Guide to races: Difference between revisions

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imported>XDTM
imported>XDTM
(Synths)
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'''Where to find them:'''
'''Where to find them:'''
* Xenobiology
* Xenobiology
===Synths===
[[File:Changeling.gif|96px]][[File:Synth_revealed.png|96px]]
Humanoid robots, disguised as an organic race. When damaged enough, their fake flesh will fall off and has to be repaired with synthflesh.
'''Benefits'''
* Immune to all chemicals but synthflesh.
* Does not need to breathe.
* Immune to viruses.
* Can't be dismembered.
* Does not need to eat.
* Gains all the passive bonuses/immunities of the race they're disguised as, until the disguise falls.
'''Drawbacks'''
* Usually valid. Expect the crew to attack you if you're revealed as synth.
* Disguise falls if you take more than 25 damage.
* Can only heal with synthflesh.
'''Where to find them:'''
* Only if the <s>admins</s> gods spawn them.
====Military Synths====
A special type of synth. In addition to classic synths, it has:
* 25% natural armor against all damages.
* High punch damage, with 50% chance of stunning on hit.
* Need to take 50 damage instead of 25 for the disguise to fail.


===Androids===
===Androids===