Wizard: Difference between revisions

71 bytes removed ,  11:22, 7 November 2016
m
imported>Swindly
(→‎Artifacts: No more cursed heart.)
imported>XDTM
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!Summon Guns
!Summon Guns
|N/A
|N/A
|A strong spell that can be used only once. Summons a random weapon at everyone's feet (excluding the feet belonging to you or any apprentices), arming the crew to fight you and alerting them of your presence. However, it also grants you one more use of your spellbook, meaning you can take one extra spell or magical item.
|A strong spell that can be used only once. Summons a random weapon at everyone's feet (excluding the feet belonging to you or any apprentices), arming the crew to fight you and alerting them of your presence. A portion of the crew will also gain a survival objective, causing chaos as the crew fights one another.
|N/A
|N/A
| +1
|2
|-style="text-align: center;"
|-style="text-align: center;"
!Summon Magic
!Summon Magic
|N/A
|N/A
|Grants the crew an assortment of various trinkets from the legendary wizard self storage box. The assortment is wide and varies wildly in usefulness, but will always alert the crew of your presence and can make them a dangerous threat to you. Similarly to Summon Guns, this spell will not work on you or your apprentices, can only be used once, and grants you an extra use of your spellbook.
|Grants the crew an assortment of various trinkets from the legendary wizard self storage box. The assortment is wide and varies wildly in usefulness, but will always alert the crew of your presence and can make them a dangerous threat to you. Similarly to Summon Guns, this spell will make part of the crew gain a survival objective.
|N/A
|N/A
| +1
|2
|-style="text-align: center;"
|-style="text-align: center;"
!Summon Events
!Summon Events
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