Guide to Combat: Difference between revisions

63 bytes removed ,  21:32, 16 January 2020
(→‎Body Armor: Adds the ERT hardsuits)
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|[[HoS]], [[HoP]], [[Security]]
|[[HoS]], [[HoP]], [[Security]]
|Protects moderately against melee and lasers, which are common things to be harmed by.
|Protects moderately against melee and lasers, which are common things to be harmed by.
|melee = 25 <br>bullet = 15 <br>laser = 25 <br>energy = 10 <br>bomb = 25
|melee = 30 <br>bullet = 30 <br>laser = 30 <br>energy = 10 <br>bomb = 25
|The standard armor found on security mooks.  Also sometimes found on [[Ian]].
|The standard armor found on security mooks.  Also sometimes found on [[Ian]].
|-
|-
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|A security officer's jumpsuit provides a small amount of melee protection. All security-division jumpsuits have the same benefit, whether it be an officer's, the detective's, or the HoS's. Lawyers do not, however.
|A security officer's jumpsuit provides a small amount of melee protection. All security-division jumpsuits have the same benefit, whether it be an officer's, the detective's, or the HoS's. Lawyers do not, however.
|melee = 10
|melee = 10
|The kicker? It goes in your jumpsuit slot, and when worn underneath armor will stack their defenses additively. The riot suit's 80% melee reduction becomes an incredible 90%.
|The kicker? It goes in your jumpsuit slot, and when worn underneath armor will stack their defenses additively.
|}
|}