Guide to security: Difference between revisions

180 bytes added ,  20:12, 15 April 2020
Nobody is perfect, so expecting a security officer to 'know how to counter any and all threats' seems a bit harsh. Removed the term 'shitler' to improve language. Added note about gulag being efficient for disruptive people. Added an icon for greytiders
(Turning down the absolute moral tone of the sentence a bit. Underlining the importance of not killing stunned+cuffed criminals.)
(Nobody is perfect, so expecting a security officer to 'know how to counter any and all threats' seems a bit harsh. Removed the term 'shitler' to improve language. Added note about gulag being efficient for disruptive people. Added an icon for greytiders)
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==Dealing With Threats, Minimal Force==
==Dealing With Threats, Minimal Force==
As a Security Officer you are expected to fight any and every hostile force assaulting the station, from traitorous crew members to powerful reality defying Wizards to teams of "crack" syndicate assault forces. You must know how to counter any and all threats that are thrown at you, preferably with minimal force needed on your part. Remember, however, that not only is the station's peace at risk, but your very life is on the line; fail and you will die! Here is NT's staple guide on suggested courses of action against expected threats.
As a Security Officer you are expected to fight any and every hostile force assaulting the station, from traitorous crew members to powerful reality defying Wizards to teams of "crack" syndicate assault forces. You must prepare yourself to your best ability to counter any and all threats that are thrown at you, preferably with minimal force needed on your part. Remember, however, that not only is the station's peace at risk, but your very life is on the line; fail and you will die! Here is NT's staple guide on suggested courses of action against expected threats.


===Shitlers/Greytiders===
===[[File:Assistant.png|32px]] Troublemakers / Greytiders===
 
Single offenders can be punished with a timed brig sentence like any other criminal. If they come back looking for trouble again and again, start asking about a perma sentence. A "three-strikes" rule is the generally accepted standard. In general forcing them to be productive (hard labor in the gulag) is far worse for them than hanging out in a cell.
Single shitlers can be punished with a timed brig sentence like any other criminal. If they come back looking for trouble again and again, start asking about a perma sentence. A "three-strikes" rule is the generally accepted standard.


Criminals screaming that security is rouge or murderous (when they're actually not) should be threatened with a stint in perma.  
Criminals screaming that security is rouge or murderous (when they're actually not) should be threatened with a stint in perma.  
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* '''Execution''': A controversial approach both ingame and outgame. This removes the Cultist permanently and removes the threat, it is quick and easy without any unneeded effort on your part. However if the AI and borgs witness or find evidence of this, the AI will be obligated shut you down to prevent further human harm. Also admins have mixed views on executions currently, try and get the authorization of the Captain and/or HoS before executing to avoid any complications. Do note that if your being swarmed by a group of cultist's you are free to use lethal force to defend yourself.
* '''Execution''': A controversial approach both ingame and outgame. This removes the Cultist permanently and removes the threat, it is quick and easy without any unneeded effort on your part. However if the AI and borgs witness or find evidence of this, the AI will be obligated shut you down to prevent further human harm. Also admins have mixed views on executions currently, try and get the authorization of the Captain and/or HoS before executing to avoid any complications. Do note that if your being swarmed by a group of cultist's you are free to use lethal force to defend yourself.


==Security Controlled Locations==
==Security Controlled Locations==
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