Blood Cult: Difference between revisions

4 bytes removed ,  21:25, 12 March 2015
→‎Sir, This is a Random Search: added note about red alert as per policy, removed stuff about toxins as cult really won't be bombing
imported>Stickymayhem
(Added a guide to rune researching.)
imported>Bandit
(→‎Sir, This is a Random Search: added note about red alert as per policy, removed stuff about toxins as cult really won't be bombing)
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=== Sir, This is a Random Search ===
=== Sir, This is a Random Search ===
Cultists are useless without their tomes and magic infinite stun papers. You must go on the offense and aggressively stun and search anyone that looks suspicious and those that are not.
Cultists are useless without their tomes and magic infinite stun papers. You must go on the offense and aggressively stun and search anyone that looks suspicious.


Upon reports of cult presence, immediately round up all security personnel, minus the warden and the detective.
Upon reports of cult presence, immediately round up all security personnel, minus the warden and the detective.
* Declare red alert if at all possible. This authorizes you to perform random searches.
* Gear up.
* Gear up.
* Raid science, confiscate all transfer valves, search all science staff and the RD.
* Raid science, search all science staff and the RD.
* If any runes and/or tomes are found, call the detective to scan them for fingerprints and/or blood.  
* If any runes and/or tomes are found, call the detective to scan them for fingerprints and/or blood. If there's no detective, get the scanner and do it yourself.
* Rest and regroup.
* Rest and regroup.
* Raid medbay as well. Search all staff, lockers, boxes.
* Raid medbay as well. Search all staff, lockers, boxes.
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Be vigilant when raiding departments. While you can let members cooperate and drop their bags themselves, if one person does something wrong -- i.e. takes out a syringe gun -- or if someone gets too close, feel free to stun them. At worst you apologize and help them up. At best, you and your teammates don't die. Always check lockers and boxes. You may get lucky and find a cultist's tome stash. Remember that the HoS and Detective can unlock personal lockers, and that examining a personal locker tells you who owns it.
Be vigilant when raiding departments. While you can let members cooperate and drop their bags themselves, if one person does something wrong -- i.e. takes out a syringe gun -- or if someone gets too close, feel free to stun them. At worst you apologize and help them up. At best, you and your teammates don't die. Always check lockers and boxes. You may get lucky and find a cultist's tome stash. Remember that the HoS and Detective can unlock personal lockers, and that examining a personal locker tells you who owns it.


Move in groups always. It takes one talisman for a cultist to kill someone, but now it'll take two, and that's if he can talisman both before one at least shouts out a warning. Assuming you've taken out toxins, there should be no danger in traveling in large groups anyway. The only threat to moving as a group is being hit by blind runes or blood boils. A couple things to remember:
Move in groups always. It takes one talisman for a cultist to kill someone, but now it'll take two, and that's if he can talisman both before one at least shouts out a warning. The only threat to moving as a group is being hit by blind runes or blood boils. A couple things to remember:


* '''''Never let three people stand around a rune you can see no matter what it takes.'''''
* '''''Never let three people stand around a rune you can see no matter what it takes.'''''
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