Game Mode: Difference between revisions
→File:Nt display.png Extended Role-Playing: Yay for passive aggressiveness! It's the only way they'll learn.
imported>Deantwo (→Secret: Added missing "Game Ending Conditions" and reordered a little.) |
imported>Kingofkosmos (→File:Nt display.png Extended Role-Playing: Yay for passive aggressiveness! It's the only way they'll learn.) |
||
Line 105: | Line 105: | ||
===[[File:Nt display.png]] Extended Role-Playing=== | ===[[File:Nt display.png]] Extended Role-Playing=== | ||
Would be equally apt if it was named "nothing". Seriously. Nothing happens, that's the point of this game mode. | Would be equally apt if it was named "nothing". Seriously. Nothing extraordinary happens, that's the point of this game mode. | ||
However, in special circumstances, when the crew is [[beyond the impossible|void of griefers]] (and people who need non-stop stimulation and entertainment so they won't get bored) and the majority is competent and roleplays, it can be a very entertaining mode. The absence of blatant traitors, wizards or agents means that the whole crew can work with a peaceful mind and tackle together anything thrown at them by the game or the admins. | |||
''Note: Extended rounds will still show the "Enemy Communication Intercept" -message at the beginning of the round. Even if there are no antag jobs due to it being extended. | |||
Sometimes, if you're lucky enough, an admin will write a little "storyline" down and have that story interact with the crew. This will prevent griefing until the event goes past 5 minutes. Below are some commonly applied gimmicks to make the game more interesting for players. | |||
===[[File:Meteor.gif]][[Meteor Guide|Meteor]]=== | ===[[File:Meteor.gif]][[Meteor Guide|Meteor]]=== |