Blood Cult: Difference between revisions

1 byte added ,  03:27, 30 May 2014
got rid of the CONSTANT BOLD TEXT on the table
imported>Bandit
(added in dude's additions, and trimmed the fighting cult section even more)
imported>Bandit
(got rid of the CONSTANT BOLD TEXT on the table)
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!Summon Tome Talisman
!Summon Tome Talisman
!The Arcane Tome is the most important item for any cultist. Obtaining one of these is required to complete most cult objectives -- it is absolutely essential to buy. The frayed covers, aura of dread, and glowing eyes give it away to even the most uninformed crew-member as a bad thing. However, its small size makes it very easy to conceal: it fits easily into a pocket, or a box.  
|The Arcane Tome is the most important item for any cultist. Obtaining one of these is required to complete most cult objectives -- it is absolutely essential to buy. The frayed covers, aura of dread, and glowing eyes give it away to even the most uninformed crew-member as a bad thing. However, its small size makes it very easy to conceal: it fits easily into a pocket, or a box.  


Tomes have three sections: Commune, which lets you communicate with fellow cultists in '''BOLD, CAPITAL, RED TEXT'''; Notes, which allows you to store the translations of words you have received; and Scribe Rune, which uses your noted words to draw runes with your blood. Every rune requires three known words in the tome's notes, and when you have noted all the words for a rune, it will appear as an option in this menu. Creating a rune requires constant attention to the book.  Not only must a cultist stay still while drawing, he must also concentrate on the book.  Putting the book away while drawing will result in a failure, as will shifting focus to one's other hand. Much like talismans, drawing runes does a small amount of brute damage. Tomes can also be used to remove runes by smacking them, to copy notes by smacking another tone, and to robust heretics -- each hit with a tome does 5 to 25 brute damage. Tomes can also pull what ghosts a cultist can find into the material plane, making them visible and audible to mortals.
Tomes have three sections: Commune, which lets you communicate with fellow cultists in '''BOLD, CAPITAL, RED TEXT'''; Notes, which allows you to store the translations of words you have received; and Scribe Rune, which uses your noted words to draw runes with your blood. Every rune requires three known words in the tome's notes, and when you have noted all the words for a rune, it will appear as an option in this menu. Creating a rune requires constant attention to the book.  Not only must a cultist stay still while drawing, he must also concentrate on the book.  Putting the book away while drawing will result in a failure, as will shifting focus to one's other hand. Much like talismans, drawing runes does a small amount of brute damage. Tomes can also be used to remove runes by smacking them, to copy notes by smacking another tone, and to robust heretics -- each hit with a tome does 5 to 25 brute damage. Tomes can also pull what ghosts a cultist can find into the material plane, making them visible and audible to mortals.
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!Communications Talisman
!Communications Talisman
!Same thing as the tome's communication, in disposable paper form. This is more or less obsolete now that the tome lets you communicate, but it has its uses.  
|Same thing as the tome's communication, in disposable paper form. This is more or less obsolete now that the tome lets you communicate, but it has its uses.  
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|Travel Talisman
|!Travel Talisman
|A talisman which allows its user to transport himself instantaneously to a teleport rune with the same final word.  Because using this talisman requires the cultists' knowing the word 'Travel', it is not immediately useful.
|A talisman which allows its user to transport himself instantaneously to a teleport rune with the same final word.  Because using this talisman requires the cultists' knowing the word 'Travel', it is not immediately useful.
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!EMP Talisman
!EMP Talisman
!Creates a high-powered electromagnetic pulse which is effective at taking out radios, draining energy-based weapons, stunning and damaging cyborgs, damaging an AI and messing with other electronics.  
|Creates a high-powered electromagnetic pulse which is effective at taking out radios, draining energy-based weapons, stunning and damaging cyborgs, damaging an AI and messing with other electronics.  
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!Armor Talisman
!Armor Talisman
!Summon a cultist body armor and hood, as well as a powerful blade.  These are obviously supernatural, and do not fit in a bag, so they are a poor choice near the beginning of a round, when the cult relies on stealth.
|Summon a cultist body armor and hood, as well as a powerful blade.  These are obviously supernatural, and do not fit in a bag, so they are a poor choice near the beginning of a round, when the cult relies on stealth.
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!Summon Soul Stone
!Summon Soul Stone
!Summons a soulstone, which can trap the souls of dead/in limbo mobs (doesn't work on humans who left their body.) When captured they will become a trapped shade, which can be released out of its jail or used on a construct shell.
|Summons a soulstone, which can trap the souls of dead/in limbo mobs (doesn't work on humans who left their body.) When captured they will become a trapped shade, which can be released out of its jail or used on a construct shell.
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!Summon Construct Shell
!Summon Construct Shell
!You summon a shell. This shell cannot be picked up, but you can fill it with a trapped soul in a soulstone to create a [[construct]]: either an Artificer, Juggernaut or Wraith.
|You summon a shell. This shell cannot be picked up, but you can fill it with a trapped soul in a soulstone to create a [[construct]]: either an Artificer, Juggernaut or Wraith.
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!Stun Talisman
!Stun Talisman
!Creates a stun paper which when used on people will cause them to become temporarily paralyzed and unable to speak for 15 ticks. This paper can't be used on yourself or other cultists. The stun talisman also works on cyborgs if they're being a problem. Like a parapen, this item is risky if you don't have a way to either convert your victim, sacrifice them or kill them.
|Creates a stun paper which when used on people will cause them to become temporarily paralyzed and unable to speak for 15 ticks. This paper can't be used on yourself or other cultists. The stun talisman also works on cyborgs if they're being a problem. Like a parapen, this item is risky if you don't have a way to either convert your victim, sacrifice them or kill them.
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