Megafauna: Difference between revisions

11,259 bytes added ,  23:03, 18 August 2018
Updated ash drake, collosus, bubblegum and legion. Added blood drunk miner.
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(Updated ash drake, collosus, bubblegum and legion. Added blood drunk miner.)
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[[File:Dragon.png|128px]]
[[File:Dragon.png|128px]]


An enormous drake that roams the land. Although it's considered the easiest of the megafauna, it is still extremely deadly if you don't avoid its attacks.
An enormous drake that roams the land, draconic guardians of the Necropolis. Although it's considered one of the easiest megafauna, it is still extremely deadly if you don't avoid its attacks. It's advisable to carry a fire extinguisher when fighting one of these. Ash drakes (except lesser ash drakes) have a chance of splitting into another ash drake when attacked.


===GPS Signal===
===GPS Signal===
Line 14: Line 14:


===Statistics===
===Statistics===
'''Health:''' 500-3425
'''Difficulty:''' Medium
 
'''Health:''' 2500


'''Melee Damage:''' 40
'''Melee Damage:''' 40
Line 22: Line 24:
'''Speed:''' Slow
'''Speed:''' Slow


===Behaviour===
===Attacks===
Normally, it chases its target trying to bite it. Whenever possible, it will also breathe fire in the four cardinal directions, dealing 20 burn damage and igniting whoever walks into the trail.<br>
It acts as a melee creature, chasing down and attacking its target while also using a variety of different attacks. As the drake gets damaged, swoop and fire rain attacks become more common. If the drake falls below 50% health, the drake will stop raining fire in favor of swooping more often, and will also start triple swooping, trying to crush its target three times before landing. If it lands on an unconscious target, it will gib them.
It's advisable to carry a fire extinguisher when fighting a drake, in case you can't avoid one of these.


Occasionally, the drake will cause a rain of fire: before the fireballs land, the landing points are marked; anything not marked won't be affected, although flying debris can still hit non-targeted zones.
The ash drake attacks are as follows:


The drake will also rarely take flight and swoop down on a target, marking a 3x3 area before crushing anyone left inside, dealing 75 brute damage and gibbing unconscious targets.
*It will breathe fire in four directions, igniting and heavily damaging anything caught in the blast.
*It will cause fire to rain from the sky, where the fireballs will land are indicated by a red mark.
*It will fly into the sky, chasing the target and attempting to land on it.
*Sometimes it will chain the previous attack, attempting to land on target over and over.
*Sometimes it will attempt to rain down fire onto the target as it chases it from the sky.


As the drake gets damaged, swoop and fire rain attacks become more common. All types except lesser have a chance of splitting into another ash drake.<br>
==={{anchor|Drake Loot}}Loot===
If the drake falls below 50% health, the drake will stop raining fire in favor of swooping more often, and will also start triple swooping, trying to crush its target three times before landing.
The drake leaves a carcass that can be butchered. It contains 5 Diamond ores [[File:Diamondore.png]], 5 Sinew [[File:Sinew.png]], 10 Ash Drake Hide [[File:Dragon_hide.png]], and 30 Bones [[File:Bone.png]].<br>


==={{anchor|Drake Loot}}Loot===
When an ash drake dies, it leaves behind a chest that can contain four things:<br>
The drake leaves a carcass that can be butchered: it contains 5 Diamond ores, 5 Sinew, 10 Ash Drake Hide, and 30 Bones.
1. A spectral blade [[File:Spectral_blade.png]]that allows its wielder to call ghosts to it, enhancing its damage. The ghosts can be seen and can point, but cannot talk.<br>
Ash Drake Hide can be used to make Ash Drake Armour, which is extremely resistant, ash storm proof and fireproof.
2. A lava staff[[File:Storm staff.png]]that allows its wielder to create lava.<br>
It will also drop a chest, which will contain the following:<br>
3. A spellbook[[File:Sacred_flame.png]]and wand of fireball[[File:Wand_of_fireball.gif]].<br>
[[File:Bloodvial.gif]]'''Bottle of Dragon's Blood:''' When drunk, it gives the drinker permanent immunity to lava.
4. A bottle of dragon's blood[[File:Bloodvial.gif]]with one of the following effects:<br>
*Transforms the drinker into a dark red lizard with digitigrade legs, preventing the use of shoes.<br>
*Transforms the drinker into a skeleton, giving it a few racial bonuses.
*Gives the drinker permanent immunity to lava.
*Transforms the drinker into a lesser ash drake. The transformation is not instant, but it can't be stopped outside of admin intervention or death. Lesser ash drakes have access to all the attacks of an ash drake, but have less health and no burn damage resistance. To swoop, alt-click on a tile or target. '''Remember: If you weren't one prior to becoming a drake, you are not an antagonist!'''


==Colossus==
==Colossus==
[[File:Colossus.png|182px]]
[[File:Colossus.png|182px]]


A huge, towering being. Slow, but extremely dangerous.
A huge, towering being. Slow, but powerful, ancient and extremely deadly. The colossus has a degree of sentience, proving this in speech during its attacks. When shot, the Colossus will display glowing yellow shields, but they are cosmetic and do not in fact reduce the damage it takes.


===GPS Signal===
===GPS Signal===
Line 48: Line 57:


===Statistics===
===Statistics===
'''Health:''' 2500-3675
'''Difficulty:''' Very hard
 
'''Health:''' 2500


'''Melee Damage:''' 40
'''Melee Damage:''' 40
Line 56: Line 67:
'''Speed:''' Slow
'''Speed:''' Slow


===Behaviour===
===Attacks===
The Colossus, when attacking, shoots Death Bolts in different patterns, telegraphing each burst with a screen shake and a red flash.<br>
It acts as a melee creature, chasing down and attacking its target while also using different attacks to augment its power that increase as it takes damage. Each attack will be accompanied with a screen shake and a red flash. The death bolts it uses to attack are slow, but ignore all armor. If challenged by someone using [[Syndicate_items#Martial Arts Scroll|Sleeping Carp]], the Colossus will enrage and chase him down.
Death bolts are slow, and deal 25 brute damage ignoring armor. They'll break rocks, and if on station, walls and reinforced walls on hit.<br>
'''Patterns:'''<br>
* Random Shots: The colossus shoots a random amount of bolts aiming in random directions.
* Blast: Shoots a shotgun-like blast of death bolts.
* Directional Shots: Shoots bolts in the 8 cardinal directions.
* Alternating Directional Shots: Shoots bolts alternating between a + shape and an X shape, four times.
* Spiral Shot: Shoots following a spiral around the Colossus. Becomes more frequent as the Colossus loses health. The Colossus screams: "<b>Judgement</b>".
* Double Spiral: Only used when the colossus is below 33% health, shoots two opposite spirals at the same time. The Colossus screams: "<b>Die</b>".


When shot, the Colossus will display glowing yellow shields, but they are cosmetic and do not in fact reduce the damage it takes.
The Colossus attacks are as follows:


If challenged by someone using [[Syndicate_items#Martial Arts Scroll|Sleeping Carp]], the Colossus will enrage and chase him down.
1. It will fire death bolts in alternating patterns in all directions (including diagonal).<br>
2. It will fire death bolts in a shotgun-like pattern, instantly downing anything unfortunate enough to be hit by all of them.<br>
3. It will fire a spiral of death bolts.<br>
4. At 33% health it gains this attack. It will fire two spirals of death bolts, spinning in opposite directions.


==={{anchor|Colossus Loot}}Loot===
==={{anchor|Colossus Loot}}Loot===
[[File:Blackbox.png|64px]]


On death, the Colossus disintegrates and leaves behind a black box.
On death, the Colossus disintegrates and leaves one of the following items:<br>
1. An immovable, unlimited storage box, known as the Black Box[[File:Blackbox.png]]. Anything placed inside will carry over into future rounds.<br>
2. An Anomalous Crystal[[File:Anomaly_crystal.png]]which requires activating using one of the following methods:<br>
*Touch: Use the crystal with an empty hand.<br>
*Bump: Move against the crystal.<br>
*Weapon: Hit the crystal with anything.<br>
*Heat: Hit the crystal with a weapon that can ignite (welders, lighters).<br>
*Speech: Speak near the crystal.<br>
*Bomb: Cause an explosion, Kinetic Accelerator hits work for this.<br>
*Laser: Shoot it with any laser-like shot (includes disablers, pratice and laser tag gun lasers).<br>
*Bullet: Shoot it with bullets (also includes syringe gun syringes).<br>
*Energy: Shoot it with energy shots (includes tasers, energy bolas, somatorays, ions).<br>
Once activated, it will have one of the following effects:
*HONK: You will drop all of your equipment and become a clown, with starting equipment included. Can only be activated by bump or speech.
*Theme Warp: Transforms the theme of the room the crystal is in, morphing the floor, tables and chairs and spawning some flora. Possible themes are Lavaland, Winter, Jungle and Abductor.
*Emitter: The crystal shoots a random projectile chosen between fireball, spellblade, x-ray laser, meteorshot or colossus death bolt.
*Dark Reprise: Revives any corpses nearby as a shadowman. Those resurrected this way become unclonable, but can still be resurrected with this crystal.
*Lightgeists: The crystal will allow ghosts to spawn as lightgeists.
*Refresher: The crystal will 'refresh' a random item in front of it, transforming them into freshly-spawned versions of themselves; it can, for example, refill a gun. Some items are blacklisted, and admin-spawned items cannot be refreshed.
*Possession: The crystal will transfer your mind and body into any harmless animal close to the crystal. If no animals are in range, the crystal will spawn a cockroach. Once inside the animal, you can get out at any time, but it will gib the animal's body. If the animal dies while you're possessing it, you'll die as well.<br>
3. Voice of God[[File:VOG.png]], implantable via surgery. Once implanted, it provides you with a button to Speak '''<span style="color: #7F282A; font-size: 300%;">LIKE THIS</span>'''. When Speaking, there are a number of commands that allow you to force others to take certain actions.
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px">
'''<span style="color: #7F282A; font-size: 200%;">COMMANDS</span>''' ('''Hover''' over the commands for more information)
<div class="mw-collapsible-content">
{| class="wikitable sortable" style="width:100%; text-align:center" border="1" align="center" cellspacing="0" cellpadding="2"
! scope="col" style='background-color:#7F282A;'|Command
! scope="col" class="unsortable" style='background-color:#7F282A;'|Effect
! scope="col" class="unsortable" style='background-color:#7F282A;'|Keyword(s)
! scope="col" style='background-color:#7F282A;'|Cooldown
|-
!Stun
|Stuns for 3 seconds.
|Stop. Wait. Stand still. Hold on. Halt.
|120s
|-
!Weaken
|Weakens for 3 seconds.
|Drop. Fall. Trip. Weaken.
|120s
|-
!Sleep
|Causes sleep for 2 seconds.
|Sleep. Slumber. Rest.
|120s
|-
!<span title="Multiplier increases the amount of nutrition drained.">Vomit</span>
|Causes vomit.
|Vomit. Throw up.
|120s
|-
!<span title="If the speaker is a Mime or a Curator the duration is tripled.">Silence</span>
|Silences for 10 seconds.
|Shut up. Silence. Ssh. Quiet. Hush.
|120s
|-
!<span title="Multiplier increases duration. Does not cause actual hallucinations.">Hallucinate</span>
|Makes the listener see mobs as carps, clowns, demons or other illusions for 15 seconds.
|See the truth. Hallucinate.
|60s
|-
!<span title="Does not affect stuns or paralysis.">Wake Up</span>
|Listeners stop sleeping immediately.
|Wake up. Awaken.
|60s
|-
!<span title="Does not revive from death.">Heal</span>
|Listeners are healed by 10 brute and 10 burn damage.
|Live. Heal. Survive. Mend. Heroes never die.
|60s
|-
!Hurt
|Listeners take 15 brute damage.
|Die. Suffer. Hurt. Pain.
|60s
|-
!<span title="The bleeding will stop on its own eventually, even if not patched up.">Bleed</span>
|Listeners start bleeding profusely.
|Bleed. There will be blood.
|60s
|-
!<span title="Multiplier increases the fire stacks.">Burn</span>
|Listeners are set on fire.
|Burn. Ignite.
|60s
|-
!Heat
|Listeners' body temperature rises.
|Heat. Hot. Hell.
|60s
|-
!Cool
|Listeners' body temperature lowers.
|Cold. Cool down. Chill. Freeze.
|60s
|-
!<span title="Multiplier increases the throwing distance, not the range.">Repulse</span>
|Listeners are thrown away from the speaker.
|Shoo. Go away. Leave me alone. Begone. Flee. Fus ro dah. Repulse.
|60s
|-
!<span title="The speaker won't be hit if he doesn't move, but otherwise he risks being knocked down.">Attract</span>
|Listeners are thrown towards the speaker.
|Come here. Come to me. Get over here. Attract.
|60s
|-
!<span title="Devils will say their devil name if they hear this command.">Identity</span>
|Listeners will say their full name.
|Who are you. Say your name. State your name. Identify.
|30s
|-
!<span title="Listeners will state the visible speaker's name, so if the speaker is disguised, they'll say the fake name.">Say my name</span>
|Listeners will say the speaker's name.
|Say my name. Who am I.
|30s
|-
!Knock knock
|Listeners will ask who's there.
|Knock knock.
|30s
|-
!<span title="They'll state their laws over the radio channel they've previously set.">State laws</span>
|Cyborgs will state their laws.
|State laws. State your laws.
|30s
|-
!Move
|Move <span title="up/north/fore, down/south/aft, left/west/port, right/east/starboard">direction</span>. Walk <span title="up/north/fore, down/south/aft, left/west/port, right/east/starboard">direction</span>.
|Listeners will move five steps towards a chosen direction. If no direction is specified, they'll move randomly.
|30s
|-
!Walk
|Listeners will walk instead of run.
|Slow down.
|30s
|-
!Run
|Listeners will run instead of walk.
|Run.
|30s
|-
!Help
|Listeners will set their intent to '''help''', then click on a random adjacent mob with whatever they're holding.
|Help. Hug.
|30s
|-
!Disarm
|Listeners will set their intent to '''disarm''', then click on a random adjacent mob with whatever they're holding.
|Disarm.
|30s
|-
!Grab
|Listeners will set their intent to '''grab''', then click on a random adjacent mob with whatever they're holding.
|Grab.
|30s
|-
!Harm
|Listeners will set their intent to '''harm''', then click on a random adjacent mob with whatever they're holding.
|Harm. Fight. Punch.
|30s
|-
!Throw
|Listeners will set their throw mode on.
|Throw. Catch.
|30s
|-
!Catch
|Listeners will set their throw mode on.
|Throw. Catch.
|30s
|-
!Flip
|Listeners will flip.
|Flip. Rotate. Revolve. Roll. Somersault.
|30s
|-
!Speak
|Listeners say something random.
|Speak. Say something.
|30s
|-
!<span title="This also removes stuns.">Get up</span>
|Listeners will get up.
|Get up.
|60s
|-
!Sit
|If the listeners are on a chair, they'll buckle on it.
|Sit.
|30s
|-
!<span title="This also works on vehicles.">Stand</span>
|If the listeners are buckled onto something, they'll unbuckle.
|Get up.
|30s
|-
!Dance
|Listeners will use the dance emote.
|Dance.
|30s
|-
!Jump
|Listeners will use the jump emote.
|Jump.
|30s
|-
!Salute
|Listeners will use the salute emote.
|Salute.
|30s
|-
!Play dead
|Listeners will use the deathgasp emote.
|Play dead.
|30s
|-
!Clap
|Listeners will use the clap emote.
|Clap. Applaud.
|30s
|-
!Honk
|Plays a honk after a few seconds from the command. If the speaker is a clown, listeners will slip for 7 seconds.
|Honk.
|30s
|-
!Right round
|Causes listeners to slowly spin several times.
|Like a record baby. Right round.
|30s
|}
</div>
</div>


This box stores an unlimited amount of items, and items inside it carry through to future rounds.
There are some factors that change the effects this item provides.<br>
Multipliers increase the effects:
*Chaplains gain a 2x multiplier.
*Command Staff gain a 1.4x multiplier.
*Mimes have a 0.5x penalty.
*Blood cultists gain a 2x multiplier.
*Clock cultists gain a 2x multiplier.
*Speaking the real name of someone at the beginning of a command will apply a 2x multipler.
*Speaking the true devil name of a Devil will quintuplify the effect.<br>


Protections prevent the effects:
*Being deaf.
*Wearing earmuffs.
*Holding a chaplain artifact such as a Null Rod.
*Anything that prevents speech will also prevent use of the Voice (mute toxin).
Speaking the real name of someone at the beginning of a command will restrict the command to that person. If multiple people in range have that name, they will all be affected, although with a reduced multiplier (the formula is 1 + (1 / targets). Job descriptions and common abbreviations, such as Scientist, Head of Personnel/HoP, work for this too. Changing jobs through the HoP won't change them for the purposes of this focus.
==Bubblegum==
==Bubblegum==
[[File:Bubblegum.gif|182px]]
[[File:Bubblegum.gif|182px]]


A fleshy monstruosity, making the earth tremble with every step it takes. In what passes for a heirarchy among slaughter demons, this one is king.
A fleshy monstruosity, making the earth tremble with every step it takes. In what passes for a heirarchy among slaughter demons, this one is king. Bubblegum's footsteps are heralded by shaking booms, proving its tremendous size.


===GPS Signal===
===GPS Signal===
Line 87: Line 339:


===Statistics===
===Statistics===
'''Difficulty:''' Hard
'''Health:''' 2500
'''Health:''' 2500


Line 95: Line 349:
'''Speed:''' Slow
'''Speed:''' Slow


===Behaviour===
===Attacks===
 
Bubblegum's fight is centered on blood: never stand on a bloodied tile if you can help it. Bubblegum will attempt to hit a target in melee if it is able to; if it cannot, it will start its attack cycle. When attacking, Bubblegum will prioritize up to 2 targets on blood, then use a blood attack. If a target is unconscious and on blood, it is automatically grabbed and devoured. If Bubblegum finds no targets, it'll shoot a line of blood in a random direction, with increasing range as it loses health. After spraying blood, it'll bloodcrawl onto a random bloodied tile. If it is undamaged it'll wait until the next attack cycle, but as its health drops the chance of a followup attack after bloodcrawling increases. When wounded by brute damage, Bubblegum has a chance to spray blood under itself.
Bubblegum's fight is centered on blood: never stand on a bloodied tile if you can help it.
 
Bubblegum will attempt to hit a target in melee if it is able to; if it cannot, it will start its attack cycle.


When attacking, Bubblegum will prioritize up to 2 targets on blood, then use a blood attack: it can either smack them, dealing 25 instant brute damage, or rarely grab them, pulling them closer to him through the blood. If a target is unconscious and on blood, it is automatically grabbed and devoured.<br>
The bubblegum attacks are as follows:
If Bubblegum finds no targets, it'll shoot a line of blood in a random direction, with increasing range as it loses health. After spraying blood, it'll bloodcrawl onto a random bloodied tile. If it is undamaged it'll wait until the next attack cycle, but as its health drops the chance of a followup attack after bloodcrawling increases.
*It creates up to 6 slaughterling minions that will attack the target.
 
*It smacks a target, dealing 25 instant brute damage.
If Bubblegum either attacked through blood or decided to continue attacking after bloodcrawling:
*It grabs a target, pulling it closer.
* Most of the time it'll charge, destroying terrain and dealing 40 damage to anyone it hits. The end point of the charge is displayed with a large red symbol: use it to avoid its path. Bubblegum will try attacking through blood once more after charging.
*It charges, destroying terrain and dealing 40 brute damage to anyone it hits.
* Rarely, becoming more frequent as Bubblegum gets damaged, it'll spawn up to 6 slaughterlings, small creatures that die in one hit and deal minor damage, but can tank a few shots for Bubblegum and can be dangerous if you let them swarm you.
Once it falls below 50% health, it triple charges or uses blood charge instead.
* If Bubblegum falls below 50% health, it will either Triple Charge or Blood Charge instead of charging.
*Triple charge is three quick charges in a row, each followed by a blood attack.
** Triple Charging is, in fact, three quick charges in a row. After each charge Bubblegum will try a blood attack.
*Blood charge is a bloodcrawl followed by a charge.
** Blood Charge is a bloodcrawl quickly followed by a charge. This can only happen if Bubblegum succeeded on a blood attack.
 
When wounded by brute damage, Bubblegum has a chance to spray blood under himself.


==={{anchor|Bubblegum Loot}}Loot===
==={{anchor|Bubblegum Loot}}Loot===


Bubblegum, on death, spawns a chest that contains one of these items:
When Bubblegum dies, it leaves behind a chest that can contain three things:<br>
1. A spellblade[[File:Spellblade.png]]that can slice off limbs at range. It also blocks 50% of melee attacks.<br>
2. Mayhem in a bottle[[File:Bloodvial.gif]]which is a bottle that, when activated, drives everyone nearby into a frenzy.<br>
3. A blood contract[[File:Scroll.png]] that marks for death the chosen target.<br>


* [[File:Bloodvial.gif]]'''Blood walk vial:''' This vial, when used, grants you the ability to walk in and out of blood at will.
It also leaves behind the following:<br>
* [[File:Bloodvial.gif]]'''Demon vial:''' This vial, when used, summons a demon with the objective to kill everyone on the station.
1. H.E.C.K. suit and helmet[[File:Hostile_env.png]]that can be customized with spraypaint. Great melee resistance, good against explosions and bullets and completely fire-, lava-, rad- and acidproof. Not spaceproof!




Line 124: Line 375:
[[File:Legion_head.gif]][[File:Legion_head.gif]][[File:Legion_head.gif]][[File:Legion_head.gif]][[File:Legionhead.png]][[File:Legion_head.gif]][[File:Legion_head.gif]][[File:Legion_head.gif]][[File:Legion_head.gif]]
[[File:Legion_head.gif]][[File:Legion_head.gif]][[File:Legion_head.gif]][[File:Legion_head.gif]][[File:Legionhead.png]][[File:Legion_head.gif]][[File:Legion_head.gif]][[File:Legion_head.gif]][[File:Legion_head.gif]]


A horrifying, enormous skull, that is summoned when you knock on the doors of the necropolis.
Legion spawns from the necropolis gate in the far north of lavaland. It is the guardian of the Necropolis and emerges when you knock on the doors of the necropolis. Whenever Legion emerges, everything in lavaland will receive a notice via color, audio, and text.


===GPS Signal===
===GPS Signal===
Line 130: Line 381:


===Statistics===
===Statistics===
'''Difficulty:''' Medium
'''Stages:''' 5
'''Stages:''' 5


Line 142: Line 395:
'''Stage 5 Health:''' 104
'''Stage 5 Health:''' 104


'''Total Health:''' 5960
'''Total Health:''' 5960  


'''Melee Damage:''' 25
'''Melee Damage:''' 25
Line 150: Line 403:
'''Speed:''' Very Slow
'''Speed:''' Very Slow


===Behaviour===
===Attacks===
Legion's pattern is simple: It can either summon a legion skull (the same summoned by small legions) or start charging. When charging, Legion spins, gains a speedboost, and tries to attack you directly. If not charging, instead, Legion will avoid coming closer and tries staying 5 tiles away from you.
Legion's attacks are very simple, and it continuously rotates between the two. When a Legion is killed, it splits into two smaller Legions (the next stage) with less health, but the same attacks and damage. This process repeats five times, then the smallest skulls will shatter into bone instead of splittting.


When a Legion is killed, it splits into two smaller Legions, with less health, but the same attacks and damage. This process repeats five times, then the smallest skulls will shatter into bone instead of splittting.
The Legion attacks are as follows:<br>
*Ranged: It behaves like a normal legion by retreating and firing legion skulls at the target.
*Charge: It will spin and rush at the target, dealing melee damage when possible.


==={{anchor|Legion Loot}}Loot===
==={{anchor|Legion Loot}}Loot===
Line 161: Line 416:
It can, when used, summon or stop an ash storm on the area it's used in. If used on lavaland it'll affect the whole outdoors, while if in a room it'll only affect the room. The staff has a 20 seconds cooldown.<br>
It can, when used, summon or stop an ash storm on the area it's used in. If used on lavaland it'll affect the whole outdoors, while if in a room it'll only affect the room. The staff has a 20 seconds cooldown.<br>
Like Lava Staffs, this doubles as a robust melee weapon, with 25 burn damage on hit.
Like Lava Staffs, this doubles as a robust melee weapon, with 25 burn damage on hit.
==Blood Drunk Miner==
[[File:Transformedminer.gif|182px]]
A miner destined to wander forever, engaged in an endless hunt.
===GPS Signal===
"Resonant Signal"
===Statistics===
'''Difficulty:''' Medium
'''Health:''' 900
'''Melee Damage:''' 20
'''Speed:''' Slow
===Attacks===
Effectively a highly aggressive miner, the blood-drunk miner has very few attacks but compensates by being highly aggressive.
After any attack, it may transform its cleaving saw:<br>
*Untransformed: Attacks very rapidly for smaller amounts of damage.
*Transformed: Attacks at normal speed for higher damage.
The blood-drunk miner's attacks are as follows:<br>
*It will rapidly dash at its target.
*It will fire its kinetic accelerator.
*It will rapidly attack in melee.
==={{anchor|Blood Drunk Miner Loot}}Loot===
It leaves behind its cleaving saw[[File:Cleaving_saw.png]]which can be toggled between two modes: open and closed. Both modes will build up existing bleed effects to mining mobs, doing a burst of high damage if the bleed is built up high enough. Transforming it immediately after an attack causes the next attack to come out faster.
*Open: It will deal a wide range of AOE damage around the user. However, it attacks somewhat slowly in this mode.
*Closed: It will attack a single target extremely quickly, causing a high amount of damage in a short amount of time.
Wiki Staff
6,460

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