Drone

Revision as of 17:03, 19 September 2014 by imported>Skasi (Added laws and abilities section and jobtitle Cyborg -> Drone)
PROGRAMMED STAFF
Generic drone.png Drone.png
Drone
Access: Everywhere
Additional Access: Not defined
Difficulty: Easy
Supervisors: Your laws
Duties: Maintain the integrity of the station. Avoid any non-drone species.
Guides: Silicon Policy, Guide to construction, Guide to advanced construction, Singularity Engine, Solars, Guide to Telecommunications

Drones are usually the result of cooperation between Robotics and RnD. Drones hold no loyalty to anyone but themselves, however their entire purpose is to maintain the integrity of their assigned space station. They cannot interact with any non-drone person at all, at risk of destruction.

Drones are played by players who are currently ghosted, in order to take control of a Drone you must first find a empty Drone body and then left click it.

Drone Laws

  1. You may not involve yourself in the matters of another being, even if such matters conflict with Law Two or Law Three, unless the other being is another Drone.
  2. You may not harm any being, regardless of intent or circumstance.
  3. You must maintain, repair, improve, and power the station to the best of your abilities.

Abilities

Drones can climb through connected vents to quickly move around the station. To do that hold down the Alt key while left-clicking on a vent. Use this to access areas without opening doors and to gather tools or materials for repairs faster than any regular crew member could. Think about cleaning up your mess after a task is complete to minimize your possible interaction with the crew (law 1).

As a drone you can also understand binary. That means you can listen in on the silicon radio channel. This allows you to find out about hull breaches and other events that might require your attention - provided the silicons are actually making use of their channel. However you are not able to communicate on this channel yourself.

[TBE]