Keyboard Shortcuts: Difference between revisions

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imported>Giacom
(Added alt clicking)
imported>MrStonedOne
(Adding new shortcuts and hotkeys added by merged pull request #3215. (expected to go live within 24 hours when April fools is reverted))
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Keyboard shortcuts so you spend less time fiddling with our god-awful GUI.
Keyboard shortcuts so you spend less time fiddling with our god-awful GUI.
= Humans and other carbon based lifeforms' Hotkeys =
=== Any Mode ===
*'''Shift+Clicking''' anything to Examine it.
*'''Shift+Clicking''' anything to Examine it.
*'''Alt+Clicking''' anything to open a new tab with a list of all the items, that are on the clicked tile.
*'''Alt+Clicking''' anything to open a new tab with a list of all the items, that are on the clicked tile.
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*'''Tab''' to toggle between movement and command mode. While in movement mode, WASD will move your character.
*'''Tab''' to toggle between movement and command mode. While in movement mode, WASD will move your character.


 
===Hotkey mode===
=== Shortcuts for [[AI]]s ===
[[AI]] players get a different set of shortcuts to use.
*'''Shift+Clicking''' controls a door's '''open/closed''' state.
*'''Control+Clicking a door''' controls it's '''bolts'''.
*'''Control+Clicking an APC''' controls it's '''on/off''' state.
*'''Alt+Clicking''' controls a door's '''electrify''' state.
*'''Double Clicking Turf''' makes you instantly jump there.
*'''Double Clicking People''' makes you start instantly tracking them.
 
 
=Hotkeys=
Hotkey-mode can be toggled on by pressing the Tab-key.
Hotkey-mode can be toggled on by pressing the Tab-key.
*'''W, A, S, D''' = Move your character
*'''W, A, S, D''' = Move your character
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E.g. Ctrl+1 = Help intent, even without the hotkey-mode toggled on.
E.g. Ctrl+1 = Help intent, even without the hotkey-mode toggled on.
= Shortcuts for [[AI]] and [[Cyborg]] =
[[AI]] and [[Cyborg]] players get a different set of shortcuts to use.
*'''Shift+Clicking''' controls a door's '''open/closed''' state.
*'''Control+Clicking a door''' controls its '''bolts'''.
*'''Control+Shift+Clicking a door''' enables/disables its '''Access Override''' state.
*'''Alt+Clicking''' controls a door's '''electrify''' state.
*'''Control+Clicking an APC''' controls its '''on/off''' state.
*'''Control+Clicking an Turret Control''' controls its '''on/off''' state.
*'''Alt+Clicking an Turret Control''' controls its '''Lethal''' state.
=== AI only shortcuts ===
*'''Double Clicking Turf''' makes you instantly jump there.
*'''Double Clicking People''' makes you start instantly tracking them.
== Cyborg hotkeys ==
=== Any mode ===
*'''Shift+Clicking''' anything (but doors) to examine/inspect it.
*'''Alt+Clicking''' anything to open a new tab with a list of all the items, that are on the clicked tile.
*'''Control+Up/Down''' in your text bar will shift through the history of everything you've entered here.
*'''Control+Clicking''' makes you pull an object or person you're standing next to.
*'''Page Down''' or '''Ctrl+A''' to use the object in your active hand
*'''Middle Mouse Button''', '''Page Up ''', '''Ctrl+S''' or '''Numpad 9''' to cycle thru your active modules
*'''Home''' , '''Ctrl+D''' or '''Numpad 7''' to unequipt your active module
*'''Insert''' or '''Numpad 0''' or '''4''' to toggle [[Intent]]s
*'''Delete''' to stop pulling
*'''F12''' to toggle minimal HUD
*'''Spacebar''' while entering commands auto-completes them.
*'''Tab''' to toggle between movement(hotkey) and command mode. While in movement mode, WASD will move your character.
= Hotkey mode =
Hotkey-mode can be toggled on by pressing the Tab-key.
*'''W, A, S, D''' = Move your character
*'''Q''' = Unequipt active module
*'''T''' = Say (opens a new input window)
*'''F''' = Toggle intents
*'''G''' = Toggle intents
*'''Z''' = Activate held object
*'''X''' = Cycle active modules
*'''1''' = Activate first module
*'''2''' = Activate second module
*'''3''' = Activate third module
*'''4''' = Toggle intents
These also work with the normal mode if you press down Ctrl.
E.g. Ctrl+1 = Activate first module, even without the hotkey-mode toggled on.


[[Category:Guides]]
[[Category:Guides]]

Revision as of 06:06, 2 April 2014

Keyboard shortcuts so you spend less time fiddling with our god-awful GUI.

Humans and other carbon based lifeforms' Hotkeys

Any Mode

  • Shift+Clicking anything to Examine it.
  • Alt+Clicking anything to open a new tab with a list of all the items, that are on the clicked tile.
  • Control+Up/Down in your text bar will shift through the history of everything you've entered here.
  • Control+Clicking makes you pull an object or person you're standing next to.
  • End or Ctrl+W to toggle Throw mode.
  • Page Down or Ctrl+A to use the object in your active hand
  • Middle Mouse Button, Page Up , Ctrl+S or Numpad 9 to switch your active hand
  • Home , Ctrl+D or Numpad 7 to drop the item in your active hand
  • Insert or Numpad 0 to cycle through Intents
  • Delete to stop pulling
  • F12 to toggle minimal HUD
  • Spacebar while entering commands auto-completes them.
  • Tab to toggle between movement and command mode. While in movement mode, WASD will move your character.

Hotkey mode

Hotkey-mode can be toggled on by pressing the Tab-key.

  • W, A, S, D = Move your character
  • Q = Drop
  • E = Equip
  • R = Throw
  • T = Say (opens a new input window)
  • F = Cycle intents left
  • G = Cycle intents right
  • Z = Activate held object
  • X = Swap hands
  • 1 = Help intent
  • 2 = Disarm intent
  • 3 = Grab intent
  • 4 = Harm intent

These also work with the normal mode if you press down Ctrl.

E.g. Ctrl+1 = Help intent, even without the hotkey-mode toggled on.

Shortcuts for AI and Cyborg

AI and Cyborg players get a different set of shortcuts to use.

  • Shift+Clicking controls a door's open/closed state.
  • Control+Clicking a door controls its bolts.
  • Control+Shift+Clicking a door enables/disables its Access Override state.
  • Alt+Clicking controls a door's electrify state.
  • Control+Clicking an APC controls its on/off state.
  • Control+Clicking an Turret Control controls its on/off state.
  • Alt+Clicking an Turret Control controls its Lethal state.

AI only shortcuts

  • Double Clicking Turf makes you instantly jump there.
  • Double Clicking People makes you start instantly tracking them.

Cyborg hotkeys

Any mode

  • Shift+Clicking anything (but doors) to examine/inspect it.
  • Alt+Clicking anything to open a new tab with a list of all the items, that are on the clicked tile.
  • Control+Up/Down in your text bar will shift through the history of everything you've entered here.
  • Control+Clicking makes you pull an object or person you're standing next to.
  • Page Down or Ctrl+A to use the object in your active hand
  • Middle Mouse Button, Page Up , Ctrl+S or Numpad 9 to cycle thru your active modules
  • Home , Ctrl+D or Numpad 7 to unequipt your active module
  • Insert or Numpad 0 or 4 to toggle Intents
  • Delete to stop pulling
  • F12 to toggle minimal HUD
  • Spacebar while entering commands auto-completes them.
  • Tab to toggle between movement(hotkey) and command mode. While in movement mode, WASD will move your character.

Hotkey mode

Hotkey-mode can be toggled on by pressing the Tab-key.

  • W, A, S, D = Move your character
  • Q = Unequipt active module
  • T = Say (opens a new input window)
  • F = Toggle intents
  • G = Toggle intents
  • Z = Activate held object
  • X = Cycle active modules
  • 1 = Activate first module
  • 2 = Activate second module
  • 3 = Activate third module
  • 4 = Toggle intents

These also work with the normal mode if you press down Ctrl.

E.g. Ctrl+1 = Activate first module, even without the hotkey-mode toggled on.