Guide to telescience: Difference between revisions

92 bytes removed ,  12:30, 22 December 2014
no edit summary
No edit summary
No edit summary
Line 1: Line 1:
Written by Alek2ander, original guide [http://forum.yogstation.com/index.php?threads/guide-to-new-telescience.1523/ here]
'''Written by Alek2ander'''.


You thought it was tricky before? Now it's even <s>worse</s> better!
You thought it was tricky before? Now it's even <s>worse</s> better!


== The basics ==
= The Basics =
The telescience lab is located south of the main Research Hallway, and is protected by an airlock and a set of shutters. The shutters can controlled by 2 buttons: one inside the lab and one in the RD office. The shutters are closed at the start of the shift, so ask the RD or the AI to unlock the lab.
The telescience lab is located south of the main Research Hallway, and is protected by an airlock and a set of shutters. The shutters can controlled by 2 buttons: one inside the lab and one in the RD office. The shutters are closed at the start of the shift, so ask the RD or the AI to unlock the lab.


== The equipment ==
=== The Equipment ===


    The Telescience Computer - the thing you came here for, that's where you control the teleportations.
*The Telescience Computer - the thing you came here for, that's where you control the teleportations.
    The Telepad - the orange thingie behind the reinforced window where the teleportation actually happens.
*The Telepad - the orange thingie behind the reinforced window where the teleportation actually happens.
    GPS devices - one of the 2 legit ways to determine coordinates of stuff, more on that later.
*GPS devices - one of the 2 legit ways to determine coordinates of stuff, more on that later.
    Crew Monitoring console - the second way to determine coordinates, also a way to find and retrieve hidden or spaced bodies, and save dying people, provided, of course, they have the suit sensors set to the highest setting.
*Crew Monitoring console - the second way to determine coordinates, also a way to find and retrieve hidden or spaced bodies, and save dying people, provided, of course, they have the suit sensors set to the highest setting.
    Biohazard locker - contains a biohazard suit. Throw it away and use the locker to haul the corpses to genetics without leaving blood all over the halls.
*Biohazard locker - contains a biohazard suit. Throw it away and use the locker to haul the corpses to genetics without leaving blood all over the halls.
    Emergency locker - contains a mask and oxygen tank, useful if when that malf AI locks you in and starts to syphon.
*Emergency locker - contains a mask and oxygen tank, useful if when that [[Malfunctioning AI|malf AI]] locks you in and starts to syphon.
    Paper, pen, clipboard - for writing down stuff. Really, write down the offsets and leave the paper in the lab, so if you have to leave, someone can use the pad without having to recalculate them.
*Paper, pen, clipboard - for writing down stuff. Really, write down the offsets and leave the paper in the lab, so if you have to leave, someone can use the pad without having to recalculate them.
    Crowbar, wrench - ... what are they even there for? We're working with space-time here, not building stuff.
*Crowbar, wrench - what are they even there for? We're working with space-time here, not building stuff.


== The computer ==
=== The Computer ===
Click on the computer and be amazed, all the power of teleportation in 4 simple numbers.
Click on the computer and be amazed, all the power of teleportation in 4 simple numbers.


Line 32: Line 32:
And of course, there are the Send and Receive buttons. You can guess what those do. Yup.
And of course, there are the Send and Receive buttons. You can guess what those do. Yup.


== The math ==
=== The Math ===
Earlier we had to target cartesian coordinates with offsets. No biggie. Now, those coordinates are polar, and with a twist. If H is bearing, A is elevation and P is power, h is the bearing offset, p is the power offset, X and Y are coordinates of the telepad:
Earlier we had to target cartesian coordinates with offsets. No biggie. Now, those coordinates are polar, and with a twist. If H is bearing, A is elevation and P is power, h is the bearing offset, p is the power offset, X and Y are coordinates of the telepad:


Line 54: Line 54:
If you're lazy, like me, here's a little something...
If you're lazy, like me, here's a little something...


== The uses ==
== The Uses ==
Do I even have to tell you that?
Do I even have to tell you that?


== The places ==
=== The Places ===
Y = 113 is the centerline of the station. Many interesting things are on that line. The AI, for instance. But keep in mind, the AI core is only able to be teleported when unanchored. Anchored objects, including people buckled into immovable chairs, can not be teleported. A bag of holding will mess up your teleport, sending you to an unintended destination. You can only teleport directly visible items, so people in disposal pipes and bins aren't accesible either. The nuclear authentification disk cannot be teleported, neither is any container it is in. X increases to the east and decreases to the west, Y increases to the north and decreases to the south. Use that, in combination with your GPS, to get coordinates of any visible object.
Y = 113 is the centerline of the station. Many interesting things are on that line. The AI, for instance. But keep in mind, the AI core is only able to be teleported when unanchored. Anchored objects, including people buckled into immovable chairs, can not be teleported. A bag of holding will mess up your teleport, sending you to an unintended destination. You can only teleport directly visible items, so people in disposal pipes and bins aren't accesible either. The nuclear authentification disk cannot be teleported, neither is any container it is in. X increases to the east and decreases to the west, Y increases to the north and decreases to the south. Use that, in combination with your GPS, to get coordinates of any visible object.


89

edits