User:Sweeper~Storm: Difference between revisions

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|Brain damage on [[IPC]]
|Brain damage on [[IPC]]
|Heal 3 brain damage per tick and has a chance to heal mild and special brain traumas each tick.<br> Only work on [[IPC]].
|Heal 3 brain damage per tick and has a chance to heal mild and special brain traumas each tick.<br> Only work on [[IPC]].
|0.4
|0.4 / tick
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#F1C40F|32px}}
|{{User:Helpful Herbert/ChemBottle|#F1C40F|32px}}
! style="background-color:#FFEE88;" |{{anchor|Liquid Solder}}Liquid Solder
! style="background-color:#FFEE88;" |{{anchor|System Cleaner}}System Cleaner
|1 part ethanol<br>1 part chlorine<br>2 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}<br>1 part potassium
|1 part ethanol<br>1 part chlorine<br>2 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part potassium
|Toxin damage on [[IPC]]
|Toxin damage on [[IPC]]
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick.<br> Only work on [[IPC]].
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick.<br> Only work on [[IPC]].
|0.2u / tick
|N/A
|N/A
|N/A
|N/A

Revision as of 17:31, 5 August 2022

Template:User

Username Platform
Goo_hurricane BYOND, yogforum
Sweeper~Storm yogwiki
JellyRain Discord
00ze-cyclone Github

That was mostly training on how to make fancy wiki stuff.

Bow(Ballistic)

Bows despite being mostly outdated are still used by people without easy access to other ranged weapons. Shooting a bow require to load an arrow manually then drawing the bow before being able to fire, this result in a noticeably slower firerate compared to regular guns. Arrows will generally drop on the ground after hitting their target letting them be reused, they can also embed in targets, requiring to be removed to prevent additional damage.

Icon Item Ammo Draw Time How to Acquire Faction Usage Notes
Bow.png Wooden Bow Arrow.png
Arrow
0.5 second Made by yourself Civilian: Botany A simple yet effective wooden bow.
Bow ash.png Bone Bow Arrow bone.png
Arrow
0.5 second Made by yourself Ashwalkers Like the wooden bow but made using bones and sinew from lavaland's fauna. Has more spread than the wooden bow.
Bow makeshift.png Makeshift Bow Arrow glass.png
Arrow
2 second Made by yourself Civilian A bow made using scavenged materials commonly found on the station. Has a very important spread.
Pipebow.png Makeshift Bow Arrow plasmaglass.png
Arrow
1 second Made by yourself Civilian A bow made using harder to obtain materials and of higher quality than the makeshift bow. Has less spread than the makeshift bow.

Arrows

Note: This lists only arrows that can be acquired by normal means.

  • Arrow.pngWooden Arrow: Basic arrow dealing 20 brute damage and 20 more against lavaland's fauna.
  • Arrow ash.pngAshen Arrow: Deal 25 brute damage but less likely to embed. Can't shatter on impact.
  • Arrow bone.pngBone Tipped Arrow: A well crafted arrow dealing 30 brute damage and penetrating armor, slightly less likely to embed. Can't shatter on impact.
  • Arrow bone.pngBone Arrow: A cheap arrow dealing 15 brute damage and 35 more against lavaland's fauna,slightly less likely to embed. As effective to hunt fauna than the wooden arrow while being cheaper.
  • Arrow ash.pngChitin Tipped Arrow: An high quality arrow dealing 25 brute damage and 40 more against lavaland's fauna, also has a good armor penetration. Can't shatter on impact.
  • Arrow bamboo.pngBamboo Arrow: Deal 10 brute damage but has a highchance of embedding. Very likely to shatter on impact.
  • Arrow bronze.pngBronze Arrow: Deal 25 brute damage and can penetrate small amounts of armor but less likely to embed.
  • Arrow glass.pngGlass Arrow: A cheap arrow dealing 15 brute damage and less likely to embed. Likely to shatter on impact. Easiest arrow to make using on station materials.
  • Arrow plasmaglass.pngPlasma Glass Arrow: Deal 18 brute damage and go through most armors. Can't shatter on impact. A direct upgrade of the glass arrow.

Bow(energy)

Energy bows cannot use regular arrows, instead they generate one and only require drawing before being fired. Energy arrows cannot be reused and will dissipate after use, upon embedding they will deal 1 damage per tick for 10 ticks before dissipating(the damage type depend on the arrow).

Icon Item Ammo Damage & Effects How to Acquire Faction Usage Notes
Bow hardlight.gif Hardlight Bow Powercell.png
Energy (Self-Charging)
25 Burn (Burn damage on embed),
40 Stamina (Stamina damage on embed)
R&D Lab once researched first. Security More damaging than a standard energy gun but with a lower rate of fire, infinite ammo like the advanced energy gun but without any risks of irradiation for the user.
Bow syndicate.gif Syndicate Hardlight Bow Powercell.png
Energy (Self-Charging)
25 Burn (Burn damage on embed),
15 Burn + 300 irradiate (Toxin damage on embed)
Syndicate Uplink. Syndicate Completely silent when drawing and firing, can be toggled to let you see further for long distance takedowns. Possess a standard lethal mode (red)dealing burn and an xray mode (green)able to go through walls and irradiating targets.
Bow clockwork.png Brass Bow Clockwork slab.gif
Magic (Self-Charging)
25 Burn (Burn damage on embed) Clockwork Slab Clockwork Cult The main ranged option of Rat'var's servants when defending the Ark.

To do:

  • add bows (make sure everything use proper english first)
  • give each ranged weapon type it's own description
  • remove the longarm and sidearm classification, they are only somewhat useful for ballistics but mean strictly nothing ingame for energy weapons.

Automatic

Automatic weapon's ammunition are stored in magazines that can switched quickly with another once they're empty, some can be tactically reloaded by simply using another magazine on the weapon, switching the two without requiring to remove tthe previous magazine. Many of them possess a burst fire mode making them shoot multiple bullets per click. Those two facts combined allow automatic ballistic weaponry to shoot many bullets for prolonged periods of time.

Shotgun

TODO

Energy

Energy weapons are among the most common kind of weapon you'll find on a Nanotrasen space station. Reliable but has issues with ammo. Energy projectiles are able to pass through grilles and windows.

Energy Weapon

Energy guns can all be recharged with the Recharger.gifrechargers found commonly on station, EMP will completely drain their battery. Energy projectiles are able to pass through glass and windows.

Bow.png Wooden Bow

| style="background-color:#EEEEEE" width="300" !Crafting Recipe |- |8 wooden plants,2 [[File:Metal.png|metal sheets|link=Metal], 1 silkstring.

Tracrevolver.png
Caldwell Tracking Revolver
Found in: Armory Techfab
Used for: Tracking criminals.
Strategy: Fire at the target and track them with the bluespace locator.
Description
A 7 shot revolver that deal little damage but place a tracking beacon under the skin of the target acting like a regular tracking implant but lasting only 15 minutes in the targets and not emitting a signal strong enough to permit teleportation to their location.

Damage = 5 brute per shot

Name Recipe Treatment for Description Metabolism Rate Overdose Threshold Addiction Threshold
Chem bottle template small trans.png
Liquid Solder 1 part ethanol
1 part copper
1 part copper
Brain damage on IPC Heal 3 brain damage per tick and has a chance to heal mild and special brain traumas each tick.
Only work on IPC.
0.4 / tick N/A N/A
Chem bottle template small trans.png
System Cleaner 1 part ethanol
1 part chlorine
2 part Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part potassium
Toxin damage on IPC Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick.
Only work on IPC.
0.2u / tick N/A N/A

Hacking in progress.gif We just have memes lying around in the wiki being used for nothing lol.