Changelog

Revision as of 20:15, 19 April 2016 by imported>Atlanta-Ned (Recreated the page. Hopefully we can keep it updated?)


Most Recent Changes

18 April 2016

Joan updated:

  • Crates are now dense even when open.
  • You can now climb onto crates in the same way as table and sandbags, though climbing onto crates is very fast and does not stun you.
  • You can walk on crates, provided both are closed/open or the crate you're on is closed.
  • You can't close or open a crate if there's a large mob on top of it.
  • Stuffing items into a closet or crate is now instant and does not close the closet or crate. Stuffing mobs into a closet or crate still takes time and closes the closet/crate in question.
  • Crowbars and wirecutters have new inhand sprites. Crowbars can now be distinguished from wrenches in-hand.

RandomMarine updated:

  • Cloth items removed from biogenerator. Instead, it can create stacking cloth that crafts those items.
  • In addition, cloth can be used to create grey jumpsuits, backpacks, dufflebags, bio bags, black shoes, bedsheets, and bandages.
  • Bedsheets now tear into cloth instead of directly into bandages.

Shadowlight213 updated:

  • AI will be notified when one of their cyborgs is detonated.

coiax updated:

  • Fixed slime grinders not sucking up more than one slime
  • Drones now start with a spacious dufflebag full of tools, so they will stop stealing the captain's
  • Fixed issues with drones wearing chameleon headgear.
  • Added admin-only "snowflake drone" (also known as drone camogear) headgear.

nullbear updated:

  • Fixes air canisters being silent when bashed.


Active Testmerges

Something maybe?

Recent Policy Changes

Something maybe?