [[Head of Security]], [[Warden]]
  |exits=[[Brig]] south
  |exits=[[Brig|Warden's Office]] south
  |department=Security
  |department=Security
  |footerbgcolor=#AF6365
  |footerbgcolor=#AF6365
  |footerfontcolor = white
  |footerfontcolor=white
  }}
  }}
==Armory Entry==
The armory entry is located in the security sector, separated by a yellow and black line from the [[Brig#Warden's Office|warden's office]].
It contains:
* Two [[File:Pflash1.png]] portable flashers, which can be setup to slow or stun any unwanted company.
* Two [[File:Suit Storage Unit.png]] suit storage units, containing a [[File:Hardsuit-hos.png]] security hardsuit, [[File:Security Gas Mask.png]] gas mask and [[File:Cmagboots1.png]] combat magboots.
* Three [[File:Brace_item.png]] airlock braces, used for security airlocks. Most commonly seen placed onto the main armory airlock.
==Armory==
==Armory==
The armory is located in the security sector, separated by an airlock from the [[Brig]] which requires armory access to enter. The armory is unsurprisingly a prime target for [[traitor]]s. Breaking in or trespassing can be justification for [[Space_Law#Capital_Crimes|permanent incarceration]] or even summary execution if the violator proves to be dangerous.
The main armory is located in the security sector, separated by windoors which require armory access to enter. It is the northern section of the armory. The armory is unsurprisingly a prime target for [[traitor]]s and [[nuclear operative]]s, and it is the job of the Warden to watch over it. Breaking in or trespassing can be justification for [[Space_Law#Capital_Crimes|permanent incarceration]] or even summary execution if the violator proves to be dangerous.


It contains:
It contains:
* Guns: Three [[File:Energy Gun.gif]] energy guns and [[File:Disabler.png]] disablers.
* A [[File:Smoke machine.png]] [[Guide_to_chemistry#Smoke_Machine|smoke machine]], which can be filled with the provided pepper spray. Useful for controlling a large amount of troublesome crew.
* A [[File:Locker.png]] contraband locker, which is to be filled with any confiscated items that cannot or should not be returned to their original place. [[Syndicate_Items|Syndicate items]] should be placed here.
* Guns: Three [[File:Energy Gun.gif]] energy guns, [[File:Laser gun.png]] laser guns and [[File:Disabler.png]] disablers.
* Reflective: A [[File:Ablative.png]] reflective jacket, a [[File:Tempgun.png]] temperature gun and an [[File:Ionrifle.png]] ion rifle.
* Riot: Three [[File:RiotS.png]] riot shields, [[File:Riothelm.png]] riot helmets, [[File:Riot.png]] riot suits and [[File:RiotSGSawn.png]] riot shotguns.
* Riot: Three [[File:RiotS.png]] riot shields, [[File:Riothelm.png]] riot helmets, [[File:Riot.png]] riot suits and [[File:RiotSGSawn.png]] riot shotguns.
* Bulletproof: Three [[File:Bulletproofvest.png]] bulletproof vests and [[File:Helmet.png]] bulletproof helmets.
* Bulletproof: Three [[File:Bulletproofvest.png]] bulletproof vests and [[File:Helmet.png]] bulletproof helmets.
* Reflective: A [[File:Ablative.png]] reflective jacket, a [[File:Tempgun.png]] temperature gun and an [[File:Ionrifle.png]] ion rifle.
* Boxes: Teargas grenades, chemical kits, flashbangs and handcuffs.
* The armory also holds mindshield implants, DRAGnets and lockers.


==Gaining Entry==
==Gaining Entry==
If you're looking to gain entry to the armory for [[Traitor|no reason in particular]], you're going to have a very tough time if you aren't the Captain. Because the armory is at the very back of the security department, [[hacking]] every door you encounter isn't a likely option as you will probably be caught and swiftly [[robust|robusted]].
If you're looking to gain entry to the armory for [[Traitor|no reason in particular]], you're going to have a very tough time if you aren't the Warden, Captain, or Head of Security. It is possible to get the warden's permission to gain entry if you're a security officer, but for any other class you're probably going to have to break in. Because the armory is at the very back of the security department, [[hacking]] every door you encounter isn't a likely option as you will probably be caught and swiftly [[robust|robusted]].  


In order to safely gain entry without being detected, you're going to have to exploit the sole weakness that the armory's location has: only one layer of reinforced wall and some rocks that separate it from space. To do so, follow these steps:
In order to safely gain entry without being detected, you're going to have to exploit the sole weakness that the armory's location has: only one layer of reinforced wall separates it from space. To do so, follow these steps:


#Prepare yourself for space travel: acquire [[internals]] and a space/hard suit. If you [[Assistant|don't]] [[Librarian|have]] [[Chef|access]] to either of those, get a space heater and tug it along with you. In addition, grab a toolbelt and a pickaxe.
#Prepare yourself for space travel: acquire [[internals]] and a space/hard suit. If you [[Assistant|don't]] [[Librarian|have]] [[Chef|access]] to either of those, get a space heater and tug it along with you. In addition, grab a toolbelt.
#Exit the station discreetly through the [[Escape Shuttle Hallway|Escape]] airlocks.
#Exit the station discreetly through the [[Escape Shuttle Hallway]] airlocks.
#Cling to the wall and keep going up, until you reach cargo. Take a left. Pass the command sector and keep on going left until you find some rocks and warning signs.
#Cling to the wall and keep going west, pass the [[Labor Camp]] dock and keep on going left until you find a security camera, which you may want to disable.
#Dig through the rocks with a pickaxe, then [[Guide to construction#Reinforced_walls_2|deconstruct]] one of the reinforced walls. You will know it is the correct wall as there are two wooden barricade next to it. Note that using an RCD will not work on these walls.  
#[[Guide to construction#Reinforced_walls_2|Deconstruct]] one of the reinforced walls. This process may require two welding tools in the event you used your first previously. Note that using an RCD will not work on these walls.  
#Once you have removed the wall, take your tools and remove anything that may be in your way.
#Once you have removed the wall, take your tools and remove anything that may be in your way.
#Loot the armory to your heart's content.
#Loot the armory to your heart's content.
<br>
'''Note:''' Sergeant-at-Armsky usually patrols the armory, he is set to detain which means he will repeatedly stun you. Be prepared to trap, EMP or destroy him.
</tab>
</tab>


<tab name="PubbyStation">
<tab style="width:100%" name="OmegaStation">
{{Location
{{Location
  |headerbgcolor=#AF6365
  |headerbgcolor=#AF6365
  |headerfontcolor = white
  |headerfontcolor=white
  |image=Armory_pubby.png
  |image=Armory_omega.png
  |location=The Armory
  |location=The Armory
  |description=The armory is one of the most secure rooms on the station, second only to the [[AI Core]] in protection.
  |description=The armory is one of the most secure rooms on the station, second only to the [[AI Core]] in protection.
  |purpose=Stores various valuable and dangerous pieces of equipment.
  |purpose=Stores various valuable and dangerous pieces of equipment.
  |items=Guns and armor.
  |items=Guns and armor.
  |workers=[[Warden]]
  |workers=
  |access=[[Captain]], [[Head of Security]], [[Warden]]
  |access=[[Captain]]
  |exits=[[Brig|Warden's Office]] south
  |exits=[[Brig]] south
  |department=Security
  |department=Security
  |footerbgcolor=#AF6365
  |footerbgcolor=#AF6365
  |footerfontcolor = white
  |footerfontcolor=white
  }}
  }}
==Armory==
==Armory==
The armory is located in the security sector, separated by an windoors from the [[Brig#Warden's Office|warden's office]] which require armory access to enter. The armory is unsurprisingly a prime target for [[traitor]]s and [[nuclear operative]]s, and it is the job of the Warden to watch over it. Breaking in or trespassing can be justification for [[Space_Law#Capital_Crimes|permanent incarceration]] or even summary execution if the violator proves to be dangerous.
The armory is located in the security sector, separated by an airlock from the [[Brig]] which requires armory access to enter. The armory is unsurprisingly a prime target for [[traitor]]s. Breaking in or trespassing can be justification for [[Space_Law#Capital_Crimes|permanent incarceration]] or even summary execution if the violator proves to be dangerous.


It contains:
It contains:
* A [[File:Locker.png]] contraband locker, which is to be filled with any confiscated items that cannot or should not be returned to their original place. [[Syndicate_Items|Syndicate items]] should be placed here.
* Guns: Three [[File:Energy Gun.gif]] energy guns and [[File:Disabler.png]] disablers.
* Guns: Three [[File:Energy Gun.gif]] energy guns, [[File:Laser gun.png]] laser guns and [[File:Disabler.png]] disablers.
* Riot: Three [[File:RiotS.png]] riot shields, [[File:Riothelm.png]] riot helmets, [[File:Riot.png]] riot suits and [[File:RiotSGSawn.png]] riot shotguns.
* Riot: Three [[File:RiotS.png]] riot shields, [[File:Riothelm.png]] riot helmets, [[File:Riot.png]] riot suits and [[File:RiotSGSawn.png]] riot shotguns.
* Bulletproof: Three [[File:Bulletproofvest.png]] bulletproof vests and [[File:Helmet.png]] bulletproof helmets.
* Bulletproof: Three [[File:Bulletproofvest.png]] bulletproof vests and [[File:Helmet.png]] bulletproof helmets.
* Reflective: A [[File:Ablative.png]] reflective jacket, a [[File:Tempgun.png]] temperature gun and an [[File:Ionrifle.png]] ion rifle.
* Reflective: A [[File:Ablative.png]] reflective jacket, a [[File:Tempgun.png]] temperature gun and an [[File:Ionrifle.png]] ion rifle.
* Two [[File:Pflash1.png]] portable flashers, which can be setup to slow or stun any unwanted company.
* Other: Mindshield implants, flashbangs, chemical kits and DRAGnets.


==Gaining Entry==
==Gaining Entry==
If you're looking to gain entry to the armory for [[Traitor|no reason in particular]], you're going to have a very tough time if you aren't the Warden, Captain, or Head of Security. It is possible to get the warden's permission to gain entry if you're a security officer, but for any other class you're probably going to have to break in. Because the armory is at the very back of the security department, [[hacking]] every door you encounter isn't a likely option as you will probably be caught and swiftly [[robust|robusted]].  
If you're looking to gain entry to the armory for [[Traitor|no reason in particular]], you're going to have a very tough time if you aren't the Captain. Because the armory is at the very back of the security department, [[hacking]] every door you encounter isn't a likely option as you will probably be caught and swiftly [[robust|robusted]].


In order to safely gain entry without being detected, you're going to have to exploit the sole weakness that the armory's location has: only one layer of reinforced wall separates it from space. To do so, follow these steps:
In order to safely gain entry without being detected, you're going to have to exploit the sole weakness that the armory's location has: only one layer of reinforced wall and some rocks that separate it from space. To do so, follow these steps:


#Prepare yourself for space travel: acquire [[internals]] and a space/hard suit. If you [[Assistant|don't]] [[Librarian|have]] [[Chef|access]] to either of those, get a space heater and tug it along with you. In addition, grab a toolbelt.
#Prepare yourself for space travel: acquire [[internals]] and a space/hard suit. If you [[Assistant|don't]] [[Librarian|have]] [[Chef|access]] to either of those, get a space heater and tug it along with you. In addition, grab a toolbelt and a pickaxe.
#Exit the station discreetly through the [[Arrivals]] airlocks.
#Exit the station discreetly through the [[Escape Shuttle Hallway|Escape]] airlocks.
#Cling to the wall and keep going up, past solars. Take a right. Keep on going right until you find a layer of grilles with a security camera behind them, which you may want to disable.
#Cling to the wall and keep going up, until you reach cargo. Take a left. Pass the command sector and keep on going left until you find some rocks and warning signs.
#[[Guide to construction#Reinforced_walls_2|Deconstruct]] one of the reinforced walls. This process may require two welding tools in the event you used your first previously. Note that using an RCD will not work on these walls.  
#Dig through the rocks with a pickaxe, then [[Guide to construction#Reinforced_walls_2|deconstruct]] one of the reinforced walls. You will know it is the correct wall as there are two wooden barricade next to it. Note that using an RCD will not work on these walls.  
#Once you have removed the wall, take your tools and remove anything that may be in your way.
#Once you have removed the wall, take your tools and remove anything that may be in your way.
#Loot the armory to your heart's content.
#Loot the armory to your heart's content.
The holodeck is a good place to stash your plunder if you're looking to make multiple rounds due to its proximity and lack of use.<br>
'''Note:''' Sergeant-at-Armsky usually patrols the armory, he is set to detain which means he will repeatedly stun you. Be prepared to trap, EMP or destroy him.
</tab>
</tab>
</tabs>
</tabs>
[[Category:locations]]
[[Category:locations]]
{{Locations}}
{{Locations}}
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