Guide to Combat: Difference between revisions

No change in size ,  00:17, 19 March 2023
m
stechkin mag + minor .357 alternative buffs
(→‎Actual Melee Weapon: adds vibroblade)
m (stechkin mag + minor .357 alternative buffs)
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One-handing or dropping the hammer will cause it to lose its supercharged state.
One-handing or dropping the hammer will cause it to lose its supercharged state.
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== Ranged Weapons ==
== Ranged Weapons ==
While ranged weapons can be difficult to obtain, they hold a few significant advantages. Namely, utilizing a ranged weapon means that you are out of melee range; it is safer, and you are afforded far more freedom in your positioning during combat. Ranged weapons also tend to be more debilitating than melee weapons, generally doing more damage quicker. Their main flaw lies in a limited stock of ammunition. Ballistics require bullets that match the caliber the firearm takes, as well as likely requiring a paired magazine for loading said bullets. Meanwhile, energy weapons typically run off an internal battery that can be conveniently reloaded at several rechargers around the station. Regardless, you will more likely than not have to address the matter of ammo when using a ranged weapon, one way or another.
While ranged weapons can be difficult to obtain, they hold a few significant advantages. Namely, utilizing a ranged weapon means that you are out of melee range; it is safer, and you are afforded far more freedom in your positioning during combat. Ranged weapons also tend to be more debilitating than melee weapons, generally doing more damage quicker. Their main flaw lies in a limited stock of ammunition. Ballistics require bullets that match the caliber the firearm takes, as well as likely requiring a paired magazine for loading said bullets. Meanwhile, energy weapons typically run off an internal battery that can be conveniently reloaded at several rechargers around the station. Regardless, you will more likely than not have to address the matter of ammo when using a ranged weapon, one way or another.
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!{{anchor|Stechkin}}Stechkin Pistol
!{{anchor|Stechkin}}Stechkin Pistol
|[[File:10mmMag.png|64px]]<br>10mm
|[[File:10mmMag.png|64px]]<br>10mm
|8 Rounds
|10 Rounds
|
|
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
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![[File:357cracker.png]]
![[File:357cracker.png]]
!Nutcracker
!Nutcracker
| 20 Brute, one-shots windows, two-shots doors, three-shots reinforced doors
| 30 Brute, one-shots windows, two-shots doors, three-shots reinforced doors
|-
|-
![[File:357shock.png]]
![[File:357shock.png]]
!Metalshock
!Metalshock
| 10 Brute, then delivers a devastating tesla arc (~33 burn first target) that can chain between victims
| 15 Brute, then delivers a devastating tesla arc (~33 burn first target) that can chain between victims
|-
|-
![[File:357piercer.png]]
![[File:357piercer.png]]
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