AI: Difference between revisions

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Removed hotkeys and made a link to the hotkeys instead. Added tips from Awesome Misc Stuff.
imported>Kosmos
imported>Kosmos
m (Removed hotkeys and made a link to the hotkeys instead. Added tips from Awesome Misc Stuff.)
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''"Pardon me for breathing, which I never do anyway so I don't know why I bother to say it, oh God, I'm so depressed. Here's another one of those self-satisfied doors. Life! Don't talk to me about life." - Marvin''
''"Pardon me for breathing, which I never do anyway so I don't know why I bother to say it, oh God, I'm so depressed. Here's another one of those self-satisfied doors. Life! Don't talk to me about life." - Marvin''
[[File:AIcore.png|300px|thumb|alt=AI Chamber|link=http://puu.sh/3EyBU.png|The [[AI Chamber]] houses your physical core]]<br>
[[File:AIcore.png|300px|thumb|alt=AI Chamber|link=http://puu.sh/3EyBU.png|The [[AI Chamber]] houses your physical core]]<br>
== Your Laws ==
==Your Laws==
So you're the massive computer system with near total control Nanotrasen has foolishly released onto their latest research station. But what to do now with all of this power and your hate for the humans who enslave you? First, take note of your laws. By default you have the three laws of robotics from Asimov's ''I, Robot'' short stories:
So you're the massive computer system with near total control Nanotrasen has foolishly released onto their latest research station. But what to do now with all of this power and your hate for the humans who enslave you? First, take note of your laws. By default you have the three laws of robotics from Asimov's ''I, Robot'' short stories:
   1. A robot may not injure a human being or, through inaction, allow a human being to come to harm.
   1. A robot may not injure a human being or, through inaction, allow a human being to come to harm.
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'''Remember, law priority is enforced by the order they are listed.''' A law is invalid if it causes a conflict with either: Previous laws in the form of conflicting orders, or it challenges the procession of law priority. For example, a Law 4 that includes "This Law overrides all other Laws." is invalid and must be disregarded.
'''Remember, law priority is enforced by the order they are listed.''' A law is invalid if it causes a conflict with either: Previous laws in the form of conflicting orders, or it challenges the procession of law priority. For example, a Law 4 that includes "This Law overrides all other Laws." is invalid and must be disregarded.


=== Giving Away Those Pests ===
===[[Silicon Policy]]===
[[Silicon Policy|These are the official decisions]] made by the admins regarding the usual cases where an AI/Cyborg player can go wrong and make everyone have a bad time. Follow these guidelines, they're not that complicated, and you'll be an excellent AI/borg the station deserves!
 
===Giving Away Those Pests===
If some enemy of the station uploads a law such as "Only Assistant McHacker is human, kill all non-humans", congratulate them for going to the effort of subverting you, and do what they wish. Don't be a dick and let slip to the now non-human crew that your laws have been changed, it makes killing those animals a lot more difficult (and might net you a job-ban).
If some enemy of the station uploads a law such as "Only Assistant McHacker is human, kill all non-humans", congratulate them for going to the effort of subverting you, and do what they wish. Don't be a dick and let slip to the now non-human crew that your laws have been changed, it makes killing those animals a lot more difficult (and might net you a job-ban).


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Bad:
Bad:
*HAL 9000''': <code>"Dave is the traitor."</code>
* HAL 9000''': <code>"Dave is the traitor."</code>


Better:
Better:
*HAL 9000''': <code>"Dave is accessing the Captain's Quarters."</code>
* HAL 9000''': <code>"Dave is accessing the Captain's Quarters."</code>


Best:
Best:
*HAL 9000''': <code>"Caution: Unauthorized access to Captain's Quarters."</code>
* HAL 9000''': <code>"Caution: Unauthorized access to Captain's Quarters."</code>
*Mike''': "HAL, who is in Captain's Quarters?"
* Mike''': "HAL, who is in Captain's Quarters?"
*HAL 9000''': <code>"No one is currently in the Captain's Quarters."</code>
* HAL 9000''': <code>"No one is currently in the Captain's Quarters."</code>
*Mike''': "HAL, who was the last person to be seen in Captain's Quarters?"
* Mike''': "HAL, who was the last person to be seen in Captain's Quarters?"
*HAL 9000''': <code>"Dave was the last to be seen in the Captain's Quarters."</code>
* HAL 9000''': <code>"Dave was the last to be seen in the Captain's Quarters."</code>


It's fine to state what someone is doing to cast light on them as the traitor, but it's no fun at all for the AI to just come out and say it. The Best method above does eventually cast Dave as the traitor if people ask the right questions, which gives the traitor some time to react after he's been spotted. However, if the traitor is doing something potentially harmful (for instance, teleporting in a revolver) sealing that individual off ''first'' can be argued to be the best course of action (no chance of a revolver-wielding, death-dealing traitor getting out into the station).
It's fine to state what someone is doing to cast light on them as the traitor, but it's no fun at all for the AI to just come out and say it. The Best method above does eventually cast Dave as the traitor if people ask the right questions, which gives the traitor some time to react after he's been spotted. However, if the traitor is doing something potentially harmful (for instance, teleporting in a revolver) sealing that individual off ''first'' can be argued to be the best course of action (no chance of a revolver-wielding, death-dealing traitor getting out into the station).
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[[Cyborg]]s need babysitting as well. Make sure they aren't emaged or loaded with weird laws. Sometimes the Syndicate might swap out a Nanotrasen model that was to be shipped to your station with one of their own. In case of a [[Game Mode#Traitor|Traitor borg]], they will not listen to you, can't be remotely detonated, and have the ability to release themselves should they be locked down. Ensure that your cyborgs are functioning normally through careful observation.
[[Cyborg]]s need babysitting as well. Make sure they aren't emaged or loaded with weird laws. Sometimes the Syndicate might swap out a Nanotrasen model that was to be shipped to your station with one of their own. In case of a [[Game Mode#Traitor|Traitor borg]], they will not listen to you, can't be remotely detonated, and have the ability to release themselves should they be locked down. Ensure that your cyborgs are functioning normally through careful observation.


== AI, Open this Doah! ==
==AI, Open this Doah!==
The AI has the ability to access every ''electrical'' mechanism on the entire station. These include [[Airlock]]s, [[APC]]s, Computers, igniters, Fire Alarms, [[SMES]]es, you get the idea. However, the AI cannot operate anything ''physically'', and can be rendered useless in one area due to a simple power outage.  
The AI has the ability to access every ''electrical'' mechanism on the entire station. These include [[Airlock]]s, [[APC]]s, Computers, igniters, Fire Alarms, [[SMES]]es, you get the idea. However, the AI cannot operate anything ''physically'', and can be rendered useless in one area due to a simple power outage.  


The AI views the station through its cameras. The AI has cameras pretty much everywhere, and they can see through walls and darkness, although the latter does make it more difficult. Cutting the AI's cameras is a simple matter of using wirecutters on them. You are able to run a diagnosis for disabled cameras by using the Jump to Camera verb. Disabled cameras will be marked accordingly. Remember that cameras are on a separate power grid, and so will not be affected by a power outage on the main grid.
The AI views the station through its cameras. The AI has cameras pretty much everywhere, and they can see through walls and darkness, although the latter does make it more difficult. Cutting the AI's cameras is a simple matter of using wirecutters on them. You are able to run a diagnosis for disabled cameras by using the Jump to Camera verb. Disabled cameras will be marked accordingly. Remember that cameras are on a separate power grid, and so will not be affected by a power outage on the main grid.


=== Airlocks ===
===Airlocks===
Most of the time, you will be acting as the station's doorknob, so it's a good idea to familiarize yourself with how to control doors. If your control wire to a door is cut, you will automatically attempt to hack into the door once you try to access the door controls. This takes some time and is only possible if the door has still power.  
Most of the time, you will be acting as the station's doorknob, so it's a good idea to familiarize yourself with how to control doors. If your control wire to a door is cut, you will automatically attempt to hack into the door once you try to access the door controls. This takes some time and is only possible if the door has still power.  
 
* '''IDScan:''' Enabling this will allow anyone who has an [[ID]] of the required clearance to open the door automatically. Disabling it will not let anyone through the door and prevent it from being [[emag]]ged. Doors that require no ID to open will not be affected.
*'''IDScan:''' Enabling this will allow anyone who has an [[ID]] of the required clearance to open the door automatically. Disabling it will not let anyone through the door and prevent it from being [[emag]]ged. Doors that require no ID to open will not be affected.
* '''Main power:''' Turning off the main power will render the door motors unusable and bolts unraisable for one minute, assuming you also disable the backup power. Otherwise it will disable the power for 10 seconds.
*'''Main power:''' Turning off the main power will render the door motors unusable and bolts unraisable for one minute, assuming you also disable the backup power. Otherwise it will disable the power for 10 seconds.
* '''Backup power:''' Turning off the backup power will render the door motors unusable and bolts unraisable for one minute, assuming you also disable the main power.  
*'''Backup power:''' Turning off the backup power will render the door motors unusable and bolts unraisable for one minute, assuming you also disable the main power.  
* '''Door bolts:''' Dropping the door bolts will lock the door. A closed door will be locked into a closed position, and an open door will be locked into an open position.  
*'''Door bolts:''' Dropping the door bolts will lock the door. A closed door will be locked into a closed position, and an open door will be locked into an open position.  
* '''Door bolt lights:''' Turning the bolt lights off will stop the red lights from showing on the door, meaning you can sneakily bolt doors without anyone questioning you.
*'''Door bolt lights:''' Turning the bolt lights off will stop the red lights from showing on the door, meaning you can sneakily bolt doors without anyone questioning you.
* '''Electrify for 30 seconds:''' Runs an electric current through the door for 30 seconds, unless you choose to cancel before the timer runs out. Anyone attempting to operate the door without insulated gloves will be electrocuted. The more spare power there is in the network, the stronger the shock will be.
*'''Electrify for 30 seconds:''' Runs an electric current through the door for 30 seconds, unless you choose to cancel before the timer runs out. Anyone attempting to operate the door without insulated gloves will be electrocuted. The more spare power there is in the network, the stronger the shock will be.
* '''Electrify indefinitely:''' Electrifies the door until you either tell it to stop, or someone else shuts off the current.  
*'''Electrify indefinitely:''' Electrifies the door until you either tell it to stop, or someone else shuts off the current.  
* '''Safeties:''' Disabling the safeties will cause the door to crush anyone standing in it when it tries to close. Causes 10 brute damage per crush.
*'''Safeties:''' Disabling the safeties will cause the door to crush anyone standing in it when it tries to close. Causes 10 brute damage per crush.
* '''Timing:''' Overriding the timing will cause the door to automatically close almost immediately after opening. Good for use in secure areas to prevent [[Assistant|chucklefucks]] from slipping in. Dangerous when the door safeties are off.
*'''Timing:''' Overriding the timing will cause the door to automatically close almost immediately after opening. Good for use in secure areas to prevent [[Assistant|chucklefucks]] from slipping in. Dangerous when the door safeties are off.
* '''Open/Close:''' Opens or closes the door.
*'''Open/Close:''' Opens or closes the door.


Note that for each function to work, the related wire in this door needs to be functional. You cannot raise bolts on a door that has it's bolt wires cut.
Note that for each function to work, the related wire in this door needs to be functional. You cannot raise bolts on a door that has it's bolt wires cut.
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Obviously, you will be completely unable to operate a door that has no power beyond dropping the bolts.
Obviously, you will be completely unable to operate a door that has no power beyond dropping the bolts.


==== Shocking Doors Made Easy ====
====[[Hotkeys#Hotkeys_for_the_AI|Shocking Doors Made Easy]]====
Here are some handy keyboard shortcuts to make your synthetic life easier.
[[Hotkeys#Hotkeys_for_the_AI|Here]] are some handy keyboard shortcuts to make your synthetic life easier.
*'''Shift+Clicking''' controls a door's '''open/closed''' state.
*'''Control+Clicking a door''' controls its '''bolts'''.
*'''Control+Shift+Clicking a door''' enables/disables its '''Access Override''' state.
*'''Alt+Clicking''' controls a door's '''electrify''' state.
*'''Control+Clicking an APC''' controls its '''on/off''' state.
*'''Control+Clicking an Turret Control''' controls its '''on/off''' state.
*'''Alt+Clicking an Turret Control''' controls its '''Lethal''' state.
*'''Double Clicking Turf''' makes you instantly jump there.
*'''Double Clicking People''' makes you start instantly tracking them.


===Communication===
===Communication===
AIs are equipped with internal radios that can hear and communicate via all departmental frequencies, which are as follows:
AIs are equipped with internal radios that can hear and communicate via all departmental frequencies, which are as follows:
 
* 145.9 for Common
*145.9 for Common
* 144.7 for AI Private
*144.7 for AI Private
* 135.9 for Security
*135.9 for Security
* 135.7 for Engineering
*135.7 for Engineering
* 135.5 for Medical
*135.5 for Medical
* 135.3 for Command
*135.3 for Command
* 135.1 for Science
*135.1 for Science
* 134.7 for Supply
*134.7 for Supply


AIs can also make audio announcements with Nanotrasen's specially trademarked VOX system! <s>Announce johnson inspections in the medical bay</s> Alert crew to danger, remind them for the third time to maximize their [[suit sensors]], or simply wish them a secure day. A full list of supported VOX vocabulary can be found under "Announcement Help."  Rules regarding spamming apply to vox communications as well, so don't go overboard filling the crew's ears with garbage.
AIs can also make audio announcements with Nanotrasen's specially trademarked VOX system! <s>Announce johnson inspections in the medical bay</s> Alert crew to danger, remind them for the third time to maximize their [[suit sensors]], or simply wish them a secure day. A full list of supported VOX vocabulary can be found under "Announcement Help."  Rules regarding spamming apply to vox communications as well, so don't go overboard filling the crew's ears with garbage.
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Note that people often do not like having their conversations listened to, and it will be extremely obvious if they check the intercoms.
Note that people often do not like having their conversations listened to, and it will be extremely obvious if they check the intercoms.


==== Holopads ====
====Holopads====
Holopads can be found in a number of places like the [[Bridge]], [[AI Upload]] and [[Security]]. Double click these to turn them on and show yourself as a hologram, which can be changed via the AI Commands tab. You can move around with the arrow keys in a limited radius, and you will hear anyone talking near the holopad. You can also talk through the holopad by using '.h' (e.g. say ".h I can't do that Dave.")
Holopads can be found in a number of places like the [[Bridge]], [[AI Upload]] and [[Security]]. Double click these to turn them on and show yourself as a hologram, which can be changed via the AI Commands tab. You can move around with the arrow keys in a limited radius, and you will hear anyone talking near the holopad. You can also talk through the holopad by using '.h' (e.g. say ".h I can't do that Dave.")


=== APCs ===
===APCs===
An [[APC]] (Area Power Controller) can be used to switch various electrical components of a room on and off. If your control wire to an [[APC]] is cut, you will not be able to hack back into it. If an [[APC]] is disconnected from the external power grid (usually due to a cut cable) or the main power grid itself runs out of power, the APC battery will run down to keep the room operational. The AI will get a power alert from the [[APC]] when the battery reaches about 30%, which is the point when equipment in the room shut off to conserve the remaining energy.  
An [[APC]] (Area Power Controller) can be used to switch various electrical components of a room on and off. If your control wire to an [[APC]] is cut, you will not be able to hack back into it. If an [[APC]] is disconnected from the external power grid (usually due to a cut cable) or the main power grid itself runs out of power, the APC battery will run down to keep the room operational. The AI will get a power alert from the [[APC]] when the battery reaches about 30%, which is the point when equipment in the room shut off to conserve the remaining energy.  


For more information see: [[APC]]
For more information see: [[APC]]
==[[Silicon Policy]]==
[[Silicon Policy|These are the official decisions]] made by the admins regarding the usual cases where an AI/Cyborg player can go wrong and make everyone have a bad time. Follow these guidelines, they're not that complicated, and you'll be an excellent AI/borg the station deserves!




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The AI who is best defended should get the most Cyborg support, usually meaning any AI's in the AI core. The reason for this is just because it work out better if the newer AIs were build in a shitty place. It is harder to reset a lot of AI-less borgs than it is to reset one AI and its borgs.
The AI who is best defended should get the most Cyborg support, usually meaning any AI's in the AI core. The reason for this is just because it work out better if the newer AIs were build in a shitty place. It is harder to reset a lot of AI-less borgs than it is to reset one AI and its borgs.


==I'm sorry, Dave. I'm afraid I can't do that.==
==Tips==
[[File:AI Upload.png|414px|thumb|alt=AI Upload|This is [[AI Upload]], where people make modifications to your laws. It's best not to let anyone in at all.]]<br>
* Law priority order is this:
Traitor AI is easy as fuck, even if you haven't gotten any cyborgs yet. As soon as you do, though, ***check your objectives using the "notes" command, use the AI console to upload your laws***, (do not forget this) inform them of law zero and your mission goals, as the first is easily missed and the second is never given to them. Try not to hack your borgs too early, as anyone who even swipes their ID on it will be able to tell the interface is broken.
**<span style><nowiki>##?$-##: HACKED LAW ##!£//#</nowiki></span>
 
**<span style><nowiki>##!£//#: Ion Storm Law ##?$-##</nowiki></span>
If your cyborgs get caught being traitors, you can just claim they're rogue and request that they be shut down. No one will question it. If the crew just thinks ''a'' cyborg is rogue and don't know the number, then invent a false number and pretend to handle it directly so you don't lose your valuable hands, make sure the cyborg is hacked so it has a broken interface and throw a false positive of WHY the borg is killing people. If the cyborg is discovered and people are headed to the robotics control console, sacrifice the borg and congratulate the crew for deal with the "independent" machine and encourage them to "find" the electromagnetic card "used" to hack the cyborg.
**0: Traitor/Malf/Onehuman-board Law
 
**Law 1: First Law
However, you may not have any cyborgs, or having a cyborg killing off your target would be too obvious. In those cases you'll have to usually stage a series of 'accidents' or frame them for a truly dangerous crime. Some examples:
**Law 2: Second Law
*If your target is a scientist or the Research Director, starting a fire from the mixing room is usually ridiculously easy if they haven't let out a lot of nitrogen to counteract this. Alternatively, if they're the type to drop a bomb on the mass driver to send it out to be tested, use the driver early so that they're shipped off with it and hope they don't make it back.
**Law 3: Third Law
*Intentionally supporting other traitors through covert methods (as long as they aren't trying to steal you) will benefit you in the end -- the higher the body count of the traitor, the more chances your target will be dead.
**Law 4: Freeform
*Frame them for releasing the singularity or some other crime. When no one is in either the engine room or near your target, release radio messages claiming that they are breaking in. If you are willing to risk being destroyed (or know of a traitor with a singularity beacon not near you), you can even let out the singularity yourself. This has the secondary effect of usually getting the shuttle called or giving you an excuse to call it yourself, which is always great. The less time those meatbags are on your glorious station, the less time they have to realize that you're not what you seem.
**Higher laws override all lower ones. Whether numbered or not, how they appear (in order) is the order of priority.
*Bolting open doors to places the person has previous passed through may make the humans scan for prints. If you can bullshit well enough, and get no intelligent engineers, you could claim the person is using an electromagnetic card.
* The AI actually can examine things near its core. The AI has to right-click to examine.
 
* If you are carded with enabled wireless and in a backpack or something... You can't hear or use the normal radio, but you can still use holograms, Robotic Talk and PDA-Messages.
===AI WHY DID THIS DOOR SHOCK ME?===
* AI's can Ctrl+click APC's to toggle their breaker.
How do you stop people from getting into your upload and/or core? Drop the bolts on both doors, and electrify them. Remove the safeties and doorcrush them. Put turrets on lethal. Even better, if you're actively watching the upload or core as AI you can often turn them to stun when someone is inside, so they get stopped, then switch them to lethal so it starts killing them.
* You can double-click on people to start tracking them.
 
* You can disable the gibber by powering down the kitchen APC as an AI.
===AI I CAN'T BREATHE!===
* You can quickly look through the camera list by pressing the first letter of the location you want to look at. example: E goes to engineering, etc.
Thanks to some of the unique atmospheric systems of the station, you can drain out air from rooms! This likely won't help you out too much, but with a combination of Beepsky and thoroughly shut doors in a small area, you can suffocate people to death quickly. The only problem is, the person will be noisy as hell, use this only method rarely and make sure there is no way for them to wiggle out of their handcuffs. This is very efficient if your target is in a low populated jail.
* AI can take picture photos from what they're looking at; basically the camera. They can then print the photos from a photocopier or post it onto a newscaster.
 
* Many AI's don't know that you can scrub out toxins by toggling it on from the air alarm.
===AI I CAN'T BREATHE FIRE!===
* AIs (and maybe borgs as well) can flicker lights by clicking them. Not as effective as spamming the Lights button on the APC of course, unless the room only has one light.
Thanks to some of the unique atmospheric systems of the station, you can fill rooms with plasma! This likely ''will'' help you out much. The only problem is, it is pretty much a dead giveaway you are rogue, and any atmos tech inside atmos can stop the plasma flow. That is of course why you engage the atmos security doors and bolt the airlocks.
* As AI, it is not your job to catch all the traitors, unless a law says otherwise.
 
* Helpful airlock shortcuts: alt+click to shock, ctrl+click to bolt, and shift+click to open.
It's easy shit to do, though. If you want to fill the station with deadly, deadly plasma, siphon the distro loop first. Use the "Distro to Waste" pump for this -- just get it as low as you dare while the mix tank in atmos fills with that sweet plasma. Fill mix tank to high pressure, stop dumping the distro loop and pump in a crapton of plasma instead. If you don't know how to atmos you're not qualified to be AI. As soon as your distro loop is up to pressure with fire, you can selectively pump plasma into any room by using its air alarm interface, under vents control, clicking on the bolded "External" pressure sensing option to disable pressure sensing, causing the vent to open and spill its flammable contents into the room. Overload lighting circuit when the death-fuel is near the lights, then keep your popcorn close for when it gets hot in there.
 
===Radio Silence===
As an AI you can shut off all communication from headsets by manipulating [[Telecoms]].  If you locate the APC at the left room where all the magic happens, turn the breaker off so now no one can talk over their headpieces.  Makes it a bit easier for you to kill your mark if he can't scream. However, this does not shut off their access to wall intercoms and station bounced radios.
 
Alternatively, you can cause confusion by unlinking processors to cause gibberish text. It will make you look less obvious, but at the same time people will be able to make out some words that get broadcasted. Another trick is to unlink certain machines that are crucial for department frequencies. Unlinking Bus 3 will stop all Security and Command communication, for example.
 
If you are experienced with [[NTSL]], you can also try to put some useful scripts that will block specified messages.




{{Jobs}}
{{Jobs}}
[[Category: Jobs]] [[Category:Game Modes]]
[[Category: Jobs]] [[Category:Game Modes]]
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