Darkspawn
EXTRATERRESTRIAL STAFF | |
Darkspawn |
Access: Wherever your job has access to Additional Access: Anywhere you can break or sneak into Difficulty: High Supervisors: None Duties: Consume people's will and turn into a screamy-monster-thing Guides: This is the guide Quote: ? |
Darkspawn begin in a similar fashion to the shadowling gamemode, disguised as a normal crewmember with the ability to reveal their true form. If they refuse to do so within 30 minutes, the Darkspawn will be forced to reveal themselves.
After divulging, the Darkspawn get access to the abilities: Pass, Devour Will, and the Psi network. Starting with 3 lucidities, the currency of the Psi network, the Darkspawn can purchase additional abilities from the Psi network. To gain more lucidity, using the Devour Will ability on a humanoid will grant 1 point.
The win-goal of the Darkspawn is to use the Devour Will ability on 15-30 unique individuals (scaling with population), unlock all passive abilities, and use the Sacrament ability.
Use .w to communicate with other Darkspawn.
Abilities
Icon | Name | Description | Psi Cost | Lucidity Cost |
---|---|---|---|---|
Devour Will | Baseline. Puts a dark bead in the user's hand that they can use on a conscious human to drain psi and lucidity. The dark bead lasts 3 seconds after being prepared, you have to hit someone before then. Successfully devouring a human's will will completely refill your psi and grant an additional lucidity, as well as knocking them out for 30 seconds. Careful! every point of damage they take means one (1) second of sleep taken away | 5 | Baseline ability | |
Pass | Baseline. Morphs a free hand into a mass of tendrils that have many uses. Examining the tendrils will detail their effects on different intents.
|
0 | Baseline ability. | |
Demented Outburst | After five seconds, unleashes a shockwave that blows over everyone nearby and sends objects flying. Not interrupted by movement and can only be cancelled by going unconscious. | 50 psi | 2 | |
Simulacrum | Creates an illusion that mimics you and runs forward for ten seconds. The illusion is revealed when examined. | 20 psi | 1 | |
Tagalong | Melds with a nearby target's shadow, allowing you to "ride" them into lit areas. Use this in any way you can think of; spying, stealth. This ability is cancelled if the target enters a dark area, as they won't have a shadow anymore. | 30 psi | 2 | |
Silver Tongue | Recalls the emergency shuttle if the Darkspawn has access to a comms console. | 60 psi | 1 | |
Creep | Prevents you from dying in the light as long as the ability is active. Once cast costs 5 psi per second. | 5 psi | 2 | |
Time Dilation | Makes you immune to slow down and do actions faster for a minute | 75 psi | 3 | |
File:Veil mind.png | Veil Mind | Converts nearby non-implanted people who have recently had their will devoured into veils, which are loyal to the Darkspawn but can be deconverted with mindshield implants. | 60 psi | 6 |
Crawling Shadows | Turns you into a near invisible form that can ventcrawl and has a melee stun attack for 1 minute, can be ended early. Dying in this state will cause you to actually die. | 60 psi | 2 |
Passive Abilities
Name | Effect | Lucidity Cost |
---|---|---|
Mending Sigil | 25% Faster Healing in Darkness | 1 |
Lightward Sigil | Halved burn damage from light and resistance from dimmer lights. | 2 |
Psi Sigils | 25 extra maximum psi. | 2 |
Recovery Sigil | Psi regeneration activates faster and regenerates up to 5 more psi. | 1 |
Starlight Sigils | Allows the Darkspawn to move safely in space, giving immunity from starlight. | 3 |
Duality Sigils | Upgraded pass tendrils, allowing them to drag people to you and stunning them twice as long on harm intent. | 1 |
The Sacrament
After devouring enough individuals, the Sacrament ability will be unlocked. Upon using the sacrament ability, the Darkspawn is trapped in a 5x5 square and a global sound starts to alert the crew. After approximately 30 seconds the Darkspawn will turn into a progenitor and the emergency shuttle will be called with a 1 minute timer that cannot be recalled.