imported>Kor |
imported>Kor |
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| ===Standard=== | | ===Standard=== |
| The standard type has no special abilities, but have a higher damage resistance than usual and a punch that deals 25 brute damage in a single attack. You can also smash through normal walls. You can also set your battlecry to whatever you want, and whenever you attack you will automatically say it repeatedly! (For example, if you set it to "butt," then whenever you attack you will automatically cry "Buttbuttbuttbuttbuttbuttbutt")
| | Devestating close combat attacks and high damage resist. No special powers. |
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| ===Fire=== | | ===Chaos=== |
| The fire type has very light damage resistance and his attack only does 10 brute damage per hit, but whenever he bumps into someone, they will suddenly ignite! Be careful not to ignite your master.
| | Ignites mobs on touch. teleports them at random on attack. Automatically extinguishes the user if they catch fire. |
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| ===Shield===
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| The shield type moves slower than the rest and lacks an attack, but nullifies any attacks that hit it. It is good for blocking gunfire or dragging its master out of danger.
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| ===Ranged=== | | ===Ranged=== |
| The ranged type has only light damage resistance, but it can fire crystal spray at an incredibly rapid rate, each doing 4 brute damage. It is very good for winning a fight from a distance, or for having the master take the front with melee while the guardian gives supporting fire from behind. In addition to this, it also has a standard melee attack if it gets in too close, which is much slower than the ranged attack but does 10 brute damage per hit.
| | Has two modes. Ranged: Extremely weak, highly spammable projectile attack. Scout: Can not attack, but can move through walls. Can lay surveillance snares in either mode. |
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| ===Healer===
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| The healer type is incapable of dealing damage, but can instead heal all damage by attacking a target. It heals 5 of every damage type per hit, and can hit at a fairly rapid rate.
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| ===Fast=== | | ===Support=== |
| The fast type is much quicker than other types and has an attack that deals 20 brute per hit. It has only light damage resistance. It is much like the standard type, only with more focus on avoiding damage rather than tanking it.
| | Has two modes. Combat: Medium power attacks and damage resist. Healer: Attacks heal damage, but low damage resist and slow movemen. Can deploy a bluespace beacon and warp targets to it (including the user) in either mode. |
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| ===Explosive=== | | ===Explosive=== |
| The explosive type is similar to the standard type, but only does 15 brute damage per hit. However, it has a very special power: Once every 40 seconds, it can shift+click an item to convert that item into a disguised bomb. The next person to try to pick up that bomb will be hit with a massive and devastating blast!
| | High damage resist and medium power attack. Can turn any object into a bomb, dealing explosive damage to the next person to touch it. The object will return to normal after the trap is triggered. |
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| {{Jobs}} | | {{Jobs}} |
| [[Category:Jobs]] | | [[Category:Jobs]] |