Emag: Difference between revisions
(Added very important detail about bluespace emag) |
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|foundin = Ordered via syndicate uplink, costs 6 telecrystals. | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. | ||
|usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending borgs to your will. | |usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending borgs to your will. | ||
|strategy = Use this to enter areas you don't have access to. Just make sure nobody sees you as the door will spark. | |strategy = Use this to enter areas you don't have access to. Just make sure nobody sees you, as the door will spark. | ||
|description = Also called an E-Mag ('''e'''lectro'''mag'''netic card), it allows you to quite literally open anything. It will open any door, locker, crate, and can short out weapon locks. The issue is that once used on something, that something breaks permanently | |description = Also called an E-Mag ('''e'''lectro'''mag'''netic card), it allows you to quite literally open anything. It will open any door, locker, crate, and can short out weapon locks. The issue is that once it's used on something, that something breaks permanently; doors stay stuck open, lockers don't lock, weapons can be used by anyone. While this can have the desired effect, it also leaves a trail for people to follow (mostly doors). It also has a fairly noticeable visual when you use it (generally sparks shooting out of whatever it was used on), but besides gaining access through mundane locks, there are a number of other uses that E-Mags have. You can use it on [[robotics|Robots]], to make them generally malicious to the station; it can be used on certain computers to gain unusual effects, the most useful of which being allowing you drop the emergency shuttle countdown to 10 seconds if you use it on the shuttle computer. It also works on the QM's computer to order spec ops crates, and is just overall brilliant for QMs, allowing them to unlock crates. E-Magging welded or bolted doors will also break them, leaving them closed shut for good. E-magging a cyborg will change its lawset to follow you, and only those who you designate. You can order it to then go on a killing spree, retrieve an item, or any other number of things! It's like having your own personal slave! | ||
Experiment! Who knows what else it could work on. | Experiment! Who knows what else it could work on. | ||
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Will not bypass bolted doors. | Will not bypass bolted doors. | ||
===Arcade=== | ===Arcade=== | ||
Turns a | Turns a battle arcade machine into Outbomb Cuban Pete, which is harder than the standard game. If a player wins, he gets a bomb and a hat. If the player fails, he is gibbed. | ||
Un-emags after a victory or if the machine is screwdrivered. | Un-emags after a victory or if the machine is screwdrivered. | ||
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The bluespace emag allows you to emag objects in line of sight, and even allows you to emag things through a wall mounted camera (with it in hand). | The bluespace emag allows you to emag objects in line of sight, and even allows you to emag things through a wall mounted camera (with it in hand). | ||
===Emergency shuttle console=== | ===Emergency shuttle console=== | ||
Shortens launch to 10 seconds. | Shortens launch to 10 seconds. | ||
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Disables safety protocols, allowing you to run new simulations such as the Wildlife Simulation (spawns several hostile Holocarp), the Burn Simulation (fills the entire deck with plasma before igniting - spills out of the holodeck quickly) or the Bees Simulation (fills the holodeck with bees that inject random toxins, some of which are very dangerous). | Disables safety protocols, allowing you to run new simulations such as the Wildlife Simulation (spawns several hostile Holocarp), the Burn Simulation (fills the entire deck with plasma before igniting - spills out of the holodeck quickly) or the Bees Simulation (fills the holodeck with bees that inject random toxins, some of which are very dangerous). | ||
===Library computer=== | ===Library computer=== | ||
Prints an Arcane Tome. You cannot read it but it's still entertaining to fool Security with. | Prints an Arcane Tome. You cannot read it, but it's still entertaining to fool Security with. | ||
===Labor/Mining shuttle console=== | ===Labor/Mining shuttle console=== | ||
Allows anyone to pass. | Allows anyone to pass. |
Revision as of 07:36, 15 November 2021
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Things it can be used on
APC
Permanently unlocks interface. Locks the AI out.
Airlock
If it can be opened, opens it and breaks so it stays open.
If it can't be opened, just breaks so it stays closed.
Will not bypass bolted doors.
Arcade
Turns a battle arcade machine into Outbomb Cuban Pete, which is harder than the standard game. If a player wins, he gets a bomb and a hat. If the player fails, he is gibbed.
Un-emags after a victory or if the machine is screwdrivered.
Booze Dispenser
Adds ethanol, iron, mint toxin and Atomic Bomb to the reagent list.
Chem Dispenser
Adds Carptoxin, Toxin, Morphine, Space Drugs and Miner's Salve to the reagent list.
Cleanbot
Unlocks the panel if it's closed.
If its panel is opened with a screwdriver, it will spray slippery acid foam.
Cloning pod
Ejects the cloned person regardless of condition.
Communications console
Reroutes it, allowing you to send a message to the Syndicate. This sends a message to game admins. Can be restored.
Crushers
Allows it to grind people.
Cyborg
Unlocks the panel if it's closed.
Rewrites cyborg's laws to obey you if opened, and unlocks a special module.
Deployable Barrier
First use: Removes access restrictions.
Second use: Breaks the ID scanner, leaving the barrier permanently left in the state it's currently in.
ED-209 and secbots
Unlocks the panel if it's closed.
If its panel is opened with a screwdriver, it will attack everyone in sight with lasers.
Emag
Has a 90% chance to break the emag and a 10% chance to grant a bluespace emag.
The bluespace emag allows you to emag objects in line of sight, and even allows you to emag things through a wall mounted camera (with it in hand).
Emergency shuttle console
Shortens launch to 10 seconds.
Emitter
Unlocks interface if locked.
Floorbot
Unlocks the panel if it's closed.
If its panel is opened with a screwdriver, it will deconstruct floors into open space.
Holodeck computer
Disables safety protocols, allowing you to run new simulations such as the Wildlife Simulation (spawns several hostile Holocarp), the Burn Simulation (fills the entire deck with plasma before igniting - spills out of the holodeck quickly) or the Bees Simulation (fills the holodeck with bees that inject random toxins, some of which are very dangerous).
Library computer
Prints an Arcane Tome. You cannot read it, but it's still entertaining to fool Security with.
Labor/Mining shuttle console
Allows anyone to pass.
Light replacer
Fills replaced lights with plasma.
They will explode immediately if turned on.
Lockbox
Breaks open.
Locked crate
Breaks open.
Locker
Breaks open.
Mech fabricator
Removes access restrictions.
Medbot
Unlocks the panel if it's closed.
If its panel is opened with a screwdriver, it will inject everyone with toxin.
Message monitor
Prints out the password and temporary disables the console.
Mulebot
Unlocks controls.
Mutagen Dispenser (From the podpeople lavaland ruin)
Adds liquid plasma to the reagent list.
R&D console
Removes access restrictions. Currently pointless.
R&D server
Removes access restrictions.
Secure briefcase and safe
Breaks open.
Shield generator
Makes parts of shield slowly dissipate.
Soda Dispenser
Adds Thirteen Loko, Whiskey Cola, Mindbreaker Toxin and Tirizene to the reagent list.
Supply computer
Unlocks new items. The full list of items can be found by clicking here and viewing the red lines.
Telecomms server monitoring console
Removes access restrictions.
Traffic control console
Removes access restrictions.
Turret
Makes it shoot everyone and boosts fire rate.
Vending machines
Removes access restrictions.