Infections: Difference between revisions

38 bytes added ,  22:23, 15 October 2016
imported>XDTM
imported>XDTM
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After you're done mixing your disease, stats from the symptoms are added together to make disease stats. Viruses have a default of 0 in every stat.
After you're done mixing your disease, stats from the symptoms are added together to make disease stats. Viruses have a default of 0 in every stat.


* '''Stealth:''' If stealth is 2 or higher your disease will be hidden from medHUD and scanners. Stealth of 3 or higher makes it invisible to the P.A.N.D.E.M.I.C. machine. Also, if a virus only contains positive symptoms, it won't show up on on the medHUD.
* '''Stealth:''' If stealth is 2 or higher your disease will be hidden from medHUD and scanners. Stealth of 4 or higher makes it invisible to the P.A.N.D.E.M.I.C. machine. If a virus only contains positive symptoms, it will show up as a blue icon on medHUDs.
* '''Transmission:''' Improves the chance each tick to spread the virus and increases the amount of protection you need to prevent infection. Additonally, it determines the infection vector.
* '''Transmission:''' Improves the chance each tick to spread the virus and increases the amount of protection you need to prevent infection. Additonally, it determines the infection vector.
** The infection vector is calculated with (disease's transmission - amount of symptoms). 1 or less is blood, 2-4 is contact, 5 is airbone. The Sneezing symptom forces sporadic airborne spreads.
** The infection vector is calculated with (disease's transmission - amount of symptoms). 1 or less is blood, 2-4 is contact, 5 is airbone. The Sneezing symptom forces sporadic airborne spreads, but does not otherwise affect this.
* '''Stage speed:''' Increases the chance of advancing a stage each tick. It will be 2% or stage speed, whichever is higher.
* '''Stage speed:''' Increases the chance of advancing a stage each tick. It will be 2% or stage speed, whichever is higher.
* '''Resistance:''' Makes the virus harder to cure; determines the required chemical to cure and decreases the chance of it being cured each tick when in contact with the cure.
* '''Resistance:''' Makes the virus harder to cure; determines the required chemical to cure and decreases the chance of it being cured each tick when in contact with the cure.
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