Bloodsuckers: Difference between revisions

1,404 bytes added ,  05:31, 10 August 2023
→‎Clans: Hecata
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(→‎Clans: Hecata)
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Accepting the Gangrel clan immediately causes the following effects:
Accepting the Gangrel clan immediately causes the following effects:
* You gain the ability to transform into an animal once per night.
*You gain the ability to transform into an animal once per night.
*You lose a large amount of humanity, making it easier to go into a Frenzy.
*You lose a large amount of humanity, making it easier to go into a Frenzy.
*You lose your Masquerade ability.
*You lose your Masquerade ability.
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=====Transforming=====
=====Transforming=====
Accepting Gangrel grants you the ability to transform into an animal. The strength of the transformation depends on the total amount of blood you've drunk:
Accepting Gangrel grants you the ability to transform into an animal. The strength of the transformation depends on the total amount of blood you've drunk:
# Under 500 blood you permanently turn into a Felinid. If you're already a Felinid, you become a lizard. Either way, you punch slightly harder and gain natural 30% damage reduction.
#Under 500 blood you permanently turn into a Felinid. If you're already a Felinid, you become a lizard. Either way, you punch slightly harder and gain natural 30% damage reduction.
#Between 500 and 1000 blood you permanently become a Gorillaperson. You get 35% damage reduction and even more robust unarmed damage.
#Between 500 and 1000 blood you permanently become a Gorillaperson. You get 35% damage reduction and even more robust unarmed damage.
#Between 1000 and 1500 blood, the power has no effect.
#Between 1000 and 1500 blood, the power has no effect.
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#At rank 6 and above, outright severs the targeted limb.
#At rank 6 and above, outright severs the targeted limb.
Note that Tzimisce bloodsuckers cannot build an altar, but they can use altars built by others.
Note that Tzimisce bloodsuckers cannot build an altar, but they can use altars built by others.
===Hecata===
''The unified clan of death. The Hecata utilize the art of Oblivion to raise the dead, summon hostile ghosts, and communicate with their vassals from afar.''
Accepting the Hecata clan immediately causes the following effects:
*Adds an objective to necromance 6-8 people.
*You can no longer silently feed. Feeding must be done with an aggressive grab.
*You cannot interact with blood altars to do tasks or gain ranks.
*You gain three abilities: Necromancy, Spirit Call and Deathly Communion.
=====Necromancy=====
The prime ability of the clan. It has a hefty blood cost, but lets you quickly convert the dead into temporary zombie vassals (does not work on Monster Hunters or other Bloodsuckers).
Zombie vassals last 2 minutes at level 0, and up to 17 minutes at level 5 ability level (+3 minutes per level). It can also be used on dead vassals you already own in order to resurrect them permanently. The victim becomes a Sanguine Zombie, which cannot use guns, has some slowdown, takes slightly more damage, has soft crit resistance, and high punch damage.
=====Spirit Call=====
Summons temporary wraiths which attack nearby people who aren't zombies (including vassals). They are weak and primarily good as distractions for escapes or bolstering your horde.
=====Deathly Communion=====
On a cooldown you can send messages to all your vassals, allowing you to coordinate your zombie horde.
==Vassals==
==Vassals==
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