Keyboard Shortcuts
Revision as of 04:08, 14 January 2015 by imported>Kosmos (Made all keys <code>)
Keyboard shortcuts so you spend less time fiddling with our god-awful GUI.
Humans and Other Carbon-based Lifeforms' Hotkeys
Any Mode
Shift + Click
= examine something.Alt + Click
= open a new tab with a list of all the items of the clicked tile next to you.Control + Up/Down
= in your text bar will shift through the history of everything you've entered here.Control + Click
= pull an object or person you're standing next to.End or Ctrl + W
= toggle throwing mode.Page Down or Ctrl + A
= use the object in your active hand.Middle Mouse Button, Page Up, Ctrl + S or Numpad 9
= switch your active hand.Home, Ctrl + D or Numpad 7
= drop the item in your active hand.Insert or Numpad 0
= cycle through intents.Delete
= stop pulling.F12
= toggle minimal HUD.Spacebar
= while entering commands auto-completes them.Tab
= toggle between movement and command mode. While in movement mode, WASD will move your character.
Hotkey-mode Enabled
Hotkey-mode can be toggled on by pressing Tab.
W, A, S, D
= Move your characterQ
= DropE
= EquipR
= ThrowT
= Say (opens a new input window)F
= Cycle intents leftG
= Cycle intents rightZ
= Activate held objectX
= Swap hands1
= Help intent2
= Disarm intent3
= Grab intent4
= Harm intent
These also work with the normal mode if you press down Ctrl.
E.g. Ctrl + 1 = Help intent, even without the hotkey-mode toggled on.
Hotkeys for the AI
Double-Click a tile
= instantly jump there.Double-Click people
= start tracking the person.
Hotkeys for the AI and Cyborgs
- Cyborgs have all the basic hotkeys which humans have.
Shift + Click a door
= open/close.Control + Click a door
= bolts down/up.Control + Shift + Click a door
= access override on/off.Alt + Click a door
= electrify on/off.Control + Click an APC
= power on/off.Control + Click a Turret Control
= power on/off.Alt + Click a Turret Control
= lethal/stun mode.
Cyborg Hotkey-mode Enabled
W, A, S, D
= Move your characterQ
= Unequipt active moduleT
= Say (opens a new input window)F
= Toggle intentsG
= Toggle intentsZ
= Activate held objectX
= Cycle active modules1
= Activate first module2
= Activate second module3
= Activate third module4
= Toggle intents